Pages: 1 2 3 [4] 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Seitsuke
Fusion Enterprises Ltd
0
|
Posted - 2011.12.14 23:02:00 -
[91] - Quote
Devs,
The one concept that I believe remains unclear to many, including myself, is this:
What happens in the case of characters who have not expended their existing "Bonus" remaps, and how many of those remaining are considered "Bonus"? As the architecture did not previously differentiate between the two types, or even initiate any sort of timer to reclaim a "Normal" one if you had accumulated one or more bonus remaps, I believe people are curious as to how the new system relates.
CCP Pleognost wrote: * You will be able to instantly remap by using a "bonus remap" - these are the same as the remaps that newbies receive when they create their characters. When switching to the new system, you will keep any bonus remaps you had previously, and these will never expire.
This is a great example to clarify. If this is true and the remaps on a new account are considered as "Bonus," where does the "Normal" one come into play? Will new accounts still have two bonus remaps, in addition to the "Normal" one that will initiate their remap timer (1+2)?
Similarly, in my own case... if I have one initial bonus remap remaining (I used my first bonus remap six months ago, and my second two months ago, but obviously I have no timer to reflect either of these)--and excluding the gift--will my existing count be considered 1+1 (1+2 with gift)? Or will I lose a bonus remap and have it taken down to 1+0 (1+1 with gift selection)?
Naturally, I am concerned that I may have to expend all 3 of what were considered gift/bonus remaps in order to begin my regular remap timer.
Having said that, thank you all so much for your painstaking and exhaustive efforts on our behalf. It is truly appreciated. |
Ransom Note
New Eden Renegades
0
|
Posted - 2011.12.14 23:43:00 -
[92] - Quote
Malcanis wrote:Kandreath wrote:Am I wrong in thinking that this gift has been done VERY quietly?
I would've thought a news or devblog about it in general would be in order. - For myself I found out about it by accident though another player.
Well there's a devblog, a sticky in general discussion and an advert on the login screen when you start EVE. That seems fairly public.
Doesn't change the fact that for about 48 hours everyone I personally spoke to about this had not idea about it. Most players don't read the dev blog or forums. As far as I can tell the login screen started today, a few days after the gift was available in the management pages. |
Adhar Khorin
AK Sciences
2
|
Posted - 2011.12.14 23:46:00 -
[93] - Quote
CCP - thanks for the clarity of communication, the explanation, and finding a way to make it work for the denizens of New Eden.
Cheers,
Adhar |
ORCACommander
Astral Synthetics
0
|
Posted - 2011.12.14 23:52:00 -
[94] - Quote
Forlorn Wongraven wrote:ORCACommander wrote:ok i approve but i already chose remaps from the selection on the first day of gifts before they were taken down. will i still be receiving the new bonus remaps? Can any dev/gm comment on this, please! at least someone pays attention to me :( |
Sizeof Void
Center for Advanced Studies Gallente Federation
58
|
Posted - 2011.12.15 00:12:00 -
[95] - Quote
Ransom Note wrote:Malcanis wrote:Kandreath wrote:Am I wrong in thinking that this gift has been done VERY quietly?
I would've thought a news or devblog about it in general would be in order. - For myself I found out about it by accident though another player.
Well there's a devblog, a sticky in general discussion and an advert on the login screen when you start EVE. That seems fairly public. Doesn't change the fact that for about 48 hours everyone I personally spoke to about this had not idea about it. Most players don't read the dev blog or forums. As far as I can tell the login screen started today, a few days after the gift was available in the management pages. Whine much?
As stated by Malcanis, it *was* announced in a devblog. And, it *is* on the login advert, a full SEVEN days before the offer is due to expire.
There is also a big image link on your Account Management page, and relevant posts on a dozen or more fan blogs.
And, contrary to your obvious cluelessness, most players (a) do read the dev blogs and forums, or (b) know someone who does. The dev blogs and forums are the primary method of communications between CCP and the player base.
So, grow up. No one gained any advantage by knowing about the gift offer 48 hours before you. In fact, some people are now unhappy because they feel that they chose their gift (and not the remap) prematurely.
|
Besbin
Balderfrey Enterprises Balderfrey Constrium Alliance
6
|
Posted - 2011.12.15 00:20:00 -
[96] - Quote
Seitsuke wrote:Devs, The one concept that I believe remains unclear to many, including myself, is this: What happens in the case of characters who have not expended their existing "Bonus" remaps, and how many of those remaining are considered "Bonus"? As the architecture did not previously differentiate between the two types, or even initiate any sort of timer to reclaim a "Normal" one if you had accumulated one or more bonus remaps, I believe people are curious as to how the new system relates. CCP Pleognost wrote: * You will be able to instantly remap by using a "bonus remap" - these are the same as the remaps that newbies receive when they create their characters. When switching to the new system, you will keep any bonus remaps you had previously, and these will never expire.
This is a great example to clarify. If this is true and the remaps on a new account are considered as "Bonus," where does the "Normal" one come into play? Will new accounts still have two bonus remaps, in addition to the "Normal" one that will initiate their remap timer (1+2)? Similarly, in my own case... if I have one initial bonus remap remaining (I used my first bonus remap six months ago, and my second two months ago, but obviously I have no timer to reflect either of these)--and excluding the gift--will my existing count be considered 1+1 (1+2 with gift)? Or will I lose a bonus remap and have it taken down to 1+0 (1+1 with gift selection)? Naturally, I am concerned that I may have to expend all 3 of what were considered gift/bonus remaps in order to begin my regular remap timer. Having said that, thank you all so much for your painstaking and exhaustive efforts on our behalf. It is truly appreciated.
I can answer that for ya:
All of your present remaps are considered "bonus". You DO have a timer, you just can't see it. This timer gives you a new remap in another 10 months (12 months after you spent your last remap). Right now you have 1 and if you pick the gift you will have 2. This doesn't affect the timer.
|
Ransom Note
New Eden Renegades
0
|
Posted - 2011.12.15 00:24:00 -
[97] - Quote
Sizeof Void wrote:Ransom Note wrote:Malcanis wrote:Kandreath wrote:Am I wrong in thinking that this gift has been done VERY quietly?
I would've thought a news or devblog about it in general would be in order. - For myself I found out about it by accident though another player.
Well there's a devblog, a sticky in general discussion and an advert on the login screen when you start EVE. That seems fairly public. Doesn't change the fact that for about 48 hours everyone I personally spoke to about this had not idea about it. Most players don't read the dev blog or forums. As far as I can tell the login screen started today, a few days after the gift was available in the management pages. Whine much? As stated by Malcanis, it *was* announced in a devblog. And, it *is* on the login advert, a full SEVEN days before the offer is due to expire. There is also a big image link on your Account Management page, and relevant posts on a dozen or more fan blogs. And, contrary to your obvious cluelessness, most players (a) do read the dev blogs and forums, or (b) know someone who does. The dev blogs and forums are the primary method of communications between CCP and the player base. So, grow up. No one gained any advantage by knowing about the gift offer 48 hours before you. In fact, some people are now unhappy because they feel that they chose their gift (and not the remap) prematurely.
And why did they choose their gift prematurely. Because of bad comms. You make my point for me. |
Debir Achen
EVE University Ivy League
1
|
Posted - 2011.12.15 01:55:00 -
[98] - Quote
So, in my case:
(1) 2 remaps from character creation (2) spent one to remap about 11 months ago; 1 left (3) gained another from Incarna, net 2 left
If I don't pick the neural remap bonus, what happens in (say) 1 month, when I reach 12 months from my last remap: (a) I end up with 2 bonus remaps plus a "normal" remap? (b) I end up with 2 bonus remaps?
I assume that if I do pick the bonus, I end up with whatever was listed above +1 bonus.
(PS: question on existing code: I was told by a GM that as long as I have these bonus remaps I won't get a normal one; was this correct historically?)
My understanding of the new code is that bonus remaps are now exactly that - a completely free bonus that is unrelated to the timer in any way (not even to reset it like bonus remaps used to). Correct?
(If this works out how I think it will, I'll end up with +2 remaps - one from the bonus, and one from going 12 months from my last remap that I thought was lost because I still had bonus remaps! Yay!)
Final question: I assume that no attempt will be made to grandfather bonus remaps into the new system? Eg: the remap I spent 10 months ago was a bonus one from character creation - my remap counter still starts from then, not 4 months previously when I created my character. |
Sizeof Void
Center for Advanced Studies Gallente Federation
58
|
Posted - 2011.12.15 02:26:00 -
[99] - Quote
Ransom Note wrote: I'm simply saying that this is bad comms - even now people are still asking for clarification about specifics (if you bothered to read the thread). Pulling the remap and not noting anything about it on the management pages is more bad comms that went on to create more problems as you rightly point out. Had everyone read about it here we wouldn't have a problem would we - so not everyone reads these pages. Where's your problem?
There is nothing wrong with people asking for clarification about specifics. That is the purpose of communicating via forums, rather than only via news posts. CCP devs have been doing a great job in responding in a timely fashion to the issues raised by the players, and providing the requested clarification. This is not "bad comms".
CCP has also done a fine job on posting an updated dev blog on this topic, summerizing most of the issues previously raised in this thread and others.
My "problem" is with folks who simply cannot acknowledge when a mistake was fixed effectively and efficiently, and still feel the need for further criticism. Get over it. CCP did an exceptional job in responding to this issue.
Sure, there are still many bugs and issues in the game, but player communication is no longer one of them - at least, not in this particular case. And, if you, I, or others, cannot be bothered to read the dev blogs or forums, in which CCP has taken pains to improve communications with the players, then that is entirely our failure, not CCP's. |
Ransom Note
New Eden Renegades
0
|
Posted - 2011.12.15 02:36:00 -
[100] - Quote
Sizeof Void wrote:Ransom Note wrote: I'm simply saying that this is bad comms - even now people are still asking for clarification about specifics (if you bothered to read the thread). Pulling the remap and not noting anything about it on the management pages is more bad comms that went on to create more problems as you rightly point out. Had everyone read about it here we wouldn't have a problem would we - so not everyone reads these pages. Where's your problem?
There is nothing wrong with people asking for clarification about specifics. That is the purpose of communicating via forums, rather than only via news posts. CCP devs have been doing a great job in responding in a timely fashion to the issues raised by the players, and providing the requested clarification. This is not "bad comms". CCP has also done a fine job on posting an updated dev blog on this topic, summerizing most of the issues previously raised in this thread and others. My "problem" is with folks who simply cannot acknowledge when a mistake was fixed effectively and efficiently, and still feel the need for further criticism. Get over it. CCP did an exceptional job in responding to this issue. Sure, there are still many bugs and issues in the game, but player communication is no longer one of them - at least, not in this particular case. And, if you, I, or others, cannot be bothered to read the dev blogs or forums, in which CCP has taken pains to improve communications with the players, then that is entirely our failure, not CCP's.
I defend my right to point out where they are lacking and won't be gagged by you crying about it. These things should be summarised, bullet pointed or FAQ'd at the point at which the choices are made, the account management page. They still aren't effectively covered (although it's improved) and instead many players are left to scour the forums to piece together the information that pertains to their particular case. It's bad comms, you get over it and stop defending failure. I'll applaud CCP when they get it right, and point out when they get it wrong - as we all should. Perhaps you could stop jumping all over anyone who doesn't hold your point of view, it's not like I post on the forums much now is it? |
|
Ransom Note
New Eden Renegades
0
|
Posted - 2011.12.15 03:37:00 -
[101] - Quote
OK I'll put my money where my mouth is and say that if the gift page looked like this when the remap had been pulled, a lot of people would not have chosen other gifts only to subsequently find that a remap was made available.
Basic point is, don't pull something in one location, and mention it in another. Devs are assuming that everyone is reading every dev and blog post on a daily basis - they're not, it's an unsafe presumption. |
|
CCP Spitfire
C C P C C P Alliance
560
|
Posted - 2011.12.15 03:44:00 -
[102] - Quote
Eco 2 wrote:I choose my gift in the time the remap was removed. So i dont chose the remap. I dont even know that a remap was avarible before. Atm I cant change the gift. I Hope the selection will be resetted, so its not so unfair if you pick your gift in the wrong time
In this case, please file a petition and the GMs will help you out. CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|
DeoVan Seng
Cybermana
0
|
Posted - 2011.12.15 05:55:00 -
[103] - Quote
CCP Spitfire wrote:Eco 2 wrote:I choose my gift in the time the remap was removed. So i dont chose the remap. I dont even know that a remap was avarible before. Atm I cant change the gift. I Hope the selection will be resetted, so its not so unfair if you pick your gift in the wrong time In this case, please file a petition and the GMs will help you out.
it would be good to have that kind of information somewhere more visible. Maybe in the devblog or the initial post. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
15
|
Posted - 2011.12.15 06:55:00 -
[104] - Quote
Bravo CCP!
Pilots may select the holiday gift of their choice = win. "Bonus" remap functions outside of remap time = win.
CCP monitors player feedback and questions, and then responds with periodic updates on a regular basis and then addresses the issue? Holy Sheet! WIN!
Well done folks.... happy holidays to all of you at CCP. |
Malcanis
Vanishing Point. The Initiative.
1410
|
Posted - 2011.12.15 07:45:00 -
[105] - Quote
CCP Phantom wrote:The best gift for me? Seeing how everyone worked that well together! The community reporting some serious problems, the community team and developers quickly pulling together, checking possible solutions, a swift action to prevent further possible disappointments, quick communication and then of course more heavy developer magic, resulting in this fantastic turn around and great result. Seeing all this happen within such a short time and being part of it, this is wonderful.
Thank you.
This is a classic example the kind of player:dev co-operation that will make EVE more than the sum of its parts. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Phlyk
The VonBraun Institute APEX Conglomerate
0
|
Posted - 2011.12.15 08:07:00 -
[106] - Quote
Amazing CCP. I'm genuinely impressed by the speed of the response and the outcome. My leadership skills thank you! o7 |
Jowen Datloran
Science and Trade Institute Caldari State
162
|
Posted - 2011.12.15 09:03:00 -
[107] - Quote
So I get an extra remap on each character on the account? If so, there is no question that this is the most valuable gift by far. Mr. Science & Trade Institute, EVE Online Lorebook-á |
|
CCP Pleognost
C C P C C P Alliance
18
|
Posted - 2011.12.15 10:10:00 -
[108] - Quote
ORCACommander wrote:Forlorn Wongraven wrote:ORCACommander wrote:ok i approve but i already chose remaps from the selection on the first day of gifts before they were taken down. will i still be receiving the new bonus remaps? Can any dev/gm comment on this, please! at least someone pays attention to me :(
Sorry, I just got in for the day.
Yes, even if you chose to get remaps before the gift page was taken down, you will still get your bonus remap on the 22nd. |
|
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
48
|
Posted - 2011.12.15 10:29:00 -
[109] - Quote
Christmas Gifts? I didn't receive any information about picking christmas gifts?
EDIT: Nice... Thank you CCP |
Kompostor
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2011.12.15 10:35:00 -
[110] - Quote
Hugs and kisses for the entire CCP crew! That is a very nice Christmas gift. Thank you very much!
I hope Santa brings you something nice too!
(You do live pretty close to his lair, so he bettter be generous! )
|
|
Ciar Meara
Virtus Vindice
340
|
Posted - 2011.12.15 10:48:00 -
[111] - Quote
Perfect solution Fair Showing Initiative Generous Perfect communication (before, during and after)
My pitchfork is getting rusty. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|
CCP Pleognost
C C P C C P Alliance
18
|
Posted - 2011.12.15 10:56:00 -
[112] - Quote
Seitsuke wrote:Devs, The one concept that I believe remains unclear to many, including myself, is this: What happens in the case of characters who have not expended their existing "Bonus" remaps, and how many of those remaining are considered "Bonus"? As the architecture did not previously differentiate between the two types, or even initiate any sort of timer to reclaim a "Normal" one if you had accumulated one or more bonus remaps, I believe people are curious as to how the new system relates. CCP Pleognost wrote: * You will be able to instantly remap by using a "bonus remap" - these are the same as the remaps that newbies receive when they create their characters. When switching to the new system, you will keep any bonus remaps you had previously, and these will never expire.
This is a great example to clarify. If this is true and the remaps on a new account are considered as "Bonus," where does the "Normal" one come into play? Will new accounts still have two bonus remaps, in addition to the "Normal" one that will initiate their remap timer (1+2)? Similarly, in my own case... if I have one initial bonus remap remaining (I used my first bonus remap six months ago, and my second two months ago, but obviously I have no timer to reflect either of these)--and excluding the gift--will my existing count be considered 1+1 (1+2 with gift)? Or will I lose a bonus remap and have it taken down to 1+0 (1+1 with gift selection)? Naturally, I am concerned that I may have to expend all 3 of what were considered gift/bonus remaps in order to begin my regular remap timer. Having said that, thank you all so much for your painstaking and exhaustive efforts on our behalf. It is truly appreciated.
I'll try to clarify this as best I can.
New accounts will receive two bonus remaps, and they also start with a zeroed-out remap timer. This means they can effectively remap three times in the first year. The first remap will start their timer, but will not consume bonus remaps. Any further remaps between when the timer starts and when the timer elapses (in one year from the first remap) will consume bonus remaps.
In your case, it sounds like you have a timer that started about two months ago. (This is because the old system would reset the timer every time you remapped, regardless of whether you were doing a bonus remap.) So, when the new system goes live, you should see something similar to this screenshot in your character sheet's attributes list - but with a different timer, of course.
If you choose the neural remapping gift, the "bonus remaps available" counter should increase to 2, but the timer will not change. |
|
Lors Dornick
Kallisti Industries
91
|
Posted - 2011.12.15 11:09:00 -
[113] - Quote
Ciar Meara wrote:Perfect solution Fair Showing Initiative Generous Perfect communication (before, during and after)
My pitchfork is getting rusty. Indeed.
Who the hell are those people posting with faked CCP sigs and what have they done with the real devs that we wanted to track down and, well, at least hit with a stick just some months ago.
|
disasteur
Tellcomtec Incorporated. Preatoriani
11
|
Posted - 2011.12.15 11:13:00 -
[114] - Quote
this is a great gift, and the patience with the explanations deserves a big 10
|
Twistator
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.12.15 11:33:00 -
[115] - Quote
I have started playing in 2010 and had 2 remaps available (which I now learn are considered bonus :)). After the last gift I had 3 maps available. So far I have used 2 of these and now have one remaining. My question is what is my timer right now? Is it basically 0 and starts once i use that last remap? Thats what I alway thought .... Since I always had remaps available I have never seen my timer and assumed it would start counting after the last of the 3 is used. |
|
CCP Pleognost
C C P C C P Alliance
20
|
Posted - 2011.12.15 11:48:00 -
[116] - Quote
Twistator wrote:I have started playing in 2010 and had 2 remaps available (which I now learn are considered bonus :)). After the last gift I had 3 maps available. So far I have used 2 of these and now have one remaining. My question is what is my timer right now? Is it basically 0 and starts once i use that last remap? Thats what I alway thought .... Since I always had remaps available I have never seen my timer and assumed it would start counting after the last of the 3 is used.
Under the current system, the timer re-starts each time you remap, regardless of whether it's a standard or bonus remap. Once the new code hits, you'll see your timer as well as the number of remaps remaining.
So, if you last remapped in June, even if it was a bonus remap, you'll next be able to use your timed remap in June 2012. Your timer right now is the time you last remapped, plus one year.
The new code will fix both the timer being reset every remap and the UI not showing you all the relevant information, as I've described earlier in this thread. |
|
Ciar Meara
Virtus Vindice
341
|
Posted - 2011.12.15 12:00:00 -
[117] - Quote
CCP Pleognost wrote:Under the current system, the timer re-starts each time you remap, regardless of whether it's a standard or bonus remap. Once the new code hits, you'll see your timer as well as the number of remaps remaining. So, if you last remapped in June, even if it was a bonus remap, you'll next be able to use your timed remap in June 2012. Your timer right now is the time you last remapped, plus one year. The new code will fix both the timer being reset every remap and the UI not showing you all the relevant information, as I've described earlier in this thread.
Very good of you to keep explaining it, but Pleognost, make yourself a face man! That way we can look you in the eye. (and also so if you are a heretic)
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Seitsuke
Fusion Enterprises Ltd
0
|
Posted - 2011.12.15 13:50:00 -
[118] - Quote
CCP Pleognost wrote:I'll try to clarify this as best I can. New accounts will receive two bonus remaps, and they also start with a zeroed-out remap timer. This means they can effectively remap three times in the first year. The first remap will start their timer, but will not consume bonus remaps. Any further remaps between when the timer starts and when the timer elapses (in one year from the first remap) will consume bonus remaps. In your case, it sounds like you have a timer that started about two months ago. (This is because the old system would reset the timer every time you remapped, regardless of whether you were doing a bonus remap.) So, when the new system goes live, you should see something similar to this screenshot in your character sheet's attributes list - but with a different timer, of course. If you choose the neural remapping gift, the "bonus remaps available" counter should increase to 2, but the timer will not change.
Plegonost,
You have thoroughly clarified my question. Thanks!
I am glad to see that the new attitude over at CCP didn't stop with the release of Crucible. You guys rock. <3
[edit] To any players reading, if you are still at a level where you are concerned about remaps.... DO NOT REMAP FOR THE NEXT WEEK! |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
8
|
Posted - 2011.12.15 15:43:00 -
[119] - Quote
Someone Salt wrote: ...make skill point remaps available, and tradable.
ex; new player starts out as miner. player then gets taste for pvp, player has 5,000,000 SP in industry tree, would better suit them to have it in gunnery sp.
i know you can pass out sp, its done on sisi, so let players remap sp with a card,token etc, annually as well:-)
redefining one's skillpoints to better fit their needs / recover from skill mistakes. that is a cool idea, but highly... dangerous...
it would have to be striclty controlled. annually, at the most, with none of this ignoring-the-cooldown-timer stuff. that's fine for redefining how quickly one earns their future sp's; with this we're talking about rewriting history...
not so sure about being tradeable; if they are tradeable then they'd have to be player-made... an implant that allows the redifinition, but burns out and requires a recovery time when its done? able to be created only by the greatest industrialist minds in new eden? and unbelievably expensive to build as well?
there should be limits on how many sp's can be re-arranged. 10% of a character's total? an amount equal to how many sp's a toon earned since their last skillpoint redefinition? perhaps this could be defined by the grade of the implant (running with idea from above)
/me shivers at the imagined possibilities...
Thus Spake the Frigate Goddess! |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
8
|
Posted - 2011.12.15 15:46:00 -
[120] - Quote
Lors Dornick wrote:Ciar Meara wrote:Perfect solution Fair Showing Initiative Generous Perfect communication (before, during and after)
My pitchfork is getting rusty. Indeed. Who the hell are those people posting with faked CCP sigs and what have they done with the real devs that we wanted to track down and, well, at least hit with a stick just some months ago.
perhaps the pod-people have landed in iceland?
Thus Spake the Frigate Goddess! |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 :: one page |
First page | Previous page | Next page | Last page |