Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cyborg Girl86
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.05.23 11:13:59 -
[1] - Quote
Hi Everyone,
So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.
I read through them, but found it all to be a lot to take in and sort of confusing.
Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases the for forcefield bubbles that require fuel and can have other stuff anchored around them.
Thanks for clarifying!! |
permion
Signal Cartel EvE-Scout Enclave
19
|
Posted - 2015.05.23 11:25:17 -
[2] - Quote
Eventually. |
Solecist Punk
Blue Republic RvB - BLUE Republic
57
|
Posted - 2015.05.23 11:26:37 -
[3] - Quote
Yeah they are !
<----- Profile pic - 1024x1024
|
Cyborg Girl86
Federal Navy Academy Gallente Federation
8
|
Posted - 2015.05.23 11:37:10 -
[4] - Quote
Ah I see, thanks for clarifying!
I wonder how these new structures and their mechanics are going to affect small-scale manufacturers/indy groups consisting of only 1 or 2 players like myself in times of a war and how the offlining/repackaging/deploying mechanics will work.
A RL example of how the current POS mechanics saved my hide: I got wardecced by a griefer/wardeccer corp a month ago and immediately after finding out, tore down and stored my POS during the 24hr grace period. To my amusement, every other corp in my system got systematically wardecced by the same corp, and sure enough a fleet of 20+ Apocs showed up and began wiping out all of the other corps' POS's one-by-one until nearly two thirds of all the POS's in my home system were wiped out. I seemed to be the only smart person other than the wardeccer corp in that system that day Let's just say I saved myself quite a bit of ISK
Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. |
Abadayos
Caldari Provisions Caldari State
10
|
Posted - 2015.05.23 12:42:34 -
[5] - Quote
Simply put, we don't know. The info released is pretty sparse on detail and big on vision.
Give it a month or two and we will find out more info regarding the PoS situation, new structures and how wardec mechanics will interact with them. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5288
|
Posted - 2015.05.23 18:16:49 -
[6] - Quote
As new structures and service modules for those structures are release, old structures will be phased out.
An example given in the fanfest presentation:
A new manufacturing facility (and the service modules to make it work) is released. The Old structures will continue to work for a while, but their bonuses will be removed. A while after that, they will cease to function. A while after that, they will be removed in some fashion. (refunded, allowed to be reprocessed, something. That's not detailed yet)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Jenshae Chiroptera
1576
|
Posted - 2015.05.23 18:34:10 -
[7] - Quote
POSes won't have shields so something like this will be needed.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|
Kashadin
Big Johnson's
29
|
Posted - 2015.05.23 18:40:04 -
[8] - Quote
They are already saying that they are thinking of implementing some sort of "invulnerability link" for ships that just undocked/unmored from a Citadel. Ontop of that the personal defenses of the Citadels will outshine the old POS defenses. |
Yazzinra
Scorpion Ventures
74
|
Posted - 2015.05.24 01:01:09 -
[9] - Quote
Cavemen had better weaponry than POS currently do. Let's no get excited just get. |
Kashadin
Big Johnson's
33
|
Posted - 2015.05.24 01:18:21 -
[10] - Quote
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
very bottom of the page. Hell, I will even link the little graphic they made to show the plan.
http://cdn1.eveonline.com/www/newssystem/media/67008/1/Transition2.png |
|
13kr1d1
Hedion University Amarr Empire
144
|
Posted - 2015.05.24 04:54:49 -
[11] - Quote
Right now my industry character is running a chain of highsec POSes for logistics in mining operations. If they get removed and I can't run this chain effectively, due to costs or other issues, I'll be pretty upset.
Its nice to have an open field where ships can warp to an array, dump stuff, and immediately be warping back.
Some of us like having outposts rather than full-blown stations.
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
|
Mara Pahrdi
The Order of Anoyia
952
|
Posted - 2015.05.24 09:40:37 -
[12] - Quote
Cyborg Girl86 wrote:I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.
Remove insurance.
|
Drago Shouna
Royal Amarr Institute Amarr Empire
254
|
Posted - 2015.05.24 09:55:41 -
[13] - Quote
Mara Pahrdi wrote:Cyborg Girl86 wrote:I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.
Agreed..I only use my own POS for refining and compression so it only goes online now and then. But i'm still gonna be gutted when I have to lose it.
Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys.
It is a kick in the teeth from CCP to small corps on the face of it. |
Cyborg Girl86
Federal Navy Academy Gallente Federation
16
|
Posted - 2015.05.24 10:07:26 -
[14] - Quote
Mara Pahrdi wrote:Cyborg Girl86 wrote:I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt.
Kind of disappointing if you ask me
Still, its all just speculation and heresay for the time being. I did read somewhere, whether it was a forum post or a dev blog on the subject i can't recall, that the new citadels/starbases/whateverthef***theircallednow will no longer have to be anchored around a moon. Instead they can be anchored absolutely anywhere in the system and bookmarked.
This is kind of cool as theoretically you could hop in a BS, warp to any random location and MJD like 2 dozen times, bookmark the spot and then setup shop in a little corner of space only you know about
I'd really like to see more info about the wardec mechanics and the new mechanics for setting up and tearing them down. Maybe I'll get lucky and my strategy of "Pack up shop and move like some kind of space Gypsy" will still work *fingers crossed*
Further still...f*** it if hs indy ops in a tiny HS corp are no longer feasible. My main gets offers to go back to Null every second day. I might just go back to Null and leave everything my corp has and my alts in my current home system, in-effect turning my once efficient HS Indy corp into a glorified offshore bank staffed by 3 beautiful ladies (myself included) |
Cyborg Girl86
Federal Navy Academy Gallente Federation
16
|
Posted - 2015.05.24 10:08:14 -
[15] - Quote
Drago Shouna wrote:Mara Pahrdi wrote:Cyborg Girl86 wrote:I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. It is going to be pretty much this. Many small hs indy corps primary line of defense are POS structure hitpoints and a low profile. This is not going to work anymore. You will have to adapt. Agreed..I only use my own POS for refining and compression so it only goes online now and then. But i'm still gonna be gutted when I have to lose it. Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys. It is a kick in the teeth from CCP to small corps on the face of it.
^Also This^ |
Mara Pahrdi
The Order of Anoyia
952
|
Posted - 2015.05.24 10:19:36 -
[16] - Quote
Drago Shouna wrote:Like you, I'm not sure how it's going to end up, but it does seem to give everything to the big boys.
It is a kick in the teeth from CCP to small corps on the face of it. CCP mentioned in the past, that they would look into improving single player and small group game play. They also mentioned personal structures somewhere. A highly specialized T2 variant of the Orca supporting compression and / or refining would also be an option for small groups.
We will simply have to wait and see what happens. And adapt.
Remove insurance.
|
Mara Pahrdi
The Order of Anoyia
952
|
Posted - 2015.05.24 10:43:20 -
[17] - Quote
Cyborg Girl86 wrote:Further still...f*** it if hs indy ops in a tiny HS corp are no longer feasible. My main gets offers to go back to Null every second day. I might just go back to Null and leave everything my corp has and my alts in my current home system, in-effect turning my once efficient HS Indy corp into a glorified offshore bank staffed by 3 beautiful ladies (myself included) Good for you. RL being what it is currently, I cannot be online regularly or for extended periods. I'll most likely unsub my indy accounts during the year. Maybe keep one to be able to build my own stuff when needed and go to lowsec for pi most of the time.
Remove insurance.
|
Ekaterina 'Ghetto' Thurn
Department 10
233
|
Posted - 2015.05.24 10:51:51 -
[18] - Quote
Cyborg Girl86 wrote:Hi Everyone,
So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.
I read through them, but found it all to be a lot to take in and sort of confusing.
Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases with the towers that make forcefield bubbles that require fuel and can have other stuff anchored around them.
Thanks for clarifying!!
You need to read the latest dev blog on Citadels properly.
There isn't any mention of labs and production arrays in it but I presume they will be fitted to the new Citadel structures. The medium sized Citadel description states it will be for single pilot or small groups of capsuleers to use so similar to the small and medium POS we currently have.
They will be attackable using the Entosis Link system. The dev blog doesn't mention war-decs but I presume, or hope, that a war-dec has to be initiated first before an attack can begin. Alternatively an attack can take place within a time window of your choice without a war-dec which wouldn't be quite so attractive.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
|
Seven Koskanaiken
Positive Failure Black Legion.
1511
|
Posted - 2015.05.24 13:47:01 -
[19] - Quote
Given that safe towers, super staging, fleet form ups and titan bridging are so ingrained into the game I'd say the chance of the forcefield style POS disappearing was close to zero. The clue is in "announced at fanfest". |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5291
|
Posted - 2015.05.24 15:56:25 -
[20] - Quote
Ekaterina 'Ghetto' Thurn wrote:Cyborg Girl86 wrote:Hi Everyone,
So after skimming through the dev blogs something really caught my eye, and it has to do with the new gameplay mechanics CCP wants to introduce for Citadels and Starbases and stuff.
I read through them, but found it all to be a lot to take in and sort of confusing.
Long story short, are POS's, as they are now, being totally removed from the game and replaced by these new structures? When I say POS I mean the player-owned bases with the towers that make forcefield bubbles that require fuel and can have other stuff anchored around them.
Thanks for clarifying!! You need to read the latest dev blog on Citadels properly. There isn't any mention of labs and production arrays in it but I presume they will be fitted to the new Citadel structures. The medium sized Citadel description states it will be for single pilot or small groups of capsuleers to use so similar to the small and medium POS we currently have. They will be attackable using the Entosis Link system. The dev blog doesn't mention war-decs but I presume, or hope, that a war-dec has to be initiated first before an attack can begin. Alternatively an attack can take place within a time window of your choice without a war-dec which wouldn't be quite so attractive.
The ability to do things in structures will depend on the service modules you fit to the structure. (High, mid, low, rigs, services)
Most services won't be limited to particular types of structure. However, there'll be bonuses on the structure itself, which you may want. Citadel are the defensive storage structures. You'll be able to build in them, but it won't be optimal. (once the service modules are released)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
|
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2284
|
Posted - 2015.05.24 16:26:01 -
[21] - Quote
permion wrote:Eventually.
This eventually means in 2 or 3 years ^^ |
|
CCP Darwin
C C P C C P Alliance
1438
|
Posted - 2015.05.24 16:43:48 -
[22] - Quote
Cyborg Girl86 wrote:Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. The goal is for the new structure systems to offer more, not fewer, options for small groups.
I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.
Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
154
|
Posted - 2015.05.24 17:23:03 -
[23] - Quote
CCP Darwin wrote:Cyborg Girl86 wrote:Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. The goal is for the new structure systems to offer more, not fewer, options for small groups. I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team. Guns arent automatic though so you or your alts need to be online to defend against the apoc fleet. So no you will lose it but dont worry ccp will protect your ships and stuff with their Unlimited storage or whatever its called where a can only you can access and that is un-scanable and un dieable gets put randomonly somewhere in space and gives you a bookmark to it.
Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks |
Vol Arm'OOO
Bagel and Lox
380
|
Posted - 2015.05.24 17:48:34 -
[24] - Quote
Carrie-Anne Moss wrote:CCP Darwin wrote:Cyborg Girl86 wrote:Being in a tiny one-man corp consisting of a handful of Alts with absolutely no ability to defend against something like a fleet of POS-bashing Apocs, I used brains over brawn. Will the new structure mechanics still allow this? I ask because if they don't, they seem to me to only favour larger corps/alliances with the manpower to defend them, while little corps like myself who relied on the current POS mechanics to make some money have just lost out on a bunch of industry options available. The goal is for the new structure systems to offer more, not fewer, options for small groups. I would suggest posting your specific experience, and your question, in the comments thread for the Citadels dev blog, here.Edit: I'm not on the structures team, so I am not able to answer specific questions. However, posting in that thread will get the question you raise in front of the right team. Guns arent automatic though so you or your alts need to be online to defend against the apoc fleet. So no you will lose it but dont worry ccp will protect your ships and stuff with their Unlimited storage or whatever its called where a can only you can access and that is un-scanable and un dieable gets put randomonly somewhere in space and gives you a bookmark to it. Also Ccp Darwin, you seemed to talk to us a lot about all that skill attribute stuff and other topics like this. Since you are an art dude, can you give us an update on the Skins Devblog Falcon promised us over 2 weeks ago and give us an eta on it? Thanks
apoc fleet wont matter b/c they cant damage the structure - instead its going to be some nonsense ship with an entosis link circling you flashing its magic light beam. They are taking the worst features of fw (circling a button for control) and grafting it onto structures ftl.
I don't play, I just fourm warrior.
|
Phoenix Jones
Isogen 5
1337
|
Posted - 2015.05.24 17:53:05 -
[25] - Quote
Except they should be able to encap the weapons to make that entosising thing be able to entosis.
We really don't know how the implementation will work.
You will still need the apoc fleet.
Yaay!!!!
|
Kashadin
Big Johnson's
47
|
Posted - 2015.05.24 17:54:55 -
[26] - Quote
They have already said several times that they are planning on making sure that a single ship with a entosis link WON'T be able to take down a Citadel structure as long as that structure has some kinda defenses, even if they aren't manned. That being said you will nee to defend against a dedicated force attacking you, but seeing as how the defenses of the things are going to be made to be able to defend against Caps, you should be ok unless they show up with a lot of stuff. |
evotta
Territorial Hanseatic League
2
|
Posted - 2015.05.24 18:52:05 -
[27] - Quote
Still i haven't understand if citadels are gonna replace POSs or outposts. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5291
|
Posted - 2015.05.24 18:59:18 -
[28] - Quote
evotta wrote:Still i haven't understand if citadels are gonna replace POSs or outposts.
Yes and no.
Outpost and POS are going away.
Citadels are one of the options for replacements. They're just the first to be talked about. There will, likely, be many of other options. As per the blog and fanfest presentation.
It won't be a 'citadels are release, all outposts and POS vanish'. It'll be a phased approach.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
154
|
Posted - 2015.05.24 19:42:50 -
[29] - Quote
Kashadin wrote:They have already said several times that they are planning on making sure that a single ship with a entosis link WON'T be able to take down a Citadel structure as long as that structure has some kinda defenses, even if they aren't manned. That being said you will nee to defend against a dedicated force attacking you, but seeing as how the defenses of the things are going to be made to be able to defend against Caps, you should be ok unless they show up with a lot of stuff. Stop lying to the poor dude. He was asking SPECIFICALLY about a corp of him and his alts in hisec. That means the window time frame thing will be like 18hrs cuz only null can upgrade the system to get a smaller engagement window hour. Also the citadel will be able to repel a SINGLE ship. Not several with entosises while the dude is asleep. And if he gets wardecced for one week, im sure the attackers will show up to the timers and if dude misses one cuz of work or sleep or real life anything, goes to next timer.
I.e. a corp in hisec filled with only alts CAN NOT STOP A CITADEL LOSS FROM WAR.
|
Kashadin
Big Johnson's
55
|
Posted - 2015.05.24 19:54:42 -
[30] - Quote
Then play the multilayer part of this MMO. Get friends or even hire someone to fight the war for you.
Helpful video for those who can't be arsed to interact to defend their stuff. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |