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Thread Statistics | Show CCP posts - 1 post(s) |
JADE DRAG0NESS
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Posted - 2006.12.31 16:36:00 -
[31]
Originally by: Sonos SAGD with warp to 0 why not just bookmark a central location fit a ship with a bunch of tractor beams and salvagers and bring them to you rather go to them
You obviously dont mission run much most missions are split into deadspace zones and while the mission is running you cat warp to bookmarks in these zones instead you are moved to the first gate in the mission instead where you ahve to travel through the whole thing again.
For some the serpentis extravaganza mission for example takes more than 2 hours even if the mission runner ignores the wrecks.
Right now the only way to get all the loot it to clear room 1 loot wrecks drop of loot fly to room 1 then to room 2 rince repeat.
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JADE DRAG0NESS
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Posted - 2006.12.31 16:36:00 -
[32]
Oh yea
\signed - on the OP's sujestion make it 3 hours i say.
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Pete Tosh
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Posted - 2006.12.31 16:41:00 -
[33]
Originally by: Sonos SAGD with warp to 0 why not just bookmark a central location fit a ship with a bunch of tractor beams and salvagers and bring them to you rather go to them
Tractor beams have 20 km range nub.
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Mesacc
Gallente
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Posted - 2006.12.31 17:08:00 -
[34]
/sign. wrecks need to last a bit longer. If there not made to last longer I would settle for T2 tractor beams! Maybee with a 30km range and twice the speed? That would definatly help speed things up a bit. Maybee then the 2hour weck timmer wouldent be so bad.
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darklegionca
Caldari Caldari Provisions
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Posted - 2006.12.31 17:19:00 -
[35]
tractor drake ftw if this has been said already sorry i didnt read the whole thread yet ------------------------------------ darklegionca - One name. One legend. |
Ma'ax
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Posted - 2006.12.31 23:11:00 -
[36]
I appreciate all the positive feedback, and even the negative wasn't too harsh. For me, I don't feel safe salvaging in 0.2 space in a frigate, so I will look into a destroyer -- but it isn't the time it takes to salvage that's the issue, its the time it takes to complete the mission. Like one of the responders said, a 100k to get to a gate, clear the room, warp out, to get the salvager, 100K back to the gate, salvage the room, warp out to get the attack ship and 100K again to the gate? that's 20 minutes regardless of how long it takes to reconfigure your ship.
30 minutes for a lev 3 extravaganza? dude, I am a 2.1m skill point newbie doing it in a poorly setup armor-tanked ferox (waiting to train up for a myrmidon). I am just happy I only had to warp out once for ammo. You are obviously running missions far below your skill level -- no offense.
If CCP wants to reward mission runners with more salvage for completing the mission faster, or if an extra hour would cause lag I understand -- but the bonus period for the mission is 4 hours I think, which is a reasonable indication of how long they expect it to take.
Cheers!
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Taylor timenenzi
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Posted - 2007.01.01 00:35:00 -
[37]
Originally by: Ma'ax I appreciate all the positive feedback, and even the negative wasn't too harsh. For me, I don't feel safe salvaging in 0.2 space in a frigate, so I will look into a destroyer -- but it isn't the time it takes to salvage that's the issue, its the time it takes to complete the mission. Like one of the responders said, a 100k to get to a gate, clear the room, warp out, to get the salvager, 100K back to the gate, salvage the room, warp out to get the attack ship and 100K again to the gate? that's 20 minutes regardless of how long it takes to reconfigure your ship.
30 minutes for a lev 3 extravaganza? dude, I am a 2.1m skill point newbie doing it in a poorly setup armor-tanked ferox (waiting to train up for a myrmidon). I am just happy I only had to warp out once for ammo. You are obviously running missions far below your skill level -- no offense.
If CCP wants to reward mission runners with more salvage for completing the mission faster, or if an extra hour would cause lag I understand -- but the bonus period for the mission is 4 hours I think, which is a reasonable indication of how long they expect it to take.
Cheers!
I agree longer wreck life.
But to what you said Passive tank that ferox its caldari not ment for armor tanking.
Heck get a drake its 4 times better. I love my drakes so much I made one my salvage ship. 4 tractors, 4 salvager 1, 3 salvage 1 rigs, 4 nano 2s, and a after burner.
Also I run lvl 4's so I drag a jet can around each stage to stick extra loot in and drop it of at each gate for my industrial to pick up.
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Adoro
Shinra Lotka Volterra
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Posted - 2007.01.01 00:52:00 -
[38]
Originally by: JADE DRAG0NESS
Originally by: Gonada 2 hrs is long enough.
bring a friend, or learn to do the misson faster think of it as a challenge.
you should have a dedicated salvage ship as well(ab, 2 salvagers, 2 tractors at least)
OOH here come the veteran fanbois who can find nothing wrong with eve
In case you havent noticed in your ivory tower not everyone has missils of SP or tons of isk like some do so having a second ship might not be possable and doing those missions faster might just not be possable for some.
Not possible you say, its like "I cant do it"
If someone says they cant do it, it sounds to me like "I dont wanne do it"
Well then its your fault... --------
Originally by: ChalSto underestimate us one second and u¦ll mine veldspar in empire for the rest of ur eve-life
The LV way |
Ma'ax
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Posted - 2007.01.01 01:40:00 -
[39]
Originally by: Taylor timenenzi
But to what you said Passive tank that ferox its caldari not ment for armor tanking.
yeah -- like I said I will be flying a myrmidon in 2-3 more days training. I learned the hard way *grin* (seduced by more high power slots I can't use for PG issues!)
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.01 03:14:00 -
[40]
Originally by: JADE DRAG0NESS
Originally by: Gonada 2 hrs is long enough.
bring a friend, or learn to do the misson faster think of it as a challenge.
you should have a dedicated salvage ship as well(ab, 2 salvagers, 2 tractors at least)
OOH here come the veteran fanbois who can find nothing wrong with eve
In case you havent noticed in your ivory tower not everyone has missils of SP or tons of isk like some do so having a second ship might not be possable and doing those missions faster might just not be possable for some.
If you don't have the skills or ISK for a second ship then it's only natural to me you should miss out a bit on the reward side.
There's nothing to aspire to if the game just gets dumbed down to meet every request. Otherwise it will reach the stage where npc ships auto-explode when you undock and salvage themselves back into your hangar.
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Ma'ax
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Posted - 2007.01.01 03:57:00 -
[41]
Originally by: ScreamingLord Sutch
If you don't have the skills or ISK for a second ship then it's only natural to me you should miss out a bit on the reward side.
What does the duration a wreck is available have to do with owning a second ship? Once you start salvaging you can salvage faster than you can kill in anything. It is the time between making the first kill and doing the first salvage I am talking about. I can do every level 3 mission without losing a ship, and I can do angel extraveganza without warping out, but it takes me about 2 hours. Since 2 hours is a reasonably arbitrary time limit, I am simply suggesting it be raised to resemble the bonus limit.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.01 04:01:00 -
[42]
Originally by: Ma'ax
Originally by: ScreamingLord Sutch
If you don't have the skills or ISK for a second ship then it's only natural to me you should miss out a bit on the reward side.
What does the duration a wreck is available have to do with owning a second ship?
Some people in the thread mentioned they have second ships on hand specifically set up to salvage. It was related to that.
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SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2007.01.01 04:17:00 -
[43]
My hauler alt salvages the previous areas while I continue into the next. usually he's way behind me as I only pay attention to him during pauses between aggro groups, but I still finish it all up in a tidy fashion with plenty of time to spare. The wrecks are lasting a little longer than loot cans did, so I'm happy. ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |
Venkul Mul
Gallente
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Posted - 2007.01.01 07:31:00 -
[44]
Originally by: The Slayer Are mission runners HONESTLY now, after 2 weeks of "OMG Take wrecks away, missions are harder now, wah wah wah", saying "MAKE WRECKS LAST LONGER!!"
Hypocritical much?
The base problem is the same - lootin+salvage=more time needed
So if wrecks stay in game more time is needed to salvage them efficently. Or the salvage process made faster, as with some wrecks, with level 4 salvagin, are nedeed 4+ tries to get the salvage.
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Deez Nuttzy
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Posted - 2007.01.01 08:34:00 -
[45]
Edited by: Deez Nuttzy on 01/01/2007 08:36:42 train your gunnery and tank skills and 90 minutes is enough. For the more noob players 2 hours may not be enough but hey we were all there and it sucks but its part of the game so for the new year suck it up and just play the game. You don't like what your doing train those skills and enjoy the outcome.
Vengeance BR - Mission Complete in Apoc 54 minutes, Loot and salvage 15 more minutes tops. 2 hours is not needed.
HAPPY NEW YEAR!!!
PS
Others will complete this mission and make my time look noob. Theres always someone better and worse :P
PSS
You are not going to salvage the wrecks shoot the damn things. More wrecks more objects game has to process which slows the game down a.k.a. Laaaaaaaggggggggggg
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Illegal
KDM Corp Firmus Ixion
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Posted - 2007.01.01 08:43:00 -
[46]
While i am able to do all my missions and loot them before any of my wrecks pop, i believe that CCP should make a minor adjustment to the way wrecks disappear.
When i mission i use my raven to kill, i then use 1 ship to tractor all the cans into 1 central (or multiple central) location and pick loot from them (or drop into can). I then use another ship to salvage all the now empty wrecks, and IF necessary, use a hauler to bring the can.
However, they way i think it should go is thus:
- wrecks last for 3 hours. - wrecks in deadspace pockets pop after deadspace pocket disappears.
This allows a little more time for those who cant do it quite fast enough (lets face it, some missions give a bonus to finish the mission within 6 hours, even if 6 hours is insanely generous, other things such as wreck time outs should be inline with this), it only adds a little lag (wrecks not in deadspace pockets are greatly outnumbered by those IN deadspace pockets) and i think, would greatly reduce the number of wrecks left in space due to missioners who dont salvage.
It would however, be a hinderance to those who like to BM, end mission, then loot. --
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Sebroth
Coordination Incorporated
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Posted - 2007.01.01 08:57:00 -
[47]
Originally by: ScreamingLord Sutch
Originally by: JADE DRAG0NESS
Originally by: Gonada 2 hrs is long enough.
bring a friend, or learn to do the misson faster think of it as a challenge.
you should have a dedicated salvage ship as well(ab, 2 salvagers, 2 tractors at least)
OOH here come the veteran fanbois who can find nothing wrong with eve
In case you havent noticed in your ivory tower not everyone has missils of SP or tons of isk like some do so having a second ship might not be possable and doing those missions faster might just not be possable for some.
If you don't have the skills or ISK for a second ship then it's only natural to me you should miss out a bit on the reward side.
There's nothing to aspire to if the game just gets dumbed down to meet every request. Otherwise it will reach the stage where npc ships auto-explode when you undock and salvage themselves back into your hangar.
qft ----- Never knock on Death's door; ring the doorbell and run (he hates that) |
Kuolematon
Space Perverts and Forum Warriors United Privateer Alliance
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Posted - 2007.01.01 13:01:00 -
[48]
Originally by: Ankanos
...bring a friend. (?) if you cannot find a friend, make one. :)
-ank
Huh? And share my phat lewt and hard earned stuff with a stanger?? No way! It's mine, all mine and I have earned them. Screw others! This is MMORPG which means that many people online playing same game solo trying to steal whatever they can from others. "It's great being Amarr, ain't it?Ö"
"A world without pain" |
Venkul Mul
Gallente
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Posted - 2007.01.01 13:29:00 -
[49]
Originally by: Illegal
... This allows a little more time for those who cant do it quite fast enough (lets face it, some missions give a bonus to finish the mission within 6 hours, even if 6 hours is insanely generous, other things such as wreck time outs should be inline with this), it only adds a little lag (wrecks not in deadspace pockets are greatly outnumbered by those IN deadspace pockets) and i think, would greatly reduce the number of wrecks left in space due to missioners who dont salvage. ...
Just because most of the people here seen to forget that:
The time for the bonus is corrected automatically by the balancing system based on the average results of the players.
So it truly you are capable of doing the mission in 15 seconds flat and the mission give 6 hours for the bonus, it means that the average player can do the mission in that time, and a good number take 12 hours if the average is 6 hours.
You should remember that the time to the mission site and to a station for delivery is part of the mission, so even if you kill the target in 15 minutes, but you have to jump throug 2 system to get in and 2 to deliver the tatget item, your real time is longer.
And honestly, I am curious to know how you can do a 4 room mission, with 100 km of space from gate to gate, in 15 minutes. Even if high skill and betters ships make a huge difference, moving 300 Km at 150 m/s require 2000 seconds.
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