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Thread Statistics | Show CCP posts - 53 post(s) |
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CCP Nullarbor
C C P C C P Alliance
1264
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Posted - 2015.05.13 14:30:34 -
[361] - Quote
Aryth wrote:Should we expect outpost upgrade reimbursements to be doled out before these hit. If not, would it be close so that outpost funds could be then spent on the new structures?
Really good question, and we would love feedback on exactly how would be best to do this.
Maybe uninstalling upgrades and reprocessing them?
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
24314
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Posted - 2015.05.13 14:35:45 -
[362] - Quote
Excuse me, please.
Although this seems to be offtopic, it is actually very connected and relevant.
Please note the wording. It's a simple Yes/No question, but of course do I not mind a more verbose answer.
With these new structures hitting highsec ... ... combined with the Drifter storyline ... ... and empirial changes in NullSec ... ... is it reasonable to assume that ... ... you will revamp wardecs, or remove them all together for something different?
Not asking when, or how. Doesn't matter.
A simple Yes or No is absolutely sufficient.
Thanks! :D
S.O.L. GANKING4GOOD
Abolish Rookiecorps.
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Laina Okaski
My Little Pony Club Goonswarm Federation
1
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Posted - 2015.05.13 14:43:27 -
[363] - Quote
CCP Nullarbor wrote:
Maybe uninstalling upgrades and reprocessing them?
Getting 55% back is kind of a bad way to reimburse the massive amount of isk and time spent to upgrade an outpost.
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Kameloso
Starstuff Industrial Providence Initiative
4
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Posted - 2015.05.13 14:45:34 -
[364] - Quote
Laina Okaski wrote:CCP Nullarbor wrote:
Maybe uninstalling upgrades and reprocessing them?
Getting 55% back is kind of a bad way to reimburse the massive amount of isk and time spent to upgrade an outpost.
Unless CCP provides 100% reprocess ;) technically, possible, as they would do that database-side anyway. |
stoicfaux
5574
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Posted - 2015.05.13 14:56:16 -
[365] - Quote
I have concerns about the viability of medium citadels in high-sec for "individual or small groups of players."
If medium citadels are worth more than the price of a war-dec, and if is practical for attackers to not incur significant losses/expenses (i.e. citadel guns don't work unless a defender is online, or if the NPC mercs are easily defeated or tanked) then it could be profitable to war-dec medium citadels owned by one-man or small corps, which would potentially make medium citadels of dubious value to one-man/small corps.
Meaning, if organizations can make a steady income/profit/business out of war-dec'ing medium citadels owned by one-man/small corps, then medium citadels won't be very useful for the target audience.
Furthermore, if it is profitable to war-dec medium citadels owned by one-man/small corps, then there are a several implied bounds on the price of a medium citadel: * the price of an empty medium citadel is too high if (captured citadel sell price > war-dec price) * the price of a destroyed medium citadel is too high if (salvage price > war-dec price) * the price of a ransomed medium citadel is too high if (citadel price > ransom price > war-dec price) * the amount of stuff you can "safely" put in a medium citadel is too low. (dropped loot > war-dec price) i.e. we're back to the "how much isk value of stuff can you put in a freighter before it becomes worthwhile to gank" equation. * the number of citadels a one-man/small corp can own will be limited by price as well, i.e. (captured/destroying/looting X citadels during one war-dec > price of war-dec.)
Probably the only thing saving the medium citadel for one-man/small corps from becoming a business venture for attackers is being able to tear down a citadel during the 24 hour war-dec grace period, but even that incurs a two hour vulnerability window. But this isn't exactly a fun mechanic for either party.
disclaimer: just thinking aloud, criticism won't hurt my feeling.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Daerrol
Quantum Singularities Half Massed
154
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Posted - 2015.05.13 14:56:59 -
[366] - Quote
Obil Que wrote:CCP Nullarbor wrote: We are leaning towards just showing everything on the system overlay / onboard scanner with the ability to warp to them, or at the very least showing you how many structures of each size exist in system. They will show on the overview if you have access to them.
We aware of the concern of invaders setting up a beach head, and are discussing with the CSM various options for changing anchoring behavior in wormholes to help with this.
I hope I'm clear that free-anchored structures require 100% overview, not overview if you have access. If a player cannot jump into a system and find the POS through dscan alone, then you are destroying a huge portion of wormhole space activity (covert operations). Anything other than warpable overview beacons for free anchored structures will require a scout to launch probes to survey the system and that will immediately alert anyone in the system to their presence. Take a deep breathe. Remove tinfoil hat and repeat: CCP is not activily destroying wormholes. These structures appear as anomalies so yes, they can be easily D-scanned. |
EvilweaselSA
GoonWaffe Goonswarm Federation
1075
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Posted - 2015.05.13 15:02:01 -
[367] - Quote
CCP Nullarbor wrote:Redbull Spai wrote:Is there any benefit whatsoever from forcing to players to base their ships in one point, transport their mined ore to another to refine, then transport it to a third to build? Just looks like a way to punish industrialists that don't have a jump freighter. We are going to allow you to fit manufacturing lines to citadels and refining to manufacturing structures etc. The base hull however will have bonuses to certain modules, so for industrialist who want to min / max a big operation then yes this is what they will be best to do. Are there going to be separate structures bonused to manufacturing, or are citadels taking over both the role of a manufacturing outpost and an industry pos? |
EvilweaselSA
GoonWaffe Goonswarm Federation
1075
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Posted - 2015.05.13 15:09:56 -
[368] - Quote
CCP Nullarbor wrote:Aryth wrote:Should we expect outpost upgrade reimbursements to be doled out before these hit. If not, would it be close so that outpost funds could be then spent on the new structures? Really good question, and we would love feedback on exactly how would be best to do this. Maybe uninstalling upgrades and reprocessing them? Upgrades can't be reprocessed. They're bought from NPCs for (900m/1.8b/3.6b) and placed into foundations bought from npcs (3.6b/7.2b/14.4b) along with some filling stuff (all worthless, except the construction blocs and minerals, just a pain in the ass). You'd basically need to refund the base cost, plus the fillings. It would make the most sense to refund the base cost in isk, but refunding it (plus the outpost itself, which can be built) in P4s would help alleviate the massive supply crunch that will happen when everyone and their dog needs a few hundred billion isk in p4s for their replacement pos/outposts. |
Marcus Tedric
Zebra Corp The Bastion
35
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Posted - 2015.05.13 15:12:08 -
[369] - Quote
EvilweaselSA wrote:............. Are there going to be separate structures bonused to manufacturing, or are citadels taking over both the role of a manufacturing outpost and an industry pos?
I think I'm right in saying that the 'Citadel' range of structures is just the first in a whole slew of structure ranges - the Citadel just happens to be the one optimised for Offices & Market and, most importantly, defence.
From what's been intimated, however, we may also get access to many of the proposed 'Structure Modules' & 'Structure Optimising Rigs' that will enable Manufacture, Refining, Research, et al. However, future structures will be optimised in other ways.
If right, then it could be suggested that the 'Citadel' is a 'replacement' for the Caldari range of POS and Outposts.
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Lord LazyGhost
Bear Bones Brigade The Bastards.
487
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Posted - 2015.05.13 15:17:32 -
[370] - Quote
So if iam reading this right all my items i have in it if its destoryed are safe?
Then what is the point in attacking one risking ships for no loot other then a KM ?
sorry i just cant see the advantage atm.
Also not having guns automatic erm wtf..... for the guys that can only play for a few hours a day .
Log on o my pos is vunerable today for 2 hrs i need to go sit in my tower for the only 2 hrs i get to play incase some little troll in a ceptor desides today hes picking on my POS sounds like thrilling game play. even if its ever 3-4 days or so its still one days worth og game time doing nothing.
I for one will make my own little alt army of troll ceptor pilots for this thing. find small corps with muli Poses and hit them all at the same time with alts their small corp cant be everywhere at one time so yer.... sounds fun for them.
Hope you guys are going to create a new modual XXXXXL tear collector array becasue you are going to need it. |
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Aryth
GoonWaffe Goonswarm Federation
1731
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Posted - 2015.05.13 15:20:19 -
[371] - Quote
CCP Nullarbor wrote:Aryth wrote:Should we expect outpost upgrade reimbursements to be doled out before these hit. If not, would it be close so that outpost funds could be then spent on the new structures? Really good question, and we would love feedback on exactly how would be best to do this. Maybe uninstalling upgrades and reprocessing them?
There are basically going to be two reimbursements. One, ISK, for the station itself, the other P4s/PI. If you don't cash out the P4s you are going to spike the market to hell all at once. Any supply glut will be gobbled up by spec anyway.
The ISK portion should just go to the exec master wallets of each alliance. Or a corp wallet of the owning corp. P4s into the hanger of the station itself.
The only danger here is glutting PI for a short period but I don't consider that a risk as ISK will flood in to gobble anyway. Especially since everyone has to buy these up.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Justin Cody
Tri-gun
267
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Posted - 2015.05.13 15:20:26 -
[372] - Quote
CCP Logibro wrote:It's time for some more Structure talk with Team Game of Drones. This time, they're talking about the Citadel class structures, how they will work, and the ways in which it will be able to reach out and say "Hi!" to someone before blowing them up. If this catches your interest, then you should read the blog from the keyboard of CCP Ytterbium.
I have this weird boner right now |
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CCP Nullarbor
C C P C C P Alliance
1266
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Posted - 2015.05.13 15:21:54 -
[373] - Quote
Lord LazyGhost wrote:So if iam reading this right all my items i have in it if its destoryed are safe?
Then what is the point in attacking one risking ships for no loot other then a KM ?
sorry i just cant see the advantage atm.
Also not having guns automatic erm wtf..... for the guys that can only play for a few hours a day .
Log on o my pos is vunerable today for 2 hrs i need to go sit in my tower for the only 2 hrs i get to play incase some little troll in a ceptor desides today hes picking on my POS sounds like thrilling game play. even if its ever 3-4 days or so its still one days worth og game time doing nothing.
I for one will make my own little alt army of troll ceptor pilots for this thing. find small corps with muli Poses and hit them all at the same time with alts their small corp cant be everywhere at one time so yer.... sounds fun for them.
Hope you guys are going to create a new modual XXXXXL tear collector array becasue you are going to need it.
You won't be required to defend these everyday like sov, and the structure will drop fittings, fuel maybe in progress industry jobs etc.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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EvilweaselSA
GoonWaffe Goonswarm Federation
1075
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Posted - 2015.05.13 15:23:48 -
[374] - Quote
Marcus Tedric wrote:EvilweaselSA wrote:............. Are there going to be separate structures bonused to manufacturing, or are citadels taking over both the role of a manufacturing outpost and an industry pos? I think I'm right in saying that the 'Citadel' range of structures is just the first in a whole slew of structure ranges - the Citadel just happens to be the one optimised for Offices & Market and, most importantly, defence. That's what I thought before the discussion of reactions on these, so that's why I ask: it is not clear to me anymore what roles this fills and what other structures there will be, and if there's overlap what sort of tradeoffs are being considered. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
327
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Posted - 2015.05.13 15:33:40 -
[375] - Quote
CCP Ytterbium wrote:Lyron-Baktos wrote:When do we get some news on these new structures and how or if they will interact in wormhole space? We want most of those structures to be available in W-space, but with some special restrictions if need be.
Dont screw up J-Space. We dont need that entosis crap in wormholes. |
Albert Spear
Non scholae sed vitae
57
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Posted - 2015.05.13 15:35:52 -
[376] - Quote
As a high sec industrial player and a member of a small corporation. I think I am going to sit on the side lines and wait to see what actually happens with the mechanics.
I am very concerned that I will end up investing my whole net-worth in a structure and find that I am war-dec'ed in a week and it is gone.
Until I see how the structures are used and the mechanics the ganker corps come up with to take it away from me, I am not interested in investing in a structure. If this means un-subscribing for until this sorts itself out, then that is what I may have to do.
If this sounds "care bear" - you are right, I have only a couple of hours a week to play, so building isk takes time.
I suspect that if the medium is too easy to gank, or too expensive - then this will be yet another barrier to new players staying subscribed.
I understand the concerns for Nul, Low and WH space.
Right now I am going to take a "wait and see" attitude and continue to do what I do, when I have the time.
I hope this goes well, I think it offers a lot of future play for many people.
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Jherik
Association of Commonwealth Enterprises Nulli Secunda
27
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Posted - 2015.05.13 15:37:12 -
[377] - Quote
WRT flipping or destroying the structures. i think it would be an interesting mechanic if towards the end of the first timer the attackers were presented with a choice. They may then either continue using the entosis link and go for a straight flip of the structure, or at that point break out the big toys, and start chewing through HP and go for the big explosion, KM and all that. The choice of which would then lock the attacking side in for the 2nd and 3rd timer.
This would allow dreads to retain some of thier intended purpose and allow for interesting gameplay around capital escalations and maybe end up with another B-r in which the bloody station blows up in the end. |
Lord LazyGhost
Bear Bones Brigade The Bastards.
487
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Posted - 2015.05.13 15:42:02 -
[378] - Quote
CCP Nullarbor wrote:Lord LazyGhost wrote:So if iam reading this right all my items i have in it if its destoryed are safe?
Then what is the point in attacking one risking ships for no loot other then a KM ?
sorry i just cant see the advantage atm.
Also not having guns automatic erm wtf..... for the guys that can only play for a few hours a day .
Log on o my pos is vunerable today for 2 hrs i need to go sit in my tower for the only 2 hrs i get to play incase some little troll in a ceptor desides today hes picking on my POS sounds like thrilling game play. even if its ever 3-4 days or so its still one days worth og game time doing nothing.
I for one will make my own little alt army of troll ceptor pilots for this thing. find small corps with muli Poses and hit them all at the same time with alts their small corp cant be everywhere at one time so yer.... sounds fun for them.
Hope you guys are going to create a new modual XXXXXL tear collector array becasue you are going to need it. You won't be required to defend these everyday like sov, and the structure will drop fittings, fuel maybe in progress industry jobs etc.
Thank you very much for your quick reply.
thats good to know that their will be loot. Let the troll ceptors fly freely :) |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
82
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Posted - 2015.05.13 15:42:55 -
[379] - Quote
Altirius Saldiaro wrote:CCP Ytterbium wrote:Lyron-Baktos wrote:When do we get some news on these new structures and how or if they will interact in wormhole space? We want most of those structures to be available in W-space, but with some special restrictions if need be. Dont screw up J-Space. We dont need that entosis crap in wormholes.
So by your same thought process wormholers shoudnt be able to entosis null members. Yeah you cant have it both ways. |
Axloth Okiah
Future Corps Sleeper Social Club
676
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Posted - 2015.05.13 15:49:19 -
[380] - Quote
Some items and ships need to drop from citadels or why would we bother attacking them? Or why would anyone bother defending them if all they stand to lose is the value of only the citadel itself.
Wormholers currently have 100s of bilions worth of ships in their POSes and its one of the things that drive the massive fights we can witness every now and then - attackers want to destroy/loot them, defendes want to keep them. Compared to that, cost of the citadel itself will be peanuts and noone will bother fighting over it.
Please consider some drop mechanic, or maybe salvaging of the loot over time. IE the citadel wrecks slowly decay over time and shed loot (ships, modules, whatever) as salvage for anyone who shows up to get it. This could even spark some activity around old wrecks of mighty and rich citadels, as scavengers would come in search of riches.
W-Space Realtor
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Herzog Wolfhammer
Sigma Special Tactics Group
6644
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Posted - 2015.05.13 16:02:21 -
[381] - Quote
Making them not drop anything as a means to prevent them being loot piniatas will fail because of the "kill everything" game play.
Making them drop stuff means profit. The latter would be closer to the game intention, but as usual, like Dictor Bubbles in Thera, if there is one thing "for the grief", then that one thing becomes "the" thing and it's basically over before it starts.
And the meh continues. 5 years ago these Drifters would have been such epic content introduction there would be a body count from the nerdgasms. Not now.
Also.... why no self destruct? Does every loss have to be somebody's killmail?
In the end, we can argue that yes, the game is all about sand castles and knocking them down. But it's like trying to build them on the beach with lifeguards putting huge red flags on the castles and then giving rides to the kids who want to knock them down. It's always all gain for one side, all loss for another.
So I would not be surprised if, after the introduction of Citadels, CCP allows dreads in highsec. Sometimes I suspect that CCP has in internal civil war going on between an old guard that wants harshness for everybody and an SA infestation that wants to kill it via harshness for only the "pubbies".
Bring back DEEEEP Space!
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159Pinky
Under Heavy Fire Mordus Angels
19
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Posted - 2015.05.13 16:05:44 -
[382] - Quote
Axloth Okiah wrote:Some items and ships need to drop from citadels or why would we bother attacking them? Or why would anyone bother defending them if all they stand to lose is the value of only the citadel itself.
Wormholers currently have 100s of bilions worth of ships in their POSes and its one of the things that drive the massive fights we can witness every now and then - attackers want to destroy/loot them, defendes want to keep them. Compared to that, cost of the citadel itself will be peanuts and noone will bother fighting over it.
Please consider some drop mechanic, or maybe salvaging of the loot over time. IE the citadel wrecks slowly decay over time and shed loot (ships, modules, whatever) as salvage for anyone who shows up to get it. This could even spark some activity around old wrecks of mighty and rich citadels, as scavengers would come in search of riches.
This.
The safety net is multiple timers and the fact that the entosis links cannot be remote repped. So if you fail to defend with the huge defenses at your disposal to kill ships that cannot be assisted / or ecm them out then you should deserve to lose your stuff. Just make the stuff drop like ships drop their cargo: chance based in containers, first come, first serve.
Can we please limit the volume of docked ships / corp + personal hangers? One reason for doing this was getting some more realism into the game mechanics. It would be kinda ridiculous to have 50 carriers ( 3km axis ) dock in a 100 km space ( since they will be manoeuvering there as well. Second reasoning behind this: you want these to be very strong, so just drop an xl one in enemy space, tank it to hell, dock your complete super fleet and when the enemy show up undock them all....
Question regarding your design: Is it your intention that you can kill any enemy attacking your structure with these guns ( even at max range with T2 entosis link ) or should people still be forced to undock to repel enemies.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5256
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Posted - 2015.05.13 16:20:30 -
[383] - Quote
Lord LazyGhost wrote: Log on o my pos is vunerable today for 2 hrs i need to go sit in my tower for the only 2 hrs i get to play incase some little troll in a ceptor desides today hes picking on my POS sounds like thrilling game play. even if its ever 3-4 days or so its still one days worth og game time doing nothing.
Or you could let the first timer go passed without defence, and be there for the second. Or third.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
74
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Posted - 2015.05.13 16:22:53 -
[384] - Quote
Axloth Okiah wrote:Some items and ships need to drop from citadels or why would we bother attacking them? Or why would anyone bother defending them if all they stand to lose is the value of only the citadel itself.
That's a good idea. Some items can be destroyed some can be looted! Why do someone need to have citadels? Because citadel is a part of "claim" structure. Many isk will be destroyed - that's good for CCP. More plexes will be bought! More adrenalin for defenders!
But one problem is here... What to do when you can't login for a week? because you are with family somewhere at the ocean.
-ÿ -ü-+-Ç-+-ü-+-+ -¦-¦-+: -¦-¦-¦ -é-¦-¦-¦ -+-+-Å? -ÿ -+-+ -ü-¦-¦-+-¦-+ -¦ -+-é-¦-¦-é: -+-¦-¦-+-+-+ -+-+-Å -+-+-¦, -+-+-é-+-+-â -ç-é-+ -+-¦-ü -+-+-+-¦-+ (-£-¦, 5:9)
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Terranid Meester
Tactical Assault and Recon Unit
294
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Posted - 2015.05.13 16:30:29 -
[385] - Quote
So what happens to the items in outposts and pos's when they go poof?
Moved to the closest npc station? |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
83
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Posted - 2015.05.13 16:32:25 -
[386] - Quote
Atum' Ra wrote:Axloth Okiah wrote:Some items and ships need to drop from citadels or why would we bother attacking them? Or why would anyone bother defending them if all they stand to lose is the value of only the citadel itself.
That's a good idea. Some items can be destroyed some can be looted! Why do someone need to have citadels? Because citadel is a part of "claim" structure. Many isk will be destroyed - that's good for CCP. More plexes will be bought! More adrenalin for defenders! But one problem is here... What to do when you can't login for a week? because you are with family somewhere at the ocean.
I feel these shouldn't be single player options. Also what happens when a POS gets attacked during the week you are with your family at the ocean? People are making these sound like right now we have no structures in game that can be lost in less then 2 weeks time. Dont put everything you own into this or be part of a group. |
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
74
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Posted - 2015.05.13 16:36:10 -
[387] - Quote
Terranid Meester wrote:So what happens to the items in outposts and pos's when they go poof?
Moved to the closest npc station?
As for now items will drops somewhere in the system. Coordinates will be knowk only for owner. No one else can't acsess them anyhow.
-ÿ -ü-+-Ç-+-ü-+-+ -¦-¦-+: -¦-¦-¦ -é-¦-¦-¦ -+-+-Å? -ÿ -+-+ -ü-¦-¦-+-¦-+ -¦ -+-é-¦-¦-é: -+-¦-¦-+-+-+ -+-+-Å -+-+-¦, -+-+-é-+-+-â -ç-é-+ -+-¦-ü -+-+-+-¦-+ (-£-¦, 5:9)
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Kynric
Sky Fighters
305
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Posted - 2015.05.13 16:49:59 -
[388] - Quote
Perhaps instead of evaluating them relative to how they perform in wormhole evictions we should look at them in terms of what produces more ships moving in space. Ships moving in space is content every day while evictions are rare and generally not very fun events. With that standard it seems like there will be more ships in space with this plan. The asset protection feature will both make for ships shuffling about picking up goods and give a measure of perceived safety that might help grow the population in our neighborhood. For me at least it would also save me the 20 minutes at the end of my night when I log in the carrier and orca alts and scoop every last valuable/ship into them followed by a similar 20 minutes at the start of my night when they unload the goods. Skipping that would give me more time to fly in space which is content for all compared to the logged off alts that are content for nobody. The logoff trick was neccessary for both asset protection as if the tower were reinforced the CHA would be sealed and to assure that neccessary siege items are still accessible in the event of a suprise siege. The thought of losing those daily tasks is a happy one. I am pretty happy with the proposed change as it will likely result in more time in space for me and more other ships moving about as well. |
stoicfaux
5577
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Posted - 2015.05.13 16:50:03 -
[389] - Quote
Atum' Ra wrote: That's a good idea. Some items can be destroyed some can be looted! Why do someone need to have citadels? Because citadel is a part of "claim" structure. Many isk will be destroyed - that's good for CCP. More plexes will be bought! More adrenalin for defenders!
But one problem is here... What to do when you can't login for a week? because you are with family somewhere at the ocean.
Take them offline, scoop them, and transport the citadel, cargo, materials, ships, etc., to an NPC (or trusted allied) citadel/station. Just add that step to your things-to-do-to-get-ready for vacation checklist. Or join a larger corp/alliance that has enough people you trust to defend each other.
=/
I for one, am looking forward to our "High-Sec Alliance for Mutual High-Sec Citadel Defense for Unaffiliated One-Man/Small Corps Pax CareBearus" alliance overlords. But seriously, it would be amusing if all of high-sec carebears put their citadels under a single alliance to limit war-decs by citadel hunters. I nominate Chribba for the position of Most Supreme CareBear Overlord and Executor of the aforementioned alliance. Will anyone second to motion?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Lil' Brudder Too
Pistols for Pandas
127
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Posted - 2015.05.13 16:51:00 -
[390] - Quote
CCP Ytterbium wrote:Our current plan is to have a maximum limit of 8 high, 8 medium, 8 low, 8 service and 3 rig slot yes. That doesn't mean all of them will available at once (just like on ships) though. So what your saying is, the absolute max number of things you would ever conceivably engage with one of these structures would be 16. As opposed to the current Large POS's ability to engage well over 40 if set up right. This sounds like a defense nerf.
Doesn't sound like you'll be able to jam all the logi while killing the dps ships with these new things. Please do not make it a 'one for one' set of modules/weapons as that severely limits their defensibility. |
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