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Thread Statistics | Show CCP posts - 2 post(s) |
Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.01.16 11:58:00 -
[91]
There's always been at least one Jita system in EVE. In the beginning it was Amarr, then Yulai, then Rens, then Jita. No matter what changes were made people always found a new hub.
It doesn't have much to do with money either, it's a matter of time. Some problems can't be solved just by throwing some more hardware at it, especially not without new code to take full advantage of that new hardware. The new code takes time, money won't change that. Even if they outsource the problem they'd still need to train those people on the EVE code base and personally look over all the code they right to make sure it's compatible with the rest of the server code.
With every change you make to the code you have to make sure it doesn't impact the other 200,000 lines (or however many the EVE source code has). Writing it takes time, testing takes just as much time, and niether can be sped up just by throwing money at it.
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Valan
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Posted - 2007.01.16 11:58:00 -
[92]
Edited by: Valan on 16/01/2007 11:56:43 Yes and what people are saying to you is that, there are a low of people without issues so it MAY not be the servers. It MAY not be your comp or connection it could the guy miles away with a dodgy connection.
Its a discussion forum not a 'you say so, so you must be correct forum'.
I've not seen any comments from the Devs regarding how slow updates from player Y affect player X.
Its probably noticed more in a fleet battle because its all players with no NPC aspects. A market delay of one second isn't an issue whereas its vital for PvP.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 12:05:00 -
[93]
Originally by: Valan Edited by: Valan on 16/01/2007 11:56:43 Yes and what people are saying to you is that, there are a low of people without issues so it MAY not be the servers. It MAY not be your comp or connection it could the guy miles away with a dodgy connection.
Its a discussion forum not a 'you say so, so you must be correct forum'.
I've not seen any comments from the Devs regarding how slow updates from player Y affect player X.
Its probably noticed more in a fleet battle because its all players with no NPC aspects. A market delay of one second isn't an issue whereas its vital for PvP.
I'm sorry, but everyone has issues when 400 players are firing at each other... That's no ones comp, that's CCP's servers...
The ppl with sh!tty comps get the rubber band effect, the ppl with good comps & connections don't have that.
Many times ppl get blown up on the server before it happens on their client, that's how you go from BS to pod at a gate after you have warped out of the battle...
I'm not convinced at all that it has anything to do with other players' connections, until a DEV comes on the forums and gives us a technical explantion of how joe blows 56k is killing the fleet ops...
Building the homestead |
Valan
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Posted - 2007.01.16 12:23:00 -
[94]
Edited by: Valan on 16/01/2007 12:24:12 I agrre to certain extent without knowing how EVE is coded and handles this stuff the player base can only guess at the cause connection, client computer or server.
Considering its been like this since year dot, I'm assuming CCP is doing a certain amount of guessing as well, albeit more educated and informed
EDIT : I think lag free fleet battles is going to be the Holy Grail of EVE. When it happens it'll be the best game of all time.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.16 12:24:00 -
[95]
give jita its own cluster? ---
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 12:28:00 -
[96]
Originally by: Tisanta give jita its own cluster?
I don't believe a solar system can be split up across multiple nodes...
I have looked at Oveur's server diagram many times, but just don't comprehend it very well...
Building the homestead |
Slimo
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Posted - 2007.01.16 12:31:00 -
[97]
I'd just like to add my two pennies worth!
First although I've never had much experience of lag in the year and a half I've been playing I can understand peoples frustration when it happens to them but I have a suggestion. Until CCP fix the lag issues in regard to 400+ battles why don't you have smaller battles say 50+ call it skirmish warfare if you like.
It might also be worth bearing in mind that from all acounts the lag issues in eve are nothing compared to other games of the type. I mean imagine 400+ battles in WoW I think blizzards hardware would have a meltdown long before they got to any figure matching that!
I strikes me that once CCP are able to counter 400+ battles you'l be back on here whineing about how the servers can't handle 600+ battles.
It's a game and as such find ways to enjoy it!
Slimo
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Forum Joe
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Posted - 2007.01.16 13:12:00 -
[98]
I'll highlight this :
Originally by: DarkMatter Nothing in there is a solution to the LAG you encounter when 300-400+ players want to battle it out in one system... CCP's solution is to break up the blob, basically saying to us they will never be able to make the game work for fleet battles...
and this :
Quote:
When you have 100-200 PvP'ers per side ready to fight, they are going to end up in one system, at the same gate/station, that's the bottom line, that's the problem CCP needs to be able to solve... I fear that is the one that they can't solve due to coding limitations. The best yarrdware in the world won't solve this problem...
Both are true. DarkMatter, like many other players I think, correctly identifies the main problems.
Quote:
However, how do you code the game so that when a fleet battle develops, more than one node can be used in a system, and not only that, but on the same grid? I don't think it's possible, but I'm no programmer...
It's dead easy, if you correctly do a "battle" instead of the prehistorical "WE SMASH YOU!" crowd bashing you currently have. A fight = one grid, a battle is the sum of all fights, open a historical book and you will find that battles have always been formed of units having their own fights versus others, but in a coordinated manner. Thoses hints should guide anyone serious on the correct path.
I could start to describe why and how to do it, wich with a correct input of different users opinions and thinking could start to work out a solution, but those forums are not a suitable place for this. I'm allergic to fanboys and even more to their "promoted" kind.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 13:21:00 -
[99]
Edited by: DarkMatter on 16/01/2007 13:18:51 You guys ***** me up a bit...
With the loss you incur in EVE, when you enter a fleet battle in this game, you MUST win. In order to win, you either have to be better more experienced PvP'ers, or have more numbers...
Easier said than done when you tell us to only have 50 vs. 50 battles...
Why should we have to throttle back our numbers when the main goal is to WIN the fight?
That's an absurd way to look at it!
CCP needs to provide us the environment to have these epic fleet battles, THAT WAS THEIR MAIN GOAL FOR MAKING THIS GAME! Corp/Alliance PvP on a grand scale, empire building & destroying... Now they can't provide that to us...
Now they are giving up and want to introduce ways to artificially split up blobs...
That's not an answer, that's a half-assed solution...
Building the homestead |
Alowishus
Shadow Company Lotka Volterra
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Posted - 2007.01.16 16:10:00 -
[100]
Less people would be Caldari if we weren't the only race that isn't ugly. Look at me, I'm freakin gorgeous. The only thing we have going against us is that lovely Achura male nose and the few and far between Gallente males that end up being prettier than a middle school cheerleader. Nerf Caldari looks!
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.16 17:25:00 -
[101]
Get the hell out of Jita. Jesus, its like people who drive into LA screaming about traffic. Move if it's soo bad. ---------------------------------------- Friends Forever
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Venkul Mul
Gallente
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Posted - 2007.01.16 17:34:00 -
[102]
Originally by: VJ Maverick
From the context of the posts, it appears that the people who mentioned taxes did so in the context of INCOME taxes which, even though significant, are based solely on profit and not on initial revenue. The VAT on services in the EU (where CCP is based) exists but is not large enough to be a MAJOR dent in CCP's revenues. So even though CCP does not get the full 15 bucks, they get close enough to that amount to make it almost a non-issue - certainly not on the same order as salaries, equipment costs, utilities, etc.
20%. It is only that it is recovered from VAT on puchases, so it is not a cost. It is a cost only for the end user (us, the costumers).
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Presidente Gallente
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Posted - 2007.01.16 17:43:00 -
[103]
Edited by: Presidente Gallente on 16/01/2007 17:41:43 Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise. That's over 5 million dollars yearly.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
So ... what do you think does a server cluster cost alone per month? For you it seems to be insane money but believe me ... at the end it's nothing. This money burns faster as you can imagine for common fix costs, hardware, upgrades, salaries, special development, system administration, public relation and fun stuff the community expects etc. etc. ... a concept like EVE needs state of the art hardware and technical things you can't just plug together.
Presidente Gallente
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