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MOOstradamus
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Posted - 2006.11.07 16:17:00 -
[1]
Why do these no longer give a -2 Warp Scramble Strength bonus
Is there any chance that someone in CCP's balance department could take a moment to remember that not all ships shoot things ..
Please scrap the reduced penalties associated with this item and instead, at least for the Tech II module, actually increase them but give us back the extra anti-warp scramble power
MOOCIFER Emerald/Alpha Oldtimer |
Blind Man
Caldari 0utbreak
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Posted - 2006.11.07 16:20:00 -
[2]
no, taken too long to get these nerfed just to make them uber again
It's great flying Amarr, ain't it? |
MOOstradamus
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Posted - 2006.11.07 16:26:00 -
[3]
Originally by: Blind Man no, taken too long to get these nerfed just to make them uber again
Seeing as there's only been a handful of Tech II WCS's in game so far - your post lacks relevance *snip image* - Tirg MOOCIFER Emerald/Alpha Oldtimer |
Mitsuko Souma
Gallente The United Federation of Spice
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Posted - 2006.11.07 16:27:00 -
[4]
Bubble stabs anyone?
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.07 16:30:00 -
[5]
I see no reason why T2 WCSs shouldn't have a +2 Stab but with the higher costs usually associated with T2 items. Make the penalty larger (say, 60% rather than 50%). It'll still be an improvement on using 2x WCS I, with added ISK cost.
Alernatively make them exactly the same as 2x WCS I (75% penalty, +2 Stab) but with the T2 benefit being that it only takes up 1 slot, rather than 2. Plus added fitting costs, as usual.
Just because WCS are getting their much deserved nerf, therse no reason to go overboard. T2 is still T2.
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.07 16:52:00 -
[6]
Probably because no other module in the game get's 100% more effective in the upgrade from T1 to T2.
Max
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.11.07 17:21:00 -
[7]
Edited by: Sovy Kurosei on 07/11/2006 17:22:06 DELETE ___________________
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.07 17:24:00 -
[8]
If we get +2 stabs does that also mean we get 20km -2 and 7.5km -4 scrams?
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.07 18:08:00 -
[9]
Well, with the upcoming nerf to t1 stabs I'd say it makes more sense to make the t2 modules give less penalties and take less cpu than the t1 counterparts if they are to get implemented. But then of course t2 scrams/disruptors would need to get looked at as well. -----
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coldplasma
No Quarter. Axiom Empire
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Posted - 2006.11.07 18:13:00 -
[10]
You might as well ask why there is T2 scramblers as well. Do you really think people won't use those when they come out?
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Pestillence
Chav-Scum
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Posted - 2006.11.07 18:56:00 -
[11]
Originally by: MOOstradamus Edited by: MOOstradamus on 07/11/2006 16:38:29
Originally by: Blind Man no, taken too long to get these nerfed just to make them uber again
Seeing as there's only been a handful of Tech II WCS's in game so far - your post lacks relevance
Seeing as there's only been a handful of Tech II WCS's in game so far - your THREAD lacks relevance????
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.11.07 19:03:00 -
[12]
Seeing as how there have only been two of these introduced to the game ever, by now they either have been blown up, or are simply never used. Either way, nobody cares.
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MOOstradamus
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Posted - 2006.11.07 19:21:00 -
[13]
Originally by: Pestillence Seeing as there's only been a handful of Tech II WCS's in game so far - your THREAD lacks relevance????
Clueless lack of foresight 4tw \o/
MOOCIFER Emerald/Alpha Oldtimer |
Pestillence
Chav-Scum
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Posted - 2006.11.07 19:27:00 -
[14]
Originally by: MOOstradamus
Originally by: Pestillence Seeing as there's only been a handful of Tech II WCS's in game so far - your THREAD lacks relevance????
Clueless lack of foresight 4tw \o/
Lol,
How much foresight did you exhibit when criticizing his post?
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Rodge
Black Nova Corp Band of Brothers
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Posted - 2006.11.07 19:27:00 -
[15]
Originally by: James Snowscoran Well, with the upcoming nerf to t1 stabs I'd say it makes more sense to make the t2 modules give less penalties and take less cpu than the t1 counterparts if they are to get implemented.
Is there any module ingame where the T2 version has lower fitting requirements???
Sig inappropriate-not eve related -Abdalion
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Sir Juri
Caldari Caldari Provisions
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Posted - 2006.11.07 19:27:00 -
[16]
Edited by: Sir Juri on 07/11/2006 19:27:19
Originally by: Pestillence
Originally by: MOOstradamus Edited by: MOOstradamus on 07/11/2006 16:38:29
Originally by: Blind Man no, taken too long to get these nerfed just to make them uber again
Seeing as there's only been a handful of Tech II WCS's in game so far - your post lacks relevance
Seeing as there's only been a handful of Tech II WCS's in game so far - your THREAD lacks relevance????
is Pest your main now Deja Thoris? and btw this thread has relevance unless no more tech2 stabs will come in existence, and no tech2 scram/disruptors will ever come into the game.
**** need to make a new sig... |
MOOstradamus
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Posted - 2006.11.07 19:34:00 -
[17]
Pestilence: there is little point for you to contribute further in this thread as you clearly can't distinguish between the existing generic lack of penalties on all WCS, which has been addressed and will be released with Kali, and the discussion over what additional beneficial qualities the Tech II WCS should have over all of its inferior counterparts.
MOOCIFER Emerald/Alpha Oldtimer |
w0ders
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Posted - 2006.11.07 20:16:00 -
[18]
Stababonds. You already have 2 tactics to use against this!!!!
ECM /4 point intyĘs counter Stababonds Bubbles/dictors with cloaked recon ships counter Stababonds
Do you really need CCP to do everything for you? Maybe you want CCP to put concord in 0.0 a well so you donĘt have to police your own space.
What about all the new players that want to practice pvp, mine or explore 0.0? Do they not give CCP their hard earned cash as well? Oh well, alliances donĘt like stabs, they hunt in blobs and insta pop everything.
Long live the blobą.down with solo/small gang ops!
Long live the non-exploration and migration to 0.0 of newer players because alliances donĘt want people in their spaceą.like they actually paid CCP for the space!
Nerf alliances imo
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.07 22:25:00 -
[19]
Originally by: Rodge
Originally by: James Snowscoran Well, with the upcoming nerf to t1 stabs I'd say it makes more sense to make the t2 modules give less penalties and take less cpu than the t1 counterparts if they are to get implemented.
Is there any module ingame where the T2 version has lower fitting requirements???
Hmm, I seemed to remember that t2 pdus had lower fitting reqs than t1 ones, but on second inspection seems they take the same cpu.
Ah well. Same cpu, lower penalties, that wasn't really the point of what I'm saying; I was just arguing that if t2 stabs are to get seeded at any time, they should be better versions of t1 ones instead of being twice as strong. -----
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James Snowscoran
Coreli Corporation Corelum Syndicate
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Posted - 2006.11.07 22:29:00 -
[20]
On a related note, posting in the forums is an absolute nightmare. Quoting or editing is ten times worse, since you have to scroll down the entire screen every time (to get my above post done, I had to make about 20 failed attempts, and I gave up on editing it and resorted to doubleposting since spamming the 'reply' button takes less time). -----
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.07 22:31:00 -
[21]
Quote: Stababonds. You already have 2 tactics to use against this!!!!
ECM /4 point inty’s counter Stababonds Bubbles/dictors with cloaked recon ships counter Stababonds
In ideal conditions. Realistically you need Huginn's or Rapiers with fast lock to web him 3 or 4 times right away, then get enough inties on him to overwhelm his stabs. And jam him so he can't pulverize the inties. Before he warps away. It can be done, but it's incredibly difficult to pull off if the guy knows what he's doing. If he wants to escape your camp he most likely will, because all he has to do is decloak, align and turn on mwd. Inertia carries him out of any bubble that's set up, he's already aligned, the second he gets webbed he instawarps.
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Cez
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Posted - 2006.11.07 23:15:00 -
[22]
WCS are fine... I'm tired of whining pirates that complain when a runner wants to run. What more do you want? You have every tactic to gank, we should have every tactic to run.
peace... word.
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Kael Hunter
Caldari Hunter Military Industries
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Posted - 2006.11.07 23:50:00 -
[23]
Im sick of pirates.. But some of the most annoying pirates are warp stab filled mammoths. Its a two way street with the use of stabs but i personaly think that +2 stab were great. I could fit one for a complex without messing up my armor tank or cargo. Rats cant jam me if they start winning i start leaving. I just use an ECM Scorp with 4 x -2 that stopped that **** mammoth... And the torpedo's kept him stopped. Shirow Miyazaki: But you hate people?!
Kael Hunter: I can like people... If they are going to give me Money! |
Kindakrof
Caldari Cruor Frater Coalition of Carebear Killers
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Posted - 2006.11.07 23:53:00 -
[24]
Since there are only a handful of T2 WSC in game i don't think they should be nerfed. But T1 on the other hand... --- --- ---
look, sig has my name in it |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.08 04:34:00 -
[25]
Originally by: MOOstradamus Edited by: MOOstradamus on 07/11/2006 16:38:29
Originally by: Blind Man no, taken too long to get these nerfed just to make them uber again
Seeing as there's only been a handful of Tech II WCS's in game so far - your post lacks relevance
Come Kali, it's likely they'll have seeded T2 WCS BPOS, and thus, the rare will suddenly become common.
Maybe we should have two types of WCS, the 2 point WCS could have bigger penalties.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.08 05:03:00 -
[26]
Regardless whether t2 BPOs are seeded or not, invention will allow players to create BPCs for the modul, no?
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Ramuh
BURN EDEN
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Posted - 2006.11.08 07:07:00 -
[27]
Originally by: Glumpumpkin Regardless whether t2 BPOs are seeded or not, invention will allow players to create BPCs for the modul, no?
I think you can only invent things where the t2 bpo has been released. Or you could buy them from BE...
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James Duar
Merch Industrial
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Posted - 2006.11.08 07:24:00 -
[28]
I'm sorry but if a T2 stab doesn't give an extra point of warp strength then I'm missing the point of the module, given the new penalties being put on them.
I'm also wondering where the problem with these existing will be if the BPO supply is limited, seeing what always happens with items like this.
I say buff the penalties on the T2 item, give it the -2 scramble strength and turn it into a true "hauler's special" type of unit. --- Recently returned from vacation on a sunny planet in 0.0. Guess which one! |
Mirasta
Caldari Enigma Enterprises Veritas Immortalis
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Posted - 2006.11.08 08:37:00 -
[29]
Because with invention every one and there mother will be able to churn these out by the bucket load. Being twice as effective as there T1 counterparts there down sides will effectivly be halved, this is because you dont need so many so you arnt penalised as much as you should be for what your getting.
T2 ones will probbly nerf your setup the least now when fitted.
Of couse, You are now reading my sig. |
Heritor
Caldari Polytope
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Posted - 2006.11.08 08:49:00 -
[30]
If I recall the argument went something along these lines....
"When fitted for travel you should not be able to fight as well...bla bla"
By the same logic....
"When fitted for travel nobody should be able to make you fight....bla bla"
Something along that line.
Always where your seatbelt, its far harder for the aliens to abduct you! |
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