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Darknar
Gallente Ascendant Strategies Inc. The Volition Cult
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Posted - 2006.12.05 11:06:00 -
[1]
Edited by: Darknar on 05/12/2006 11:06:07 ok i may not be 5 years old or whatever. i may not have the skills for dreddys or tech 2 heavy drones. but a fair potiaion of the player on eve online do have vastly superior skillz than the other vast majority of eve palyers without the skills.
maby ccp are dumbing down T2 to make way for T3 for the older players to have more content to play with.
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Dixon
Caldari Hells Donkeys
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Posted - 2006.12.05 11:16:00 -
[2]
Or it could be that t2 ships were never meant to be the Alpha and Omega of pvp but rather specialized ships that filled certain roles better than their t1 variants. Like fleet command ships, interceptors/dictors and recons. - - - - - -
Originally by: Ath Amon as long as there will be such umbalance there is no hope to make ships balanced...
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2006.12.05 11:20:00 -
[3]
a T2 BS is a VERY scary thought.....
think of a T2 Apocalypse with mega armour resistences and probaly a bonus for that and a huge cap bonus? "An open mind is like a fortress with its gates un barred and ungarded"
http://users.net4u.hr/~maza/gr/sigs/TigerClaw |
Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2006.12.05 11:25:00 -
[4]
Originally by: ITTigerClawIK a T2 BS is a VERY scary thought.....
think of a T2 Apocalypse with mega armour resistences and probaly a bonus for that and a huge cap bonus?
Ooh ooh, T2 logistics Apocalypse. Uber resistances immune to nos and can armor rep and energy transfer plenty to even keep a capital ship alive.
Crystal-Slave, that way? Potential solution to the current Recon cloak and cyno bug |
slothe
Caldari Forsaken Empire
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Posted - 2006.12.05 11:32:00 -
[5]
i see t2 logistics bs.
less turrets but better resists and sig radius..
Before complaining about any ship try flying Minmatar |
Fuglife
Celestial Apocalypse
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Posted - 2006.12.05 11:39:00 -
[6]
Whilst perfectly content with all the new goodies in kali, i guess T2 BS are on the horizon, would be nice to see them fill a new role rather than have 1000 slots and 99% resists ---
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Directive
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Posted - 2006.12.05 12:01:00 -
[7]
Originally by: Reatu Krentor
Originally by: ITTigerClawIK a T2 BS is a VERY scary thought.....
think of a T2 Apocalypse with mega armour resistences and probaly a bonus for that and a huge cap bonus?
Ooh ooh, T2 logistics Apocalypse. Uber resistances immune to nos and can armor rep and energy transfer plenty to even keep a capital ship alive.
Add in Command modules too.
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DriveCrash
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 12:08:00 -
[8]
please fix stuff .. like carriers.. and logistics.. drones.. t2 lottery & supply/demand of t2.. research.. contracts.. rohk *few whacks with nerf-bat please* .... ok, this list could go forever.. before you add "omg tha t2 bs juz s0l0d dat dradnauht!!!!111"
I'm so not looking forward to t2 bs's. -DCO
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Karma Coma
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Posted - 2006.12.05 12:26:00 -
[9]
Originally by: DriveCrash please fix stuff .. like carriers.. and logistics.. drones.. t2 lottery & supply/demand of t2.. research.. contracts.. rohk *few whacks with nerf-bat please* .... ok, this list could go forever.. before you add "omg tha t2 bs juz s0l0d dat dradnauht!!!!111"
I'm so not looking forward to t2 bs's.
signed/ Lets follow in the foot-steps of linux/mac os then of windows - so to speak... new goodies are always fun but they are not worth a damn if game mechanics are in the gutter!
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Darknar
Gallente Ascendant Strategies Inc. The Volition Cult
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Posted - 2006.12.05 14:17:00 -
[10]
who is to say that T2 BS are going to be OMGWTFBBQ!!!!1111 solo ship of eve.
i would like to see a red and silver megathron with 4 missile points and 4 turrent points. with more speed slightly more armour. and more in your face
or a big blue dominix with specilised logistic/Ewar drone bonuses instead of damage bonuses.
or a hypearion with a bonus to clocking device speed like a stealth bomber. with a nice shiny black and green hull. but a little less armour
something that does not overpower, but add a little bit more or a little bit of change, for a price of course.
i would say that T2 battle ships of thses calls would only be worth an extra 25 to 50 million to the base price.
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Nervar
Exotic Dancers Club
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Posted - 2006.12.05 14:38:00 -
[11]
I so hope that when t2 battleships comes out that they are logistic bs Recruitment post
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DriveCrash
The Graduates Interstellar Starbase Syndicate
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Posted - 2006.12.05 14:47:00 -
[12]
Originally by: Darknar something that does not overpower, but add a little bit more or a little bit of change, for a price of course.
i would say that T2 battle ships of thses calls would only be worth an extra 25 to 50 million to the base price.
Just how much do you think HAC's base price is compared to t1 cruisers? according to base price the HAC's should only be 50-60 mil, if that. Unless the t2 lottery is fixed you'll see the same with t2 bs's. huge profit margin for builders =/
Point is every other t2 variant has had more slots, more bonus's, more resists. I'm so god aweful tired of everything being alpha alpha dps!! I like to tank. And i like to boost my friends tanks, logistics is something i've longed for. I would kill for an affordable logistics BS. But knowing CCP it'll be a caldari ship. =/ gallente will get another blaster boat. min will get a t2 sniper ship that *MIGHT* compare to the t1 rokh. pbbthhhhh. I'm going back to flying shuttles.
oh yeah and amarr get.. well who cares? it'll be broken. -DCO
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mallina
Caldari
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Posted - 2006.12.05 14:53:00 -
[13]
Mmmm Khanid Apoc
or Giant Sacrilege, however you see it
Solo POS tanking here we come ----------- Turbulance |
SgtStorm
TARDZ Gods of Night and Day
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Posted - 2006.12.05 15:01:00 -
[14]
Tech 3 is a categorically bad idea, and I think CCP is aware of that.
If you think the split between older and newer players is bad now, imagine what T3 would do to the game.
Also, much of the T2 stuff still needs to be fixed so it's actually useful.
Gnothi Seauthon |
Sir Drake
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Posted - 2006.12.05 15:06:00 -
[15]
I would rather like to see some more faction BS. Those at least need ship skills from 2 races for their boni [or bonuses].
t2 BS would be pretty nice but very overpowered. t2 Armageddon with an aditional dmg bonus and high resistance is a pretty scary thought.
------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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o0TuNa0o
Caldari House of Tempers
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Posted - 2006.12.05 16:12:00 -
[16]
Think SgtStorm hit the nail on the head there. As with all other MMO's, the farther the experienced players are deemed to be from the first time players, the more people it will put off from joining. Lets face it, If a game has been going for a couple of years, it puts a lot of people off, due to them 'never' being able to get to the same level. (i certainly thought about it) This, to me, is why so many other games have a natural lifespan and by their own success, sometimes end sooner than expected.
more players means you need to keep them happy with more content. By adding more content you make it harder for new players to pickup, thereby pushing people awyay in the first instance.
I think Eve keeps growing because its fundamentally the balls of a game and it has some brilliant ideas to overcome common problems. like off line skill training and the best one of all, being able to use ingame currency to pay for your subscription, thus stopping (to some extent), isk farming and ebay sales. All the while letting the reverse happen and allowing new players to turn real world currency into isk to give them a better start. (genius...)
At the end of the day, its a constant battle trying to get new players interested and keep the old ones content, to be honest, it must be a úucking nightmare.....
o0TuNa0o
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Paigan
Amarr Katsu Corporation Pure.
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Posted - 2006.12.05 16:26:00 -
[17]
I really don't see any sense in Tech3.
Because Tech1 and Tech2 are nothing else than RPG synonyms for 1: "NPC market based items" 2: "Player market based items"
What should Tech3 be? "Player market #2" ? huh? Or "making Tech2 obsolete market" ? Not really.
Maybe "GM market based" at best (joke :D)
T2 still isn't really introduced completely (ships missing, artificial constraints thourgh errors in distribution design, etc). What sense should T3 supposed to have? None. -- This game is still in beta stage |
mallion
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Posted - 2006.12.06 10:47:00 -
[18]
For those of you who have missed or dont read the dev blog ccp ahve made hints (though only actually once said) about t3.
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2006.12.06 10:53:00 -
[19]
To be honest - when they release tech3, I think they will lower the requirements on t2 so using a micro smartbomb III does not become a case of having 50 lvl5 skills :) --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Shayla Sh'inlux
Gallente The Black Rabbits
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Posted - 2006.12.06 11:08:00 -
[20]
Edited by: Shayla Sh''inlux on 06/12/2006 11:09:34 You can be 100% sure tech II Battleships won't be Battleship sized Command Ships/HACs.
What I would like to see is them being escort ships, able to soak up 20%-100% (20% per level) damage taken by a few pre-determined ships so that it's actually possible to escort a group of haulers through lowsec without bringing Scorps or an overpowering blob.
Those ships should have a cpu bonus to a new highslot module that needs to be activated on the escorted ship to transfer damage to the escort ship. They should have relatively fast locking times and a load of slots to tank in. Think armor rep and shield boost bonuses. Force active tanks on them by NOT giving Caldari and Amarr the infinately better non-stacking penalized extra resist.
The different ships can then have cute racial bonuses as their second ship bonus, such as extra speed for the gang in warp for Gallente, extra agilty for the gang for Minmatar, and extra armor and shields for Amarr and Caldari.
That'd be really cool IMO. They should not be logistics ships, as we already HAVE specialized logistics ships that just need to become useful. Plus we have carriers also which are supposed to fill a role like that in warfare on a larger scale.
Oh and it would also be totally cool if they required a different set of skills for a change instead of just needing to ***** more Per/Wil skills. Make more requirements in Engineering and Mechanic. Maybe even leadership.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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J'Jenksie
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Posted - 2006.12.06 11:13:00 -
[21]
Ok all forget about this thread, have you seen the new character creation ??, i think not if you set them up, you come out with atleast 1-2 skills at lvl depending on the path you choose, you come out with more attrib points, they even throw in learning skills, i started my alt 2day he has 1mil SP already, ye it might not be that much but its something :)...
And even so, who says a noob player who spends his time lvl'in skills to lvl 4, an only lvl'in skills to lvl 5 when he needs to, is less superior to someone who has lvl 5 in all skills.
Go with the flow, its like a baby entering the world, they cant drive/own a company/fly w/e. Basically until you can fly 1, id say stay out of thier way. Its not liek they will mass in thier thousands and everywhere you go u will be faced with 1.
Anyways
Flame on!
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Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
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Posted - 2006.12.06 12:04:00 -
[22]
t2 bs exist in the database already just od a search on "elite" the dominix for example for wich I drool gets extra drones per bs level .. imagine 10 ogre 2s pounding on your ship ... anyway prolly old designs that have not been updated to current eve standards but still the fact they exist means they at some point in the game thought it was a good idea to atleast get them up to that level of readyness ... as to wich I conclude its not a matter of IF .. but more a point of when. >----
<3 the manticore |
swoj
The New Order. United Connection's
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Posted - 2006.12.06 14:15:00 -
[23]
I'm sure I say a dev say (though can't be totally sure) that the T2 BS would have some kind of 'deploy' mode (activated similar to the a Dreads siege mode) - this would give some form of fleet bonus, but would also have penalties. They would likely not be uber-combat ships (though I'd guess that following the lead from Command ships, there could be varying levels of fleet support for different base BS)
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Agent2 Holtze
Amarr Omega Enterprises Dusk and Dawn
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Posted - 2006.12.06 14:33:00 -
[24]
No more new stuff.
Make the servers better first! Fix all the bugs first (drones, Jumpques etc etc etc etc etc etc etc etc etc etc etc etc etc etc.) After they optimized our gameplay, reducing lag and fixed the 1000 bugs there are ingame then they can go make new TII and TIII stuff.
Posting and you!
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Fortior
STK Scientific Ascendant Frontier
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Posted - 2006.12.06 14:36:00 -
[25]
I'm hoping t2 BS will be Flagships, pure and simple. 3-4 Highslots dedicated to Gang modules with a proper tank as to survive fleet frontline combat.
Either that or bonuses to fitting XL weapons to go after Capital Ships.
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Xendie
Forsaken Empire
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Posted - 2006.12.06 14:37:00 -
[26]
i spy with my little eye and see a amarr T2 battleship with a bonus that is +25% to capdrain of own capacitor per level of battleship skill.
:)
Quote: Nertzius > having fun being incompetitent?
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ockackies
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Posted - 2006.12.06 14:38:00 -
[27]
Edited by: ockackies on 06/12/2006 14:37:54 Edited by: ockackies on 06/12/2006 14:37:43
Originally by: Agent2 Holtze
Make the servers better first! Fix all the bugs first (drones, Jumpques etc etc etc etc etc etc etc etc etc etc etc etc
Just delete jita in a massive solar system destroying explosion, would save alot of time.
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Amarria Lightwielder
N.A.G.A Corporation
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Posted - 2006.12.06 14:41:00 -
[28]
I want a black geddeon Not ugly apoc --
-- Sound in EVE |
Mrski Okupator
Amarr Cry Me A River Inc.
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Posted - 2006.12.06 15:15:00 -
[29]
Meeh. It'll be years till anything T3ish comes along.
There's still plenty of room for T2 named items.
And tier3 bs means no T2 bs till summer. Cry Me A River Inc. We Care. For a few isk. |
Crellion
Art of War Anarchy Empire
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Posted - 2006.12.06 15:29:00 -
[30]
I like the idea of tech 3 tbh..
This game rewards specialisation too much as it is.
Tier could well be a ship thats substantively better than tech II but only comes in two super races and needs multidiscipline skills like some faction items (see also factional warfare).
Prove your faith in the cause of the Gallente minmattar alliance and be rwearded with:
Deigabond TM You need Gal cruiser 5 and Minm cruiser 5 and med Hybrid 5 and med Proj 5 (or something) as well as 2 race concept skills to 5 (like for this one ... surgical strike 5 and mwd efficiency -forget name- 5)
Ship has 4 bonuses like Hacs but weapon bonus applies to either hybrids or projectile and also has race special abilities like so:
Cruiser skill: med Hybrid/proj 5% dmg and 5% tracking HAX (name of tier 3 HAC should be HAX) skill: -10% pen for mwd use 5% optimal to above turrets
Special abilites: form the surgical strike req a flat 25% damage and from the navigation reuirement a 25% speed from mwd flat amount
Obviously their wouldnt be 2 variations for each race but rather 1 for each pair of races... and for those who say Nooooooooooooooooooooooo!!!! I dotn care. A character tha specialises in cruisers of all races should fly a darn better cruiser than a character who has used up the same skill points to fly frigs cruisers and BSs of one race well..
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
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