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Thread Statistics | Show CCP posts - 24 post(s) |
Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
16
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Posted - 2015.10.14 06:00:52 -
[1] - Quote
I think the right direction would be to look at the main use of the main goodies dropping from these.
Relic sites drop mainly components fro T1 and T2 rig production. Rigs are always in high demand not only as a key component of every ship, but also a non reusable one, destructed on remove and never dropped from a wreck, so a high value is guaranteed.
Data sites main goodies are related to research T1 to T2. To increase Data sites value the researching should change in some of this ways:
- Requiring a higher amount of the mandatory materials ( datacores, components ) - Making some of the optional components mandatory - Making the optional components more attractive ( either increasing runs, material eff or succes chance higher using them or making them lower without using them )
The vast majority of guides about research I have read, remark how unnecessary and even cost-ineffective optional research items are.
Of course a simpler and maybe easier ways to increase the relative value would be to reduce/elliminate other means of obtaining them.
On unrelated note, It will be great to make ghost sites only reachable by scanning means, lots of them are screwed by people that warp to them unknowingly of what they are, or wallet tanking the site with a rookie/T1 frig and T1 modules, or directly screws them for the lulz. Let them to serious explorers. |
Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
16
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Posted - 2015.10.15 07:21:11 -
[2] - Quote
CCP RedDawn wrote:Hello all.
* All exploration Ghost Sites now require the use of the Data Analyzer module. * All Ghost sites are now Cosmic Signatures rather than Anomalies.
About these two changes, what type of cosmic signature will be the ghost sites?
I propose turning them from combat sites to Data sites, in accordance with the hacking module change. Many explorers with litle interest in NPC killing put the signature in ignore as soon as they uncover the "Combat Site" description while probing.
If they keep being combat sites, from now on 95% of this combat sites will keep being standard ignorable combat sites, but we will have to finsih off the scanning on all of them to see if it is a ghost site...
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Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
19
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Posted - 2015.11.06 06:55:12 -
[3] - Quote
Sapheni wrote:
I reached the third can, opened the mini game, clicked on two open links and then it exploded. I assumed it was some timer-related thing that I hadn't encountered before. But if the NPCs are always a precursor then it must have been something else (they didn't arrive for at least 30 seconds, maybe longer).
It happened to me once also, if you are sure that the rats didn-¦t appeared by the time you blowned up there are two good candidates:
- You forgot to deactivate the MWD ( or did it too late ) and you fell out of hacking range ( 6km for T2 modules, 5 km for T1 ). This automatically fails the hack, and in a ghost site blowns you up
- You arrived to the third can in such a low capacitor that the first cycle of the analyzer finished it up, couldn-¦t make a second cycle, thus failing the hack and instapopping you.
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Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
21
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Posted - 2015.12.04 09:25:13 -
[4] - Quote
Loreen Parker wrote:* All Ghost sites are now Cosmic Signatures rather than Anomalies.
So they need to be scanned down? Why?! It takes ages to find one in null. Why make them even harder to find?
Or is this just for the besieged sites sites in low sec?
I tend to think that it actually will increase the chances of finding a ghost site. Now a lot of them are popped up by curious, clueless or just tarded people that warps in the site "for the lulz". Now only dedicated explorers will be able to see them. |
Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
24
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Posted - 2016.01.13 06:48:18 -
[5] - Quote
Amber Solaire wrote:I found a Standard Sleeper Cache data site in Hisec, but could not get a better scan result than 96,4%
This was with very high scanning skills, in a Cov Ops frigate
Any idea how to scan closer?
(It was very hard to even simply scan down)
No, surely your scanning skills are not very high. Mine are just 4 ( some 3 and just the one required for the probe launcher II at 5 ) and I scan down the standards at 0.25 with no tweakings, and superiors just manually centering the probes.
Use sister probes + scan strenght rig + scan rangefinding array + Probe launcher II and with skills at 4 in a covops ( with covops skill at 4 ) you-¦ll scan everything in the game.
About the topic, I have only noticed a very small chance of getting a new kind of items ( the announced cosmos items maybe ) that sells for about 4mill.
In all still is more ISK effective to ignore them and employ the hacking time in just keep looking for relic sites. |
Fermin Mascagranzas
Uranus Intruders Test Alliance Please Ignore
24
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Posted - 2016.01.14 06:16:53 -
[6] - Quote
Omnathious Deninard wrote:One of the best ways to improve the value of data sites would be to make meta modules drop as broken items that need to be invented.
This one change would benefit, mining, data site, and t1 manufacturing values.
Not sure if that would work unless in great quantitiesGǪ I mean, getting an object that needs an industry run with some mats to get a module worthGǪ 1-3 mill isn-¦t a great deal either. Unless that industry job would require no mats, and the turnback were like 10 meta modules, but in that case that would also decrease its marketplace.
I keep thinking that the solution would be increasing the value of the already served items. Either increase the datacores needed for invention, or cut its other sources ( research agents ) or make optional decryptors not that optional ( either by increasing the benefit of using them or lowering the base results of the invention jobs without them )
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