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SirElwood Blues
TimeZone Warriors
3
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Posted - 2015.05.03 11:05:18 -
[1] - Quote
At the moment, tractor units select wrecks and cans sorted on distance (close to far).
In game, this means when you run missions with a friend, sit next to each other and each deploy a mobile tractor, they will keep pulling each other cans indefinitely, until a wreck is salvaged.
Also, running missions in a marauder means you have a 48k tractor unit, and you would like to have the mobile tractor to pull the far ones first while you do the ones close.
Proposal : let mobile tractor units pull in wrecks/cans order on distance from FAR to CLOSE (so opposite of what they're doing now).
This will negate both issues posted above. |
March rabbit
Federal Defense Union
1622
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Posted - 2015.05.03 20:06:20 -
[2] - Quote
that would help.
but F&I is better place for such threads
The Mittani: "the inappropriate drunked joke"
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Arthur Aihaken
Jormungand Corporation
4421
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Posted - 2015.05.03 23:51:36 -
[3] - Quote
https://www.youtube.com/watch?v=Ml4wAnvfM4M
I am currently away, traveling through time and will be returning last week.
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Atomeon
The Scope Gallente Federation
27
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Posted - 2015.05.04 00:57:40 -
[4] - Quote
SirElwood Blues wrote: In game, this means when you run missions with a friend, sit next to each other and each deploy a mobile tractor, they will keep pulling each other cans indefinitely, until a wreck is salvaged.
Dont deploy 2 MTUs, they will fight each other, Drop 1 MTU and you will be fine. |
Little Kicks
Republic Military School Minmatar Republic
14
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Posted - 2015.05.04 01:45:59 -
[5] - Quote
Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach. |
March rabbit
Federal Defense Union
1625
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Posted - 2015.05.04 09:15:43 -
[6] - Quote
Little Kicks wrote:Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach. When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.
The Mittani: "the inappropriate drunked joke"
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erg cz
Tribal Core
234
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Posted - 2015.05.04 12:51:18 -
[7] - Quote
March rabbit wrote: When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.
Dominix can operate with 150 km optimal range. So: 1. Come into pocket, 2. make a bookmark 3. Start align AWAY from NPC and agro BS with your guns (you should be able to fit at least 3 of them - so 3 groups can be agroed) 3. drop MTU, 4. finish alignment and jump 100 km away, deploy drones. 5. shoot your BS first. Their wrecks will be now closest wreck to the beacon (so - to MTU) 6. after you killed what you wanted, jump back to MTU, scope it (or leave to finish wrecks), tank what rats left and go to the next pocket. |
Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
149
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Posted - 2015.05.04 20:21:35 -
[8] - Quote
March rabbit wrote:Little Kicks wrote:Farther first would be nice, but just drop one MTU and have your Marauder tractor the farthest you can reach. When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad. if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage |
Omnathious Deninard
Novis Initiis
2826
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Posted - 2015.05.04 23:55:40 -
[9] - Quote
This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis.
Roleplaying Trinkets for Explorers and Collectors
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SirElwood Blues
TimeZone Warriors
5
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Posted - 2015.05.05 08:20:37 -
[10] - Quote
Omnathious Deninard wrote:This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis.
Which means bringing a 3rd character. Or loot after which means not running missions in the meantime :)
Of course this was "by design" but having a suggestion from players might let CCP rethink that design .. |
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Omnathious Deninard
Novis Initiis
2830
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Posted - 2015.05.05 09:15:56 -
[11] - Quote
CCP Fozzie wrote: Many players have been asking why the MTUs pull the closest wreck, as this behavior essentially prevents effectively using two complementary MTUs side by side. I can see why this would frustrate some players who are trying to maximize the effectiveness of their MTU setup. We intend the MTUs to be a valuable option for many types of players, but we wanted to make sure that they do not completely overshadow other tractor beam platforms, most notably the Noctis. This is why they are limited to one beam at a time and why their tractor velocity is set lower than that of a Noctis. However if we made it easy to use multiple MTUs in parallel their effectiveness would scale far too well when used in groups, removing any role for other tractor beam solutions. This is why we have no plans to adjust the collection algorithm of the MTUs.
Roleplaying Trinkets for Explorers and Collectors
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Donnachadh
United Allegiance of Undesirables
261
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Posted - 2015.05.05 14:18:30 -
[12] - Quote
Jeanne-Luise Argenau wrote:if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage Ah what? Leaving the BS till last would often trigger full pocket agro and here is something about 8-10 NPC BS pounding away at you that makes it just a little on the touchy side. On the other hand there are other missions where the BS are the triggers so leaving them till last is the best thing to do. There is no one process or method of running missions that works for all of them except the blitz. Even then the blitz required differing tactics depending on the mission.
But then if you are one of those 150km types then nothing is going to hit you for much damage anyway so it really does not matter. |
Daerrol
Quantum Singularities Half Massed
149
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Posted - 2015.05.05 18:37:45 -
[13] - Quote
-MTU's working as intended. Solutions: -Noctis is the way to get faster, or Paladins. -Use those utility highslots for more tractors. -Bring mobile depots to refit to salvage/speed and zip around tugging wrecks. Shoot Frigate Wrecks (no value anyways amirite?)
All these solutions require engaging the world in some way. I personally think the MTU is bad and should be removed from teh game... |
Jeanne-Luise Argenau
Dark Nexxus S I L E N T.
149
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Posted - 2015.05.05 21:46:32 -
[14] - Quote
Donnachadh wrote:Jeanne-Luise Argenau wrote:if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage Ah what? Leaving the BS till last would often trigger full pocket agro and here is something about 8-10 NPC BS pounding away at you that makes it just a little on the touchy side. On the other hand there are other missions where the BS are the triggers so leaving them till last is the best thing to do. There is no one process or method of running missions that works for all of them except the blitz. Even then the blitz required differing tactics depending on the mission. But then if you are one of those 150km types then nothing is going to hit you for much damage anyway so it really does not matter.
good point, but for me it was always getting max dps of the field and with alphaing any cruiser and bc that was the more efficient way for me |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1096
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Posted - 2015.05.06 03:10:59 -
[15] - Quote
SirElwood Blues wrote:Omnathious Deninard wrote:This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis. Which means bringing a 3rd character. Or loot after which means not running missions in the meantime :) Of course this was "by design" but having a suggestion from players might let CCP rethink that design ..
by using 2 people to run missions you are being inefficient, whats a little more inefficiency? Loot values are pretty awful right now, I wouldn't worry about it.
@ChainsawPlankto
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Paranoid Loyd
5046
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Posted - 2015.05.06 03:24:56 -
[16] - Quote
If we are speaking about efficiency, it seems grouping tasks is the most eficient although I havent tested it. So..
Bring as many MTUs as there are rooms in the mission, drop mtu, bm mtu, kill all the things, move to next room, rinse repeat until mission finished.
Repeat process for 1.5 hours.
If salvaging get in Noctis, warp to each bm, salvage, scoop mtu, scoop loot, rinse repat If not salvaging get in warp speed rigged BR, warp to each bm, scoop mtu, scoop loot, rinse repeat
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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March rabbit
Federal Defense Union
1630
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Posted - 2015.05.06 11:23:06 -
[17] - Quote
March rabbit wrote: When you do something like tank-by-DPS and kill BS first, then cruisers, etc... then BS wrecks will be the last for tractoring. Which is bad.
erg cz wrote:
Dominix can operate with 150 km optimal range. So: 1. Come into pocket, 2. make a bookmark 3. Start align AWAY from NPC and agro BS with your guns (you should be able to fit at least 3 of them - so 3 groups can be agroed) 3. drop MTU, 4. finish alignment and jump 100 km away, deploy drones. 5. shoot your BS first. Their wrecks will be now closest wreck to the beacon (so - to MTU) 6. after you killed what you wanted, jump back to MTU, scope it (or leave to finish wrecks), tank what rats left and go to the next pocket.
There is few problems: - when you are 100km away from warp-in point and your MTU is there some funky person can enter the pocket and shoot your MTU - it's not always possible to align 'away from NPCs' - they can already be in ranges of 70-90km so when you MJD away you would get far away from your working distance. Most of the time you MJD to some direction to keep distance of 80-100km from NPCs.
Jeanne-Luise Argenau wrote: if u tank by dps wouldnt u kill cruisers and bc first as they die faster than bs and deal nearly the same amount of damage
Most cruisers don't make damage from distance where BSs do.
When i do missions in a 'Snake i usually start to kill BCs/cruisers/frigates when they are closer than 40km. It's almost never happens that they do any damage from this distance. But BSs do.
Speaking about funky persons: yesterday one guy in Heron visited my Blokade mission.... It just happened that there was spawn like 30 km off that point. And i got yellow wreck in my mission pocket
The Mittani: "the inappropriate drunked joke"
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Hakaari Inkuran
State War Academy Caldari State
236
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Posted - 2015.05.06 11:49:52 -
[18] - Quote
Honestly, if your salvage drones can keep up with the incoming wrecks, 2 MTU's actually do work ok. I do it in my paladin. |
SirElwood Blues
TimeZone Warriors
5
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Posted - 2015.05.07 11:12:43 -
[19] - Quote
TY Omnathious Deninard for the quote, and it makes sense.
ATM we circumvent the inconvenience by having 1 of the marauders MJD 100k towards / beyond the wrecks and deploy there. It works. |
Traejun DiSanctis
Astro Technologies SpaceMonkey's Alliance
106
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Posted - 2015.05.08 06:03:49 -
[20] - Quote
WTB mobile salvaging unit |
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1248
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Posted - 2015.05.08 17:38:35 -
[21] - Quote
SirElwood Blues wrote:Omnathious Deninard wrote:This was very much by design, what you are looking for to speed up looting wrecks is called a Noctis. Which means bringing a 3rd character. Or loot after which means not running missions in the meantime :) Of course this was "by design" but having a suggestion from players might let CCP rethink that design ..
You cant solo a mission in a marauder by yourself? Are you ******* kidding me?
(I.E. bring one mission runner and one salvager)
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Bobtheterror Kouvo
VX9 Intergalactic Gaming Inc. Sanctuary Pact
0
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Posted - 2015.05.29 15:49:41 -
[22] - Quote
Traejun DiSanctis wrote:WTB mobile salvaging unit
MTU + Salvage Drones ? |
Katowen
26
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Posted - 2015.05.30 23:39:08 -
[23] - Quote
My only complaints with MTUs are the weight of them and the fact that they are "self" only. I would love to see the weight dropped so I could take 3-5 for missions in non-battleships which do not have a lot of cargo space. I would also like to see the self option to include the ability to deploy for fleet or corp.
Other than those two problems I have with MTUs, I think they are in a good place. Would love to see eventually a T2 version that maybe will tractor faster or tractor two. But that is another story in itself.
Katowen
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