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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1564
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Posted - 2015.12.21 18:13:06 -
[1] - Quote
A few days ago, on one of the CCP twitch streams, someone was asking in the side chat how they could get into PVP... so I sent them a bit of money and told them to buy a dozen rifters and lose them all in combat.
Rifters like all ships are heavily dependant on skills as to what you do with them though... with one exception; the Gnosis.
I would like to propose that CCP comes up with a new class of frigate, a "rookie trainer" of sorts, with no need for a racial frigate to be able to fly it - just a straight up role-bonus. Add to the game a set of "Rookie Trainer Modules" similar to civilian kit, that can only be fitted to the rookie trainer class of ship and require no skills. Give the ship itself almost no grid/cpu so standard modules cannot be fitted.
Then give every new player 50 of them (+ modules) to lose without having to grind ISK to buy a new one each time. Maybe even set up agents to replenish this supply of ships/modules by accepting an instant-complete mission.
Place sites guarded with acceleration gates in/around the starter systems "Rookie Training Complexes" that only allow in Rookie Trainer class ships and encourage players to go inside and duel.
Would be nice if CCP could modify the server code to void any limited engagement timers when a person leaves the grid of a rookie training complex - to avoid people getting tackled on station etc.
Of course, it doesn't instil the same sense of "grrr" as when you lose a ship you had to spend an hour mining veldspar for, but that's no bad thing when a person is only a couple of days into the game.
Blade |
Danika Princip
GoonWaffe Goonswarm Federation
4042
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Posted - 2015.12.22 00:41:49 -
[2] - Quote
But instanced arena fights with carefully controlled shiptypes, modules and skills is not how EVE PVP works, so the people doing this won't actually learn how to fight... |
Nevyn Auscent
Broke Sauce
2816
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Posted - 2015.12.22 00:52:35 -
[3] - Quote
Ignoring the PvP arena idea, I wouldn't mind if rookie ships actually came a little better fitted. Forcing someone to go out and mine with a single mining laser for 30 minutes to afford a second laser to mine for another 30 minutes to then afford guns to run lvl 1 missions for four hours is not riveting game play. |
elitatwo
Eve Minions The-Company
971
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Posted - 2015.12.22 01:03:10 -
[4] - Quote
Nevyn Auscent wrote:Ignoring the PvP arena idea, I wouldn't mind if rookie ships actually came a little better fitted. Forcing someone to go out and mine with a single mining laser for 30 minutes to afford a second laser to mine for another 30 minutes to then afford guns to run lvl 1 missions for four hours is not riveting game play.
I thought Aura gifts you a Venture for listening and a Merlin or similar to get the first mission done?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Xe'Cara'eos
A Big Enough Lever
395
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Posted - 2015.12.22 11:20:20 -
[5] - Quote
I simply like to see more freely available civ modules, and slightly better rookie ships.....
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Rivr Luzade
Kenshin. DARKNESS.
2185
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Posted - 2015.12.22 12:15:30 -
[6] - Quote
Sentient Blade wrote:A few days ago, on one of the CCP twitch streams, someone was asking in the side chat how they could get into PVP... so I sent them a bit of money and told them to buy a dozen rifters and lose them all in combat.
Rifters like all ships are heavily dependant on skills as to what you do with them though... with one exception; the Gnosis. The Gnosis also relies heavily on skills for damage bonuses. And it is a worse ship in that regard than the Rifter because the new player is greeted with a wide array of different damage options and they have no idea what to do with that fabulous mixture of damage options, while the Rifter gives you a clear and concise thing that you can work towards.
Furthermore, every activity ought to be skill dependent in EVE -- with that I do not only mean SP, but more importantly player piloting skills. Use this Rifter video of EVE is Easy as example: This video shows that SP are not as important as the piloting skills of the player themselves. These piloting skills are being obtained by piloting ships, trying things out, messing things up, learning from the mistakes and improve yourself with the knowledge. This is how excellent PVPers like suitonia, predator666 and others have become as good at the game as they now are. Expecting this to go away because the new players nowadays cannot be bothered with putting effort and time into improving themselves and because they do want instant action and "fun" is not going to make them into good players.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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FT Diomedes
The Graduates
2074
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Posted - 2015.12.22 15:14:38 -
[7] - Quote
Xe'Cara'eos wrote:I simply like to see more freely available civ modules, and slightly better rookie ships.....
To be fair, they did buff the rookie ships in the last couple of years.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Nevyn Auscent
Broke Sauce
2825
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Posted - 2015.12.22 20:47:27 -
[8] - Quote
elitatwo wrote:
I thought Aura gifts you a Venture for listening and a Merlin or similar to get the first mission done?
As long as you don't lose that ship & the others from the tutorials yea. But if you lose everything to say oh..... a sov change. You have hours of riveting gameplay to get started again. Which giving out a properly fitted rookie ship (with civ modules that reprocess for 1 trit each if we have to to stop mineral faucets) would shortcut heavily without making any kind of impact on the higher end income streams.
They could also use T1 modules that couldn't be removed from the ship, like rigs in a way but you can put a new module over the top of them to upgrade. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2817
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Posted - 2015.12.22 22:51:18 -
[9] - Quote
Just ask for a Society of Conscious Thought rookie ship, and I will support it. In fact, I already have but I can't be bothered to dig it up.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Faelune
Tous Pour Un
14
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Posted - 2015.12.22 23:03:54 -
[10] - Quote
Arena is not a way to go. I will prefer to dope some newbie with sort of booster inside their brain to close the gap a little.
it feels obviously cruel cheat and this and that. But I think to move this technology inside a more efficient field to push them... Also it feels realistic How to constrain this use I hear?
Simple matter. Delivery under Navy control, and with strong physiological after effect if abuse. |
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