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Thread Statistics | Show CCP posts - 6 post(s) |
0raven0
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Posted - 2007.01.25 21:53:00 -
[151]
A few pics of that same station with current graphcs engine. Linkage
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BobbyRaider
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Posted - 2007.01.26 22:09:00 -
[152]
Regarding Patch Notes
You're making Jita into a pure Trading hub, but that will only increase traffic into Jita, because you're making it further from Rens, and to an extent making Rens more inaccessible than before ... :/ Don't understand what's going on ...
And why only change drop rates for mods ? How about Ship Interfaces getting some love ? ;p
Bobby
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Misses Gap
The Lantern Mining Corporation
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Posted - 2007.01.27 12:52:00 -
[153]
PLEASE-can we get some indicator when the own ship is being SCRAMBLED?
With all the upcoming GUI improvements I think this would be vastly appreciated !
Gap
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0raven0
Independent Fleet O X I D E
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Posted - 2007.01.28 22:36:00 -
[154]
Originally by: Misses Gap PLEASE-can we get some indicator when the own ship is being SCRAMBLED?
With all the upcoming GUI improvements I think this would be vastly appreciated !
Gap
/signed in stone
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Shattered Dark
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Posted - 2007.01.30 10:34:00 -
[155]
Every thing seems real cool with this patch.
Heat= just make ships more complicated to fit, something else that wont work when "the blob" has you lag jammed.
I dont see anything wrong with the interbus thing as long as,(a).I get to kill them, and (b)it's not mandatory.
The Blob will go away when The blob gets the same lag its' targets do. |
Chronojam
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Posted - 2007.01.30 15:03:00 -
[156]
Edited by: Chronojam on 30/01/2007 15:00:15 So ORE is building a mobile refinery + hauler capital ship that has boosts for strip miners and mining drones? Interesting.
Yes, I pulled that out of thin air, but it's the logical expectation.
Also, please fix up drones re:advanced drone control + detaching drones to guard/follow people and actually listen to my commands.
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Saritton
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Posted - 2007.01.30 22:53:00 -
[157]
Wait, you said anti-blob!?
"Yes, quite right. The direction combat has been moving in the last year is a direction we don't like. It's becoming more and more important that you rack up 50+ ships to be able to do anything meaningful, preferably with 10 or more capital ships and astro-glide to get them into the solar system (what a suitable name for the space universe btw).
This isn't only hard on your real-life schedule (Well, I wouldn't know, I don't have one any more) but it's also affecting your gameplay. Who wan's to wait for 3 hours while a fleet is assembled? "
kinda weird comment this one seeing as just about every change made by CCP over the last year or so has driven players into bigger corps and bigger alliances with bigger ships and bigger stations. They all pretty naturaly lead to bigger blobs.
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Johnny Leung
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Posted - 2007.02.04 06:43:00 -
[158]
Hi Eve
Just saw the new images of station... That's really Great!!!! But I wonder if all the ships will re-build again ?? (if so, that's really a great job)
BTW, I found that even for new ship in Revelation, the nozzle part is still too .. simple (Caldari). Just a flat surface cover with simple and enlarged texture.
Can it be done like mining ship that have some shape?
Johnny
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.14 14:43:00 -
[159]
Originally by: Vir Hellnamin
Mission changes, ok. Less NPC swarms, nice. Bigger ships, good.
How about capsuleer group benefits for mission running? (i.e. standings or rewards/bonus/LP split)
Solo-missioning-manageable-by-afk (nowadays and has been for ages) is ******* boring.
When do we really get the group-missioning under way?
Maybe missions would make sense in future... even mining plagioclase in groups is more beneficial at the moment. ;)
Other than that, good to hear from you, maybe I drop into pod one day close by.
Three cheers for the idea of group missioning. That's what level 3's and 4's feel like until you get your stats up. When I read people bragging about how they can solo every 4 in their faction ravens, I say "Let's get some missions that four of those guys would still have trouble beating." I'm talking missions where you have to take out the entire corp to go pewpew. But again, there would have to be enough loot to make it worth everyone's time.
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NIkis
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.17 20:18:00 -
[160]
Originally by: 0raven0
Originally by: Misses Gap PLEASE-can we get some indicator when the own ship is being SCRAMBLED?
With all the upcoming GUI improvements I think this would be vastly appreciated !
Gap
/signed in stone
/signed
Not saying i don't like the new proposed features, but there are some old issues (like years old) which still need to be adressed (UI, drones and logistics usefulness etc)
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Athren Soulsteal
Gallente Intergalaxy Salvage And Repair
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Posted - 2007.03.19 20:42:00 -
[161]
Quote: Warfare is achieving a goal In our opinion, wars have goals. The best goals are the ones which you achieve, but by achieving that goal, you are creating a goal for your opponents and an inspiration for others to achieve or surpass that goal. Stuff..
Ok, everything you mention deals with 0.0 space, where is the empire love?
Quote: Tell us more about combat specifically More stuff all dealing with 0.0 Need for speed? Removing asteroid belts from overcrowded systems will also happen, it not only makes sense from a roleplay perspective, their existence is also unnecessary. There are 4999 other solar systems with asteroid belts out there, you don't have to mine in Jita :)
Hold the phoneà. Are you saying that you will be removing belts from just jita or all crowed systems or are you saying that because of the ôRPö aspect you are going to let the belts be mined out and not respawn?
First off if you want to use the Role Play (RP) aspect in EVE then there should be NO, None, ZIP, high end fields in 0.0 because none of the 5 races would allow themselves to become reliant on upstart corps for the minerals every empire requires to actually be an empire.
If the belts can be mined out in high sec then the belts better also be mined out in 0.0 else you are not doing so for RP aspect but just dressing up another Judas Goat trying to force players down to be slaughtered.
Quote: Changing and adding jumps is also part of this. We need to reroute some traffic from the major hubs today stuffà , it's also good for the general performance of EVE.
So are you bringing back the highway system? It was great, 10 jumps top get anywhere in empire and less than 20 to get out to any 0.0 system. The funny thing is that it was originally removed to force the bottlenecks thus creating the traffic issues you are now having to address.
Quote: And talking about capital ships, the rumour is that ORE have one in the works. Unofficial sources state that it's not a miner per se, but is something every industrialist wants to have in his backyard.
Ok back to the 0.0 love it seems, what about us empire dwellers? I know from the recent interviews that even the head of CCP is in a 0.0 alliance and does not seem to understand that most of EVE players have NO interest in 0.0 space and trying to force then to come down will not go well.
Is there no one at CCP that can understand the concept of True Risk Vrs Reward and that most player do not like being ganked or used as cannon fodder?
Are you guys even trying to fix any of the major issues that would make low sec worth the risk like shortening the gap between PVP and PVE setups or receiving the Sec system (treating criminals as such)?
Or how about scrapping invention, well not scrap but retool it as prototyping (T3) and finely activating Reverse Engineering. Also Rigsà Sigh.. I have a lot of BattleTECH tech books I can send you guys, rigs should improve ships not nerf them to almost uselessness.
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |
Devren
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.03.20 21:44:00 -
[162]
Originally by: Misses Gap PLEASE-can we get some indicator when the own ship is being SCRAMBLED?
With all the upcoming GUI improvements I think this would be vastly appreciated !
Gap
/signed
"May the Great Goddess guide you swiftly through the Universe..." |
airborne jim
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Posted - 2007.03.30 19:51:00 -
[163]
what is the purpose of limiting the use of ecm bursts? This is only hurting those trying to make an honest living hauling stuff through low sec space. Its hard enough to make a profit this way, without increasing the risks of getting raped and pilaged by pirates.. comon give a guy a break..
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Imiarr Timshae
Roid Vandals
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Posted - 2007.04.05 13:17:00 -
[164]
Heat = Sh*te
Some people complain of Capital Mining ships and that they would "Ruin the mineral market". Check Zydrine prices, dropped from 2900 to 1900, or 1600 in some areas. Exhumers and drone space have already ruined mineral prices.
Also, if the capital mining ship needs extra skill, let it be exhumers V, and not something like gallente bs V, or i will kill you. -Imiarr Timshae-
Originally by: Nwalmaer Err, he has an Interceptor and I have lost 3 Crows catching Bships personally. Did I mention how much ass you all suck?
-Pushing game mechanics since 04/03 |
Tyra Jiang
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Posted - 2007.04.25 12:01:00 -
[165]
Originally by: CCP kieron Wait, you said anti-blob!?
Yes, quite right. The direction combat has been moving in the last year is a direction we don't like. It's becoming more and more important that you rack up 50+ ships to be able to do anything meaningful, preferably with 10 or more capital ships and astro-glide to get them into the solar system (what a suitable name for the space universe btw).
This isn't only hard on your real-life schedule (Well, I wouldn't know, I don't have one any more) but it's also affecting your gameplay. Who wan's to wait for 3 hours while a fleet is assembled?
Way late to comment, but just a question/counterpoint... doesn't eve-voice, fleet/wing command skills, Deathstar POS', Titan/MS I-Win-Eve, seem to encourage/require the use of blobs? I can't imagine taking down a large POS with anything less than 10 capital ships and 40 support. Having fleet/wing command skills introduced seemed to make it all the more easier to encourage large 200 man fleets...
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