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WarKain Vitest
The Darkstar Corporation
0
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Posted - 2016.01.31 18:17:16 -
[1] - Quote
Hello! I have a few ideas for a couple of changes to sov and some new modules and deployables that i believe could dramatically improve null sec game-play with benefits that extend to all regardless of profession. So i thought i would take this chance and get some feedback from the rest of the eve community and hopefully ("fingers crossed") CCP will like the idea and make it a reality!
Module One: Distress Beacon When Activated emits a distress signal that can be detected by patrol modules.
Module Two: Patrol Module When Active allows pilots to detect all active distress beacons in space where sov. is held. Beacon shows up in overview and allows patrol pilot to warp directly to pilot in distress.
Infrastructure Upgrade: Free-trade Allows deployment of System wide Security Net and Free-trade gate.
Structure: System wide security net Can be deployed in systems with free-trade infrastructure upgrade and allows use of Patrol Modules. Any pilot commits an act of aggression or theft against another will be immediately Black flagged by the net and from then on tracked and their position relayed to all active Patrol modules. ( Black Flagged pilots will also be fired upon by all gun emplacements in system. Pilots remain flagged until removed by alliance or net goes offline)
Structure: Free-trade Jump Gate Allows instant jump between free trade jump gates. Can link directly to another jump gate or jump link no more then 2.5 light years distant. Can be deployed in systems 0.5 and lower. Access restricted too Indus trials, shuttles, mining and expedition frigates, and the Astero
Structure: Jump Link Can be linked to existing free trade jump gates and other jump links to extend jump range by 2.5 light years.
This would allow null sec alliances that would want to open up controlled systems to industry and trade, a means to do so. also giving incentive to high sec players to become more active in null sec play. Alliances that do so would benefit by taxes generated by free-port stations and systems as well as making available more market assets for their members. Not to mention all the new targets of opportunity for pirate corps.
OK so here is a hypothetical scenario.
My alliance decides to run a free-trade system. First we take sov in a null sec system. We then build and secure a station. We next add the free-trade upgrade and start scanning moons. We find the moon with the least to offer. Preferably with no moon minerals present. We then Anchor a large control tower and deploy our system wide security net and free-trade jump gate. Then my corp and i destroy any and all towers and custom offices in system. We then replace all the customs offices with our own. We now want to deploy a tower and jump gate in a 0.5 system and connect it with the one in our home system. Its farther then 2.5 light years away so we also deploy a tower in low sec between the two and deploy a jump link to bridge the distance. Now with the infrastructure set up we begin to outfit ships with Patrol Modules to protect the pilots who will be soon jumping down from high sec to begin mining and harvesting resources. Soon we have hundreds of pilots coming through and setting up operations. Control towers are placed ( Note: Could also require starbase charters to be purchased from alliance holding sov. ), Command centers built and the miners are bringing the roids to our station for reprocessing and manufacturing before hauling them off to high sec for sale or just contracting rite here in our station. Either way the isk pours in.
A pirate corp seeing all the targets of opportunity that now are available begin planning ways to take advantage of it. First they try just coming into system but combat modifiers from sov and free-trade upgrade cause them to take heavy losses as well as being fired on by guns as soon as they r in range after committing an illegal act. If Not being strong enough to overpower and take the system out rite they then can attack the tower in low sec and destroy the jump link taking down the jump gates. Now with no other option available to them. Pilots now have to fly out of system through the waiting pirates or wait for the alliance to put the jump link back up.
I know it still needs allot of work but I believe this could give a new and interesting twist to eve. Just think about it! Could your alliance be the next empire in eve? Standing toe to toe with the gallente or the caldari? Rich with commerce and trade? Who knows. But i shire would like to try :-)
OK lets here what ya think. Tomatoes and eggs only pls No Rocks!!! |
Danika Princip
GoonWaffe Goonswarm Federation
4162
|
Posted - 2016.01.31 18:22:05 -
[2] - Quote
Hi there. Long term nullsec resident with one question for you:
Why do you think NPCs should hold your hand in nullsec if you aren't capable of doing it yourself? Are you trying to completely kill null? |
Malcanis
Vanishing Point. The Initiative.
17431
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Posted - 2016.01.31 18:25:57 -
[3] - Quote
WarKain Vitest wrote: Hello! I have a few ideas for a couple of changes to sov and some new modules and deployables that i believe could dramatically improve null sec game-play with benefits that extend to all regardless of profession. So i thought i would take this chance and get some feedback from the rest of the eve community and hopefully ("fingers crossed") CCP will like the idea and make it a reality!
Module One: Distress Beacon When Activated emits a distress signal that can be detected by patrol modules.
Module Two: Patrol Module When Active allows pilots to detect all active distress beacons in space where sov. is held. Beacon shows up in overview and allows patrol pilot to warp directly to pilot in distress.
Infrastructure Upgrade: Free-trade Allows deployment of System wide Security Net and Free-trade gate.
Structure: System wide security net Can be deployed in systems with free-trade infrastructure upgrade and allows use of Patrol Modules. Any pilot commits an act of aggression or theft against another will be immediately Black flagged by the net and from then on tracked and their position relayed to all active Patrol modules. ( Black Flagged pilots will also be fired upon by all gun emplacements in system. Pilots remain flagged until removed by alliance or net goes offline)
Structure: Free-trade Jump Gate Allows instant jump between free trade jump gates. Can link directly to another jump gate or jump link no more then 2.5 light years distant. Can be deployed in systems 0.5 and lower. Access restricted too Indus trials, shuttles, mining and expedition frigates, and the Astero
Structure: Jump Link Can be linked to existing free trade jump gates and other jump links to extend jump range by 2.5 light years.
This would allow null sec alliances that would want to open up controlled systems to industry and trade, a means to do so. also giving incentive to high sec players to become more active in null sec play. Alliances that do so would benefit by taxes generated by free-port stations and systems as well as making available more market assets for their members. Not to mention all the new targets of opportunity for pirate corps.
OK so here is a hypothetical scenario.
My alliance decides to run a free-trade system. First we take sov in a null sec system. We then build and secure a station. We next add the free-trade upgrade and start scanning moons. We find the moon with the least to offer. Preferably with no moon minerals present. We then Anchor a large control tower and deploy our system wide security net and free-trade jump gate. Then my corp and i destroy any and all towers and custom offices in system. We then replace all the customs offices with our own. We now want to deploy a tower and jump gate in a 0.5 system and connect it with the one in our home system. Its farther then 2.5 light years away so we also deploy a tower in low sec between the two and deploy a jump link to bridge the distance. Now with the infrastructure set up we begin to outfit ships with Patrol Modules to protect the pilots who will be soon jumping down from high sec to begin mining and harvesting resources. Soon we have hundreds of pilots coming through and setting up operations. Control towers are placed ( Note: Could also require starbase charters to be purchased from alliance holding sov. ), Command centers built and the miners are bringing the roids to our station for reprocessing and manufacturing before hauling them off to high sec for sale or just contracting rite here in our station. Either way the isk pours in.
A pirate corp seeing all the targets of opportunity that now are available begin planning ways to take advantage of it. First they try just coming into system but combat modifiers from sov and free-trade upgrade cause them to take heavy losses as well as being fired on by guns as soon as they r in range after committing an illegal act. If Not being strong enough to overpower and take the system out rite they then can attack the tower in low sec and destroy the jump link taking down the jump gates. Now with no other option available to them. Pilots now have to fly out of system through the waiting pirates or wait for the alliance to put the jump link back up.
I know it still needs allot of work but I believe this could give a new and interesting twist to eve. Just think about it! Could your alliance be the next empire in eve? Standing toe to toe with the gallente or the caldari? Rich with commerce and trade? Who knows. But i shire would like to try :-)
OK lets here what ya think. Tomatoes and eggs only pls No Rocks!!!
Sounds interesting. Could you complete your proposal by adding the mechanisms for bringing nullsec security to hi-sec space?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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WarKain Vitest
The Darkstar Corporation
0
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Posted - 2016.01.31 18:26:53 -
[4] - Quote
Not NPC's. Alliance members have to provide the security. |
Lugh Crow-Slave
1495
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Posted - 2016.01.31 18:30:22 -
[5] - Quote
You do not need the game nor npcs to do things that people can already do
This includes watching local and reporting hostiles
Citadel worm hole tax
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Danika Princip
GoonWaffe Goonswarm Federation
4162
|
Posted - 2016.01.31 18:34:00 -
[6] - Quote
WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security.
So...what are you actually suggesting that cannot already be done with current mechanics?
And are those guns you keep mentioning not NPC, like gate guns in lowsec? |
Scipio Artelius
The Vendunari End of Life
44101
|
Posted - 2016.01.31 18:42:15 -
[7] - Quote
WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. Doesn't your proposal involve sentry guns in null becoming active and engaging targets?
Come Win At Eve - Join The Vendunari
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WarKain Vitest
The Darkstar Corporation
0
|
Posted - 2016.01.31 19:25:57 -
[8] - Quote
Danika Princip wrote:WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. So...what are you actually suggesting that cannot already be done with current mechanics? And are those guns you keep mentioning not NPC, like gate guns in lowsec? Yes gate guns would be NPC. I appoligize for that. The idea is based around can a alliance build an infrastructure something akin to a NPC Empire. Its not about holding anyones hand . Seems to me if you have a hundred or so toons flying around in your space you would be more pressed to hold it from other alliances wanting to profit from it. I also like the idea of turning carebears into a protected and fought over resorce. The additions i suggested r just one possible way to maybe acomplish that. Like i said in my original post its just an idea. |
Danika Princip
GoonWaffe Goonswarm Federation
4166
|
Posted - 2016.01.31 19:30:05 -
[9] - Quote
So you want gate guns, which are NPCs, to hold the hands of your people because you are unwilling or incapable of doing it yourself.
If you can't do it yourself, you shouldn't be in nullsec. Don't make suggestions that all but remove frigate roams and put a dent in others because you are incapable of defending your space. Since literally everything else you ask for is already a thing that exists though, you should probably request a lock. Then go visit null and actually experience it firsthand, because you really don't seem like you ever have. |
WarKain Vitest
The Darkstar Corporation
0
|
Posted - 2016.01.31 19:38:12 -
[10] - Quote
Lugh Crow-Slave wrote:You do not need the game nor npcs to do things that people can already do
This includes watching local and reporting hostiles Last time i checked you couldnt build a jump gate accessable by non-alliance members and the moduals i suggested were just one way to help alliance members to protect the citizens ( NON- ALLIANCE ) visiting and working in their system. |
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Danika Princip
GoonWaffe Goonswarm Federation
4166
|
Posted - 2016.01.31 20:04:51 -
[11] - Quote
WarKain Vitest wrote:Lugh Crow-Slave wrote:You do not need the game nor npcs to do things that people can already do
This includes watching local and reporting hostiles Last time i checked you couldnt build a jump gate accessable by non-alliance members and the moduals i suggested were just one way to help alliance members to protect the citizens ( NON- ALLIANCE ) visiting and working in their system.
Check again. Jump bridges work for anyone with positive standing to you. |
WarKain Vitest
The Darkstar Corporation
0
|
Posted - 2016.01.31 20:09:14 -
[12] - Quote
Scipio Artelius wrote:WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. Doesn't your proposal involve sentry guns in null becoming active and engaging targets? Yes. I suggested that as maybe one possible way to add an extra line of defence against targets flagged by the defence net. My thinking was it might help to keep enemys focused on the alliance holding the free-trade system then the non-alliance citizens working in the system. The automated npc systems would only activate if you attack a visitor to the system, not alliance members or assets. This way invading alliances will have to focus on taking control of the system from the alliance holding sov befor being able to freely target its citizens. |
WarKain Vitest
The Darkstar Corporation
0
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Posted - 2016.01.31 20:25:39 -
[13] - Quote
Danika Princip wrote:WarKain Vitest wrote:[quote=Lugh Crow-Slave]You do not need the game nor npcs to do things that people can already do
This includes watching local and reporting hostiles Last time i checked you couldnt build a jump gate accessable by non-alliance members and the moduals i suggested were just one way to help alliance members to protect the citizens ( NON- ALLIANCE ) visiting and working in their system.
Check again. Jump bridges work for anyone with positive standing to you.[/quot,
i meant freely accessed by anyone. Without the need to be approved. If you open your system to free-trade you shouldnt get to pick and choose. If you want to protect access to a free-trade gate you should have to do it like any other NPC gate. Camp it. |
Teckos Pech
The Executives Executive Outcomes
4536
|
Posted - 2016.01.31 20:27:58 -
[14] - Quote
Danika Princip wrote:WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. So...what are you actually suggesting that cannot already be done with current mechanics? And are those guns you keep mentioning not NPC, like gate guns in lowsec?
Well he did mention it would be used in systems with Sec Status 0.5 and below...so yeah, there would be, in some instances, NPC guns (stations, gates, etc.).
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Danika Princip
GoonWaffe Goonswarm Federation
4167
|
Posted - 2016.01.31 20:28:47 -
[15] - Quote
WarKain Vitest wrote:
i meant freely accessed by anyone. Without the need to be approved. If you open your system to free-trade you shouldnt get to pick and choose. If you want to protect access to a free-trade gate you should have to do it like any other NPC gate. Camp it.
Who would ever actually do this though? Seriously. |
Teckos Pech
The Executives Executive Outcomes
4536
|
Posted - 2016.01.31 20:28:51 -
[16] - Quote
Scipio Artelius wrote:WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. Doesn't your proposal involve sentry guns in null becoming active and engaging targets?
The can become active currently. Go to NPC null warp to the station, lock it up and shoot.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Scipio Artelius
The Vendunari End of Life
44104
|
Posted - 2016.01.31 20:33:46 -
[17] - Quote
Teckos Pech wrote:Scipio Artelius wrote:WarKain Vitest wrote:Not NPC's. Alliance members have to provide the security. Doesn't your proposal involve sentry guns in null becoming active and engaging targets? The can become active currently. Go to NPC null warp to the station, lock it up and shoot. Yes, I've done it to my own home station in Syndicate.
Come Win At Eve - Join The Vendunari
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