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Daddio
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Posted - 2006.12.03 13:53:00 -
[1]
Ok I am ready for the flaming, but please try to be as nice as possible :)
I am preparing a 4 month skill training to get myself a carrier and before I start I would like to know peoples thought on the different carriers and why they think they are better or worse.
I have trained Minmatar up to BS, but the time difference in training to change to another race at this stage is very minimal.
Also any good resources for info on Capital ships please post the links here.
Thanks in advance.
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Warrio
Lotka Volterra
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Posted - 2006.12.03 14:59:00 -
[2]
Edited by: Warrio on 03/12/2006 15:00:12 Train for the carrier that you'll enjoy and the ships that you'll enjoy flying. No point training for an Amarr carrier, have Amarr BS to 5 then realising that you hate lazersPEWPEW and don't want to use any of their other ships. No carrier could be considered weak if piloted well and fitted well and by the same token, no carrier is an I win button just because it's big and costs bunch of ISKies. From a purely efficient point of view the Gallante carrier would be the best because they use drones as primary and you could get away with using nothing but drones for damage on any ship you fly. I have a mate who flys a Nyx and only has 5000sp in gunnery, it makes me cry but it works for him. I prefer my Archon because I like the way lazers go PEWPEW so I had started training Amarr ships anyway.
Short answer: Gallante. Real answer: You choice.
Fatal Revelations -LV-
Winners never quit and quitters never win. But those who never win and never quit are ISK farmers. - Plato |
Sessho Seki
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Posted - 2006.12.03 15:55:00 -
[3]
Originally by: Warrio Edited by: Warrio on 03/12/2006 15:00:12 Train for the carrier that you'll enjoy and the ships that you'll enjoy flying. No point training for an Amarr carrier, have Amarr BS to 5 then realising that you hate lazersPEWPEW and don't want to use any of their other ships. No carrier could be considered weak if piloted well and fitted well and by the same token, no carrier is an I win button just because it's big and costs bunch of ISKies. From a purely efficient point of view the Gallante carrier would be the best because they use drones as primary and you could get away with using nothing but drones for damage on any ship you fly. I have a mate who flys a Nyx and only has 5000sp in gunnery, it makes me cry but it works for him. I prefer my Archon because I like the way lazers go PEWPEW so I had started training Amarr ships anyway.
Short answer: Gallante. Real answer: You choice.
Carriers don't have turret slots, so turret skills are irrelivant while piloting a Carrier, so it shouldn't effect you at all unless he's hopping into a BS or something. If anything, if his fighter skills are top notch, it's a fairly impressive show of specialization on his part.
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slothe
Caldari Forsaken Empire
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Posted - 2006.12.03 16:13:00 -
[4]
i believe that the minnie carrier pre kali was rubbish, but post kali has a great tank so is much more useful.
the gallente carrier does the best damage though due to fighter damage bonus.
depends on your style of play.
if you want to ss and stay cloaked while others use your fighetrs go gallente.
if you wanna get involved then minnie.
Before complaining about any ship try flying Minmatar |
Waxau
Liberty Rogues
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Posted - 2006.12.03 17:37:00 -
[5]
Caldari - Tanking great deal of damage over short periods of time Amarr - Tanking substancial damage over long periods of time Gallente - High damage, sacrificing a tank. Minmatar - Inbetween the amarr/caldari tanks.
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telmana
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Posted - 2006.12.03 17:46:00 -
[6]
hmm someone plz tell me why gallante carrier tanks so bad ?? some numbers or anything plz :)
regards canadus
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Tachy
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Posted - 2006.12.03 18:06:00 -
[7]
Grab the Minmatar one for its superior remote repair ability.
They're pretty cheap on top iirc.
Don't believe me in this case. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.12.03 18:32:00 -
[8]
Originally by: telmana hmm someone plz tell me why gallante carrier tanks so bad ?? some numbers or anything plz :)
It's the slot layout. It has enough slots for shieldtanking somewhat decently BUT since it doesn't have stats planned for that (and why should it have, it's a Gallentean ship after all) it really sucks if you think you can shieldtank it...and then it's dead.
6 lowslots isn't that much for a competitive armor tank on capital level. Sure it tanks most of the stuff but other carriers, namely Archon just does it a lot better.
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Pan Crastus
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Posted - 2006.12.03 19:02:00 -
[9]
Originally by: slothe i believe that the minnie carrier pre kali was rubbish, but post kali has a great tank so is much more useful. [...] if you wanna get involved then minnie.
lol?
The minnie carrier got the same improvements as all other carriers, so in comparison it still sucks. It can (and could) sustain 2 capital armor reppers forever if fitted properly, but with lower resists than a Thanatos or Archon. Optionally, it can also shield tank much worse than a Chimera.
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Ereph Valkyrja
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Posted - 2006.12.03 19:05:00 -
[10]
Amarr: Omgwtf armour tank Caldari: Omgwtf shield tank Gallente: Omgwtf damage Minmatar: Recharging POS shields.
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Arktaos
Minmatar The Bratwurst Burglars
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Posted - 2006.12.03 19:38:00 -
[11]
Originally by: Waxau Caldari - Tanking great deal of damage over short periods of time Amarr - Tanking substancial damage over long periods of time Gallente - High damage, sacrificing a tank. Minmatar - Same damage as Amarr and Caldari, sacrificing a tank
Corrected ---------------------------------
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Lilani Kuzma
Gallente Brass Monkeys Society The SUdden Death Squad
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Posted - 2006.12.03 19:40:00 -
[12]
Originally by: Ereph Valkyrja Amarr: Omgwtf armour tank Caldari: Omgwtf shield tank Gallente: Omgwtf damage Minmatar: Recharging POS shields.
hahahahahaha aha haha ha aha hah aahaha piece of crap minmatar carrier hahahaha :) i got a thanatos and it`s super!!! it can tank and it can do great damage! go for it
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DrLogan
New Age Solutions
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Posted - 2006.12.03 19:51:00 -
[13]
After Kali..Caldari/amarr. And the gallente damage bonus only works when the carrier is on the same grid as the fighters now. (iirc)
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Jovius Marginus
Black Avatar Firmus Ixion
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Posted - 2006.12.04 02:21:00 -
[14]
Pre-Kali: Caldari-Sit at a POS assign fighters Amarr-Sit at a POS assign fighters Gall-Sit at a POS assign fighters (with damage bonus) Minmatar-Sit at a POS assign fighters
Post Kali: Caldari-Sit at a POS assign fighters Amarr-Sit at a POS assign fighters Gall-Sit at a POS assign fighters (with damage bonus) Minmatar-Sit at a POS assign fighters
Otherwise any smart PVP gang will enjoy a carrier kill.
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Jovius Marginus
Black Avatar Firmus Ixion
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Posted - 2006.12.04 02:21:00 -
[15]
Pre-Kali: Caldari-Sit at a POS assign fighters Amarr-Sit at a POS assign fighters Gall-Sit at a POS assign fighters (with damage bonus) Minmatar-Sit at a POS assign fighters
Post Kali: Caldari-Sit at a POS assign fighters Amarr-Sit at a POS assign fighters Gall-Sit at a POS assign fighters (with damage bonus) Minmatar-Sit at a POS assign fighters
Otherwise any smart PVP gang will enjoy a carrier kill.
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goodby4u
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Posted - 2006.12.04 02:55:00 -
[16]
The archon is the best of them in armor tanking,resist bonus more slots most armor of them all small drone bay.
The minmatar is highly specialized ummmm at repping a pos shield?
The caldari one is like the archon but in shield tank.
The gellente one is pure gank,has a good tank but doesnt match the one of the caldari or amarr...Good sized drone bay.
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Daddio
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Posted - 2006.12.06 18:26:00 -
[17]
Well thanks for all your replies so far.
I guess I was hoping you would help me narrow it down by loads of people all plumping for one carrier
Any more thoughts please continue to post them
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.06 18:31:00 -
[18]
The Gallente Carriers' dmg bonuses are only in effect when the Carrier is directly controlling them. This has always been the case.
~Thor Xian, Chief Administrator
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Wilfan Ret'nub
Singularity.
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Posted - 2006.12.06 18:37:00 -
[19]
Edited by: Wilfan Ret''nub on 06/12/2006 18:37:51 Amarr: I'm a badass frontline pilot that can tank. Caldari: I'm a badass frontline pilot that spent $4000 on the best tank ever. Gallente: I wanted to do badass damage, but didn't read the small print. Minmatar: I'm a badass POS shield recharger.
EDIT: and I wrote that w/o reading Ereph Valkyrja's post first! ------ No ISK, no fun |
Rafein
Eye of God Axiom Empire
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Posted - 2006.12.06 18:40:00 -
[20]
Gallente carriers are best, but don't base your decision on what's best now, as we have seen, things have a way of changing.
Perdonally, I'd say go with whatever carrier you like flying that race for, since you need BS 5 of that race. So if you love missile ships, and the Raven, just get the pocket Carrier, as you will be enhancing your Raven along the way. Or have been a pre drone user all your life, and love Vexor and Domi, gallente. most of your training is donw already. ect.
basically, don;t pick something that's best, pick the Race's BS you most like to fly to get it to 5, and get their carrier.
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.12.06 18:43:00 -
[21]
* Gallente carrier is well balanced. You can't fit it for gank, but it's damage is high. * Amarr carrier is heavily armour tanked. It's tanking ability easily surpass that of the Gallente one, but it's damage is slightly lower. Carrier of choice if you intend to use it for personal combat. * Caldari carrier is like the Amarr one, but since the tank leaves little room for fun mid slot stuff, it is slightly less useful. Also, it's tiny. * Minmatar carrier is the worst one. If you want to be good at remote repairing, then this is your choice. Keep in mind that you can't repair yourself as well as others.
For POS repairing, the Minmatar carrier is not superior. There you wish sustainability and shield boost power. The Gallente or Caldari carrier will do that job equally well, since it is impossible to fit a carrier to sustain a remote shield booster in each of it's high slots (very difficult to get it sustainable for just 2)
My personal recommendation is Archon. The Gallente one is overrated and more expensive than the others.
Originally by: Thor Xian The Gallente Carriers' dmg bonuses are only in effect when the Carrier is directly controlling them. This has always been the case.
No. - EVE is sick. |
Arakasai
Caldari Blueprint Haus Center for Disease Creation
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Posted - 2006.12.06 20:39:00 -
[22]
I am currently training for a Caldari Carrier. As a result I did a little bit of research into them. My point of frustration, based upon my research is this.
Shield Tank vs Armor Tank (Fitting Issues aside)
Shield Tank Pros: Sustains high DPS over the short term Frees up the low slots for +Damage modules
Cons: Consumes the mid slots which are the powerful utility and EW slots
Armor Tank Pros: Sustains moderate DPS indefinately Frees up the mid slots for +EW and +Utility
Cons: Cannot fit +damage mods
Now this is a valid choice in a ship that deals direct damage. However, since a Carrier does not deliver direct damage (no turrent/launchers), armor tanking seems to be the obvious choice here.
This would tend to imply that the Caldari Carrier is fairly weak as a result, since it cannot capitalize on one of the two bonues of Shield Tanking while still exeriencing the liability.
Am I wrong or did I miss something?
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solarwinds
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.06 21:01:00 -
[23]
Originally by: Arakasai I am currently training for a Caldari Carrier. As a result I did a little bit of research into them. My point of frustration, based upon my research is this.
Shield Tank vs Armor Tank (Fitting Issues aside)
Shield Tank Pros: Sustains high DPS over the short term Frees up the low slots for +Damage modules
Cons: Consumes the mid slots which are the powerful utility and EW slots
Armor Tank Pros: Sustains moderate DPS indefinately Frees up the mid slots for +EW and +Utility
Cons: Cannot fit +damage mods
Now this is a valid choice in a ship that deals direct damage. However, since a Carrier does not deliver direct damage (no turrent/launchers), armor tanking seems to be the obvious choice here.
This would tend to imply that the Caldari Carrier is fairly weak as a result, since it cannot capitalize on one of the two bonues of Shield Tanking while still exeriencing the liability.
Am I wrong or did I miss something?
Looks about right. An Archon pilot can use ECM in the mids and sustain a good armor tank almost indefinately. It really only affects front line carrier pilots though.
IMO, CCP needs to make a capital smartbomb to blow tacklers to sh!t.
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Free Mason
Caldari
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Posted - 2006.12.06 21:58:00 -
[24]
Last I had heard there is no such thing as "gank" fittings...bu thats ok. The amarr one is definately the best for tanking. But I am wondering with the new rigs...if the gal one did not get a nice lil boost.
Lowslots:2 cap rep, 4 officer hardeners (EM, XP,therm,kin) Rigs:1 T2 xp resistance rig 1 T1 kin and therm resistance rig
The resistances are just a few % lower than that of an archon. I think this will have about 80% resistances across the board, The officer mods I am looking at are the super expensive x-type. 64% resistance bonus, but thats not too bad cause they are about 100-150mil a pop (not much in the grand scheme of carriers...
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Wilfan Ret'nub
Singularity.
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Posted - 2006.12.07 00:09:00 -
[25]
You know, Archon can fit rigs, too. ------ No ISK, no fun |
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