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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Viggo Konstanin
Midnight Rejects
52
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Posted - 2015.10.09 21:54:19 -
[121] - Quote
Tipa Riot wrote:Just read about the hotkey for d-scan ... you realize that this is not a QoL change but a re-balancing? Why? As a hunter I'm relying to an extend on the prey's d-scan laziness or distraction by other activities. For example today I have to interrupt a hacking activity in order to move my mouse to the dscan button, with the hotkey I can just continue hacking while "automatically" pushing the d-scan key with my other hand every 2s. You remove a very important decision, do I continue my activity or should I interrupt to d-scan. With the introduction of a hotkey you make New Eden safer for the lazy ...IMO d-scan should remain an active manual "ping" and decision to do so with a tradeoff.
I agree, and I am usually the guy scanning, not hunting.
It promotes poor gameplay and laziness.
The reward for getting the loot from the cans should derive from you being better than the hunter, not better than the trivial can maze.
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Salpun
Global Telstar Federation Offices
834
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Posted - 2015.10.10 03:33:58 -
[122] - Quote
The last build broke it. No way to move probes from inside the new map.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Potamus Jenkins
eXceed Inc.
159
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Posted - 2015.10.10 03:43:06 -
[123] - Quote
as a person that has spent more hours scanning than id like to quantify, i appreciate both the devs and the community giving great feedback in this post. |
Trinkets friend
Sudden Buggery
2817
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Posted - 2015.10.10 05:28:47 -
[124] - Quote
hotkey for d-scan.
No one, and i mean absolutely no one, would abuse that with a key macro. Nope. No way at all would your Hulks and mackinaws auto warp if your d-scan or probe scan showed any change. Nosiree Bob.
Greenlight that change, Fozzie.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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helana Tsero
Science and Trade Institute Caldari State
204
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Posted - 2015.10.10 07:42:25 -
[125] - Quote
Trinkets friend wrote:hotkey for d-scan.
No one, and i mean absolutely no one, would abuse that with a key macro. Nope. No way at all would your Hulks and mackinaws auto warp if your d-scan or probe scan showed any change. Nosiree Bob.
Greenlight that change, Fozzie.
I get ur point.
However I am sick of mashing dscan both in pve and pvp. Perhaps instead of the hotkey which will for sure be macroed we could have one click equals 30 seconds of DScan. Would stop the endless clicking but still ensure people have to click dscan regulary to get forewarning of unexpected visitors dropping in.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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helana Tsero
Science and Trade Institute Caldari State
204
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Posted - 2015.10.10 07:51:32 -
[126] - Quote
CCP Goliath wrote:
I don't really understand the Dscan toggle use case? It's only visible when the D-scan window is open.
I have solar system view open now and Im in the probe scan window. the DSCAN sphere is still showing. I do have both DSCAN and the Probe Scaner windows tabbed together the same as I do on tranquility. So even though DSCAN is not my 'active' tab maybe the game interprets it as being open.
My point is that with the DSCAN sphere and unscanned red sigs spheres both on screen it can get confusing which is which. Perhaps another colour for the DSCAN sphere and does it really need a fill when in 360 degree scan mode ?
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
125
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Posted - 2015.10.10 11:40:03 -
[127] - Quote
CCP Goliath wrote:"hiding brackets when another bracket comes in front feels very distracting when moving the camera" - could you show me a picture or video of what you mean? I might just be uncaffeinated at the moment, but I'm having major problems trying to visualise that. Destroy probes got moved as a direct response to a lot of feedback, so it's probably going to stay there.
Using the keyboard shortcuts would be considered an advanced move, at which point we would assume you know what you're doing. I think the last thing the window needs is more information to care about all the time. The latter point on the user created filter is really nice though, will bring that up. Sounds like a defect actually.
I think what he means is that, as you move the camera and different markers align with one another, they "snap" into or out of a stack of grouped markers, and the effect is kinda weird, like crickets jumping all over the map once you have enough signatures and anoms in system.
On the topic of keyboard shortcuts, it seems you moved the signature list out of the map window, which is odd, as they now compete for screen real estate. I personally though that having the list in the map window was a great solution if you then made the map side collapsible. There aren't that many scenarios where you'd want your probe controls open and the map closed.
It also leads into my main comment: moving probes n the map now unfocuses the probe control window, and hitting enter thus no longer works unless you click on it first, defeating the point. Any chance this change might be reverted back to the combined window? |
Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
549
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Posted - 2015.10.10 11:44:27 -
[128] - Quote
Aivlis Eldelbar wrote:[quote=CCP Goliath]On the topic of keyboard shortcuts, it seems you moved the signature list out of the map window, which is odd, as they now compete for screen real estate. I personally though that having the list in the map window was a great solution if you then made the map side collapsible. There aren't that many scenarios where you'd want your probe controls open and the map closed.
It also leads into my main comment: moving probes n the map now unfocuses the probe control window, and hitting enter thus no longer works unless you click on it first, defeating the point. Any chance this change might be reverted back to the combined window?
Assuming I understand what you're saying, there are several instances you would want signatures separate from the map.
If you are in a wormhole system (or really any system), having that open allows you to monitor the opening and collapsing of wormholes.
If you are doing exploration, it is useful as you jump system to system to be able to quickly see if there are any signatures there or, if not, you can just move on quickly.
If you aren't using probes but just looking for anomalies, you can still use this interface without worrying about the probe window.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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helana Tsero
Science and Trade Institute Caldari State
204
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Posted - 2015.10.10 13:25:46 -
[129] - Quote
]Aivlis Eldelbar wrote:[quote=CCP Goliath]On the topic of keyboard shortcuts, it seems you moved the signature list out of the map window, which is odd, as they now compete for screen real estate. I personally though that having the list in the map window was a great solution if you then made the map side collapsible. There aren't that many scenarios where you'd want your probe controls open and the map closed.
It also leads into my main comment: moving probes n the map now unfocuses the probe control window, and hitting enter thus no longer works unless you click on it first, defeating the point. Any chance this change might be reverted back to the combined window?
haha cant please everyone.. I actually like how they removed the scan results from the new map window. makes the map window now nice and compact and you can have it in a corner of the screen.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
165
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Posted - 2015.10.11 12:48:10 -
[130] - Quote
Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
The focus camera movement is very very fast.
I'm not very happy with the changes, doesn't feel like you're changing anything really. Just looks a bit different. |
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1774
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Posted - 2015.10.12 07:25:25 -
[131] - Quote
SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
.
Regarding Drag to resize of the probe scale, is really going to be an absolute reason to keep using the old scanner if it is missing on the new one.
Changing scanning into a two handed job, really is not a good idea.
I hope it is something you plan to put back, and it being missing, is just a bug?
There is one EvE. Many people. Many lifestyles. WE are EvE
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helana Tsero
Science and Trade Institute Caldari State
207
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Posted - 2015.10.12 08:42:12 -
[132] - Quote
epicurus ataraxia wrote:SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
. Regarding Drag to resize of the probe scale, is really going to be an absolute reason to keep using the old scanner if it is missing on the new one. Changing scanning into a two handed job, really is not a good idea. I hope it is something you plan to put back, and it being missing, is just a bug?
You can now use ur mouse scroll wheel to resize probes. So your hand is still free for 'other' things.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.12 10:22:02 -
[133] - Quote
I was testing a bit. Looks good. At least non combat probing. Thank you so much for moving recover button away from scan button, so many times I missclicked those. Probe window even stack with other windows! 1) So if we have solar system map on probe scanner window, will it be removed from beta star map? Then give beta map a proper change to intel. 2) Can we have an option to switch off planet orbits (or maybe there is but I can't find it)? When scanning I only need planets/gates. We would have clearer window with less lines on it.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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CCP Goliath
C C P C C P Alliance
2747
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Posted - 2015.10.12 11:07:36 -
[134] - Quote
Aivlis Eldelbar wrote:CCP Goliath wrote:"hiding brackets when another bracket comes in front feels very distracting when moving the camera" - could you show me a picture or video of what you mean? I might just be uncaffeinated at the moment, but I'm having major problems trying to visualise that. Destroy probes got moved as a direct response to a lot of feedback, so it's probably going to stay there.
Using the keyboard shortcuts would be considered an advanced move, at which point we would assume you know what you're doing. I think the last thing the window needs is more information to care about all the time. The latter point on the user created filter is really nice though, will bring that up. Sounds like a defect actually.
I think what he means is that, as you move the camera and different markers align with one another, they "snap" into or out of a stack of grouped markers, and the effect is kinda weird, like crickets jumping all over the map once you have enough signatures and anoms in system. On the topic of keyboard shortcuts, it seems you moved the signature list out of the map window, which is odd, as they now compete for screen real estate. I personally though that having the list in the map window was a great solution if you then made the map side collapsible. There aren't that many scenarios where you'd want your probe controls open and the map closed. It also leads into my main comment: moving probes n the map now unfocuses the probe control window, and hitting enter thus no longer works unless you click on it first, defeating the point. Any chance this change might be reverted back to the combined window?
OK I think I get it now, thanks :)
RE: Map window - enough people felt strongly enough about the windows not being joined together (size concerns, mainly) that we decided to pull them apart. This change has been well enough received that we are likely going to stick with it.
Good point about the hotkey though - will discuss this with Colgate (likely solution off the top of my head - make that hotkey bindable and not only work when the window is active.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2747
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Posted - 2015.10.12 11:10:15 -
[135] - Quote
SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
The focus camera movement is very very fast.
I'm not very happy with the changes, doesn't feel like you're changing anything really. Just looks a bit different.
Many people had issues with the "picking" of probes happening accidentally, so we put the modifier keys in. We are also putting in hotkeys for resizing probes on the fly (inc. key modified mousewheel), which is looking nice so far. Layering (move arrows having priority) is something we're taking a second swing at, since a lot of people seem dissatisfied with its current behaviour. Why is the focus camera being fast a problem?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2747
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Posted - 2015.10.12 11:12:36 -
[136] - Quote
epicurus ataraxia wrote:SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
. Regarding Drag to resize of the probe scale, is really going to be an absolute reason to keep using the old scanner if it is missing on the new one. Changing scanning into a two handed job, really is not a good idea. I hope it is something you plan to put back, and it being missing, is just a bug?
"Keep using the old scanner" won't be an indefinite solution - once we are happy with how this interface behaves and looks, the old system will be retired. If you can explain a little more why you have issues with a key modified system beyond "not a good idea", I would be happy to hear your concerns though.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2747
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Posted - 2015.10.12 11:14:29 -
[137] - Quote
Jeremiah Saken wrote:I was testing a bit. Looks good. At least non combat probing. Thank you so much for moving recover button away from scan button, so many times I missclicked those. Probe window even stack with other windows! 1) So if we have solar system map on probe scanner window, will it be removed from beta star map? Then give beta map a proper change to intel. 2) Can we have an option to switch off planet orbits (or maybe there is but I can't find it)? When scanning I only need planets/gates. We would have clearer window with less lines on it.
1 - I believe so, but we haven't discussed it as a team yet 2 - You mean remove the lines? Hmm, it's not an option currently certainly. I can ask? Might not be possible though, or require too much technical implementation.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.12 11:54:02 -
[138] - Quote
CCP Goliath wrote:2 - You mean remove the lines? Hmm, it's not an option currently certainly. I can ask? Might not be possible though, or require too much technical implementation. Yes, the lines. It's just decoration at least for me. When scanning internal planets, UI tends to clutter.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Torgeir Hekard
I MYSELF AND ME
206
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Posted - 2015.10.12 11:57:21 -
[139] - Quote
Stupid question, but how to resize probes?
I assume you have to hold alt (why?), but nothing happens. Well, the cones appear, but I can't drag them. I can alt-shift and resize a single probe, but not all probes at once. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
126
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Posted - 2015.10.12 15:42:29 -
[140] - Quote
CCP Goliath wrote: OK I think I get it now, thanks :)
RE: Map window - enough people felt strongly enough about the windows not being joined together (size concerns, mainly) that we decided to pull them apart. This change has been well enough received that we are likely going to stick with it.
Good point about the hotkey though - will discuss this with Colgate (likely solution off the top of my head - make that hotkey bindable and not only work when the window is active.
Thanks for the reply! I have noticed a lot of people seem to prefer having separate windows, so I guess whatever works is fine, I'm just stating my own preference.
Also a quick and dirty solution that comes to my mind for the map crickets is to refresh the groupings on button release rather than every frame, but that's likely to be me using a handaxe to cut a cupcake.
RE: Orbit lines. I'll throw in my two cents. They are indeed mostly decoration, but can serve to orient yourself sometimes, as well. The main problem is that with the old map, when you tilted the camera into the ecliptical plane to dscan a moon, the orbit line often ended up in your face, ie: pointing straight at the camera, so I guess that's where the request comes from. Maybe you could dim them when the camera is nearby?
RE: Controls for one-handed-scanning. Have you looked into mouse button combinations? For example, click and hold anywhere on the map to start rotating the view, as usual, then tap the secondary mouse button to initiate probe resize. Release all buttons to reset this sequence. Middle mouse button click to center on the cursor (or a celestial under it). This is similar to how some CAD programs work, CATIA in particular, and while it may sound complex at first, it seems just natural after the first thirty minutes.
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CCP Goliath
C C P C C P Alliance
2748
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Posted - 2015.10.12 15:51:11 -
[141] - Quote
Aivlis Eldelbar wrote:CCP Goliath wrote: OK I think I get it now, thanks :)
RE: Map window - enough people felt strongly enough about the windows not being joined together (size concerns, mainly) that we decided to pull them apart. This change has been well enough received that we are likely going to stick with it.
Good point about the hotkey though - will discuss this with Colgate (likely solution off the top of my head - make that hotkey bindable and not only work when the window is active.
RE: Controls for one-handed-scanning. Have you looked into mouse button combinations? For example, click and hold anywhere on the map to start rotating the view, as usual, then tap the secondary mouse button to initiate probe resize. Release all buttons to reset this sequence. Middle mouse button click to center on the cursor (or a celestial under it). This is similar to how some CAD programs work, CATIA in particular, and while it may sound complex at first, it seems just natural after the first thirty minutes.
Feels like that wouldn't translate well to Mac at all.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
127
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Posted - 2015.10.12 15:56:33 -
[142] - Quote
CCP Goliath wrote: Feels like that wouldn't translate well to Mac at all.
Ah, right, I forgot about the minions of the Apple. Guess two buttons is still too complex for them |
Ben Ishikela
64
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Posted - 2015.10.12 16:47:55 -
[143] - Quote
With the new Scanner Window, i was wondering. Can we please get a "center probe's formation on own ship's position"-button. Or is this a bad idea? I really dont know. Please consider.
Some implications: On grid probe&warp will be faster and easier. (But again: I have no Idea if this would be healthy for the game.) Systemwide probing unaffected. (unless offgridspot) Finding the signature name of the wormhole one just jumped through would be way faster. There is not really a choice of where to put the probes, when you want them on-grid.
If this request seems to be redundant. well. Search did not find anything similar.
Remove JumpFreighters/CloakHauler/CloakTrick and make a new T2Freighter(mjd&LotsOfCargo&moreTank, but no JumpDrive). Because we need more opportunities for piracy, escorts and decentralised economy! ...also Convoys.
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Jeremiah Saken
The Fall of Leviathan
400
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Posted - 2015.10.12 19:38:52 -
[144] - Quote
Aivlis Eldelbar wrote:RE: Orbit lines. I'll throw in my two cents. They are indeed mostly decoration, but can serve to orient yourself sometimes, as well. The main problem is that with the old map, when you tilted the camera into the ecliptical plane to dscan a moon, the orbit line often ended up in your face, ie: pointing straight at the camera, so I guess that's where the request comes from. Maybe you could dim them when the camera is nearby?
I was refering to non combat scanning. For combat orbit lines are must I presume.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1774
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Posted - 2015.10.13 07:20:48 -
[145] - Quote
CCP Goliath wrote:epicurus ataraxia wrote:SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
. Regarding Drag to resize of the probe scale, is really going to be an absolute reason to keep using the old scanner if it is missing on the new one. Changing scanning into a two handed job, really is not a good idea. I hope it is something you plan to put back, and it being missing, is just a bug? "Keep using the old scanner" won't be an indefinite solution - once we are happy with how this interface behaves and looks, the old system will be retired. If you can explain a little more why you have issues with a key modified system beyond "not a good idea", I would be happy to hear your concerns though.
Ok Just to clarify, currently it is possible to scan single handed, using just the mouse. If it is an absolute requirement to use a second hand to engage a modifier, then It becomes quite unpleasant and impractical in many curumstances.
I hate to give personal examples, but I have recently been bedridden, and EvE has kept me going using a laptop beside the bed. I can currently scan whilst resting on my left arm and using the mouse with my right. If it requires two hands, I can only do this sitting up, and then I might as well be in the lounge (which is not possible) or wait a few days until I am stronger. I am certain that many will play the game in situations where they are not sitting in the ideal situation, on a dedicated, clear desk where the monitor and keyboard are directly in front of them, all the time.
Also I am sure people like to drink coffee, that needs a hand free :)
Changing an activity from one that utilises one hand to become two handed, is NOT a good improvement.
Please re-enable the ability to drag the probe circle to resize without having to press a modifier key, it is about the only good design feature worth keeping of the old scanner. Other than that the new scanner is looking really good.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Arla Sarain
671
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Posted - 2015.10.13 17:43:47 -
[146] - Quote
Option for the old map needs to stay. New map still has loads of clutter. |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
165
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Posted - 2015.10.14 06:55:56 -
[147] - Quote
CCP Goliath wrote:Many people had issues with the "picking" of probes happening accidentally, so we put the modifier keys in.
That post 2 before this one raises a very good point. Regardless, can you go all the way and map mod key + number to a scanrange if you go ahead with the mod keys?
CCP Goliath wrote:Why is the focus camera being fast a problem?
I'm kind of surprised I have to restate to you that good tweening feels better.
I find the old tweening very nice on the eyes, it also fits the pace of scanning a lot better. When you scan an entire wormhole you're looking at 10-20 minutes of looking the scanning screen, mostly spent watching the timer tick down and repositing and one of those is rather slow paced and the other would now be a very hectic affair.
Again, if you find this somehow improves the experience, go ahead, but it certainly makes scanning less pleasant to me. |
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CCP Goliath
C C P C C P Alliance
2751
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Posted - 2015.10.14 09:05:19 -
[148] - Quote
Ben Ishikela wrote:With the new Scanner Window, i was wondering. Can we please get a "center probe's formation on own ship's position"-button. Or is this a bad idea? I really dont know. Please consider.
Some implications: On grid probe&warp will be faster and easier. (But again: I have no Idea if this would be healthy for the game.) Systemwide probing unaffected. (unless offgridspot) Finding the signature name of the wormhole one just jumped through would be way faster. There is not really a choice of where to put the probes, when you want them on-grid.
If this request seems to be redundant. well. Search did not find anything similar.
I think this mars convenience with potential balancing so our team would prefer to stay clear of it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2751
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Posted - 2015.10.14 09:15:00 -
[149] - Quote
epicurus ataraxia wrote:CCP Goliath wrote:epicurus ataraxia wrote:SpaceSaft wrote:Thanks for unlocking the probe scanner window and making the solar system fullscreen.
The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?
Can you give the move arrows priority over symbols on the map? They get in the way for me.
. Regarding Drag to resize of the probe scale, is really going to be an absolute reason to keep using the old scanner if it is missing on the new one. Changing scanning into a two handed job, really is not a good idea. I hope it is something you plan to put back, and it being missing, is just a bug? "Keep using the old scanner" won't be an indefinite solution - once we are happy with how this interface behaves and looks, the old system will be retired. If you can explain a little more why you have issues with a key modified system beyond "not a good idea", I would be happy to hear your concerns though. Ok Just to clarify, currently it is possible to scan single handed, using just the mouse. If it is an absolute requirement to use a second hand to engage a modifier, then It becomes quite unpleasant and impractical in many circumstances. Having a modifier AVAILABLE is a nice idea, but not when there is no alternative. I hate to give personal examples, but I have recently been bedridden, and EvE has kept me going using a laptop beside the bed. I can currently scan whilst resting on my left arm and using the mouse with my right. If it requires two hands, I can only do this sitting up, and then I might as well be in the lounge (which is not possible) or wait a few days until I am stronger. Whilst I have not been able to fully participate, I can at least scan out the WH chain for the corp. I am certain that many will play the game in situations where they are not sitting in the ideal situation, on a dedicated, clear desk where the monitor and keyboard are directly in front of them, all the time. Also I am sure people like to drink coffee, or beer, and that needs a hand free :) Changing an activity from one that utilises one hand to become two handed, is NOT a good improvement. Scanning is a non twitch activity, whilst for combat, travel, ratting etc, two handed use is reasonable, as one is highly committed to the activity, when scanning for hours, requiring physical as well as mental commitment, is excessive. Please re-enable the ability to drag the probe circle to resize without having to press a modifier key, it is about the only good design feature worth keeping of the old scanner. Why remove it? I have never heard of anyone resizing the probe radius when trying to move the "square" issues there are usually, throwing the probes out a billion miles with the arrows when trying to click the "square" as the cube move arrows, sometimes Get in the way of the cube faces? Other than that the new scanner is looking really good. Ps trackpads on laptops, magic mice, etc etc, do not have a mouse wheel. And besides the mouse wheel controls zooming in and out, for scanning, that's important as you know. With a Key modified mousewheel, we are back to the same issue of requiring two hands. The question is do you decide to make scanning a compulsory two handed activity? Is this an improvement? Please consider this carefully as this changes the activity negatively for quite a number of situations, That doesn't seem like a good choice, as for some this will be the defining feature of the new scanner, and all the other good work is wasted, and the now unwanted scanner will appear to be forced on us rather than something to be welcomed. It would be such a shame for that to happen when there is so much to appreciate. Please consider this very carefully. Many thanks.
Hi,
Thanks for the detailed and reasoned feedback. So, the current working theory of the hotkeys is that they will ultimately be bindable to whatever you want. This means that if you want to remap to a mousebutton for instance, you would be able to do that and still keep scanning onehanded if you want to. That being said, that doesn't solve the problems you brought up with touchpads and general accessibility concerns that users may have. I'll take this back to the team and see what they say. You're quite correct though, with the old system picking was very easy and not an issue. Now that we've abstracted the window and made it resizeable however, the problem with picking was becoming more and more of an issue in our feedback.
Two minor tongue in cheek points of rebuttal - EVE isn't a "twitch" game in any part of itself really, and the most "twitchy" experience I've ever had myself in the game has been combat scanning, funnily enough! Also, if all y'all beer and coffee drinkers want to game like champs, you gotta get yourselves some of these:
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2751
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Posted - 2015.10.14 09:15:43 -
[150] - Quote
Arla Sarain wrote:Option for the old map needs to stay. New map still has loads of clutter.
I don't know if we're talking about the same thing. Can you screenshot the interface you're talking about and post back please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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