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Scatim Helicon
GoonWaffe Goonswarm Federation
146
 |
Posted - 2011.12.16 23:06:00 -
[61] - Quote
CCP Navigator wrote:Hello everyone, I just wanted to jump in here and clarify that Dust 514 has its own player-run structures called Outposts, which CCP_CmdrWang is referring to in that very short tweet. Hope this clears up any speculation at this point  This is going to cause so much confusion  |

Krios Ahzek
Juvenis Iratus
308
 |
Posted - 2011.12.16 23:27:00 -
[62] - Quote
cBOLTSON wrote:CCP Navigator wrote:Hello everyone, I just wanted to jump in here and clarify that Dust 514 has its own player-run structures called Outposts, which CCP_CmdrWang is referring to in that very short tweet. Hope this clears up any speculation at this point  I just hope you guys realise your entering a VERY competitive market with the FPS dust. I honestly hope it goes great for you, I just urge you to get as much help, support and ideas from your eve players as possible. Im very intrigued to see how you guys are comming along with DUST. Any sneak peaks for your loyal eve minions? Im guessing Fanfest will have such information?
I didn't know that the ''MMOFPS which ties into an established sci-fi MMO'' market was flooded and very competitive.
Do not take me for some conjurer of cheap tricks. |

Jack Cavanaugh
Mechanical Eagles Inc. The Ancients.
3
 |
Posted - 2011.12.16 23:31:00 -
[63] - Quote
Tiffiah wrote:Logan LaMort wrote:I'm actually looking forward to DUST since I have a mostly useless PS3 gathering... dust (lol). This would be pretty cool but what would be even cooler as an EVE player is if we could blow up structures the mercs are fighting in... EVE Corp 'Our contract is ended' DUST Corp 'But we've almost taken over the station!' EVE Corp 'Not quite...' *BOOM*  How will we talk to the PS3 people?
Make primitive grunting noises? |

Krios Ahzek
Juvenis Iratus
309
 |
Posted - 2011.12.16 23:46:00 -
[64] - Quote
Jack Cavanaugh wrote:Tiffiah wrote:Logan LaMort wrote:I'm actually looking forward to DUST since I have a mostly useless PS3 gathering... dust (lol). This would be pretty cool but what would be even cooler as an EVE player is if we could blow up structures the mercs are fighting in... EVE Corp 'Our contract is ended' DUST Corp 'But we've almost taken over the station!' EVE Corp 'Not quite...' *BOOM*  How will we talk to the PS3 people? Make primitive grunting noises?
I don't even have a PS3 but I'll make sure to buy one at a pawn shop just because of how you guys are dumb elitists.
Are you a viral marketer?
Do not take me for some conjurer of cheap tricks. |

J Kunjeh
81
 |
Posted - 2011.12.16 23:49:00 -
[65] - Quote
Dust is going to kick it...can't wait for the release. I might even let my Eve sub lapse because I find myself so busy shooting you guys in the face on my PS3. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-a |

Hans Jagerblitzen
Autocannons Anonymous
629
 |
Posted - 2011.12.17 00:03:00 -
[66] - Quote
Olleybear wrote:It is amazing the amount of comments people are posting who think Dust is going to kill Eve.
First thing the na-sayers need to hear is what has been posted on this forum countless times before.
Adapt or Die.
This game can use another aspect to it. Dust is a natural extension to our space environment and If done right, Dust will add more complexity to war. That is a good thing.
I may not buy a PS3 to play Dust myself, but that doesnt mean I wont enjoy hiring Dust mercs to take out someones PI facilities who are mouthing of in local and getting on my nerves. That right there makes me smile inside.
Now on to the business side of things.
The business people at CCP know that Eve may not last forever. They constantly need to innovate with Eve to keep subscribers paying, but there may come a day when the masses get tired of space MMO's the same way they seem to be getting tired of Kill the Dragon MMO's.
Keeping the changes fresh, bringing in more RL money via Dust, is only going to help the entire Eve community.
So I can only say:
Adapt to the change or Die crying about it.
QFT.
Everyone's been demanding nullsec sov changes, and lowsec sov changes (FW improvements) and Dust provides a known, guaranteed addition to the level of depth and strategy needed to fight and hold sovereignty.
Point is, Dust is coming, its NOT coming to PC (time for that argument is long past), and yes, we'll all need to rely on Dust mercs to hold nullsec Sov. Either time to start making some friends that own consoles, or suffer the consequences.
All these arguments about comparisons to Call of Duty and Halo are pointless. Dust 514 is not meant to compete with these. - it will no doubt start with a small following and grow with time, just as EvE has. People expecting quick 5 minute matches and instant unlimited respawns will be sorely disappointed. And thats perfectly ok, because Dust 514 is not designed for them. It is designed for all of us who are sick of those recycled garbage games and thirst for something deeper.
CCP already has the isk and support system they need to make Dust happen - simply put, it doesnt need to compete and win against other shooter blockbusters. That is the beauty of being funded by another, ongoing, profitable venture. All Dust has to do to survive is gradually build a core player base just as EvE has. CCP can afford to take their time, and they most certainly will.
|

Logan LaMort
Black Rebel Rifter Club
1144
 |
Posted - 2011.12.17 01:11:00 -
[67] - Quote
Krios Ahzek wrote:Jack Cavanaugh wrote:Tiffiah wrote:Logan LaMort wrote:I'm actually looking forward to DUST since I have a mostly useless PS3 gathering... dust (lol). This would be pretty cool but what would be even cooler as an EVE player is if we could blow up structures the mercs are fighting in... EVE Corp 'Our contract is ended' DUST Corp 'But we've almost taken over the station!' EVE Corp 'Not quite...' *BOOM*  How will we talk to the PS3 people? Make primitive grunting noises? I don't even have a PS3 but I'll make sure to buy one at a pawn shop just because of how you guys are dumb elitists. Are you a viral marketer?
To give a serious answer, pretty much every USB keyboard will work on a PS3, so chat channels are no problem and their are many cheap headsets available, so I can imagine EVE voice being supported too.
|

Lord Zim
Bat Country Goonswarm Federation
305
 |
Posted - 2011.12.17 01:14:00 -
[68] - Quote
Messoroz wrote:In before next mass protest and unsubscription wave from null seccers. Over a console game which'll die a fiery death within weeks of launch?
Ok. Better give me a script for how I should whine, because that'll take a fuckload of acting to pull off. |

DarkAegix
Acetech Systems
582
 |
Posted - 2011.12.17 01:36:00 -
[69] - Quote
Anything is better than spending hours firing at stationary structures. |

Professor Alphane
Alphane Research Co-operative
0
 |
Posted - 2011.12.17 01:40:00 -
[70] - Quote
Olleybear wrote:
Adapt to the change or Die crying about it.
My adaptality is not in question here nor is my mortal excistance thanks. Whether this is really a good move by CCP is..
As for building a playerbase slowly and working from there as you would in an MMO, unfortunatly console based games aren't under financial control the way a subscription game is. CCP have always charged about the same for a subscription and can continue to do so, when a console game tanks it ends up dumped in the bargain bin at the local game shop and retailers don't bulk purchase copies. Income stops dead, theres no half measures. So unfortunatly ( unfortunatly because this is most likely where DUST will fail ) it WILL be in direct competion with big name FPS's, and not just that but any other BIG release for the PS3.
A bold project don't get me wrong but if it really is 18 months away as someone suggest, given the law of the bigger the hype the bigger the flop, I think CCP have bitten of more than they can chew here myself. |
|

Lord Zim
Bat Country Goonswarm Federation
305
 |
Posted - 2011.12.17 01:40:00 -
[71] - Quote
DarkAegix wrote:Anything is better than spending hours firing at stationary structures. No, shooting structures would be vastly preferable to playing competitive multiplayer FPSes on consoles. |

J Kunjeh
81
 |
Posted - 2011.12.17 01:50:00 -
[72] - Quote
Professor Alphane wrote:Olleybear wrote:
Adapt to the change or Die crying about it.
My adaptality is not in question here nor is my mortal excistance thanks. Whether this is really a good move by CCP is.. As for building a playerbase slowly and working from there as you would in an MMO, unfortunatly console based games aren't under financial control the way a subscription game is. CCP have always charged about the same for a subscription and can continue to do so, when a console game tanks it ends up dumped in the bargain bin at the local game shop and retailers don't bulk purchase copies. Income stops dead, theres no half measures. So unfortunatly ( unfortunatly because this is most likely where DUST will fail ) it WILL be in direct competion with big name FPS's, and not just that but any other BIG release for the PS3. A bold project don't get me wrong but if it really is 18 months away as someone suggest, given the law of the bigger the hype the bigger the flop, I think CCP have bitten of more than they can chew here myself.
So like, check this out: it's going to be downloadable from the PSN (though they are toying with the idea of a retail copy...collector edition only?). They're relying on microtransactions NOT retail sales to make their cash on Dust. From all I've seen, they're on the right track, working closely with Sony and others who know the console FPS market. Dust is going to do just as they predict, you'll see....
And no, it's not 18 months away...summer of 2012, booya! "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-a |

DarkAegix
Acetech Systems
582
 |
Posted - 2011.12.17 01:55:00 -
[73] - Quote
Lord Zim wrote:DarkAegix wrote:Anything is better than spending hours firing at stationary structures. No, shooting structures would be vastly preferable to playing competitive multiplayer FPSes on consoles. I'm sorry, but did I miss the news announcement stating that EVE players had to play DUST? That EVE players can't simply hire DUST players?
What's that? You're wrong? Ok. |

Lord Zim
Bat Country Goonswarm Federation
305
 |
Posted - 2011.12.17 02:01:00 -
[74] - Quote
DarkAegix wrote:Lord Zim wrote:DarkAegix wrote:Anything is better than spending hours firing at stationary structures. No, shooting structures would be vastly preferable to playing competitive multiplayer FPSes on consoles. I'm sorry, but did I miss the news announcement stating that EVE players had to play DUST? That EVE players can't simply hire DUST players? What's that? You're wrong? Ok. Hi. This was me talking about how much I'd slit my wrist rather than play a multiplayer FPS console game.
But if we're going to talk about the viability of DUST itself, let's add the fact that at most, DUST is going to be a brief flash of activity, until the next shiny comes along and makes ADD console players go "ooh". And shooting structures'd still be more fun than playing DUST. |

Hecatonis
Ascension Manufacturing
30
 |
Posted - 2011.12.17 02:04:00 -
[75] - Quote
Professor Alphane wrote:Olleybear wrote:
Adapt to the change or Die crying about it.
My adaptality is not in question here nor is my mortal excistance thanks. Whether this is really a good move by CCP is.. As for building a playerbase slowly and working from there as you would in an MMO, unfortunatly console based games aren't under financial control the way a subscription game is. CCP have always charged about the same for a subscription and can continue to do so, when a console game tanks it ends up dumped in the bargain bin at the local game shop and retailers don't bulk purchase copies. Income stops dead, theres no half measures. So unfortunatly ( unfortunatly because this is most likely where DUST will fail ) it WILL be in direct competion with big name FPS's, and not just that but any other BIG release for the PS3. A bold project don't get me wrong but if it really is 18 months away as someone suggest, given the law of the bigger the hype the bigger the flop, I think CCP have bitten of more than they can chew here myself.
there was a lot of talk about how league of legend was nothing more then a rip off of dota and how F2P competitive games are doomed to die from the start. it seems to work out very well for riot.
this is not a question on if its a good move for CCP at all, infact this topic started off as can dust bunnies take out outposts, because in the end dust 514 is coming, and the fact that some players dont like it matters not. its coming, flop or fairy tale ending. and i for one am looking forwards to it.
i just wish we knew more about it.
|

DarkAegix
Acetech Systems
585
 |
Posted - 2011.12.17 02:25:00 -
[76] - Quote
Lord Zim wrote:DarkAegix wrote:Lord Zim wrote:DarkAegix wrote:Anything is better than spending hours firing at stationary structures. No, shooting structures would be vastly preferable to playing competitive multiplayer FPSes on consoles. I'm sorry, but did I miss the news announcement stating that EVE players had to play DUST? That EVE players can't simply hire DUST players? What's that? You're wrong? Ok. Hi. This was me talking about how much I'd slit my wrist rather than play a multiplayer FPS console game. Greetings Lord Zim, You need not play DUST. Your mentally superior friend, DarkAegix
|

Lord Zim
Bat Country Goonswarm Federation
306
 |
Posted - 2011.12.17 02:27:00 -
[77] - Quote
DarkAegix wrote:Greetings Lord Zim, You need not play DUST. Your mentally superior friend, DarkAegix
DarkAegix, missing the point one post at a time. |

Ranger 1
Ranger Corp
533
 |
Posted - 2011.12.17 02:29:00 -
[78] - Quote
Lord Zim wrote:DarkAegix wrote:Lord Zim wrote:DarkAegix wrote:Anything is better than spending hours firing at stationary structures. No, shooting structures would be vastly preferable to playing competitive multiplayer FPSes on consoles. I'm sorry, but did I miss the news announcement stating that EVE players had to play DUST? That EVE players can't simply hire DUST players? What's that? You're wrong? Ok. Hi. This was me talking about how much I'd slit my wrist rather than play a multiplayer FPS console game. But if we're going to talk about the viability of DUST itself, let's add the fact that at most, DUST is going to be a brief flash of activity, until the next shiny comes along and makes ADD console players go "ooh". And shooting structures'd still be more fun than playing DUST.
Considering that DUST won't be dependent on instant, first month profits to determine its success as other titles are...
considering that DUST doesn't have the large number of leaches on it's profits that most console titles do...
considering that millions of people apparently vastly prefer fps game play to sitting static shooting a space house....
.... I'm gonna have to go out on a limb and disagree with your assessment.  Revenge should not stop at the ship!
It's not so much a mission statement,-ait's more like a family motto. |

Lord Zim
Bat Country Goonswarm Federation
306
 |
Posted - 2011.12.17 02:40:00 -
[79] - Quote
Ranger 1 wrote:considering that millions of people apparently vastly prefer fps game play to sitting static shooting a space house.... .... I'm gonna have to go out on a limb and disagree with your assessment.  While there are "millions of people" who vastly prefer FPS games, what makes you think they'll even know what this thing called "eve" is? Or even care, because all their friends are playing MW3 or BF3 so they'll be the uncool kid in the group? |

Professor Alphane
Alphane Research Co-operative
0
 |
Posted - 2011.12.17 02:43:00 -
[80] - Quote
J Kunjeh wrote:Professor Alphane wrote:Olleybear wrote:
Adapt to the change or Die crying about it.
My adaptality is not in question here nor is my mortal excistance thanks. Whether this is really a good move by CCP is.. As for building a playerbase slowly and working from there as you would in an MMO, unfortunatly console based games aren't under financial control the way a subscription game is. CCP have always charged about the same for a subscription and can continue to do so, when a console game tanks it ends up dumped in the bargain bin at the local game shop and retailers don't bulk purchase copies. Income stops dead, theres no half measures. So unfortunatly ( unfortunatly because this is most likely where DUST will fail ) it WILL be in direct competion with big name FPS's, and not just that but any other BIG release for the PS3. A bold project don't get me wrong but if it really is 18 months away as someone suggest, given the law of the bigger the hype the bigger the flop, I think CCP have bitten of more than they can chew here myself. So like, check this out: it's going to be downloadable from the PSN (though they are toying with the idea of a retail copy...collector edition only?). They're relying on microtransactions NOT retail sales to make their cash on Dust. From all I've seen, they're on the right track, working closely with Sony and others who know the console FPS market. Dust is going to do just as they predict, you'll see.... And no, it's not 18 months away...summer of 2012, booya!
So
1/ CCP are developing in a new genre for them 2/ On a new platform for them 3/ In a new market for them 3/ Using a new business model for that market
Go out on a limb much.....
Don't get me wrong I hope it works out for them, but to me it looks very much like a long odds bet.
|
|

DarkAegix
Acetech Systems
585
 |
Posted - 2011.12.17 02:54:00 -
[81] - Quote
Lord Zim wrote:DarkAegix, missing the point one post at a time. Your point is that you don't want to play DUST, because you don't like first person shooters. My point is that you don't need to play DUST.
Therefore, your point is irrelevant.
Lord Zim, not knowing his own point one post at a time.
P.S. You're a terrible poster and should abandon thread ASAP. |

Jenshae Chiroptera
267
 |
Posted - 2011.12.17 02:58:00 -
[82] - Quote
Oh it would be great if you could launch a shuttle full of Dust players at another ship then they run through the corridors of that ship shooting other Dust players to finally take it over or be killed.
Dust players working as infections or immune systems for and against stations, outposts ships and planets.  (Hacking skill and tools required to get them into a station or outpost's vulnerable points and you have to remain there opening doors for them. Die and they are trapped!) So that it isn't boring for them, you can recruit them then allocate them to a few places, such as one ship and one planet. You can swop them between either for attack or defence. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Hecatonis
Ascension Manufacturing
30
 |
Posted - 2011.12.17 03:00:00 -
[83] - Quote
Lord Zim wrote:Ranger 1 wrote:considering that millions of people apparently vastly prefer fps game play to sitting static shooting a space house.... .... I'm gonna have to go out on a limb and disagree with your assessment.  While there are "millions of people" who vastly prefer FPS games, what makes you think they'll even know what this thing called "eve" is? Or even care, because all their friends are playing MW3 or BF3 so they'll be the uncool kid in the group?
what makes you think they wont?
|

Jenshae Chiroptera
267
 |
Posted - 2011.12.17 03:02:00 -
[84] - Quote
Hecatonis wrote:
what makes you think they wont?
Captain's Quarters. If the FPS is anything like that, it will be a complete failure. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Krios Ahzek
Juvenis Iratus
310
 |
Posted - 2011.12.17 03:07:00 -
[85] - Quote
Lord Zim wrote:Ranger 1 wrote:considering that millions of people apparently vastly prefer fps game play to sitting static shooting a space house.... .... I'm gonna have to go out on a limb and disagree with your assessment.  While there are "millions of people" who vastly prefer FPS games, what makes you think they'll even know what this thing called "eve" is? Or even care, because all their friends are playing MW3 or BF3 so they'll be the uncool kid in the group?
Yo seriously Zim I like you, but you're not making sense right now.
People WILL play Dust, and if they don't, people who play EVE will play Dust to easily gain ingame advantages as long as it exists. It'll be the land based equivalent of multiboxing. Which means that there will be people to shoot.
There's also not a CHANCE that Dust doesn't attract at least a niche group of players. Maybe it won't be mainstream like Halo, but even if there are only 5000 players online at once, that's still a successful FPS.
And that's not even counting the thousands of people on Reddit and SA who don't play EVE because it's a bad game but will fall victim to the CFC propaganda and join the ground-based division.
Also MW3 and BF3 don't have lasting consequences. Persistent worlds with harsh PVP are awesome. Do not take me for some conjurer of cheap tricks. |

Ranger 1
Ranger Corp
534
 |
Posted - 2011.12.17 03:11:00 -
[86] - Quote
Lord Zim wrote:Ranger 1 wrote:considering that millions of people apparently vastly prefer fps game play to sitting static shooting a space house.... .... I'm gonna have to go out on a limb and disagree with your assessment.  While there are "millions of people" who vastly prefer FPS games, what makes you think they'll even know what this thing called "eve" is? Or even care, because all their friends are playing MW3 or BF3 so they'll be the uncool kid in the group?
The development of DUST is causing quite a stir in the console gaming industry, that is always a good thing. It is causing a stir because it is a revolutionary concept finally seen through to completion, tied to an 8 year old established universe of rich content.
It is being viewed by many as not just the "next new game", but rather the "next step in console games" period. This in an industry where many fans are fading away currently because they are getting tired of the MW3 or BF3 clones that are literally nothing more than the same tired game with a new $60 paint job.
This is the sort of thing that redefines who the "cool kids" are.
The cool kids will be playing a game where when they win, or when they lose, it matters to a lot of people. The cool kids will be playing a game that gets free updates on a regular basis, and has a fresh shelf life of years. The cool kids will be playing a game that doesn't require them to save up to buy the next years version of the same old same old. The cool kids will be playing a game that allows them to make a name for themselves (if they are good enough) that will be recognized by thousands (if not hundreds of thousands) of people.
Revenge should not stop at the ship!
It's not so much a mission statement,-ait's more like a family motto. |

Crumplecorn
Eve Cluster Explorations
41
 |
Posted - 2011.12.17 03:11:00 -
[87] - Quote
Krios Ahzek wrote:Persistent worlds with harsh PVP are awesome. Know of any good ones? |

Crumplecorn
Eve Cluster Explorations
41
 |
Posted - 2011.12.17 03:15:00 -
[88] - Quote
Ranger 1 wrote:The development of DUST is causing quite a stir in the console gaming industry, that is always a good thing. It is causing a stir because it is a revolutionary concept finally seen through to completion, tied to an 8 year old established universe of rich content. LOL. It's an MMOFPS. It may be the first on a console, I don't know, but since console FPSes are by definition terribad knockoffs aimed at casuals and children, who cares anyway?
Ranger 1 wrote:It is being viewed by many as not just the "next new game", but rather the "next step in console games" period. This in an industry where many fans are fading away currently because they are getting tired of the MW3 or BF3 clones that are literally nothing more than the same tired game with a new $60 paint job. I very much doubt the whole gaming world is going to become MMOs. Console games are continuing to advance just fine, and whether or not DUST replaces the current FPSes as the casual's tripe of choice is really irrelevant to any actual advances which take place, just as FPSes have been and will continue to be irrelevant to actual console games. |

Krios Ahzek
Juvenis Iratus
310
 |
Posted - 2011.12.17 03:18:00 -
[89] - Quote
Crumplecorn wrote:Krios Ahzek wrote:Persistent worlds with harsh PVP are awesome. Know of any good ones?
I actually LARP in one. It's a warhammer inspired wargame with 2000 players and a year-round Risk-like strategy game that's played by mail. The persistent world aspect is what makes it stand out from simple foam sword tag. It's quite the same thing for FPSes and spaceship games IMHO.
Do not take me for some conjurer of cheap tricks. |

Ranger 1
Ranger Corp
534
 |
Posted - 2011.12.17 03:21:00 -
[90] - Quote
Professor Alphane wrote:J Kunjeh wrote:Professor Alphane wrote:Olleybear wrote:
Adapt to the change or Die crying about it.
My adaptality is not in question here nor is my mortal excistance thanks. Whether this is really a good move by CCP is.. As for building a playerbase slowly and working from there as you would in an MMO, unfortunatly console based games aren't under financial control the way a subscription game is. CCP have always charged about the same for a subscription and can continue to do so, when a console game tanks it ends up dumped in the bargain bin at the local game shop and retailers don't bulk purchase copies. Income stops dead, theres no half measures. So unfortunatly ( unfortunatly because this is most likely where DUST will fail ) it WILL be in direct competion with big name FPS's, and not just that but any other BIG release for the PS3. A bold project don't get me wrong but if it really is 18 months away as someone suggest, given the law of the bigger the hype the bigger the flop, I think CCP have bitten of more than they can chew here myself. So like, check this out: it's going to be downloadable from the PSN (though they are toying with the idea of a retail copy...collector edition only?). They're relying on microtransactions NOT retail sales to make their cash on Dust. From all I've seen, they're on the right track, working closely with Sony and others who know the console FPS market. Dust is going to do just as they predict, you'll see.... And no, it's not 18 months away...summer of 2012, booya! So 1/ CCP are developing in a new genre for them 2/ On a new platform for them 3/ In a new market for them 3/ Using a new business model for that market Go out on a limb much..... Don't get me wrong I hope it works out for them, but to me it looks very much like a long odds bet.
I know you aren't trying to be overly negative, and are simply skeptical, but I will say that most of your comments are very familiar to me.
They are very, very similar to the comments that circulated when EVE was in Beta. Popular opinion was that it would crash and burn within the first few months because:
It was too radical. It's technology was unproven. The company had little experience in the gaming industry. Combat of the scale proposed was totally impossible. There was no content, and no end game. A player driven economy would never work. It would not be able to compete with existing SciFi franchises like Star Wars or Star Trek, nobody could relate to it.
Yes, things could go south. You never know in the gaming industry.
But if anyone can pull it off, it's CCP.
Revenge should not stop at the ship!
It's not so much a mission statement,-ait's more like a family motto. |
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