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Crispy Bob
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Posted - 2007.01.22 00:05:00 -
[31]
Originally by: Rufless Isn't low sec the path to no sec? If so, wouldn't there be plenty of haulers who want to get at the 0.0 market?
Also, can a pirate corp make a "safe passage" fee payer blue to them so others would recognize them as free to pass through?
As for other pirate corps being there at the time, I suppose the fee payer would have to coordinate with the pirates.
Also, what about a protection racket to protect miners there? I think most miners don't go because it is too expensive to lose a ship. But a protection racket could be affordable.
Safer to transport goods via carrier. No sologanker wants to face off against a carrier guardian when they're bringing their haulers through to .4 for pickup :p
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Crispy Bob
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Posted - 2007.01.22 00:08:00 -
[32]
Originally by: Jas Dor
Originally by: MirandasRight My two cents into what could infuse "more traffic" into low-sec. People say that there needs to be a reason to go into low-sec...there already is! Its called MINING. All the IMPORTANT minerals that sustains the EVE economy are encountered in low-sec down to o.0 space. Unfortunately, mining is very hazardous given that the "baby seals" are mining barges. Now, the only way that barges can survive is 1) protection from fellow corp members or 2) paying off the prats when they come into the belt. Unfortunately, both of these options are very difficult. 1) Its tough setting up DEDICATED mining ops on a CONSISTENT basis. 2) Not all prats ransom and that is unfortunate for some miners. I'd personally rather hit the self-destruct button than pay a prat...but that is me.  What else is there in low-sec? Well...in some rare cases better agents. Mission runners KNOW that running missions in low-sec pays more, but the forums are filled with comments about prats now going after mission runners... 
Something needs to be done about piracy without killing off the piracy in of itself. That's up for CCP to decide MAYBE with some feedback from players. But a balance needs to be made...
Increase the number of NPC targets. Have heavly armed NPC convoys traversing low sec (multiple systems)loaded with 0.0 goods. By heavly armed I mean something with a bunch more firepower than the average rat. Would get npcers out there and give pirates something else to hunt besides just PC's (and don't tell me you wouldn't pop an NPC for 5M+).
Ah, no. Go balance that again. Prime ratting in 0.0 is 1.8m battleships. If you're going to buff lowsec, it needs to be in line with that.
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Mitsune Konno
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Posted - 2007.01.22 04:48:00 -
[33]
Respawn roids only once a week. That'll keep things interesting. Prices will skyrocket, but maybe it'll move folks out into low-sec and no-sec.
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Bach
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.22 14:42:00 -
[34]
Originally by: Exlegion Ah, one more thing:
Please do explain to me what is this contribution you feel I owe EVE exactly? Funny, I've read the EULA and can't find anything that I'm obliged to contribute to you, your corp, alliance, or EVE in general, other than the $14.95 per month. Please do tell me, or again, STFU.
Just calm down for a second there tiger. I've been playing this game for 3+ years and I've done everything form the agent mission thing, PVP, Pirate, cargo hauling, etc... I'm fairly qualified to talk about this and as for success if you check around I think you'll find the stuff I touch tends to go better than average.
So lets get away from any subjects we might be emotionally attached too and try this from a different angle.
Lets consider some other games.
Ultima online - It was a challenging world when it first began and arguably one of the first really successful MMPG's. Later in its years it split its worlds into PVP and non-PVP. However the two halves still shared the same in game economy. What happened was that you could make as much gold in the non-pvp world as the pvp world. So everyone did all they're economic activities only in the one non-pvp half. The result was that the PVP half of the world slowly began a downward spiral into endless boredom. No prey for the murderers and soon no murderers to bounty hunt and so on and so on. You can still play it today but its much smaller and all you really get to do is fight computer run monsters or build stuff.
WOW - It made a good effort at being the best of both worlds. Early on you could stay in non-pvp areas but in order to advance to the higer levels eventually you had to risk the PVP lands. It was alot of fun but eventually there were calls for safer areas and a new arena pvp concept was developed. Again, pvp in the economic areas of the game dried up. The arenas only held interested for a short period before they became repetitive. WOW had to then try to find new ways to spark interests and put in new content to keep everyone happy. I suspect for the GM its become a juggling act. Still the mass PVP is dead there so many of us are back here in Eve.
Eve - has a shared economy. Its important that the big gains in that economy are tied to the PVP risks as much as practical. Low sec is a perfect example. Its as possible to kill off PVP in Eve as any other game. Its not going to start in 0.0 It will start in lowsec with the loss of pirates and murders. Then the bounty hunters will go and eventually something will stagnate 0.0 (Can you say mega alliances polarizing 0.0 space?) and PVP will lose alot of the fun. Anyway, the pirates are important and players feeling the need to challenge or risk them is just as important. There should be no "safe" high sec cash cows. High sec should be a source of moderate income at best.
As far as what YOU personally owe the Eve community. You won't find it in EULA and its not somehting you can petition. You owe us the chance to play the game with you. For some of us that means a chance at shooting at you. 
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Exlegion
Legion's Knight
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Posted - 2007.01.22 19:18:00 -
[35]
Edited by: Exlegion on 22/01/2007 19:22:14 Bach,
I see your point. The thing is there are certain aspects of the game I prefer to avoid for the mean time (not that I disapprove of or dislike), such as piracy and ship-to-ship PVP/interaction. If I get caught then great, my fault. However, I currently consider myself primarily a manufacturer because it's what appeals to me the most. I am currently focusing my efforts in the manufacturing of rigs which require heavy investments in missioning to minimize costs. I PVP, just not in the sense you may currently PVP.
The problem is that I consider myself a person which likes to build rather than destroy. Nothing wrong with destroying, but neither is there with building. The way things are at the moment, working in low sec for me would mean operating at a loss. I can see people enjoying ship-to-ship PVP all the time. That just isn't me. And I'm actually glad the game allows me to play mostly on my terms and my time.
The point I'm trying to make is that this game allows all types of player styles to interact with each other as you may agree. But we have to allow the existence of even those that just want to remain incognito for now. Because it doesn't make them any less productive or contributive than anyone else. CCP built this product for us to enjoy and have fun, and not necessarily as a job, atleast I don't consider it as such. The day it becomes a chore where the rewards just aren't worth it, then that's the day I will look for a different entertainment.
Exlegion
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Humpalot
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Posted - 2007.01.22 19:53:00 -
[36]
People will never want to mine 0.1 - 0.4 regardless of what ore you put there. It is simply too dangerous. Even with guards miners pop too easily (unless they are mining in an Apoc). The guards generally are not enforcing an NBSI policy because A) They aren't pirates who want to shoot anything that moves (don't want to ruin some poor guy's day who is just roaming about trying to rat) and B) Even if they did they do not want the sec hit that comes with shooting first. If thye guard long enough they may take a painful sec hit if they shoot everything that jumps in.
Pirates can and do target miners first for some reason. You can have ten guards sitting around you and they will pop a miner first more often than not. Unless your guards shoot the guy immediately by the time they can respond the miner is generally dead and the pirate bugged out.
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LC Sulla
BGG
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Posted - 2007.01.23 17:47:00 -
[37]
Through the marvels of jump clones I live in both 0.0 and low-sec. When I'm busy in RL (need more casual play) or not really in a mood for people I tend to run some missions in low-sec. Dull but keeps reasonable ISK flowing in. When I have more time for focussed play I work with our corp in 0.0.
Here are the facts (as I see them ) about our three types of space. High-Sec: Reasonably safe, well resourced. Easy to earn ISK with lvl 4 missions. Some very reasonable and safe 'NPC goods' trade routes for non-aligned freighter pilots. Low-Sec: Very dangerous especially at major junctions to 0.0. NPC belt rats not worth the effort. Very lucrative lvl 4 (high quality) agents. No-Sec: Very dangerous for the inexperienced (large bubble WILL end your run). Extremely safe for alliance members and their resident corp through use of intel channels. Most luctrative in terms of a corps ability to earn ISK/hour especially if a few can fly hulks. Exploration in 0.0, 0.0 COSMOS with cloud harvesting, novel BPC's, etc... is the way forward.
What we need to remember is that lvl 4 (Q20) agents in low-sec (and even better in 0.0 - ie. pirate faction agents) give more ISK and LP per mission than high-sec agents of the same quality. So you can earn more in low-sec than in high sec but the risk of ship losses causes many to just stay in high sec.
I think the following could help make low-sec more populated, force small communities in low-sec to work together for mutual system defence and possibly even create small thriving local self-sustaining economies: 1. Move ALL agents >Q0 to low sec. 2. Severely NERF agent LP rewards in high sec (like 50% or more). 3. Increase LP rewards in low-sec (probably not by all that much but certainly linked to system security level - 0.0 for best). 4. Possibly consider the radical solution of moving ALL lvl 4 agents out of high-sec.
But something needs to be done.
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Black Torment
Caldari Black Omega Security The OSS
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Posted - 2007.01.23 18:38:00 -
[38]
TBH I see it as a cycle of life.
- More people ganking in lowsec. - Less people come to lowsec due to risk vs reward, or less prey to go around. - Eventually its so dead, pirates get bored, move out to 0.0 or empire warring. - Lowsec gets more inhabitable due to many pirates leaving. - More nubs come to lowsec to suck lowsec asteroids and hunt NPCs. - New breed of pirates takes advantage of this. Possibly some older ones up to their new tricks again.
The inevitable outcome of things getting really bad is... things getting better again eventually, this goes for both sides :) For pirates, just don't fix yourself down in one place. If it really gets that bad, try something new! 0.0 isn't as blobby as most say. Just don't wander into someones home system when they have a war going on ;) For people wanting to use lowsec, avoid places one jump from empire, complex systems and other highly populated areas. Watch local, align your ship, and go wherever you want.
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Mortimer Phinn
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Posted - 2007.01.23 19:03:00 -
[39]
Originally by: LC Sulla Edited by: LC Sulla on 23/01/2007 17:55:11 Through the marvels of jump clones I live in both 0.0 and low-sec. When I'm busy in RL (need more casual play) or not really in a mood for people I tend to run some missions in low-sec. Dull but keeps reasonable ISK flowing in. When I have more time for focussed play I work with our corp in 0.0.
Here are the facts (as I see them ) about our three types of space. High-Sec: Reasonably safe, well resourced. Easy to earn ISK with lvl 4 missions. Some very reasonable and safe 'NPC goods' trade routes for non-aligned freighter pilots. Low-Sec: Very dangerous especially at major junctions to 0.0. NPC belt rats not worth the effort. Very lucrative lvl 4 (high quality) agents. No-Sec: Very dangerous for the inexperienced (large bubble WILL end your run). Extremely safe for alliance members and their resident corps through use of intel channels. Most luctrative in terms of a corps ability to earn ISK/hour especially if a few can fly hulks. Exploration in 0.0, 0.0 COSMOS with cloud harvesting, novel BPC's, etc... is the way forward.
What we need to remember is that lvl 4 (Q20) agents in low-sec (and even better in 0.0 - ie. pirate faction agents) give more ISK and LP per mission than high-sec agents of the same quality. So you can earn more in low-sec than in high sec but the risk of ship losses causes many to just stay in high sec.
I think the following could help make low-sec more populated, force small communities in low-sec to work together for mutual system defence and possibly even create small thriving local self-sustaining economies: 1. Move ALL agents >Q0 to low sec. 2. Severely NERF agent LP rewards in high sec (like 50% or more). 3. Increase LP rewards in low-sec (probably not by all that much but certainly linked to system security level - 0.0 for best). 4. Possibly consider the radical solution of moving ALL lvl 4 agents out of high-sec.
But something needs to be done. Mostly I agree that high sec should be for dropping off and picking up goods. A place to trade but little more (well... except for empire wars). Low-sec should be a place where people who aren't really that interested in big alliance politics and like living a little on the edge can live and earn a reasonable wage at the risk of being shot. It is the quinessential 'wild west' .
You list the problem that ship losses are too high to counter the benefits of low sec, then list solutions that don't affect the cost of ship losses? How is this supposed to work?
Miners won't mine in low sec until their ships can either be tanked by their protectors or they become the toughest ships out there, same with haulers. A miner with a 10 bs escort is no safer than one with 0 and that is a fundamental flaw in the game mechanics now.
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