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Seytor
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Posted - 2006.11.29 21:32:00 -
[1]
CCP, congrats on the upgrade.
A minor thing I don't like though: In the past loot was floating around in cans that disappeard when no more loot was in the can. Very handy, you didn't have to visit the same can twice, no empty cans were floating around. The new release now introduces wrecks, loot can still be picked up, but there is no way to show which wrecks still have loot in them. Works if only a little amount of wrecks is floating around, but you can't keep track of which wrecks have been looted when there are a lot of them floating around.
Is there going to be any addition, like different colors for looted wrecks and unlooted wrecks ? The way it is now, it is really annoying.
Good work for the rest though
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Khnaedra D'Val
Amarr
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Posted - 2006.11.29 21:39:00 -
[2]
It seems you can shoot your own wrecks, making them "vanish"......somewhat more time-consuming than the old method with cans, but I guess it makes more sense from a realism point-of-view.
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Seytor
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Posted - 2006.11.29 21:57:00 -
[3]
Thanks Khnaedra, but I don't agree. Realism would be that if you had a whole room full of boxes, and you had to search them all, you mark the searched boxes with an x or put them at the other side of the room. In EVE you fly around in spaceships, jumping from one star to the other, but your spaceship's computer cannot mark which wrecks have been visited, or scan if a wreck is empty ? Don't feel realistic, feels stupid even. There should be a way to mark which wrecks are worth going to.
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Feljin
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Posted - 2006.11.29 22:03:00 -
[4]
I couldn't agree more.
Some way of flagging or marking an already checked wreck would be very, very helpful.
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Sandy Bottoms
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Posted - 2006.11.29 22:17:00 -
[5]
I agree this is a pain in the butt.
Atleast before with canisters, someone else's were in yellow. But now all the wrecks are in white. When there are 8 Guristas Infiltrator wrecks on the overview, its very hard to find the 3 you just killed, and if you do get one of yours, then to find the next and not go back to the same one again when looking for the 3rd and so on. it is taking way way to long to loot these now. hunting pirates was my favorite part of this game, but now its not worth the time. :(
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mrrabit
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Posted - 2006.11.29 22:43:00 -
[6]
i hate this new futere too. the wreck is a nice idear but there shoot be an easy flag system for wreks that has been looted. because it takes ages now to loot 12 wreaks.
greetz mr_rabit
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Amadeus Brasky
True Prominence
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Posted - 2006.11.29 22:45:00 -
[7]
Can't you just enable tags to tag the wrecks? Much like you tag enemies? Or is that not in the game anymore?
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Monash
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Posted - 2006.11.29 23:22:00 -
[8]
Yeh, They actually dissapear after you succesfully (or not) salvage them
Doesn't help if you are just looting
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Night Wallker
Caldari
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Posted - 2006.11.29 23:31:00 -
[9]
Edited by: Night Wallker on 29/11/2006 23:32:10 __I have a suggestion (if there is possible):
__Can you make a button (when you open the wrack) that can destroy it ? -- so in this way if someone want it for salvaging he will leave it, but if you don't want it you will destroy it
__if this is possible I think that will help a lot . .. ... GooD Judgements come from Experience, Experience comes from BAD Judgements !!! |
Seytor
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Posted - 2006.11.29 23:47:00 -
[10]
You can tag the wrecks if you gang with yourself. Might be a solution, but is a workaround, and it could be simpler. What happens when you gang with other people, can you tag also then ?
I'm still a young character, so still mainly training basic skills, I will not be able to salvage for a long time, so wrecks disappearing after salvaging is not an option for players that cannot salvage.
I consider a button to destroy the wreck after visiting a workaround also. Suppose you are running missions with several people. You gather loot, someone else wants to salvage. You can't just destroy the wrecks you visit then, the other person wouldn't have any wrecks left to salvage.
A solution to this problem should not be very hard to find. When surfing the net, visited links tend to get another color. My suggestion is in the same style: 1. Unvisited wreck shows up white in the overview. 2. Open wreck to check for loot and when loot is present, remove the loot or leave it in there. 3. Close window that contains loot, wreck gets another color in overview (grey for instance): it has been visited, you don't need to go there again. Simple as that, and can't be too much programming
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RayJ
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Posted - 2006.11.30 00:05:00 -
[11]
After doing some salvaging I've noticed that wrecks vanish at the end of a successful salvaginga ttempt (and if you fail teh salvaging attempt, you can try again) This does mean that your loot ship will have to be fit with at least 1 Salvager I to make your loot cans disappear, but in the end you'll be getting more loot (and those components are the only things used in the creation of rigs)
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Ryuki
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Posted - 2006.11.30 03:07:00 -
[12]
You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
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Nash Wraithwind
Dodge this inc Vanu Space Command
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Posted - 2006.11.30 03:13:00 -
[13]
Originally by: Ryuki You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
From what I've seen so far, it seems a rather large number of people helped in the testing, reported bugs, and are now encountering the same bugs in the live release - so your point is rather moot. The fact of the matter is wrecks have an issue that is being discussed here and is listed as a known issue on the Revelations feedback thread. You're not helping matters by berating people who are trying to discuss possible solutions to problems that have made it through testing onto Tranquility.
Nash
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X2CaUsTiC2X
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Posted - 2006.11.30 03:36:00 -
[14]
Well, technically speaking, this was never a bug or issue because it was never implemented in the first place. So, changing the game now, just to satisfy a few lazy people is not a priority, whereas fixing other KNOWN issues/bugs. (IE. gang bonus's are not being implemented, considering that players have spent skill training time on something that now, just doesn't even work.)
You've got people complaining about why they can't change the color of a wreck, when there are obviously bigger problems with Revelations, is what annoys me.
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Krows
Caldari Unified Refining Federation
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Posted - 2006.11.30 06:25:00 -
[15]
Also forgive me for not having five hours of free time every night to hop in and playtest.
I once supported the Caldari Nation, held their flag high in my hand and kissed the ground of my homeworld. That's done, I see now the horrors of the world; the wrongs committed by putting the dol |
Commander Scarlet
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Posted - 2006.11.30 07:34:00 -
[16]
Hi,
I normally bm the deadspaces, finish the mission, and come back in a speedy hauler fitted with traction beams. I pick points so I'm in range of quite a few cans, stop the hauler, and pull them towards me, making clumps of items I know I've looted. I move on to the next batch making sure that I'm 20k+ away from the first clump of wrecks. It's a little more time consuming, but not by much. It also helps when your doing the mission to move along the same path, back and forth, setting your loot run up.
CS |
Mark Hamill
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Posted - 2006.11.30 07:50:00 -
[17]
Originally by: Ryuki You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
I'll make you a deal. I'll start 'donating' my time to beta test sofware for a corporation, just as soon as you 'donate' your time to help your local garbage company pick up trash (without being ordered to do so by a judge). Sorry, but I work for a living and I come here to escape work and escape life's frustrations, not make more for myself.
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Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2006.11.30 10:25:00 -
[18]
Originally by: Ryuki You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
I did help with Kali testing, this was raised as an issue quite a lot. CCP have obviously not had time to fix/tweak everything before go-live of the code.
Also, there may be more important issues to fix, but this is a forum for discussing ALL bugs and possible solutions, not just the ones YOU might want fixed first.
A 2nd aspect of the wrecks that I dislike is that the wreck "loot" window doesn't close when you empty the wreck of loot. This window isn't involved in the salvaging process at all, as salvage goes straight to your cargo hold.
Suggestions: 1. Add a "loot all" button to the overview, so I don't have to open each wreck and display all items, select all items, move to my cargo and close the window each time - THIS WOULD BE VERY NICE. I could tractor the wreck, empty it in one click and then salvage. 2. If the colour thing with wrecks is too much load on the servers to do, at least make the overiew button for "open container" on the wreck stay "greyed out" when you are in range to loot a wreck. so if its in range and you click on it the overview will let you know you've already looted it.
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MASAQ DAX
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Posted - 2006.11.30 13:16:00 -
[19]
One work-around could be they let you use an option they already have ingame. when right clicking a wreck you get the option to rename. but, at the moment it says " you cannot rename that type of object". If you could then once you had looted it you could change the name to reflect this.
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Neckbone
Minmatar Brutor tribe
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Posted - 2006.11.30 13:58:00 -
[20]
Originally by: RayJ After doing some salvaging I've noticed that wrecks vanish at the end of a successful salvaginga ttempt (and if you fail teh salvaging attempt, you can try again) This does mean that your loot ship will have to be fit with at least 1 Salvager I to make your loot cans disappear, but in the end you'll be getting more loot (and those components are the only things used in the creation of rigs)
More loot!? I cleared a L3 mission in my Jaguar, then went back in my Probe to loot the wrecks. 1 in 5 of the 40+ wrecks actually had loot, AND I had to fly around making "piles" of wrecks so I didn't re-loot the same wreck. And that was in Deadspace. I can't imagine what it must be like it belts or complexes--haven't ventured into one yet. Wrecks should spawn when a ship with salvage is destroyed, and cans should spawn when they drop loot.
I myself have no desire to salvage--and power to the people that want to--but all wrecks did was remove the need for me to loot after a mission. The time involved versus the very, very small amount of loot received isn't worth it.
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Lorrana
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Posted - 2006.11.30 14:31:00 -
[21]
Loot needs to go back into cans. Wrecks should just be for salvage.
All you nay sayers and people *****ing about this not being a problem or about other problems go make a "People need to beta test" thread or whatnot.
Looting is integral to the money making potential of missions, and wrecks make looting not worth it and in a lot of ways missions not worth it.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.11.30 14:41:00 -
[22]
Originally by: Neckbone More loot!? I cleared a L3 mission in my Jaguar, then went back in my Probe to loot the wrecks. 1 in 5 of the 40+ wrecks actually had loot, AND I had to fly around making "piles" of wrecks so I didn't re-loot the same wreck. And that was in Deadspace. I can't imagine what it must be like it belts or complexes--haven't ventured into one yet. Wrecks should spawn when a ship with salvage is destroyed, and cans should spawn when they drop loot.
I myself have no desire to salvage--and power to the people that want to--but all wrecks did was remove the need for me to loot after a mission. The time involved versus the very, very small amount of loot received isn't worth it.
you have misunderstood the system. if you fail to salvage on the first run, it doesnt mean its empty. the very fact that you can tow the wreck around means you havent succesfully salvaged - a succesful salvage may or may not provide components, but also causes the wreck to vanish.
and to those who say "shoulda done it on the test server, rather than whingeing"....we did. it got pointed out. it got acknowledged. it got lost. you get out.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Kozure Okamii
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Posted - 2006.11.30 15:34:00 -
[23]
Just my sight of the view
The Patch is kinda nice, I like the most new features - but the new loot system with the wrecks and this salvaging is so poorly made.... It ruins my gameplay and the fun i have in this game, since I really like to grind missions for LP/Standings/Loot/ISK. The Looting needs way more then 10 times longer now, since the only solution you have to get rid of looted or empty wrecks with blowing em up. On top, salvaging needs ages, and if you fail, the wreck is still there.... Ever considered about the new Players, that dont have salvaging neither tractorbeams? Running Missions must be hell in space for em now, jesus it is already for us who have actually access to tractors, salvage or both. It ruins my gameplay totally. That needs a serious fix asap, like the mentioned color-tags, or the simple ability to 'clear the wreck' and make it vanish. That has to be one of the most poorly features i ever saw inplentent in all MMOG/MMORPG's i played so far. I enjoi(ed) EvE much, it's one of the best by far, if not THE best - but in its current state it just plain sucks for mission runners and i wont play it anymore till this gets fixed. Call me a whiner or w/e, but see this out of my view, if you're doing nothing else atm then running Missions ;)
With best regards
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Strikeclone
Caldari
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Posted - 2006.11.30 16:17:00 -
[24]
Originally by: Ryuki You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
noob post.
300 ppl playing on test server can not and will not experience every circumstance that 200,000 accounts will encounter on the release server. And as the test server is limited as to the number of pilots it can handle your "suggestion" is as ill reserched as you claim the OP is.
Fact, currently just about everything destroyed drops a wreck, even if it is actually empty of loot.
Colour coding would be a simple method of telling empty wrecks (of loot) from those with loot, also from those visited to those unvisited.
Fact, the minimum skill requirements for salvaging should not be so high so as to require a month or more of training. Salvaging should be easy, the use of salvaged material to create rigs should NOT be.
This would enable people to loot their wrecks alot more easily.
Looting is now a royal pain in the arse and I doubt it was intended to be so.
"Peace through the application of fingers in ears and humming real loud" Hoist Battle Ensigns |
Seytor
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Posted - 2006.11.30 17:52:00 -
[25]
Ryuki, no need in attacking. 1. I think my post was a friendly suggestion, not a complaint, literally as posted "a minor thing I don't like". 2. I didn't test, guilty. I'm playing EVE for a month now, I didn't start playing EVE on a test server, but started playing the real thing. I'm soooo sorry ... Euhm ... No I'm not ! 3. I'm sure the developers and bug hunters are looking at every single thing. I didn't suggest to fix the thing I don't like first.
X2CaUsTiC2X, same to you. 1. When the majority of people don't like it, it is an issue. It's more fun to also like a game while you are playing it. Don't shoot anyone for suggesting something. 2. You have no right to call me, or anyone else that don't want to spend an whole night inspecting the same wrecks over and over again, lazy. This has nothing to do with lazyness, this has all to do with playability. 3. I didn't remember me saying that this is the thing that should be fixed first. I know there are more important issues, doesn't mean I'm not free to tell what I like.
I tried to make a possitive thread, just suggested something. Some people just can't stand others to suggest things I guess. Think before you attack next time ...
In another thread I now read that CCP is aware of the impractical side of the new loot system: "We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too. Senior Producer EVE Online" http://oldforums.eveonline.com/?a=topic&threadID=433090
So problem is taken care of.
All other posters, thanks for the replies !
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Shadista Shadowstar
School of Applied Knowledge
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Posted - 2006.12.01 11:59:00 -
[26]
The optimal thing to do would be to make loot drop in cans just like it always did, and make the salvageable wrecks a completely seperate entity, so that people who are trying to loot can do so in a timely and sane fashion and completely ignore the wrecks that they can't even use.
I do not want to spend my time flying around checking 30+ wrecks to find the 7 that actually contain loot, nor do I want to spend my time targetting 30+ wrecks and scanning them to find the 7 that actually contain loot.
Looting used to be fairly quick and painless; you simply had to spend the time flying around to the cans or using a tractor beam to pull them in. With the current way that loot is contained inside wrecks, and ALL destroyed ships leave a wreck in space, looting is such a colossal pain in the ass that many people, including myself, don't even bother doing it now.
It is simply impossible that this issue was not immediately apparent to whomever came up with the idea, and it has already been noted that this issue was brought up during testing on a constant basis.
This looting issue needs to be addressed immediately. I refuse to waste my time on an easter egg hunt running around space searching every wreck for a random drop of 100 thorn rockets, and the loss of income from not looting cuts twice as deeply with the cost of the new ships so soon after release.
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.01 13:28:00 -
[27]
Originally by: Ryuki You people who complain about these things should have helped with the Kali testing before its deployment, don't complain if things aren't the way you want them to be if you weren't there during testing before Revelations official deployment. There are only so many Dev's and bug hunters to go around and look at every single thing.
Or maybe CCP could introduce changes gradually, dealing with one thing at a time instead of massing them for the sake of publicity stunts. ________________
Enhanced eye sight does not make up for the lack of vision |
Roy Gordon
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Posted - 2006.12.01 14:19:00 -
[28]
Errrr...I think you misread the post Seafort. What he was saying was that it is very difficult to tell what wrecks have been looted. He was not talking about salvaging wrecks, but LOOTING them. My only way of telling is to blow up the wrecks after I have looted them! Waste of ammo I know, but, until this is fixed its the only way of knowing which have been looted and which have not. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
rafaman
New European Regiment THE H0RDE
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Posted - 2006.12.01 14:36:00 -
[29]
I like the system as it is now.
Its much more realistic and despite we know that its harder to track witch wrecks where already looted its also more fun to do it.
Plus... I dont mind ammo. I dont use missles or tropedos hehehe
Cheers
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Chalice Ghant
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Posted - 2006.12.01 14:46:00 -
[30]
If it¦s hard to keep track, why not just rename the searched ones?
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Borasao
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Posted - 2006.12.01 16:48:00 -
[31]
Maybe because you can't rename them like you could cans?
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Night Wallker
Caldari
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Posted - 2006.12.01 22:12:00 -
[32]
Quote: If it¦s hard to keep track, why not just rename the searched ones?
Quote: Maybe because you can't rename them like you could cans?
...So what even if you can , in the middle of the mission when 5-10-20 enemies shoot on you , you will renames cans ?? This is not the decision! . .. ... GooD Judgements come from Experience, Experience comes from BAD Judgements !!! |
Harik A'ttar
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Posted - 2006.12.01 22:49:00 -
[33]
Drones can't engage wrecks, so droneboats can't clean up as they rat/mission. Wrecks were SUPPOSED to be able to be renamed, but that didn't happen. Hey, at least tractor beams work! Imagine slowboating a BS/hauler 20km to each wreck to check it.
I do like the 'Wreck of <shiptype>', much MUCH better then rushing to rename a can 'BS' or 'Frig' as you pop it in battle.
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WhoBeI
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Posted - 2006.12.02 12:00:00 -
[34]
The visited links thing would need to either store the xyz location of all wrecks visited in a local cache or in the EVE database, I think this would be a poor solution from a performance stand point. Being able to manually tag the wrecks causes the same problem. I think there should be one icon for wrecks that contain loot and one when it doesn't. This information is already available in the database anyways so it shouldn't impact performance very much. If there are exactly or less then four wrecks containing loot you can simply look on the wrecks to keep track of them. Of course, if there are more then four some frustration is left ...
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Seytor
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Posted - 2006.12.06 22:37:00 -
[35]
Thanks CCP, this is perfect !
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