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Thread Statistics | Show CCP posts - 3 post(s) |
Agnar Koladrov
Gallente Hurricane Corporation
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Posted - 2006.11.29 13:05:00 -
[1]
Didn`t have the chance to test on sisi cause I was deactivated till today, but I read a lot about it and how the can seriously clog up a battlefield, whether it be pvp or pve. Just did some missions for the heck of it and yes they do clog up you screen, but thats nothin new. The only thing I never got is why they allowed both options on one wreck(loot andsalvage).
So I say, make wrecks lootable OR salvageble but not both. It is maybe not what was intended originally with them, but this would keep things tidy. Without the need to label/destroy a inspected wreck, which is very inefficient.
Discuss..... ________________________________________________
What a Revelation! |
Jim McGregor
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Posted - 2006.11.29 13:06:00 -
[2]
I think looted wrecks should change color.
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Agnar Koladrov
Gallente Hurricane Corporation
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Posted - 2006.11.29 13:20:00 -
[3]
Originally by: Jim McGregor
I think looted wrecks should change color.
Good idea, would also solve problem and be less 'hardcore' then what I proposed ________________________________________________
What a Revelation! |
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Oveur
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Posted - 2006.11.29 13:24:00 -
[4]
We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
Senior Producer EVE Online
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.11.29 13:25:00 -
[5]
Originally by: Jim McGregor
I think looted wrecks should change color.
Great idea, seriously...
I can see these wrecks being a real train wreck...
"Don't take life too seriously, nobody gets out alive!"
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Jim McGregor
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Posted - 2006.11.29 13:25:00 -
[6]
See how simple it is sometimes Agnar? :)
Now, lets talk about the Maelstrom Oveur....
Ok, maybe not.
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Slevin Kalebra
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Posted - 2006.11.29 13:32:00 -
[7]
Having wrecks remain for after looting the modules makes sense... the 'whole' mods are stripped first, then the damaged ones are stripped of useful components. But tt would also make sense if you could choose to 'self' destruct a wreck once you had taken as much from it as you wanted. On the other hand, leaving wrecks in belts for scavengers to come along and pick over is kinda cool too... although it would be even better if there was a timer on the wreck that allowed anyone to loot it without getting flagged as a can thief.
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Miss Overlord
Gallente Ferrum Pugnus
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Posted - 2006.11.29 13:34:00 -
[8]
the visability angle should have been fixed but will hopefully be fixed with diff colour or a flag of some sort
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.29 13:34:00 -
[9]
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
Please make it more like mining, and always work, just have skills be able to get you more salvage.
Just sucks to have to fail 10 times, then finally get salvaging to work, only to find there is nothing there. Granted, I'm only at salvagin 2 now, but I figure at salcaging 5, I'd still only have, at best, a 35% chance of salvage working.
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Dammar
Ephorate
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Posted - 2006.11.29 13:36:00 -
[10]
two things..
1. Make wrecks 'change' after looting. (covered above)
2. Make wrecks that have no loot to BEGIN with also different from wrecks that have loot.
TBH, i think #2 is more important because i can just blow up empty wrecks after looting, though if i want to salvage, then it becomes a problem.
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Jim McGregor
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Posted - 2006.11.29 13:38:00 -
[11]
Edited by: Jim McGregor on 29/11/2006 13:38:40
Originally by: Dammar
2. Make wrecks that have no loot to BEGIN with also different from wrecks that have loot.
Doesnt all wrecks have loot just like the cans did? Or maybe they dont, now that I think about it... wrecks are created even if a can would not be created.
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.11.29 13:40:00 -
[12]
wrecks are glorified cargo containers with a new facet added with salvaging
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Agnar Koladrov
Gallente Hurricane Corporation
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Posted - 2006.11.29 13:42:00 -
[13]
Edited by: Agnar Koladrov on 29/11/2006 13:45:25
Originally by: Jim McGregor
See how simple it is sometimes Agnar? :)
Yeah, better to keep it simpler sometimes
Now if they only fix the loot in the wrecks, I`d be 'more' happy about them.
Originally by: Jim McGregor
Doesnt all wrecks have loot just like the cans did? Or maybe they dont, now that I think about it... wrecks are created even if a can would not be created.
What I have seen now, in some lvl3`s that is, 2/3 of them maybe more does not contain any loot. ________________________________________________
What a Revelation! |
Jocca Quinn
Matari BackBone
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Posted - 2006.11.29 13:49:00 -
[14]
Originally by: Jim McGregor
Doesnt all wrecks have loot just like the cans did? Or maybe they dont, now that I think about it... wrecks are created even if a can would not be created.
True wrecks could be created even if there was no loot, but I'm getting a fair percentage (1 in 5 ish) of wrecks with no loot and no salvage .. so why is a wreck created ??
JQ
none of us are free as long as one of us is chained none of us are free |
Jim McGregor
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Posted - 2006.11.29 13:54:00 -
[15]
Edited by: Jim McGregor on 29/11/2006 13:55:29
Originally by: Jocca Quinn
True wrecks could be created even if there was no loot, but I'm getting a fair percentage (1 in 5 ish) of wrecks with no loot and no salvage .. so why is a wreck created ??
I guess that while a can was the contents of a ships cargo bay and modules, a wreck is what remains of the entire ship. Sometimes you will find stuff in the remains and sometimes not. But I would also prefer if wrecks werent created if they didnt contain anything.
It could also be that your skills are too low to find anything I guess. And I think there is a element of chance too? Im not up to speed with how it works yet myself.
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Queen Hades
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Posted - 2006.11.29 13:54:00 -
[16]
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
Thank you sir, wholeheartedly. Thank you very much.
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VeNT
Minmatar Freelancer Union Unaffiliated
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Posted - 2006.11.29 14:00:00 -
[17]
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
while you're in a good mood can we talk about that extra midslot for the 'phoon?
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |
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Ginger.
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Posted - 2006.11.29 14:01:00 -
[18]
Personally I just like their being a huge battle and then you get a ton of wreckage left behind afterwards, if nothing else it looks alot more cool than cans :). I dont think it will be long before we see dedicated salvage crews skirting around. Also, people might have to hold the battlefield so they can send in their salvage teams?
Personally I love it, but then again I might be a little biased.
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Troy Knight
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Posted - 2006.11.29 14:04:00 -
[19]
I like the wrecks, makes the whole expereince that much more real. But I agree that making them look like they've been looted already is a good idea.
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DukeJoost1
The Last Solution Inc
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Posted - 2006.11.29 14:28:00 -
[20]
Originally by: Slevin Kalebra Having wrecks remain for after looting the modules makes sense... the 'whole' mods are stripped first, then the damaged ones are stripped of useful components. ....
So we tractor wreck to looting ship, open wreck (?), take loot manually, close wreck, switch off tractor. Then power up the Salvager I module, which opens wreck, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, takes salvageable items, closes and pops wreck.
So PLEASE give as a Looter I module, which opens wreck, takes loot, closes wreck, which replaces the manual process.
Or even better a combined Salvager Looter II module which opens wreck, takes loot, takes salvageable items, closes and pops wreck.
Fly safe.
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freakshow2
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Posted - 2006.11.29 14:31:00 -
[21]
Originally by: Oveur We'll make it more visible if it has been looted but we're not removing the wrecks if it's been looted. We have some other improvements lined up for wrecks too.
As well as making them visible would be good if we could have the option in our over-view to ôremove wreckage that has been lootedö so you would only see wreckage that contains loot. Just think of all the wrecks in cosmos plexÆs. Just a thought!
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Queen Hades
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Posted - 2006.11.29 14:43:00 -
[22]
Originally by: DukeJoost1
Originally by: Slevin Kalebra Having wrecks remain for after looting the modules makes sense... the 'whole' mods are stripped first, then the damaged ones are stripped of useful components. ....
So we tractor wreck to looting ship, open wreck (?), take loot manually, close wreck, switch off tractor. Then power up the Salvager I module, which opens wreck, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, tries to take salvageable items, takes salvageable items, closes and pops wreck.
So PLEASE give as a Looter I module, which opens wreck, takes loot, closes wreck, which replaces the manual process.
Or even better a combined Salvager Looter II module which opens wreck, takes loot, takes salvageable items, closes and pops wreck.
Fly safe.
Much less RSI. \o/
I love your idea.
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Jeanne D'Eve
Caldari State War Academy
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Posted - 2006.11.29 14:44:00 -
[23]
I love Eve. I have loved the challenge of taking on the big missions. But with this patch, I have a battlefield filled with wrecks and I have no idea which ones I have checked for loot. I don't like the idea of completing the mission without collecting my full rewards and that is where I find myself now. I don't play a lot of hours on Eve, so my time is important and I don't want to spend it searching wrecks to find which ones have loot. I have no desire to learn salvaging. For me, the fun is in fighting and looting. And right now it isn't fun. If you can't come up with a way that I can differentiate "empty" wrecks from ones with loot, I will leave the game. I just received LOTR beta, so I have someplace to go.
Jeanne
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GalDipTra
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Posted - 2006.11.29 16:06:00 -
[24]
Originally by: Jeanne D'Eve I love Eve. I have loved the challenge of taking on the big missions. But with this patch, I have a battlefield filled with wrecks and I have no idea which ones I have checked for loot. I don't like the idea of completing the mission without collecting my full rewards and that is where I find myself now. I don't play a lot of hours on Eve, so my time is important and I don't want to spend it searching wrecks to find which ones have loot. I have no desire to learn salvaging. For me, the fun is in fighting and looting. And right now it isn't fun. If you can't come up with a way that I can differentiate "empty" wrecks from ones with loot, I will leave the game. I just received LOTR beta, so I have someplace to go.
Jeanne
I fully agree...I don't like this at all..in a few hours time the whole Belt has a huge number of wrecks, and they all color white (instead of yellow) in the overview,..then you shoot a rat..and can not find YOUR OWN wreck anymore..they all look the same...why is the yellow color not used any more for a wreck that is not yours !
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Becham
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Posted - 2006.11.29 16:20:00 -
[25]
How about classifying looted versus non-looted wrecks differently so looted wrecks can be removed from the overview?
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Oveur
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Posted - 2006.11.29 16:22:00 -
[26]
Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted) - Wrecks bump away when you fly past them (they are already tractorable) - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch) - No criminal flag for salvaging (looting still flags you)
Senior Producer EVE Online
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Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.29 16:25:00 -
[27]
Originally by: Jeanne D'Eve I love Eve. I have loved the challenge of taking on the big missions. But with this patch, I have a battlefield filled with wrecks and I have no idea which ones I have checked for loot. I don't like the idea of completing the mission without collecting my full rewards and that is where I find myself now. I don't play a lot of hours on Eve, so my time is important and I don't want to spend it searching wrecks to find which ones have loot. I have no desire to learn salvaging. For me, the fun is in fighting and looting. And right now it isn't fun. If you can't come up with a way that I can differentiate "empty" wrecks from ones with loot, I will leave the game. I just received LOTR beta, so I have someplace to go.
Jeanne
if you have no interest in salvaging them, you should pop each one you loot. will be very fast to pop. __ Weirda Join QotSA
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Kadonite
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Posted - 2006.11.29 16:32:00 -
[28]
Reducing the requirments sounds like a great Idea.
Mechanic V.. Survey V.. Mechanic is useful.. but if you've just started the game, you dont wanna face a week of grinding out a skill that isnt really that much use...
Even then.. you still have the problem that if people want to loot, they still have to sacrifice a Highslot. If they dont, they then have to dock, re-equip then go collect cans, that would increase mission duration alot. As many players have already witnessed.
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Sentar Manar
Amarr
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Posted - 2006.11.29 16:32:00 -
[29]
Originally by: Oveur Just to elaborate on the changes we're looking at:
- Their icon changes (a triangle is filled when it's unlooted) - Wrecks bump away when you fly past them (they are already tractorable) - Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch) - No criminal flag for salvaging (looting still flags you)
That sounds great and will eliminate alot of the problems. However what about Empty wrecks? They will still be a big problem unless 1: Empty wrecks have a no loot marker or 2: The ship only drops a wreck if there is loot in it. Is anything in the works for that problem?
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Selena 001
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Posted - 2006.11.29 16:40:00 -
[30]
Is there a list anywhere that details what level you need to be to salvage from T2 ships? So far I've tried to salvage 3 of them and been totally ****ed because it just says "Your skill isn't high enough for you to salvage this wreck".
Little info here? ___________
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