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Thread Statistics | Show CCP posts - 69 post(s) |
civari
Caldari Provisions Caldari State
0
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Posted - 2015.11.04 12:44:46 -
[211] - Quote
Amber Kurvora wrote:Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
Got the same problem..
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embrel
BamBam Inc.
260
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Posted - 2015.11.04 13:07:55 -
[212] - Quote
CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed?
Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together.
Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas...
It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes. |
PhantomsShadow
Know Your Neighbors Emporium WO'S HO'S
0
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Posted - 2015.11.04 13:11:37 -
[213] - Quote
I have already logged a ticket for the following problem:
I have 3 accounts of which 2 have no issues and the 3rd I cannot log into due to the character selection screen not showing up. I did not have this problem until today when I tried to log in after maintenance 2015.11.04 the log shows the following:
Gamelog Session Started: 2015.11.04 13:02:34
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JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
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Posted - 2015.11.04 13:22:37 -
[214] - Quote
I'm not reporting that my skill que is behaving odd - just that the character selection screen tells me one thing, the in game que something every different. imgur linky
I checked EVE Mon, and it's going with the same figure as the character selection screen - I guess there's an api problem? |
Di Mulle
108
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Posted - 2015.11.04 13:46:06 -
[215] - Quote
CCP Goliath wrote:Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too. Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please?
Sorry. I tested it more and it seems I was wrong. It seems it is just that the same general problem with the cube side getting the focus, posted by many others. Arrows seem to be more responsive, that's why I got the impression.
<<Insert some waste of screen space here>>
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Krystyn
Serenity Rising LLC
218
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Posted - 2015.11.04 14:02:17 -
[216] - Quote
CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release!
So why can't you listen to the playerbase when they say one of your 'new features' is terrible and give up on it. Every time you push one of these things on us people quit and never come back... |
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:06:53 -
[217] - Quote
embrel wrote:CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed? Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together. Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas... It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes.
Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:07:28 -
[218] - Quote
Di Mulle wrote:CCP Goliath wrote:Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too. Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please? Sorry. I tested it more and it seems I was wrong. It seems it is just that the same general problem with the cube side getting the focus, posted by many others. Arrows seem to be more responsive, that's why I got the impression.
Got a defect logged about the cube and responsiveness/layering.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:08:50 -
[219] - Quote
Krystyn wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! So why can't you listen to the playerbase when they say one of your 'new features' is terrible and give up on it. Every time you push one of these things on us people quit and never come back...
Because I have metrics to the contrary, with regard to this specific feature. I hope you check the devblog that goes out later today for more details on the conciliatory/inclusive approach we've taken in developing this feature.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Morkan Damosty
Federation Gallente Libre
4
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Posted - 2015.11.04 14:19:53 -
[220] - Quote
Hi CCP Goliath
No words about my post #150 or the #154 (other player) !
Anything about this issue ?
Thanks |
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:24:13 -
[221] - Quote
Quick update post following team meeting.
So, after taking the Scanning points onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 14:26:23 -
[222] - Quote
At least yesterday (on November the 3rd after downtime) the Standard and Superior Sleeper Cache exploration sites were bugged.
More informations are written down HERE for Standard and HERE for Superior
In total i were able to find two Standard Sleeper Caches and BOTH were working (or not working to be correct) in exactly the same way.
Moreover my bugreport about that issue just did vanish from my listed tickets without any response today. None of my characters has any tickets listed at the moment, but i were able to review my ticket yesterday. So what is going on there? o_0
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:27:25 -
[223] - Quote
Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks
Hey buddy, so I'm really just here dealing with issues relating to the new Probe Scanner, Solar System map and Directional Scan features that the team I'm working with deployed yesterday. For the beta map issue - can you submit a bug report? I have an open defect that I track performance issues with the beta map in. Submitting it from the client is preferable, you can get that via the F12 menu.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:28:56 -
[224] - Quote
neovita wrote:At least yesterday (on November the 3rd after downtime) the Standard and Superior Sleeper Cache exploration sites were bugged. More informations are written down HERE for Standard and HERE for SuperiorIn total i were able to find two Standard Sleeper Caches and BOTH were working (or not working to be correct) in exactly the same way. Moreover my bugreport about that issue just did vanish from my listed tickets without any response today. None of my characters has any tickets listed at the moment, but i were able to review my ticket yesterday. So what is going on there? o_0
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 14:43:46 -
[225] - Quote
CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :) |
iwannadig
Brutor Tribe Minmatar Republic
13
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Posted - 2015.11.04 14:49:36 -
[226] - Quote
When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. |
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CCP Paradox
1415
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Posted - 2015.11.04 14:51:36 -
[227] - Quote
Damaris Velazquez wrote:Standard Sleeper Cache: - immobile tractor beam doesn't work, no cans - sentry tower near tractor beam doesn't appear - no coordinates in plotting devices, they are empty - alarm clock unit doesn't drop from any can, ie no rift
Generally site is almost empty.
Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 15:17:17 -
[228] - Quote
CCP Paradox wrote: ... Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
We have to thank you for looking in to it. Hope it will get fixed soon :) |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
440
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Posted - 2015.11.04 15:21:25 -
[229] - Quote
CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites.
Thanks. |
neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 15:27:11 -
[230] - Quote
Shiloh Templeton wrote:CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites. Thanks.
Very good point! |
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
441
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Posted - 2015.11.04 15:27:39 -
[231] - Quote
CCP Goliath wrote:Because I have metrics to the contrary, with regard to this specific feature. I hope you check the devblog that goes out later today for more details on the conciliatory/inclusive approach we've taken in developing this feature. It's a big change to something a lot of players use constantly - so don't let the negative feedback discourage you. The new map/interface looks great and has a lot of potential and I'm looking forward to the improvement iterations.
Mainly -- THANK YOU for keeping the old interface available as people make the transition.
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:28:19 -
[232] - Quote
iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF.
I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Paradox
1416
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Posted - 2015.11.04 15:28:20 -
[233] - Quote
Shiloh Templeton wrote:CCP Paradox wrote:Hi guys, I have seen a couple of bug reports already on some quirkiness with this site in particular, and I'm just trying a few runs of it now to pinpoint the issues. Thanks for the reports on this.
I hope you noticed this also applies to the Superior Cache sites. Thanks.
I just saw another report on the Superior cache, thanks for the help. These are pretty complicated sites in terms of all the moving parts, so every report helps.
CCP Paradox | EVE QA | Team Space Glitter
Always bet on the Drifters.
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:31:26 -
[234] - Quote
neovita wrote:CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :)
I found your bug report! It's not been actioned on yet (though as Paradox says, he's doing it nao) but I find it very troubling that it has disappeared from your list. If you do happen to have the time to check tomorrow, could you let me know if it reappears?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Setanta Yeva
Imperial Shipment Amarr Empire
2
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Posted - 2015.11.04 15:31:45 -
[235] - Quote
Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks
Same problem here.
I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect.
Are these comments viewed and replied to in bug reports or should I create another report ? Cheers,
Set |
neovita
Aliastra Gallente Federation
0
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Posted - 2015.11.04 15:36:06 -
[236] - Quote
CCP Goliath wrote:neovita wrote:CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :) I found your bug report! It's not been actioned on yet (though as Paradox says, he's doing it nao) but I find it very troubling that it has disappeared from your list. If you do happen to have the time to check tomorrow, could you let me know if it reappears?
Will do it :) *bookmarking the page* |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
441
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Posted - 2015.11.04 15:36:31 -
[237] - Quote
CCP Goliath wrote:So, after taking the Scanning points onboard, here are some changes we'll be working toward: I didn't notice it in your list but please swap the map & SCAN buttons on the D-Scan and the map & ANALYZE buttons on the scanner windows. I put those windows to the left of the overview and it would really help minimize mouse travel. |
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:45:13 -
[238] - Quote
Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set
Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:45:52 -
[239] - Quote
Shiloh Templeton wrote:CCP Goliath wrote:So, after taking the Scanning points onboard, here are some changes we'll be working toward: I didn't notice it in your list but please swap the map & SCAN buttons on the D-Scan and the map & ANALYZE buttons on the scanner windows. I put those windows to the left of the overview and it would really help minimize mouse travel.
That is not part of our intended changes, sorry. I recommend using the hotkeys to avoid mouse travel altogether.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
99
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Posted - 2015.11.04 16:01:32 -
[240] - Quote
"Display Module Tool-tips" does not appear to be working today.
Still getting a warning on some ships when boarding from SMA, that there is insufficient power-grid. |
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