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Thread Statistics | Show CCP posts - 53 post(s) |
Lena Lazair
Khanid Irregulars Khanid's Legion
459
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Posted - 2015.05.12 16:33:31 -
[1] - Quote
BadAssMcKill wrote:I feel like you should have gone with shooting instead of entosis to maybe give dreads a use or something like that
I'm not sure you understand the entire purpose and premise of the structure/e-link overhaul.
Suffice to say, if they had made this choice, they would have no work to do, because it already exists. |
Lena Lazair
Khanid Irregulars Khanid's Legion
459
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Posted - 2015.05.12 19:44:30 -
[2] - Quote
Takeo Yanumano wrote: Depends. Since wh-ers depend on POS being moon-bound as an important aspect of defense and intel-gathering currently, it would follow that having some way to find the citadel is needed. However, having it directly warpable from the on-board scanner makes that intel basically free, which is contrary to wh principles of skillful utilization of d-scan.
I'm fairly certain that CCP is slowly and systematically working to phase out dscan entirely. They'll never admit to this I'm sure. But they have in the past alluded to the simple technical performance issues it causes (in the way it violates the efficiently segregated grid boundaries). Not to mention that it is, at its heart, a terrible gameplay mechanic (not the hunting aspect, but the defensive mashing it constantly aspect). |
Lena Lazair
Khanid Irregulars Khanid's Legion
459
|
Posted - 2015.05.13 19:32:30 -
[3] - Quote
Ishtanchuk Fazmarai wrote:CCP have pretty much placed themselves between a rock and a hard place with that thing. The sensible answer is obvious (spawn assets in the nearest neutral NPC station) but CCP will never agree to it, so they will come up with some convolute and ultimately useless system which will fail to perform its task of avoiding total loss of assets in the event that a player fails to defend the station.
That's because the proper EVE fix would be to change all NPC stations to destructible player-driven targets as well. The Empire's are losing control. Rise of the capsuleers. If I want to go to war with the Caldari Navy and blow up Jita 4-4 it should be entirely possible to do so. Well not me, but an entity the size of Goonswarm SHOULD be able to pull this off.
You have correctly identified the imbalance that exists between NPC stations and player citadels. The proper fix, however, is not the one you think it is...
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Lena Lazair
Khanid Irregulars Khanid's Legion
459
|
Posted - 2015.05.13 22:20:42 -
[4] - Quote
Petrified wrote:How can the Citadel be able to take care of itself in a fight and repel trolling attempts from a single player IF it requires someone to man the guns? The Dev blog implies that the guns are automated like a POS when not manned.
The dev blog implies that if you own a citadel and are alive to use it, you can repel a solo troll 100% of the time. You don't need to be a good pilot, or have expensive ships, or be a PvP wizard... you just need to get into your citadel and push the "fire big guns make bad people go away" button.
It in no way implies that we go back to the days of absentee landlordism where you can drop down a dozen structures that defend themselves. If you are there using the structure it will be trivial to repel anything that is not an actual attempt to take the structure. If you are not there using the structure than it will (intentionally) be vulnerable to a solo troll in a newb-ship.
Again, occupancy-based concepts here. Provide powerful tools to people actually using an area through structures while simultaneously making it trivial to clear out crap left behind by people no longer present without requiring a giant structure HP grind. |
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