Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP Fozzie
C C P C C P Alliance
13122
|
Posted - 2015.09.11 16:57:11 -
[1] - Quote
Hello everyone! By now most of you know that we've been working on a Combat Battlecruiser balance pass, and we're now ready to start getting your feedback on the planned specifics! These changes are currently scheduled for our Vanguard release on September 29th.
We're giving the class in general a significant buff, with every individual ship benefiting. The centerpiece of this pass is a new role bonus that adds damage projection to each ship. The bonus helps provide a unifying element across the entire class and helps Battlecruisers deal with opponents at a variety of ranges. The turret version of the bonus applies to both optimal and falloff, which makes it applicable for a larger variety of weapons.
The class is also getting a noticeable boost to speed and agility across the board. Some ships benefit more than others, but on average the Combat and Navy BCs will move ~8.4% faster with a propulsion module running and require ~8.2% less time to align.
The ships that are weaker and/or less popular are generally receiving bigger buffs, and the more popular ships get smaller buffs (although every ship in the class gets a net buff of some kind).
When evaluating the existing states of these ships we are using a variety of factors, including subjective feedback from experienced players, our own personal experiences flying these ships on TQ, and usage metrics.
To give you a quick snapshot of the current popularity of each ship, here's some metric snapshots from the past month:
Percentage of all T1 Combat BC jumps (gate+wormhole) by ship over the past 30 days Drake37.4% Myrmidon17.4% Hurricane11.7% Prophecy7.4% Harbinger7.3% Ferox7.3% Brutix7.2% Cyclone4.3%
Percentage of all T1 Combat BC PVP damage (from ship killmails, so does not count structure damage or ships that didn't die) by ship over the past 30 days Drake19.5% Brutix19.4% Hurricane14.7% Myrmidon13.1% Prophecy11.9% Ferox7.8% Cyclone7.2% Harbinger6.5%
Percentage of all Navy Faction Combat BC jumps (gate+wormhole) by ship over the past 30 days Drake Navy Issue35.9% Hurricane Fleet Issue23.8% Harbinger Navy Issue21.6% Brutix Navy Issue18.7%
Percentage of all Navy Faction Combat BC PVP damage (from ship killmails, so does not count structure damage or ships that didn't die) by ship over the past 30 days Brutix Navy Issue41.4% Hurricane Fleet Issue33.0% Harbinger Navy Issue22.8% Drake Navy Issue2.8%
The details of our proposed changes for your feedback can be found in the next posts.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Fozzie
C C P C C P Alliance
13122
|
Posted - 2015.09.11 16:57:23 -
[2] - Quote
Prophecy: The Prophecy is a solid middle of the road in overall popularity, and is a flexible ship that's fairly well-regarded in the community feedback. Accodingly, it's buffs are a bit milder than those given to some of the other ships. Its version of the projection bonus is as 12.5% increase in drone microwarpdrive speed which is half of the bonus that the Algos, Dragoon and (max skilled) Vexor Navy Issue get. The significant increase in base mass alongside the big velocity and agility improvements are part of an overall trend in Amarr ships that allow them to mitigate the negative effects of fitting large armor plates (among other smaller effects).
Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 10% bonus to drone damage and hitpoints Role Bonus: 12.5% bonus to Drone max velocity Can fit Warfare Link modules Slot layout: 5H, 4M, 7L, 4 turrets, 4 Launchers Fittings: 1100 PWG, 415 CPU Defense (shields / armor / hull) : 3000 / 5500 / 4000 Capacitor (amount / recharge rate / average cap per second): 3000 (+150) / 750s / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 170 (+20) / 0.57 (-0.134) / 15,300,000 (+2,400,000) / 12.09s (-0.5s) Drones (bandwidth / bay): 75 / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 7 (+1) Sensor strength: 17 Radar Signature radius: 270 Cargo capacity: 400
Harbinger: The Harb is struggling a bit more in power level and popularity, and is therefore getting stronger than average buffs to speed and agility along with a bit more armor and some valuable capacitor. The falloff portion of the role bonus doesn't do much for lasers, but we are leaving it in because we don't see a good reason to break the consistency of the bonus across the class. The Harb is especially well placed to take advantage of the optimal portion of the role bonus with either pulses or beams.
Amarr Battlecruiser skill bonuses: 10% bonus to Medium Energy Turret Damage 10% bonus Medium Energy Turret capacitor use Role Bonus: 25% bonus to Medium Energy Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 7H, 4M, 6L, 6 turrets Fittings: 1425 PWG, 375 CPU Defense (shields / armor / hull) : 3000 / 5250 (+250) / 4500 Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.57 (-0.12) / 15,500,000 (+1,700,000) / 12.25s (-0.95s) Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 210 / 7 (+1) Sensor strength: 17 Radar Signature radius: 270 Cargo capacity: 375
Ferox: The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.
Caldari Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage (Was shield resistances) 10% bonus to Medium Hybrid Turret optimal range Role Bonus: 25% bonus to Medium Hybrid Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets Fittings: 1250 PWG, 530 (+20) CPU Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000 Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 Cargo capacity: 475
Drake: The Drake is not particularly favoured among elite pvpers these days, but remains extremely popular overall. It has benefited significantly from the Aegis missile changes, especially the Heavy Missile damage buff. The extra powergrid and mobility will prove valuable to this ship and we expect it to remain of the most commonly flown Battlecruisers in New Eden. The range bonus in this case is especially useful for fleet fits with heavy missiles. I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.
Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10% bonus to heavy and heavy assault missile kinetic damage Role Bonus: 25% bonus to missile velocity Can fit Warfare Link modules Slot layout: 7H, 6M, 4L, 6 Launchers Fittings: 830 (+30) PWG, 500 CPU Defense (shields / armor / hull) : 5500 (+250) / 3250 / 3750 Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.65 (+0.01) / 13,500,000 (-1,310,000) / 12.16s (-0.98s) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5) / 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 Cargo capacity: 450
Brutix: The Brutix is receiving significant mobility buffs, taking the title of most agile T1 BC as well as gaining extra hull HP and spare drone capacity. The combined optimal and falloff bonus fits especially well with blasters, helping the Brutix apply its excellent DPS more consistently across more combat situations.
Gallente Battlecruiser skill bonuses: 10% bonus to Medium Hybrid Turret damage 7.5% bonus to Armor Repairer effectiveness Role Bonus: 25% bonus to Medium Hybrid Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 7H, 4M, 6L, 6 turrets Fittings: 1125 PWG, 435 CPU Defense (shields / armor / hull) : 3500 / 4500 / 5000 (+250) Capacitor (amount / recharge rate / average ...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Fozzie
C C P C C P Alliance
13122
|
Posted - 2015.09.11 16:57:28 -
[3] - Quote
And now on to the Navy BCs. These ships have always been specialized towards improved damage application to small and fast targets. We are emphasizing this existing specalization through more tracking bonuses and spare drone flights, while also passing along the damage projection bonuses from their T1 counterparts.
Harbinger Navy Issue: The Navy Harb is one of the strongest Navy BCs, taking advantage of plentiful midslots and excellent laser tracking. We're adding the projection bonus and mass benefits from the T1 Harb while also pushing its speed advantage even further.
Amarr Battlecruiser skill bonuses: 10% bonus to Medium Energy Turret Damage 7.5% bonus Medium Energy Turret tracking speed Role Bonus: 25% bonus to Medium Energy Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 7H, 5M, 6L, 6 turrets Fittings: 1495 PWG, 410 CPU Defense (shields / armor / hull) : 4500 / 7875 (+375) / 6750 Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.52 (-0.17) / 15,500,000 (+1,700,000) / 11.17s (-2.03s) Drones (bandwidth / bay): 50 / 75 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+15) / 210 / 7 (+1) Sensor strength: 21 Radar Signature radius: 270 Cargo capacity: 375
Drake Navy Issue: The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs).
Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances (Was missile velocity) 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius Role Bonus: 25% bonus to missile velocity Can fit Warfare Link modules Slot layout: 8H, 6M, 4L, 8 Launchers Fittings: 950 (+50) PWG, 550 CPU Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625 Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s) Drones (bandwidth / bay): 50 (+25) / 75 (+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8 Sensor strength: 23 Gravimetric Signature radius: 295 Cargo capacity: 450
Brutix Navy Issue: The already-strong Navy Brutix doesn't need as much help as many other ships in the class, but it will benefit greatly from the projection role bonus, increased hull HP and improved mobility.
Gallente Battlecruiser skill bonuses: 10% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Role Bonus: 25% bonus to Medium Hybrid Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 7H, 4M, 7L, 6 turrets Fittings: 1235 PWG, 455 CPU Defense (shields / armor / hull) : 5250 / 6750 / 7500 (+375) Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 165 (+10) / 0.63 (-0.074) / 11,800,000 (-75,000) / 10.31s (-1.28s) Drones (bandwidth / bay): 50 / 75 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 7 Sensor strength: 22 Magnetometric Signature radius: 305 Cargo capacity: 475
Hurricane Fleet Issue: The Fleet Cane is getting a new set of skill bonuses, the previous double damage bonus replaced with 10% damage and 10% tracking per level. With the addition of extra PG, extra drones, and extra mobility, this ship is receiving some of the most significant buffs of the whole balance pass.
Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (Was 5%) 10% bonus to Medium Projectile Turret tracking speed (Was projectile rate of fire) Role Bonus: 25% bonus to Medium Projectile Turret optimal range and falloff Can fit Warfare Link modules Slot layout: 8H, 4M, 6L, 6 turrets, 3 Launchers Fittings: 1380 (+30) PWG, 420 CPU Defense (shields / armor / hull) : 6750 (+375) / 6750 / 5250 Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2) Mobility (max velocity / agility / mass / align time): 185 (+20) / 0.61 (-0.094) / 12,800,000 (+300,000) / 10.82s (-1.38s) Drones (bandwidth / bay): 50 (+20) / 50 (+20) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+15) / 220 / 6 Sensor strength: 20 Ladar Signature radius: 250 Cargo capacity: 425
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
|
CCP Fozzie
C C P C C P Alliance
13122
|
Posted - 2015.09.11 16:57:32 -
[4] - Quote
Reserved for FAQ
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2477
|
Posted - 2015.09.11 16:59:33 -
[5] - Quote
First!
(Obviously, I can't see the changes yet, but based on the general overview...I'm optimistic.)
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
|
Mike Azariah
The Scope Gallente Federation
2993
|
Posted - 2015.09.11 17:08:59 -
[6] - Quote
I can has a Drake?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
|
Khador Vess
Blue Republic RvB - BLUE Republic
251
|
Posted - 2015.09.11 17:10:49 -
[7] - Quote
return of the drakefleet... awesome |
Destoya
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2015.09.11 17:11:52 -
[8] - Quote
I'll admit I laughed when I saw the Drake Navy damage statistics. Was the worst ship in the game in my opinion. Adding that resist bonus and extra shields will help a lot. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2477
|
Posted - 2015.09.11 17:12:52 -
[9] - Quote
Khador Vess wrote:return of the drakefleet... awesome Forget Drakefleet. Welcome FeroxFleet.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
|
Capqu
Sniggerdly Pandemic Legion
1166
|
Posted - 2015.09.11 17:13:00 -
[10] - Quote
would you consider giving the cyclone +1 launcher?
it already has an arguably worse damage bonus than the drake, and an arguably worse tank bonus than the drake (even for local tanking) and has one less mid to boot
it really doesn't need the added disadvantage of -1 launcher, when its only bonus is being faster in a class not designed for speed
https://www.youtube.com/watch?v=QPntjTPWgKE
|
|
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
339
|
Posted - 2015.09.11 17:13:00 -
[11] - Quote
Very good changes. I look forward to these. |
Annie Gardet
V0LTA Triumvirate.
5
|
Posted - 2015.09.11 17:15:44 -
[12] - Quote
BC's rebalance looks in the good direction from what i've read in your post.
Have you considered increasing their warp speed a little bit more ? In my opinion,slow warp speed is the reason why everything bigger than a cruiser is so unpopular right now.
Are you gonna rebalance Attack Battlecruisers aswell ? |
|
CCP Fozzie
C C P C C P Alliance
13129
|
Posted - 2015.09.11 17:16:03 -
[13] - Quote
Destoya wrote:I'll admit I laughed when I saw the Drake Navy damage statistics. Was the worst ship in the game in my opinion. Adding that resist bonus and extra shields will help a lot. Not a particularly impressive PVP ship for sure. However enough players enjoy using it for PVE to make it quite popular relative to other ships in its cost range (those guys will probably be quite happy about the resists).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Ravcharas
Infinite Point DARKNESS.
427
|
Posted - 2015.09.11 17:17:05 -
[14] - Quote
No warp-speed tweaks? |
Anslo
Scope Works Dead Terrorists
32164
|
Posted - 2015.09.11 17:17:08 -
[15] - Quote
THANK YOU BASED GOD FOZZIE
[center]-_For the Proveldtariat_/-[/center]
|
aria Yatolila
SnaiLs aNd FroGs Drama Sutra
41
|
Posted - 2015.09.11 17:17:30 -
[16] - Quote
seems nice, especially range bonus on turretboat |
Ayallah
SniggWaffe WAFFLES.
417
|
Posted - 2015.09.11 17:20:01 -
[17] - Quote
LOOOOOOVE THE CHANGES
BATTLECRUISERS ARE BACK BBY |
|
CCP Fozzie
C C P C C P Alliance
13132
|
Posted - 2015.09.11 17:20:10 -
[18] - Quote
Ravcharas wrote:No warp-speed tweaks?
Warp speed was increased earlier this year.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Destoya
Habitual Euthanasia Pandemic Legion
439
|
Posted - 2015.09.11 17:21:18 -
[19] - Quote
This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing tracking as well will cause the drones to miss more often against small targets, and against heavier targets the drone speed bonus is hardly worth considering.
I know sentry drone tracking is something that you are pretty wary about giving out after the Domi and Ishtar but I hardly think a small flat bonus would break these two ships in the sentry role. |
Baali Tekitsu
AQUILA INC Verge of Collapse
865
|
Posted - 2015.09.11 17:23:01 -
[20] - Quote
All these buffs should also apply to command ships as they struggle with the same issues Combat battlecruisers do, just on a lesser scale as theyre flown less and are also a tiny bit better. If they do apply to command ships aswell, then sorry for posting this.
RATE LIKE SUBSCRIBE
|
|
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
495
|
Posted - 2015.09.11 17:23:18 -
[21] - Quote
Thank Bob. The fleet cane is different than the t1 cane in a significant way. Range bonuses should be good enough for the longer range weapons and ok for shorter range weapons. I guess scram kiting blaster brutix is no longer a thing.
My arty cane will be a force to be reckoned with now. Arthrillery 3 incoming.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|
|
CCP Fozzie
C C P C C P Alliance
13132
|
Posted - 2015.09.11 17:23:36 -
[22] - Quote
Destoya wrote:This flat 12.5% drone velocity bonus on the Proph and Myrm is a little strange in my opinion. Was there any consideration made to it being something like 10% speed, 10% tracking? I have concerns that increasing the drone speed without increasing tracking as well will cause the drones to miss more often against small targets, and against heavier targets the drone speed bonus is hardly worth considering.
I know sentry drone tracking is something that you are pretty wary about giving out after the Domi and Ishtar but I hardly think a small flat bonus would break these two ships in the sentry role.
This bonus is the same one that the Algos, Dragoon and VNI get. It only applies to the drone's chase speed, not its orbit speed. This means the impact on tracking is minimal (unless we increase the speed too much, at which point the drones have trouble slowing down to enter their orbits).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|
Mane Frehm
The Executioners Shadow Cartel
40
|
Posted - 2015.09.11 17:25:22 -
[23] - Quote
Don't forget to look at the Gnosis.
|
Arkon Olacar
Dreddit Test Alliance Please Ignore
533
|
Posted - 2015.09.11 17:26:10 -
[24] - Quote
CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.
I'm not sure how to make this more clearcut.
This is bad.
Stop doing this.
Please.
Warping to zero
|
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
2477
|
Posted - 2015.09.11 17:28:29 -
[25] - Quote
Mane Frehm wrote:Don't forget to look at the Gnosis.
A Gnosis with +25% optimal, falloff, and missile velocity and +12.5% drone MWD velocity?
OMG yes.
Relatively Notorious By Association
My Many Misadventures
A brief history of C&P Thunderdome
|
Chessur
Mining Industry Exile Foundation Warlords of the Deep
600
|
Posted - 2015.09.11 17:28:50 -
[26] - Quote
I really like where these changes are going. However I do have one questions regarding the turret projection bonuses. For turret boats such as lasers, the falloff bonus of 25% if essentially useless. While on the other hand, the optimal bonus for AC using ships is also- complete useless. The only weapon system that somewhat benefits from a split range bonus would be hybrids. Would there be any consideration to just changing the bonuses on each ship? IE. 50% optimal on laser boats, 50% falloff bonus on AC ships?
Also, for the missile based ships, again HAM's and HMLs struggle so hard to apply damage. Cyclone and Drake are going to be feeling a little left out in their ability to apply their DPS to targets with out some type of application bonus. Any considerations on giving them one? |
Yadaryon Vondawn
Alius Itineris Virtus
26
|
Posted - 2015.09.11 17:29:22 -
[27] - Quote
Good changes!
Arkon Olacar wrote:CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out. I'm not sure how to make this more clearcut. This is bad.
Stop doing this.
Please.
Could you explain why this is bad? A little reasoning might help understand your bold point |
Elise Randolph
Habitual Euthanasia Pandemic Legion
1326
|
Posted - 2015.09.11 17:32:57 -
[28] - Quote
Arkon Olacar wrote:CCP Fozzie wrote:I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out. I'm not sure how to make this more clearcut. This is bad.
Stop doing this.
Please.
nah fam it's actually not
~
|
Free Stunt
Republic University Minmatar Republic
0
|
Posted - 2015.09.11 17:32:58 -
[29] - Quote
Will edit l8er |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
495
|
Posted - 2015.09.11 17:33:38 -
[30] - Quote
I do have a slight reservation on the navy drake. It still has no High's for links or nos/neut. It is bonused for links but cant fit them without sacrificing dps, something all the other BCs dont have to consider. I dont mind the navy drake not having a tank bonus, as to be honest having good application and range can kill things quickly before harming you. Plus MMJD. So kiters are a non issue.
Would changing it to something like this be a possibility?
Navy Drake 5% RoF per level 5% explosion radius per lvl
25% bonus to missile velocity
Drop a launcher, frees up fitting and now you can add neut/nos or links as needed without sacrificing dps.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |