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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Logibro
C C P C C P Alliance
1385
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Posted - 2015.12.10 17:01:39 -
[1] - Quote
Hello Players
Due to the large number of feedback threads we've been having stickied on the Features and Ideas Discussion forum, we have decided to split the forum into two sections. The first, Player Feature and Ideas Discussion is the venue that players can post their ideas and have them discussed by the community. This forum takes the place of the existing Features and Ideas Discussion forum, and operates in the same manner. The second is the Upcoming Feature and Change Feedback Center. Only CCP Developers may create threads in this section, but players are welcome and even encouraged to give their feedback on any threads they post there. This is where all of the previously stickied threads from developers will now be found. Threads that were stickied at the time of the forum's creation will be moved to the new forum, but threads that are no longer stickied will not be moved.
If you have any questions about the changes to the forum sections, please feel free to ask.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Swiftstrike1
Swiftstrike Incorporated
895
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Posted - 2015.12.10 17:44:18 -
[2] - Quote
Nice one. Should improve things around here
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Morrigan LeSante
Senex Legio The OSS
798
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Posted - 2015.12.10 17:46:23 -
[3] - Quote
\o/ |
Daichi Yamato
Xero Security and Technologies
2889
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Posted - 2015.12.10 18:00:49 -
[4] - Quote
Good call.
Hopefully threads wont be deleted afterwards. It'll make a nice database of changes to the game.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Tornii
Infinite Point DARKNESS.
78
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Posted - 2015.12.10 18:45:47 -
[5] - Quote
Good work.
Socialism must eradicate capitalism before capitalism eradicates civilisation
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Rowells
ANZAC ALLIANCE Fidelas Constans
2860
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Posted - 2015.12.10 18:47:00 -
[6] - Quote
oh good, I hit refresh and thought i broke it.
will old threads for the dev section be trashed asthey lose relevance or just a continuous record? |
Bienator II
madmen of the skies
3470
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Posted - 2015.12.10 21:07:39 -
[7] - Quote
divide and conquer!
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Linna Excel
Center for Advanced Studies Gallente Federation
222
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Posted - 2015.12.10 22:06:06 -
[8] - Quote
I wondered what had happened to the features and ideas forum when I could actually see player threads again.
I can has blogging skills!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2761
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Posted - 2015.12.11 06:34:35 -
[9] - Quote
It might be a lot of work, but it would be cool if you could compile all of the old feature threads into this forum, so we can look through the pages to see all of the dev threads that have come before.
Maybe if you used an algorithm that selects all threads posted by a developer and moves them into this forum?
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Rivr Luzade
Kenshin. DARKNESS.
2142
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Posted - 2015.12.11 08:51:42 -
[10] - Quote
This is a nice occasion to make more use of the notifications in the new launcher. Whenever a dev posts a feedback thread in the new forum, there should be a notification in the new launcher so that people do not miss new topics. And no, I do not want to subscribe to the forum to get a notification for every new post, I am just interested in newly created threads.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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CCP Logibro
C C P C C P Alliance
1394
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Posted - 2015.12.11 12:09:31 -
[11] - Quote
Threads in the new forum will not be deleted, so you will be able to go back and look at them later.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Omnathious Deninard
Novis Initiis
3243
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Posted - 2015.12.11 19:56:57 -
[12] - Quote
Will you be going back and adding past threads started by DEVs about changes that have been implemented to TQ?
If you don't follow the rules, neither will I.
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Lelira Cirim
The Graduates Get Off My Lawn
261
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Posted - 2015.12.12 00:19:32 -
[13] - Quote
Oh noes my bookmarkz! j/k Thanks for the housekeeping!
Do not actively tank my patience.
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Kaarous Aldurald
Black Hydra Consortium.
15494
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Posted - 2015.12.16 08:04:25 -
[14] - Quote
It took me this long to notice, so... good change?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Jaantrag
39
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Posted - 2015.12.19 08:52:17 -
[15] - Quote
good change BUT .. " Upcoming Feature and Change Feedback Center "
Quote:Adj.1.upcoming - of the relatively near future upcoming - of the relatively near future; "the approaching election"; "this coming Thursday"; "the forthcoming holidays"; "the upcoming spring fashions"
right now there is new and old feature posts ... what about seperating"em with a "Implemented Features and Change Feedback" section ? :) |
Irya Boone
Never Surrender.
471
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Posted - 2015.12.19 12:55:22 -
[16] - Quote
so now you can simply ignore us in a epic way by just not looking in the players ideas section... well played
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
you shall all bow and pray BoB
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Faelune
Tous Pour Un
17
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Posted - 2016.02.14 01:11:28 -
[17] - Quote
It's just a matter of time. There's the thread for the past ideas their effects and consequences where we're doing some bodycount
There's now the thread for the deadliest Ideas that will outcome and we suppose the amount of corpses, wounded, deffect and desertions to come after |
DrysonBennington
Eagle's Talon's
273
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Posted - 2016.03.21 15:28:50 -
[18] - Quote
Irya Boone wrote:so now you can simply ignore us in a epic way by just not looking in the players ideas section... well played
With characteristics like that I don't if anyone would ever ignore you. |
Darkwing Fiftytwo
GoonWaffe Goonswarm Federation
7
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Posted - 2016.05.03 13:02:24 -
[19] - Quote
Any timeline on when the final rounds of tiericide will be completed? |
Skipper Riddles
Ivory Vanguard
47
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Posted - 2016.06.30 17:38:20 -
[20] - Quote
for the guy who has a great deal of contacts in now what is called the 'Buddy List', how do you suggest I remove them in bulk from the buddy list? You have no option for multiple removal.
If I select just 1, I can edit contact, and remove the check box, if I select 2 and edit contact, I get the option to only change standing.
The only other option when multiples are selected is to remove conact completely.
please focus on the little disconnected options before starting more additions. Thank you, that is all... |
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Lexx Devi
Freeport . 7
1
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Posted - 2016.08.02 15:38:34 -
[21] - Quote
Spitballing free ideas here. Because a now name might get seen haveing some ideas while Abusing sticky^^
*Jump Bridge "service module" for Large & XL citadels. *New Mobile Depo Corp & Alliance size access. (Super expensive vs. Personal) *Coalition, add Coalition just as we have Alliances & Corps. *SOE Enemy faction, covert, scanning speed bonus to ships. Battleship gets shield repair bonus. "Black Hunter Faction" *Increase all ships Warp speed by 100%, Travel is eve biggest grind. (The rush of speed is more valuable then falling asleep) *Blueprints Portfolio, collective container for sorting huge collections in a fresh science fiction (Shareable from personal hangar) *New Gecko variation, SOE & Hunter Faction farm-able, less dps, Small, Medium & Large drones. *EWar Drone rework, Changing some like: Target painting, Dampening, Neut, in to EWar Sentry Drones. *Citadel "service module" Cyno beacon. *Citadel Skins. *Coalition Ship Skins. *Pink ish GOOD looking ship skins, to finally get my girlfriend to play. (She promised me to start at that point)
*A wish that Citadels excluding M, L & XL can only dock Industry & transport ships. -wish industrial Citadel can be anchored 200km of belts & citadels -wish industrial Citadel don't have any high slots.
*Mining: -"Auto mode", Lock asteroid, press F1 wait. -"Manual mode" (find the ore) precision mini-game to get +yield.
Imagine seeing the ore up close, all the cracks, break off parts, ore color lines. Where to engage the laser for optimal effect. |
jumama
Underemployed INC
0
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Posted - 2016.08.30 02:00:41 -
[22] - Quote
I'm an industrialist. Mainly because 'pvp' in eve consists of needing to equip less than a handful of modules out of the 1000's that exist. If you have these handful of modules equipped, and use them, you win. If the enemy has the handful of defensive modules that are useful in pvp equipped... they survive. If you mix the handful of useful attacking modules with the handful of defensive modules... in short... Equip THIS specific set of modules for pvp... That and the fact that I can fly around in a combat ship for a week straight... go afk at portals with 500 million worth of stuff in my cargo hold... and never be attacked. Hop into a non-combat ship though and the 'baddass pvprs' show up in swarms within minutes "because they're just looking for PVP and routinely slaughter anyone in the area"...UHHU....
Anyway... I have all the boost skills. I only have them for the extra MINING AMOUNT boost while I'm in my Exhumer (Who designs a vessel that is destined to go into vulnerable areas to perform a vulnerable task, knowing that it will be a priority target for ganks... AND DOESN'T spend the extra tiny bit to innately REINFORCE THE WARP CORE? Ventures are cheap, but are almost never ganked simply because of the innately reinforced warp core.)... The extra shield/armor/agiligy... are just "might as well train these too while I'm at it" type skills. By wasting one of my low slots that should be for a mining upgrade, I get away almost every time... otherwise it's a game of sitting there defenseless while a frigate picks off my little drones and then pops my 250,000,000 isk ship that took me a week to build...
If you're taking away my MINING AMOUNT boost and making it so that they are only useful when I'm in a specific ship with a specific module equipped, then I no longer want/need any of them. Will they be refunded?
If you've ever built an exhumer from scratch, then you know exactly what I mean... those things take littterally billions in blueprints, hundreds of millions in starbase fuel-moon modules, and a solid week of work to build... and 30 seconds to be popped by a single frigate, or cheap destroyer... You don't expect gankers to equip mining modules to their gank ships... Why do you expect me to fill my valuable slots with combat modules on my industrial ship? Venture class vessels are almost never ganked (mostly due to their innately reinforced warp core design)...i.e. it's too hard for those 'leet pvprs' to bother with. Hint... Hint... Reinforce Exhumer Warp Cores... or make them require much less work to build!
You mention bringing the bonuses for using leadership skills in line with the risk of using them. How about bringing the risk of flying around in high sec with -10 sec status in line a bit? Perhaps DENYING DOCKING RIGHTS AT HIGH-SEC NPC STATIONS TO REDS and those who are known criminals? This would make the CODE gankers have to work a little bit for their 'rewards', missioning/ratting to keep their status up; or Forcing them to rely on expensive player owned structures to hide in that we can smash when we get tired of losing our exhumers and barges to suicide ganks in high sec...
Will the bonuses from my own skillset be added to this new 'show active bonuses' thing? As those make one hell of a difference when gauging the strength of your opponent as well?
Some of us don't gank / pvp... There is much more to this game than ganking/pvp. Stop catering exclusively to the gank/pvp crowd, please. Yes, I realize that game mechanics reward you for being a jerk; however, I am the player not the game.
These poor npc's have been working tirelessly trying to colonize the galaxies for many years, and have made absosmurfly no progress. What's up with that? |
jumama
Underemployed INC
0
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Posted - 2016.08.30 02:32:24 -
[23] - Quote
The slumlord issue. Passive income streams are heavily exploited by the few. Totally passive income, with 0 effort, should not be allowed.
Adding a fuel cost to customs offices would only drive up prices and wouldn't matter one bit to the slum lords that have made trillions off of other people's work.
A better option would be to add a Work cost to owning a residual passive income streams, like customs offices.
One of 5 new 'maintenance missions' that must be run weekly in order to maintain your control of a customs office, for instance. This would limit the number of customs offices that each group of players would want to control. |
Lady Aesir
Ghost Recon Inc
27
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Posted - 2016.10.13 23:27:22 -
[24] - Quote
Only thing I would like is for CCP to come up with something completely out of the box for the replacement to moon mining.
Make it an active endeavour not a POS/Citadel based thing or as a minimum make the goo diminish and randomly spawn on a different moon/celestial in a different random system/constallation/region make us work for it.
But please do NOT give the CSM too much of an insight as they will probably cheat the system. |
velithes
Kontained Chaos Demonic Wheat Pineapple
0
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Posted - 2016.12.21 04:02:51 -
[25] - Quote
What about a feature on the map such as a navigation button where you can select a distance fore jumping in light years then have the map return all of the systems in that sphere.
Add to that a route planer where the map can be used to plot jumps and fuel requirements. I think it would be cool to use an in game feature rather than some other website.
Anyway shouldn't these mega awesome ships with all the fancy technology be able to plot a jump route ;)
Just an idea. |
Specia1 K
State War Academy Caldari State
225
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Posted - 2017.01.03 03:11:53 -
[26] - Quote
About a dozen more things for the Tiericide process, including:
armor hardener armor repairer armor layering hull repairer layered plating resistance plating warp core stab shield boost amplifier shield hardener energy turrets hybrid turrets missile launchers projectile turrets
I am hoping we get a timeline announced for 2017?
Thanks-a-bunch! |
Rabbit Lacey
Hammer of the Dawn Catastrophic Experiment
0
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Posted - 2017.01.27 09:07:21 -
[27] - Quote
Hi I played am online browser game called Torpia for about 6 years. The best thing about it was that there was always a winner, and a loser. each sever reset after 3-6 months. the game mechanics included the construction of a 'temple' to find amulets. these amulets each had a letter on them, which in turn, spelled 15 different 'scrolls'. when all 15 scrolls had been created by a single alliance, they won.
I agree that if eve ever 'restarted' , that there would be a riot. but, with a little reworking, it may be possible to start a brand new, secondary server, running eve, with some modifications, that includes an 'end game'. maybe make the galaxy consist of maybe 50 systems, instead of the thousands on the tranquility server. and some sort of capture the flag in each system, with the final victory going to the most powerful collection of players. the entire exercise would most likely be a highly pressured environment, and if it was anything like torpia, it would demand commitment for the duration of the server life.
nearly every game under the sun has a winner and loser, and it adds an element of pressure, commitment, dedication, and passion to an already cool game. then, theres the bragging rights at the end of each server going to the victor. |
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