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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Burger
C C P C C P Alliance
0
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Posted - 2015.11.13 11:37:02 -
[1] - Quote
Camera Savvy Capsuleers,
WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December.
The new camera has three states
First person camera Ever dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on you speed.
Tactical camera This is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle.
We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product.
In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback |
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Yadaryon Vondawn
Alius Itineris Virtus
67
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Posted - 2015.11.13 12:23:13 -
[2] - Quote
Camera Points: 1: If I now zoom out the tactical overlay will automatically pop up and tilt your camera. I personally hate it because it yanks me out of the EVE immersion. Please disable it or allow it to be disabled. If I disable it now it pops right back up when I rezoom. Also when it pops up and you zoom back in it stays.
2: Using the POV camera creates some distorted objects when moving it fast (warp/align etc)
3: The POV camera makes it so that enemy hits are placed in your scope with as result that you cant see anything
4: Zooming out goes smoother now but it takes way to big steps.
5: With advanced camera using Ctrl + both mouse buttons one could scale the POV, this is now done dynamically based on the zoom level. Tho this is in some respect awesome because it allows players to experience the true staggering size of some objects it really should be optional or at least changeable when advanced camera options are turned on. Right now this shortcut has been replaced by dynamic grid targeting(?) or something.
6: The new zoom level does not stop at ships/objects, again this HIGHLY ruins the immersion factor
7: Zooming to much makes you enter POV, I am in a bastion marauder, I cant do anything with my POV in that mode. Nor do I want to go in it save for some special reasons. This should be a toggle, not automatic.
8: At certain zoom out level the camera detaches from my ship, if I dont pay attention for a while it drifts away.
9: Due to the new camera options the shield/armor/hull readout overlaps with the cargo
10: THIS **** IS SO AWESOME IM GOING TO FLY POV TROUGH THIS THING SO AWES...O>O Yeah I understand how collision works but with a POV tool and WASD movement a new person might get some immersion shock.
11: When in warp the camera fixes in front of my ship, I have a ton of windows open and my ship is now behind them, please center the ship when it enters warp.
12: Pressing the topview button when in warp yields a very unified screen color (its broke), same goes for scrolling
13: When my ship is moving the camera moves along until it fixes behind the ship, I however have no intention of looking into the equivalent of a supernova (the new engine is awesome but BRIGHT). Please keep it fixed at the angle I set it to.
14: camera/behaviour: The new AI is not sure what to do (it did this for few minutes)
15: Going into warp sometimes fixes you at a completely new camera angle, highly immersion breaking.
EDIT: Pasted this out of the SiSi feedback earlier therefor some of these points are no longer relevant |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
133
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Posted - 2015.11.13 13:08:01 -
[3] - Quote
One thing that stood out to me: the transition from tactical camera to orbit camera doesn't work if you have moved the tactical cam in the slightest. While I see why you want this (allow unlimited zoom on far away object, so you don't suddenly snap back to your ship), it would be nice to have some way of recentering it on your hull so you can "zoom back into orbit cam" without having to use keyboard shortcuts. |
Doomchinchilla
Collapsed Out Pandemic Legion
121
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Posted - 2015.11.13 13:10:12 -
[4] - Quote
You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight. |
Lair Osen
106
|
Posted - 2015.11.13 13:13:16 -
[5] - Quote
Camera tracking is going to be reincluded in the new features right, especially the orbit camera?
Can we stop the tactical cam auto activating the tac overlay.
Currently after panning in Tac Cam, scrolling moves the focus back and forward instead of zooming, and allows the focus to travel infinite distances away. Can we please get a way to zoom the focus point as well as move back and forth, perhaps scrolling with an alt modifier?
PLEASE give us a way to multi select things like rats and wrecks, that would make pve soo much nicer! Please :D |
Arla Sarain
698
|
Posted - 2015.11.13 13:34:00 -
[6] - Quote
CCP Burger wrote:Camera Savvy Capsuleers, WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December. The new camera has three states First person cameraEver dreamt about flying your ship in first person? Here you go! This is us nerding out after hours, not super many use cases for it but this opens up for a lot of new possibilities Deck up with some afterburner and try it with WASD for full effect Orbit cameraThis is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on you speed. Tactical cameraThis is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle. We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product. In all honesty, the candidate that made it to SiSi yesterday was missing few things, so here are some of the changes that you expect see in the coming days.
- Zoom between camera states will be removed, all hotkeys all the time!
- Center button freak out has been removed
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
- Lot of tweaking of numbers to make the camera more responsive
This is in active development and we would love your feedback Is the "slave to ship" tactical camera coming back? |
Judy Mikakka
BURN EDEN Northern Coalition.
6
|
Posted - 2015.11.13 14:09:16 -
[7] - Quote
CCP Burger wrote:
Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
Thank you so much. |
Ariz Black
School of Applied Knowledge Caldari State
6
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Posted - 2015.11.13 14:13:25 -
[8] - Quote
reposting from the other thread:
My primary concern is that the mouse buttons are wrong, with no option to swap them.
I want rotate on rightclick, pan on leftclick, not the reverse as is currently. Please add an option for this. |
Jita Soikutsu
Science and Trade Institute Caldari State
0
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Posted - 2015.11.13 14:55:15 -
[9] - Quote
The new camera very much was pleasant! I look forward on Tranquility |
Tegho
Northstar Cabal Tactical Narcotics Team
8
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Posted - 2015.11.13 15:03:33 -
[10] - Quote
Used the new camera on sisi last night. Very impressed. Might take a while to get used to different clicks doing different things, but I think everyone will wind up loving it in the end. |
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Dave Stark
7872
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Posted - 2015.11.13 15:46:50 -
[11] - Quote
there is now no way to have your ship in the middle of your screen. since i'm flying a spaceship that's a pretty big deal to me.
currently in orbit cam going anything over about 200m/s puts your ship near the edge of your screen. in my stiletto the camera was moving itself around to accommodate the fact that you wanted to track that far ahead the ship was off screen and thus moved the camera away from what i wanted to look at in order to keep my ship in screen.
any chance we can have a camera function that simply works? i get you're trying to do something fancy but that's redundant if the camera functionality is terrible and unusable.
my list of reasonable desires: have the orbit camera centre on your ship, not a random point somewhere near your ship such that your ship is just barely on the screen in a corner somewhere. have the tactical camera follow your ship (as a toggleable option). it'd be nice to see what's going on around my ship without having to constantly click the button so my ship's on the screen.
currently there are 0 ways to actually have the ship in the middle of the screen (or near the middle for any appreciable length fo time) - which when flying said ship i feel is pretty damn important.
i mean, these new options would be wonderful... if my ship was on the screen in any of them.
one more thing; the buttons for the camera options/cargo/dscan/tactical overlay etc now run in to the numbers for hull/shield/armour - also not cool. |
Tikktokk Tokkzikk
Alekhine's Gun Decayed Orbit
289
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Posted - 2015.11.13 17:12:13 -
[12] - Quote
Would be lovely to have a 4th option that locks it to the current camera. Manual piloting (double-clicking in space) is next to impossible as it is right now. |
Bienator II
madmen of the skies
3446
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Posted - 2015.11.13 17:21:03 -
[13] - Quote
i understand that the version on SISI is not the latest so i limit the feedback only to a few simple aspects:
don't forget that eve runs on the PC home of the direct-input master race. The camera feels very slow because there is a delay between mouse wheel input and the actual zoom result. Remove the animation and it feels like it should again. Just ask the team of the new map, they had the same problem and got the same feedback and they also did listen and reverted it again.
the fact that the camera is not centered on the ship is very distracting and players who kite in pvp will hate that (like me). It is already hard enough to control your ship with double click since you have to guess where it will actually go (there is 0 UI feedback for that), and now the ship itself is moving around the screen while you have to double click random spots on screen and hope your orbit will work out correctly. Thats insane - don't do that.
additionally to that the camera seems to follow the stars unless you look in the flight direction of the ship. This means the camera will rotate constantly while you MWD around in a fight. Thats also not cool for small scale warfare.
i am not sure about the transition between tactical mode and normal mode. I would much prefer a button for that to toggle between homeworld/command&conquer mode and ship-centered mode, and don't have that transition automatic which basically restricts your zoom level in the normal mode.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Tappits
North Eastern Swat Pandemic Legion
198
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Posted - 2015.11.13 17:34:04 -
[14] - Quote
The new view point of the ships so you can see the scale of ships much betterGǪ
BUTGǪ When you zoom out and it goes from a close view to the tactical view the camera is no longer anchored to your ship which is dumb.. It should stay anchored to the ship till you manually right click and drag the camera about so you can quickly zoom out to look at something and then zoom back in and its still looking at your ship. |
DaReaper
Net 7
2657
|
Posted - 2015.11.13 17:45:07 -
[15] - Quote
From other thread:
ok i'll add my issues:
1) the 'original camera veiw" is not centered on the ship, when i warp the ship slides to the bottom of the camera. a "lock camera view" might be a good option
2) the zoom for tachtical and 'normal' camera are reversed. i.e. (i have a track ball) if i hold both mouse buttons and move the ball up i zoom out in 'normal' view but in tachitical view i zoom in. If i slide the mouse down in normal view i zoom in but in tachtical view i zoom out, this is confusing.
3) camera zoom and movement are way slower then what we currently have and a bit choppy.
4) the trasition for 'look at' is disorentating.
i'll add more as i try stuff
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Arionu
Iminoneih Ltd
1
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Posted - 2015.11.13 18:06:23 -
[16] - Quote
Please see feedback from previous thread: https://forums.eveonline.com/default.aspx?g=posts&t=456119
I also discovered a new bug in addition to the previous one and filed it under ID EBR-55744 |
Daemun Khanid
Sanctus Imperialis
186
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Posted - 2015.11.13 18:32:27 -
[17] - Quote
Posted this in another thread but see now that this is the official location. You MUST re implement the focus camera on overview selection feature. It is absolutely fundamental for dscanning.
Also the button placements need adjusted, with all the new buttons the cargo button obscures the percentage readouts for armor and structure.
On side notes, the new blue shade instead of red for dscan on the new system map is nice and is it just me or has the star field density been increased? The images for background stars just seem much denser now, maybe it's just my location on Sisi that has a different appearance than where I'm at on tranq but it seems considerably different from what I saw last time I logged on.
Daemun of Khanid
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
134
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Posted - 2015.11.13 18:37:57 -
[18] - Quote
Currently my main gripe is the huge inertia the camera has.
Ok, I get you guys just love it: you put in both new maps and now you've put it here. It feels nice sometimes and gives a nice cinematic look to the action, but let me be the broken record and tell you yet again, that the camera is a tool, and that anything that prevents it from being used with precision must be, at the very least, disableable.
Other than that, I'm really, really thrilled about these changes. |
Dermeisen
27
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Posted - 2015.11.13 18:45:20 -
[19] - Quote
This is a superb development. I can only imagine the prospective utility in a new Eve with doomsday effects, area of effect, squadrons and what have you, the landscape/terrain of eve is really only this, locking distance and your imagination - this is a huge enhancement to one's imagination.
Cheers mate +1
"Not the Boreworms!"
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Jon Dekker
Dekker Corporation
50
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Posted - 2015.11.13 18:46:34 -
[20] - Quote
I would really like to see a "cinematic" camera, similar to one of the camera options in Grand Theft Auto. |
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Daemun Khanid
Sanctus Imperialis
187
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Posted - 2015.11.13 18:48:12 -
[21] - Quote
In regards to the difference in star field appearance, I also notice now that objects in space, distant nebula's particularly, are looking really blocky low res now when zoomed in on the ship, as if the background textures are closer than they should be or the new camera effect is zooming in on the back ground more than it used to. It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere where some things are appearing MUCH closer in space than they should be.
In system X-70MU there's the large light blue nebula. As you pan the camera around it moves around and looks as if it is located right there in system but no matter how you move around the system you always appear to be the same distance from it. It's kinda unpleasantly distracting.
The FOV on the camera seems too narrow and is causing distortion towards the edges of the screen, the same kind of effect I get in games like Elite or World of Warships when I stretch the game across 3 monitors. It's not a pleasant visual effect.
Maybe this isn't something that has changed, and has just become more obvious with the way the new camera moves around?
NOPE, just checked back on Tranq. With the old camera the background starfield doesn't zoom in and out as you zoom the camera in and out. This is as it should be for objects far into the distance and creates the illusion of the vastness of space. On sisi however the new camera zooms in the entire star field as you change zoom which makes it visually obvious that you are sitting in a textured sphere and cause's the environment textures to look really low res and crappy.
-1 I highly disapprove, it's definetly NOT a good change to the camera.
Daemun of Khanid
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Aka Kar
Isogen 5
0
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Posted - 2015.11.13 19:05:35 -
[22] - Quote
Personally I dislike the new camera. Very disorienting and doesn't feel natural at all. I'm glad that we at least get to have the opt out once this hits Tranquility. It's very sluggish to zoom in and out and then it jumps out to I guess a panning grid experience. In that I lose sense of direction to where my ship is located on the battlefield . I don't feel as though I would be able to adequately manual pilot around the environment which is huge in a small gang. Sometimes I gather that things are simply made to look pretty and that those developing these "features" have little to no experience actually playing the game. I don't feel as though these different perspectives will be utilized like intended. More than likely people will use the POV one for the good bump line up and ignore the other ones. |
iwannadig
Impersonal Department Special Operations RUST415
15
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Posted - 2015.11.13 19:29:05 -
[23] - Quote
New camera is simply unusable. Watch the video: https://youtu.be/wGisdvCXCWc However, I really like first person camera. It would be cool to make some kind of docking mini-game to utilize it at 100%. |
Zappity
Black Aces I N F A M O U S
2565
|
Posted - 2015.11.13 19:51:49 -
[24] - Quote
While you are atvitat it can we PLEASE have the option to reduce/remove that awful white lock range ball from the tactical overlay? I'd love for it to be replaced with a small tick mark at the appropriate distance.
Zappity's Adventures for a taste of lowsec.
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Dran Arcana
Dreddit Test Alliance Please Ignore
1
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Posted - 2015.11.13 21:07:04 -
[25] - Quote
[First person camera
This is cool, but seems pretty lacking in actual function. I would love an ability to disable this while allowing the other two, to prevent accidental activation when zooming in too far.
Orbit camera
The offset is very visually appealing, but function leaves a lot to be desired. I've found it both distracting and cumbersome when all you're trying to do is actual combat. Once again, I would love to see some granular controls in turning this off.
Tactical camera
I like this one more or less as-is.
Other thoughts:
Some part of this new camera makes it so the radial menu only works on the icon, not the whole ship. Please change this back it's really hard to hit that icon on a 4k display :staredog: |
Tub Chil
SQUIDS.
78
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Posted - 2015.11.13 21:15:10 -
[26] - Quote
Right click in space - move camera to look around - release right click to return to previous view. This functionality is removed. please don't remove it.
Right Click in space - move mouse up or down - super zoom! Please don't remove this.
Current camera controls have function that is super important to D-Scan, that's center tracking position. Please don't remove this functionality.
Basically please don't remove anything that we already have and have fun playing with. |
SpaceAngel
GREENSPACE
0
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Posted - 2015.11.13 21:22:03 -
[27] - Quote
Orbit camera, should have all the options of the current camera (e.g. follow). In the current release (13.11.980381) the orbit camera seems to be broken: when jumping through a gate the camera doesn't load any objects in space on the other side, only switching to first person and back fixes it. The "look at" option breaks the orbit camera -> option to "jump" back to center your own ship doesn't work. 1st person camera: awesome. Additional: fluid zoom and camera movement might be perfect for video capturing but is way to slow for fast combat interaction and overview. |
Liner Xiandra
Sparks Inc
363
|
Posted - 2015.11.13 21:55:16 -
[28] - Quote
CCP Burger wrote:
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on your speed.
This is in active development and we would love your feedback
Do not like. The changing FOV and angle on zoom/offset is seasickness inducing, and I'm struggling to keep up with what the camera is trying to/wants to show me.
Maybe a changing FOV is a nice cinematic trick for a trailer, it's not useable for gameplay. Especially when zooming in/out, rotating lots is the common thing to do in EVE to get a sense on bearings and overview of the battlefield. |
big miker
Rifterlings Zero.Four Ops
378
|
Posted - 2015.11.13 22:23:44 -
[29] - Quote
What others have pointed out, pvp wise the new camera options are bad for manual piloting. I'd like to see the old regular camera to be the default option, with these new ones to be added and used if someone wants to. Other than that it does look great!
Latest video: Ferocious 6.0 Nano battleships / marauders
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Strata Maslav
Born-2-Kill Separatists
143
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Posted - 2015.11.13 23:01:08 -
[30] - Quote
I think a great edition would be a subtle arrow or some other way to denote orientation on the tactical overview,to help the pilot under the angle of propulsion.
I think it could be helpful for maintain awareness when zoomed out, especially when you are using the tactical camera. |
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