Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Itkovian Beddict
agony unleashed Agony Empire
14
|
Posted - 2015.07.25 14:32:13 -
[31] - Quote
Kenneth Feld wrote:Itkovian Beddict wrote:Greygal wrote:Dang, that saddens me :( Any reason why not? You can just buy them on TQ and use the copy ships command to get them onto Sisi. As long as you were actually planning to use them, you'd need to buy them on TQ anyway so doesn't seem too much of an issue. Unless you are using them for your practice squad simulating the setups of teams on TQ that actually have them
I think most teams that have entire practice squads (rather than just practising against other teams) can probably afford to buy multiple faction/officer mods, although I see your point when it comes to AT prize ships. That said, I can also see why those aren't seeded on Sisi. |
Greygal
Redemption Road Affirmative.
472
|
Posted - 2015.07.25 17:37:43 -
[32] - Quote
Itkovian Beddict wrote:Kenneth Feld wrote:Itkovian Beddict wrote:Greygal wrote:Dang, that saddens me :( Any reason why not? You can just buy them on TQ and use the copy ships command to get them onto Sisi. As long as you were actually planning to use them, you'd need to buy them on TQ anyway so doesn't seem too much of an issue. Unless you are using them for your practice squad simulating the setups of teams on TQ that actually have them I think most teams that have entire practice squads (rather than just practising against other teams) can probably afford to buy multiple faction/officer mods, although I see your point when it comes to AT prize ships. That said, I can also see why those aren't seeded on Sisi.
Oh we can field two practice squads and can practice against ourselves, but we definitely can't afford to buy multiple faction/officer mods beyond what we will actually absolutely need :) Regardless, this is a great idea, thanks Itko!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
Dez Affinity
Habitual Euthanasia Pandemic Legion
702
|
Posted - 2015.07.25 19:18:20 -
[33] - Quote
This tournament has been a shambles and it hasn't even started yet. Do I even need to list the reasons why this is my conclusion?
There's been 2 new ship releases a month before the tourney, one of which the skill book wasn't even seeded for days after it was planned. A big release merely a month before the tourney - I realise you can't put TQ progress on hold, but it's still an issue.
Then there's been almost zero input and support from CCP (until the last week, and even then it's limited) I remember the days when if you wanted a module on SiSi seeded you could get it done in a week and it wouldn't even have to be for something like the tournament. I mean, is it really so difficult to seed the market with like 3 ships and 4 modules? It never used to be. What changed.
There was a promise of Duality, and I know passworded systems are a technical impossibility for you at this point in time but I can't believe there's been no other work around, manually moving a corps members to a locked Jove system, for example, would have sufficed. Disabling all system jumping, surely, another possibility, could just put people in a dead end and turn off the systems on the pipe to it.
You could have even tried tor a "gentleman's honour code" on Duality. Tell people to leave other teams be or face repercussions to their team. But that's not possible without a willingness to seed ships and modules on there.
I mean it's 2 weeks out and we just got a module that prevents probing. The most input I've seen is the battlecruiser +1 -1 point change we went through which just added a bit more to the sillyness of the whole thing.
So the teams make do with the best there is on offer, which is what is on offer to every EVE player, SiSi. But it's down rather inconveniently a fair bit. On top of that it is bugged, can't import ship fits from clip board, probing is broken and theres even crash bugs that affect 50% of people on grid.
To top it off the Prizes are not even in line with previous AT ships - except the Mimir. Ha.
It just feels like with minimal effort you could actually address most of these issues rather easily which makes all this even more annoying. We teams practice to make ourselves competitive, and competitive teams make a good tournament - which is what you want. I think it's too late to redeem this one, but if you take on the responsibility of Alliance Tournament 14, I hope you learn from this years efforts. |
Dancul1001
North Eastern Swat Pandemic Legion
48
|
Posted - 2015.07.25 19:21:25 -
[34] - Quote
Dez Affinity wrote:This tournament has been a shambles and it hasn't even started yet. Do I even need to list the reasons why this is my conclusion?
There's been 2 new ship releases a month before the tourney, one of which the skill book wasn't even seeded for days after it was planned. A big release merely a month before the tourney - I realise you can't put TQ progress on hold, but it's still an issue.
Then there's been almost zero input and support from CCP (until the last week, and even then it's limited) I remember the days when if you wanted a module on SiSi seeded you could get it done in a week and it wouldn't even have to be for something like the tournament. I mean, is it really so difficult to seed the market with like 3 ships and 4 modules? It never used to be. What changed.
There was a promise of Duality, and I know passworded systems are a technical impossibility for you at this point in time but I can't believe there's been no other work around, manually moving a corps members to a locked Jove system, for example, would have sufficed. Disabling all system jumping, surely, another possibility, could just put people in a dead end and turn off the systems on the pipe to it.
You could have even tried tor a "gentleman's honour code" on Duality. Tell people to leave other teams be or face repercussions to their team. But that's not possible without a willingness to seed ships and modules on there.
I mean it's 2 weeks out and we just got a module that prevents probing. The most input I've seen is the battlecruiser +1 -1 point change we went through which just added a bit more to the sillyness of the whole thing.
So the teams make do with the best there is on offer, which is what is on offer to every EVE player, SiSi. But it's down rather inconveniently a fair bit. On top of that it is bugged, can't import ship fits from clip board, probing is broken and theres even crash bugs that affect 50% of people on grid.
To top it off the Prizes are not even in line with previous AT ships - except the Mimir. Ha.
It just feels like with minimal effort you could actually address most of these issues rather easily which makes all this even more annoying. We teams practice to make ourselves competitive, and competitive teams make a good tournament - which is what you want. I think it's too late to redeem this one, but if you take on the responsibility of Alliance Tournament 14, I hope you learn from this years efforts.
+1 |
Mystic Rebel
Russian Thunder Squad The Afterlife.
336
|
Posted - 2015.08.04 20:08:56 -
[35] - Quote
Can you please remake TPU's to at least 2m km range or even better to 100au?
Because your ******** test server constantly crashes, ppl emergency warp 1kk km off and can easily get probed/ fit scanned in a matter of seconds.
Worst tournament preparation ever btw. |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
155
|
Posted - 2015.08.04 21:38:24 -
[36] - Quote
Mystic Rebel wrote:Can you please remake TPU's to at least 2m km range or even better to 100au?
Because your ******** test server constantly crashes, ppl emergency warp 1kk km off and can easily get probed/ fit scanned in a matter of seconds.
Worst tournament preparation ever btw. But they care?!
ATXI winner, 3rd place ATXII - follow me on twitter: @ForlornW
|
El Nomada
SoT The Gorgon Empire
0
|
Posted - 2015.08.04 23:52:39 -
[37] - Quote
Mystic Rebel wrote:Can you please remake TPU's to at least 2m km range or even better to 100au?
Because your ******** test server constantly crashes, ppl emergency warp 1kk km off and can easily get probed/ fit scanned in a matter of seconds.
Worst tournament preparation ever btw. +1 |
|
CCP Logibro
C C P C C P Alliance
1073
|
Posted - 2015.08.05 18:39:06 -
[38] - Quote
Due to the edge cases (such as people disconnecting and warping off grid), we're currently testing a change that will make the TPU block scanning across the whole system. This means you won't be able to use probes or D-Scan from anywhere in the system in exactly the same way that you can't probe or D-Scan when inside the radius of a scan inhibitor. We'll send out a mail to all the team captains when it's deployed to Singularity.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
Neddy Fox
Sniggerdly Pandemic Legion
37
|
Posted - 2015.08.05 20:18:55 -
[39] - Quote
CCP Logibro wrote:Due to the edge cases (such as people disconnecting and warping off grid), we're currently testing a change that will make the TPU block scanning across the whole system. This means you won't be able to use probes or D-Scan from anywhere in the system in exactly the same way that you can't probe or D-Scan when inside the radius of a scan inhibitor. We'll send out a mail to all the team captains when it's deployed to Singularity.
This is a great improvement. Cheers. |
Mystic Rebel
Russian Thunder Squad The Afterlife.
338
|
Posted - 2015.08.05 22:22:50 -
[40] - Quote
Neddy Fox wrote:CCP Logibro wrote:Due to the edge cases (such as people disconnecting and warping off grid), we're currently testing a change that will make the TPU block scanning across the whole system. This means you won't be able to use probes or D-Scan from anywhere in the system in exactly the same way that you can't probe or D-Scan when inside the radius of a scan inhibitor. We'll send out a mail to all the team captains when it's deployed to Singularity. This is a great improvement. Cheers. It will be great if it gets deployed sooner than in a week.
Thnx Logibro, please do your best to deploy it asap. |
|
Greygal
Redemption Road Affirmative.
473
|
Posted - 2015.08.06 09:27:05 -
[41] - Quote
This is an amazing improvement!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
|
CCP Logibro
C C P C C P Alliance
1074
|
Posted - 2015.08.07 16:16:35 -
[42] - Quote
New version of the TPU is now on Singularity. Let us know if you find any issues.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
Serena Greyskull
Sniggerdly Pandemic Legion
0
|
Posted - 2015.08.08 11:57:15 -
[43] - Quote
CCP Logibro wrote:New version of the TPU is now on Singularity. Let us know if you find any issues.
Please be extra cautious where you drop the new versions as we don't want to get spammed with Bug reports from people that can't use their D-Scanners or probes
Could you clarify that we can drop these anywhere? In moderation ofc.
People are a bit unsure whether dropping them in wormholes where people need probes is allowed. |
Serena Greyskull
Sniggerdly Pandemic Legion
0
|
Posted - 2015.08.08 11:58:01 -
[44] - Quote
Also thanks a lot for this, incredibly good change. |
|
CCP Logibro
C C P C C P Alliance
1075
|
Posted - 2015.08.08 20:01:05 -
[45] - Quote
You can use them in wormholes, as long as there isn't someone else living/using in the same system before you got there. This includes Thera, as you can use the moveme bot to get in/out of the system.
This is subject to change if we feel that it's having too much of an impact.
I will however say that using TPUs in 6-CZ49 is (now) not permitted. Don't be that guy and try to use one there.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|
Neddy Fox
Sniggerdly Pandemic Legion
39
|
Posted - 2015.08.31 20:49:29 -
[46] - Quote
Thx for everything you did CCP Logibro and others, it made our (paranoid) lives a lot easier.
I will happily help test the rest of the promised options, like spawning ships from it and clearing the area.. I feel that those 2 will be incredibly useful for all teams, negating the hours and hours of buying items and fitting ships, trashing all of them when V2 of the setup gets posted etc etc.
Esp. with the coming Ghost Fitter it will be an amazing tool for practicing !
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |