Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Helgur
|
Posted - 2009.02.27 20:04:00 -
[601]
Yes, walking in station has always been something that appeal to me, especially when you toss in PvP in there. It would be nice to get some updates on this CCP
|
Corpse Female
|
Posted - 2009.02.28 07:03:00 -
[602]
There is another thread on it here... Ive spammed 'em both lol, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=888679&page=6
Rumour has it wil be coming out within the next 2 patches (EON Mag says coming soon), so fingers crossed.
Anyways, Apocrypha is gonna be pretty good, even if T3 ships will cost the earth for a long while.
I was just expecting WIS this patch (cause of the fanfest vids that said march), but i spose I can wait without an emo rage quit.
|
Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
|
Posted - 2009.03.06 16:53:00 -
[603]
For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
In terms of logistics, I think you could simply say "there are cameras with guns on everywhere and if you were to hurt anyone you would be insta-killed".
Stations are current a "safe spot" - I wouldnt change that.
|
Oceanis Luna
|
Posted - 2009.03.17 10:20:00 -
[604]
Did any new info came out from CCP about that extension since february?
Do we have any idea of the release date?
Seems that's going from now a long time :)
I love that game, and i think that extension will bring the bit of role playing than some people may miss.
|
riverini
|
Posted - 2009.03.17 16:57:00 -
[605]
Originally by: Oceanis Luna Did any new info came out from CCP about that extension since february?
Do we have any idea of the release date?
Seems that's going from now a long time :)
I love that game, and i think that extension will bring the bit of role playing than some people may miss.
Same question CCP!!! hey if u want to leave it as a patch for this year's Fanfest patch, idk do it, but at least throw us a bit of info here. A lot of ppl will be ****ed off if we have another "Technological Demo" for this year's latest patch...
|
Taloth Kcovik
|
Posted - 2009.03.19 16:34:00 -
[606]
Originally by: Wacktopia For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
My thoughts exactly. Plus, I don't want to see an entire other skill set appearing for "in station combat abilities", and entire new market for in station weapons, armor, etc. Walking around in eve sounds nifty, but beyond just showing off, what's the point?
|
CountX CX
|
Posted - 2009.03.22 12:36:00 -
[607]
I agree with some of the posts. EVE is as they said at fanfest a, "sci-fi simulator". The WiS is actually just for the social aspect of things. I doubt very much anyone here considers combat a part of socializing....i hope.
I will still prolly spend most my time in space, pew pewing at newbs. But i have to admit there is a certain allure to trying to purchase a bar in a popular station. Kinda an ego thing almost, but a profitable one.
Why, i've already got 40 units of erotic dancers, what else does a bar need. Is there any beer on the market?
|
Sidrat Flush
Caldari Life is Experience Rally Against Evil
|
Posted - 2009.03.23 20:35:00 -
[608]
What an epic thread!
I see the ability more suited to holding meetings or just lounging around while drinking and not capable of turning on even a mining laser let alone a doomsday device, but hopefully it will have more practical use than that.
As for first person combat.
Hmmm. Doesn't need it right now. Should the time come when capsuleers can take over/run an entire planet then possibly, but it's an entirely different genre of gaming, and besides how much income could you obtain from a planet.
A better question would be, how much income would be a good idea from owning a shopfront or a bar? PLEASE restrict it to low sec or 0.0 stations when it comes to owning an establishment.
I believe when they get WIS done right, they'll be able to add planetary locations (it doesn't have to include atmoshperic flight simulation straight away).
-------------------------- Life is about memories the more the better. Eve Online Batch Calculator |
Buriko Kamakura
|
Posted - 2009.03.24 18:36:00 -
[609]
Yes, can we see another update on this? A new ETA? A new progress report? I look weekly through the dev blogs, and honestly all I look for is news on this subject. This is all I care about. I play Eve now only because I believe I will be able to WIS in the future. My friends are all holding off on eve UNTIL they can WIS.
The people have spoken, have they not? Can we get an update? I'm not saying, "Give me walk in stations NAO!!" I'm saying, "don't let this idea die." Just because we're all enraptured by Apocrypha right now doesn't mean that a very large number of us no longer wants walking in stations.
|
sulf0r
Caldari The Imperial Assassins
|
Posted - 2009.03.26 07:56:00 -
[610]
Originally by: Buriko Kamakura Yes, can we see another update on this? A new ETA? A new progress report? I look weekly through the dev blogs, and honestly all I look for is news on this subject. This is all I care about. I play Eve now only because I believe I will be able to WIS in the future. My friends are all holding off on eve UNTIL they can WIS.
The people have spoken, have they not? Can we get an update? I'm not saying, "Give me walk in stations NAO!!" I'm saying, "don't let this idea die." Just because we're all enraptured by Apocrypha right now doesn't mean that a very large number of us no longer wants walking in stations.
AMEN, that is what i wanted to say sulf0r |
|
Janya Rykayn
|
Posted - 2009.03.27 10:48:00 -
[611]
You know, everyone is all scared of this like it would destroy the game if they added in person-to-person firefights.
The beauty of this game is that there are all sorts of modules that they could add on that you wouldn't have to get involved with if you didn't want to.
I expect that if they continue supporting Eve-- and I don't see why they wouldn't-- we'll eventually see procedural planets, planetary flight and driving, perhaps walking on planets. That's all conjecture but it just seems to stand to reason that they would eventually put those things in the game because they seem so obvious and because of the fact that they are building technologies in their Vampire mmorp that they might as well put into Eve.
Once stationwalking is in the game, on-foot firefights don't seem like they would be very hard to implement, especially since they have to develop these systems anyway as I mentioned above.
I would love to see boarding actions on large ships and stations, among other things. On the other hand, the lethality of automatic defenses would seem to be an antifactor for the realism of that.
But on the other hand again, and apparently unlike a lot of you, I have great faith in CCP. They're one of the only game companies I have any respect for whatsoever, actually.
|
Dhonner
|
Posted - 2009.04.01 12:18:00 -
[612]
Originally by: Wacktopia For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
In terms of logistics, I think you could simply say "there are cameras with guns on everywhere and if you were to hurt anyone you would be insta-killed".
Stations are current a "safe spot" - I wouldnt change that.
I agree with all my heart. No pvp in station. Best part of WIS would be to actually socialise in other ways then in a chat box. Really looking forward to get this implemented. But im not gonna hold my breath on this one
|
Destination SkillQueue
Are We There Yet
|
Posted - 2009.04.01 15:21:00 -
[613]
Edited by: Destination SkillQueue on 01/04/2009 15:21:44 I don't think FPS-combat would destroy the game, but it would be a really bad move to add it in WiS. The game already has more then enough combat, but almost no just social/customization features. If CCP wants to add personal combat, it should be to an entirely different area of the game, that has no connection to WiS.
There is the added problem of how and where meaningful firefights(on a scale that would be playable) could fit the game. Seems more likely we would hire others to do that kind of stuff for us, and again, where would you put the FPS feature? Boarding ships would have to involve fighting against NPCs, since only 1 player in a pod is piloting it. Planets aren't affected by the gunslinging of a few dozen people and propably stations aren't any different. Planetary issues would propably be best handled on a strategic scale anyway.
I'm not against including it, but it sounds like it would fit better as multiplayer feature to a single player game, that is depicting EVE-universe from a more grounded perspective, than that of a pod pilot.
|
Zeradan
|
Posted - 2009.04.01 17:38:00 -
[614]
WIS has the potential to be awesome. As stated at the fanfest WIS demonstration, this is only the beginning. I think its a smart move by CCP to only make WIS a social feature to EVE first, see how it turns out, then add more features. To add PVP from the beginning could offset the balance of the game. The fact that you walk everywere is great imo. It makes the feeling more realistic and adds to the mature nature of EVE. I tried to play WOW for a period but it felt like a virtual kindergarden. People running, jumping, dancing and jerking around everywere.
btw, I thout it was funny that they said In the presentation just before entering the bar, "there will be no dancing in EVE" and the only dancer in the bar had frozen.
|
Ejderdisi
Caldari Body Count Inc. Against ALL Authorities
|
Posted - 2009.04.04 17:50:00 -
[615]
I want WIC .. It will just add up so much to this game...
PvP wise , it should be confined like rings. Otherwise what we will see is blobs blobs blobs fighting like in the movie gangs of newyork lol
But a fist fight. In leather clothes.. oh that would be awesome. Or maybe fight with only melee weapons ..
I'm looking forward to this tbh
|
Somsri Gamegon
|
Posted - 2009.04.08 23:28:00 -
[616]
Edited by: Somsri Gamegon on 08/04/2009 23:31:04 Edited by: Somsri Gamegon on 08/04/2009 23:30:06 WIS has the potential to take EVE to the next level. (Have I begun correctly? One cliched expression? )
Face-to-face sitdowns for a wide variety of purposes. For examples:
- Trade talks between sovereign alliances
- Peace conferences to end wars
- Face to face talks for specific contracts, e.g., I mine and refine ice and want a long-term specific volume contract at a fixed price with some POS-owning corp
- Party at Mr. Meep's Hot 'Roid Cafe for all the corp members who made their goals this accounting period - and pink slips for those who didn't
- Owning "Mr. Meep's" and other such establishments
- Shopping for furniture for the Corp Offices
- Job fairs to recruit new players to corps
And that's just off the top of my head, not including duels, love affairs, NPC mistresses competing with NPC wives(husbands) and all the other "space opera" role-playing opportunities WIS can - could? - provide us.
When is it coming please? Should I buy a new dress uniform to wear to the First Annual Lone Star Regional Ball? Or just a new dress?
|
Mariel Beck
|
Posted - 2009.04.11 22:02:00 -
[617]
I really hope you add the WiS with combat. The main reason is for the bounty hunting. Imagine seeing some high level character at a bar drinking being shot by someone who was podded not long ago. Seems sci-fi enough for me. But as far as meetings and such go, what's the point? I meet with my corp while mining. Most of us have different stations in an area that we call home, but we log on, ask what others are doing, and then travel 2-3 jumps to join them. I'm not going to go to a meeting, only to find that nobody else is there because they are out can flipping and having fun. If we could all gather around a common star map and show positioning for a strategy then it would be worth it, but why shouldn't we be able to do that in the comfort of our pods? The other cool thing would be the possibility of hijacking a ship, get in a gun fight, podding the pilot, and taking their stuff. Especially with a POS where they might have multiple ships docked, and tons of resources. I'm not a big fan of pirating, but that sounds like fun to me. Owning a store front would be neat too because it would be easier to build a clientel. Right now you look at the market details, find the lowest price for something within so many jumps, and buy it to pick up later. But having a place would add a new dynamic to the marketplace because people would trust their sellers more, and keep coming back when they find someone entertaining/safe enough. But then again you would need someone to man the store otherwise your buying titans from a vending machine which defeats the point again. At any rate, the WiS system seems appealing, but it seems much like the wii, it's a neat idea... but now I'm going to play something real on something else.
|
Mariel Beck
|
Posted - 2009.04.11 22:04:00 -
[618]
I really hope you add the WiS with combat. The main reason is for the bounty hunting. Imagine seeing some high level character at a bar drinking being shot by someone who was podded not long ago. Seems sci-fi enough for me. But as far as meetings and such go, what's the point? I meet with my corp while mining. Most of us have different stations in an area that we call home, but we log on, ask what others are doing, and then travel 2-3 jumps to join them. I'm not going to go to a meeting, only to find that nobody else is there because they are out can flipping and having fun. If we could all gather around a common star map and show positioning for a strategy then it would be worth it, but why shouldn't we be able to do that in the comfort of our pods? The other cool thing would be the possibility of hijacking a ship, get in a gun fight, podding the pilot, and taking their stuff. Especially with a POS where they might have multiple ships docked, and tons of resources. I'm not a big fan of pirating, but that sounds like fun to me. Owning a store front would be neat too because it would be easier to build a clientel. Right now you look at the market details, find the lowest price for something within so many jumps, and buy it to pick up later. But having a place would add a new dynamic to the marketplace because people would trust their sellers more, and keep coming back when they find someone entertaining/safe enough. But then again you would need someone to man the store otherwise your buying titans from a vending machine which defeats the point again. At any rate, the WiS system seems appealing, but it seems much like the wii, it's a neat idea... but now I'm going to play something real on something else.
|
Todd Jaeger
Evolution KenZoku
|
Posted - 2009.04.12 23:31:00 -
[619]
Rather then add pointless content (ambulation) why dont you fix **** in game. Like DOUBLE POSTING ON THE FORUMS!!!111
just kidding looking forward to ambulation, like a pedophile to his jail release.
|
akridiine reborn
Gallente Instant Reload
|
Posted - 2009.04.23 00:23:00 -
[620]
I can't wait for this to be released, it made no sense that it wasn't possible to walk in stations to start with.
|
|
ollobrains
Caldari State Inc. People for Organised Peace
|
Posted - 2009.04.23 08:42:00 -
[621]
i think 2006 was the year of planetary interaction, mines and concord agents being reworked. Yup follow up is l33t ccp
|
hothcar
|
Posted - 2009.04.24 03:00:00 -
[622]
I want to be able to kill the pirate who just fragged my ship. I want to take his isk by hacking and atm, his capitol by hacking into his hangar, and his hooker by showing her all of my new toys as well as his ship. CCP can you do it?
|
Gevlin
|
Posted - 2009.05.03 08:50:00 -
[623]
I am really looking forward to WIS
Will be nice to sit in the station waiting for a Capital Op to get the green go ahead
Having Bots to give out player mission will be handy especially if one wants to make an initiation mission.
Personally Combat in Station may not be best.If Killing is allowed in stations, Will there be Concord in stations, Station Police.
If there is Ganking available in Stations, many people will refrain from getting out their ship as they will fear get killed and mugged from some Pirate.
Trust me Some Pirate will try it because they could.
WIS is a social tool, to support the Space Combat game. Able to transfer isk and assets is something one can do in Station already. It will be nice to have mini games and activities to facilitate this. If WIS start allowing combat station that is changing the game vs adding to it.
It is going to be one hell of a fun Isk sink.
|
Giulia Chemistry
|
Posted - 2009.05.08 11:44:00 -
[624]
They could implement FPS as a feature like Faction Warfare, instead of the Militia add something like "Elite Ground Force", once you join ur authorized wearing weapons and engage foes on stations, hehe. There are so many possibilities, im trusting CCP and I am sure CCP will make the best suitable out of it!
|
Gun Gun
|
Posted - 2009.05.08 15:07:00 -
[625]
Quote: ôMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
i totally agree.
-as for walking in stations, it will just bring us a bunch of gigabytes that we'll have to download... again , and again ... and patch ... then patch some more :( -why can't it be a separate game ?
|
Keizo Tezuka
|
Posted - 2009.05.10 03:53:00 -
[626]
Originally by: Gun Gun
-as for walking in stations, it will just bring us a bunch of gigabytes that we'll have to download... again , and again ... and patch ... then patch some more :( -why can't it be a separate game ?
-You're really complaining about patches? This is an MMO. Enough said...
-Interestingly, those in the know say that CCP will be using the same engine for WiS in their World of Darkness game. So it WILL be a separate game, as well as a new feature in this one. Two profit sources for the price of one... not bad, CCP.
|
incunatrix
|
Posted - 2009.05.11 10:35:00 -
[627]
I'm looking forward to EVE-W.O.S. it may be a great socialising tool, i think CCP will make it right. Im eager to know how my chars will look in 3D.
But i love to have PvP on stations. If you think this through it may cripple the EVE we know. Becoming partly a shooter with ...hijacking ships, gun fights, ransom miners, harassing carebears and looting their items would be fun. Else it is to determine what EVE would become then.
So lets start with little step, and add PvP to restricted areas/arenas in the station. You have to agree on combat. Just like a minigame.
|
Gevlin
|
Posted - 2009.05.12 11:19:00 -
[628]
As mentioned in a on the Walking in Stations Demo from the Fan Fest in 2008. There was the mention of purchasable Robots of being able to make produce scripted answers. Which could be used to produce player created missions
Will there be additional features which we can use:
Will there be an ability to make unique items in the game and will we be able to have the bots be able to initiate a different dialogue thread ? → This will allow us to make mission where a player can choose who to turn an item into which can change the Mission Story line the player decides to follow. →Might have to make these player created items Type X items with a tiny red X in the top Left corner like Tech II items so the Substitution scams will be limited. Also place the Creators name of Item in the Attributes section so people will not only be held accountable item but also be made famous → Might have to have a limit the number of these items. Might have to have a skill ôCreation Itemsö base off of Charisma / Memory with in the Social section which allowed you to create a Player Made item. These Items would be removed from the game if the character creating them is turned into Biomass.
One of the things that mission/quest creators like to make to do is make pilots/adventurer's to visit pre set locations to either observe or interact with the location. → For visit locations can bots read a book mark to match the co-ordinates so it can confirm the player has visited the location. - ie Book Mark of the Pandemic Legion's Monument from the Alliance Tournament 6 → For interact location(Combat) û Dropped items from encounters û If it be possible for 0 isk net worth items to be dropped at the ie ôDog Tags from Private Heroshi at the Otomainen IV Blockadeö
|
Daftny Litchinova
ComStar Security
|
Posted - 2009.05.12 15:15:00 -
[629]
Edited by: Daftny Litchinova on 12/05/2009 17:23:11 This message is for CCP t0rfiFrans:
PLEASE GIVE US AN UPDATE ON THIS FEATURE!
You guys at CCP have been pretty quiet since bug hunting for Apocrypha, so why not getting back to us on that eagerly anticipated feature?
Thanks
Daft |
Daftny Litchinova
ComStar Security
|
Posted - 2009.05.12 17:40:00 -
[630]
This message is for CCP t0rfiFrans:
PLEASE GIVE US AN UPDATE ON THIS FEATURE!
You guys at CCP have been pretty quiet since bug hunting for Apocrypha, so why not getting back to us on that eagerly anticipated feature?
Thanks
Daft
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 31 :: one page |
First page | Previous page | Next page | Last page |