Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
383
|
Posted - 2015.04.30 14:59:58 -
[241] - Quote
Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names
|
Astroyka
Mirkur Draug'Tyr
168
|
Posted - 2015.04.30 15:37:25 -
[242] - Quote
Caldari 5 wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names
You are in the minority.
I'm pleased that Titles are being reinstated, thank you CCP! I just hope the future changes to this feature alluded to are inline with what the community wants.
Astroyka - A Mirkur Draug'Tyr pilot, fighting against slavery in New Eden
www.astroyka.net
|
|
CCP Turtlepower
C C P C C P Alliance
237
|
Posted - 2015.04.30 15:59:22 -
[243] - Quote
Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu.
Please direct any further feedback on the new map to this thread.
Cheers, CCP Turtlepower // Team Pirate Unicorns |
|
BadAssMcKill
ElitistOps
981
|
Posted - 2015.04.30 16:35:14 -
[244] - Quote
Thanks for fixing titles but I'm legit curious who brought up the security issue
This is something I have never ever heard of being brought up |
Lykouleon
Trust Doesn't Rust Triumvirate.
1549
|
Posted - 2015.04.30 17:32:30 -
[245] - Quote
CCP Lebowski wrote:where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Name and shame. Name and shame.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
.TDR. & Associates, LLP - Defending Your Spaceship Rights, erryday.
|
Sniper Smith
Center for Advanced Studies Gallente Federation
392
|
Posted - 2015.04.30 17:36:22 -
[246] - Quote
CCP Lebowski wrote:Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
... CCP Lebowski, On behalf of Five 0 Here's my suggestion..
Allow for the CEO of a corp to set a "scope" for the visibility of Corp Titles. Private would be visible only to those with the rolls to Manage them. Corp wide so anyone in the corp can see them. Alliance wide, again, duh, and lastly Public.
But props on listening and reverting the change promptly :) |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
56
|
Posted - 2015.04.30 19:18:19 -
[247] - Quote
Thanks
may I point out, if you directly ask for a group of player to playtest a new feature ( this time being CEO's to check out corp management changes) don't sneak in such a game changer the day of the update.
I was active in the beta and could have pointed out this issue before it went live.
The way you did it made me feel I just wasted my time in beta.
Cheers |
Valencia Mariana
The Red Circle Inc.
40
|
Posted - 2015.04.30 19:31:06 -
[248] - Quote
Thanks CPP for reverting the titles. I think this is best for the majority of uses. Whoever raised titles at the CSM does have a valid point but a blanket removal of visibility broke more than it fixed. A quick fix could be a toggle if your planning a major overhaul down further down the line.
Valencia Mariana
The Red Circle Inc.
|
Marius Labo
Licence To Kill Mercenary Coalition
109
|
Posted - 2015.04.30 19:46:27 -
[249] - Quote
Caldari 5 wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names I think you're missing the point of the majority. The change was drastic and unwanted for most. What should have happened is that it should have been made a toggle feature for visibility. That's the universal solution and something that will satisfy all. The change fairly much disenfranchised those who'd been using the Titles feature as it was originally designed whereas at least there are the viable current ways to keep things "secret". Hopefully CCP will work on implementing the various toggle suggestions. This is what we should all be pushing for. And the bi-product of the sudden change is that it's brought forward great ideas that will work for all.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
|
Alexis Nightwish
164
|
Posted - 2015.04.30 21:02:39 -
[250] - Quote
CCP Turtlepower wrote:Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu. Please direct any further feedback on the new map to this thread. Cheers, CCP Turtlepower // Team Pirate Unicorns Please keep the old map available forever!
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
|
|
Johan Civire
Cry Thunder. DeepSpace.
952
|
Posted - 2015.04.30 22:44:31 -
[251] - Quote
Alexis Nightwish wrote:CCP Turtlepower wrote:Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu. Please direct any further feedback on the new map to this thread. Cheers, CCP Turtlepower // Team Pirate Unicorns Please keep the old map available forever!
nope thank you. Keep moving or die standing still. QQ people everywhere. |
cyboman
Mafia Italiana
11
|
Posted - 2015.05.01 18:43:47 -
[252] - Quote
Angelos Diablos wrote:Many of the people I knew in Eve have left the game due to changes similar to this and I myself am almost rebalanced to that point
Stuff canz I have?
|
Crosi Wesdo
War and Order
1415
|
Posted - 2015.05.01 23:15:52 -
[253] - Quote
Just a quick comment on the new map.
I have nothing against the idea, but in its current implementation its much harder to use, lacks much of the functionality of the current map and is easy to get disorientated.
So basically a typical CCP itteration. Start with making it look prettier and maybe try and get it to at most half what it did before.
TL;DR = its really quite bad. |
Hra Neuvosto
Fistful of Finns Triumvirate.
353
|
Posted - 2015.05.02 22:54:24 -
[254] - Quote
I support the only true Empress of the Amarr Empire: Her Majesty Jamyl Sarum. Please let me show my devotion in the future CCP, don't take away my Sarum Machariel, Redeemer and Chimera and others. |
Kanidatari
Embers Children TOHA Conglomerate
8
|
Posted - 2015.05.03 08:19:08 -
[255] - Quote
Chequrself wrote:PATCH FEEDBACK - I am sorry but I feel totally screwed by the non permanent (30 Day Expiry) on skins like Guristas Cormorant and Thukka Tribe Edition Thrasher. When I bought these ships there were permanently painted and I paid a premium price for them with the understanding that if I got them blown up they were gone. The flip side of that was that if I didn't get them blown up I had them forever. I paid a premium for the later. I feel pants down bent over a barrel screwed over.
I feel like I walked into a Ferrari dealer paid for a Ferrari, took it home, loved it, washed it, drove it with pure abandon, loved it. Then in the middle of the night Dealer Franchise drove round to my place and swapped my beloved Ferrari with a Hyundai and tried to calm me by saying but it's ok because you can have as many accidents as you like and we will replace it for you .... for the next 30 days. Sorry but I want my freaken Ferrari back thanks.
And to be honest, this argument doesn't even hold water cause guess what, it's only a certain type of Ferrari we are doing this with. All other Ferrari owners can keep their Ferrari permanently, go on their merry AND no matter how many times they get blown up we will replace it for them.
SCOWLS AND UNHAPPY FACES
NOT HAPPY CCP
I soo feal the same! I did not go all the way as you did, but wow this pach realy did beat me up for my expectations for my gameplay, the market, the gatherers and peaolpe willing to share there beutiful ship with another skin. This patch did realy devistate me to the pont that im comsidering leaving eve. Feals like they didnt learn from Incarnia, Adding stuff is good, but replacing can be nd in this case is, realy realy bad. |
Kanidatari
Embers Children TOHA Conglomerate
8
|
Posted - 2015.05.03 11:41:50 -
[256] - Quote
Lacaedaeimon Artus wrote:Thoughts:
SKINS: *Make the pre-patch skins as permanent as they were pre-patch. It will make them more of a commodity and useful for those who actually spent ISK/time trying to acquire them. *Have them show on Killmails. We get to see pod bling, would be nice to get ship bling too.
I do support this entierly as in a "okey" to resolution to this issue. |
Sequester Risalo
Significant Others
121
|
Posted - 2015.05.04 08:36:02 -
[257] - Quote
There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment? |
bruce Iee
Syndicate Society Drop the Hammer
23
|
Posted - 2015.05.04 16:25:03 -
[258] - Quote
Marius Labo wrote:Uncle Pilot wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not. Yes, and I've been suggesting similar and supportive of this and similar suggestions.
Correct me if I am wrong but when will this reversion take place? I think I have not seen the update with this recent patch.
|
Jared Tobin
Bloodstone Industries B.S.I.
227
|
Posted - 2015.05.04 18:45:06 -
[259] - Quote
Sequester Risalo wrote:There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment?
I believe the "starter" missions are exactly where they've been. They are labelled "Career Agents", and you can find them using the "Agent Finder" in the Agents section of any station (or in your captain's quarters). Just filter your search for "Career".
Evelopedia: https://wiki.eveonline.com/en/wiki/Career_Agents |
Sequester Risalo
Significant Others
121
|
Posted - 2015.05.04 18:47:05 -
[260] - Quote
Thank you. I will do so. |
|
Sgt Ocker
Caldari Provisions Caldari State
440
|
Posted - 2015.05.05 08:05:05 -
[261] - Quote
Jared Tobin wrote:Sequester Risalo wrote:There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment? I believe the "starter" missions are exactly where they've been. They are labelled "Career Agents", and you can find them using the "Agent Finder" in the Agents section of any station (or in your captain's quarters). Just filter your search for "Career". Evelopedia: https://wiki.eveonline.com/en/wiki/Career_Agents I'm not entirely sure, as so much has changed but when I now open a character that has never done rookie missions and always had Aura as an available agent, ALL I get now is the popup for opportunities.. No Aura starter missions.
It would seem Aura can only carry out 1 function and Opportunities looks like it. Starting a NEW character - You pop up in space in a civilian fit rookie ship
BOOM, into opportunities - NO STARTER, Career MISSIONS - unless you know where to look or you ask in chat, which gave me a huge laugh when I asked and received a multitude of replies - just google it. I know CCP don't mind some 3rd party apps but relying on Google for basic game information that should be provided in game, WOW.
Completing Opportunities with no isk to buy the stuff you need to complete it. With no mention of career missions throughout (Confidential Agent, is the only reference to agents and it "presumes" the rookie will have a clue)
Does seem in CCP's attempt to make eve a little more "new player friendly", they completely missed the part about rookies starting out with nothing. (Good ploy if you want to try to sell PLEX to 1 day old toons, Great way to lose a lot of 1 day old toons.)
Incorporate Career Missions into Opportunities. Would achieve 2 meaningful things, as the current "Opportunities" (a word which implies "rewards") would actually relate "as an opportunity". By introducing new players to the game and provide them with some income to complete the new primary introduction to the game.
Opportunities as it is now misses the most fundamental part of starting a new game - Getting credits and items to begin to play the game.
- - - - - - - - - - - - - Yes career or rookie missions are still available, just not supported as a new player activity.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Raphendyr Nardieu
Unpublished Chapter Chapters.
13
|
Posted - 2015.05.05 13:36:50 -
[262] - Quote
Sniper Smith wrote:CCP Lebowski wrote:Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
... CCP Lebowski, On behalf of Five 0 Here's my suggestion.. Allow for the CEO of a corp to set a "scope" for the visibility of Corp Titles. Private would be visible only to those with the rolls to Manage them. Corp wide so anyone in the corp can see them. Alliance wide, again, duh, and lastly Public. But props on listening and reverting the change promptly :)
I posted a picture about this earlier: https://forums.eveonline.com/default.aspx?g=posts&m=5707442#post5707442
|
Imperium Romanus
Paxton Industries Tactical Narcotics Team
33
|
Posted - 2015.05.05 17:50:50 -
[263] - Quote
I'll throw my hat in on the hidden titles issue:
Instead of hiding all titles, can we have a toggle on each title to make it either hidden or visible?
Or even better, hidden, visible to corp only, visible to all?
Thanks. |
Valencia Mariana
The Red Circle Inc.
44
|
Posted - 2015.05.05 22:34:58 -
[264] - Quote
bruce Iee wrote:
Correct me if I am wrong but when will this reversion take place? I think I have not seen the update with this recent patch.
You probably noticed but it's back from today.
Valencia Mariana
The Red Circle Inc.
|
Barduck Martins
Hell Lead Co.
0
|
Posted - 2015.05.05 23:24:22 -
[265] - Quote
Just wanted to give my opinion. Sorry if it is repeated or if it has been recently resolved.
I liked the old system better instead of opportunities to the initiation of new players but i like the idea to have "achievments" to complete by more experienced players like the examples ccp gave. Just would like to see resolve the issue about corporate identity not being able to complete already being in a capsuleer corp and the fact that they are constantly appearing as notifications not seen everytime i log on. In relation to the new map having problems with scanning too, the pinpoint formation puts a probe icon right in the middle and its hard to get the square out of there to move around, took the probe icons and resolved but then there is the solar system name so decided to go back to the old map for scanning. And i didnt liked the tutorials being removed, i didnt used them all but i intended too and now i cant find them outside the game too. Should be possible to acess them somewhere at least not to trash all the work someone have doing that... |
Double Oh Mosquito
8
|
Posted - 2015.05.06 02:23:53 -
[266] - Quote
Anyone else having issues with EVE loading? I click on the desktop icon and 3-5 mins later the login screen pops up..... Thanks for the super wicked cool expansion CCP but can you please revert to 2011-2012 ish EVE... I atually undocked back then.. Until 5#!t is fixed I guess I'm stuck playing the overly priced mini game Skill Q Online. EVE is a laggy disfunctional pos atm.. |
22000
Empyrean Enterprise Conglomerate Misfit Armada
9
|
Posted - 2015.05.06 22:00:48 -
[267] - Quote
What? No hair?
I'm not seeing any hair choices when I enter Re-Customization.
Thanks
|
Silence Osiris
Perkone Caldari State
0
|
Posted - 2015.05.07 02:01:45 -
[268] - Quote
The ship SKIN web preview links don't seem to work for people in Australia. The links in the Dev Blog return a blank page. I've checked that WebGL is installed and activated in my browser (confirmed by tests on other sites). I've tried from 2 separate locations/devices, across 3 different browsers and none of them work.
Something about "Cross-Origin Resource Sharing" ... any Aussies know a way around this?
Here is the error log from Chrome:
Quote:XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/56/56c8811cc59de011_194d4c12b1ba6828c7e2511dccbe8191.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/scene/universe/a01_cube.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/52/52c87f9e5697191b_1b0c8a0f29fe1a80d0ba6e19477c2301.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8d/8d530ab313dede1c_2cad4b6afb01dafc5b2077dd6405b107.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/skinned_blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/2e/2e6b4211bb4869c4_7294689f1ed09141309f5ae8ffba8664.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/model/spaceobjectfactory/data.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/29/29bd3878d0ebcd92_2f44918dab57c678f3dd1e3d7d20d51c.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colordownfilter4.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/0e/0ec358d9329153f9_8e98f6fe10cf85d0be10ee37a2d44b1e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorhighpassfilter.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 https://web.ccpgamescdn.com/favicon.ico
Failed to load resource: the server responded with a status of 404 (Not Found) index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8a/8a80e5b898a4cf84_44244a36456f45375b5279e2dfb174cc.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurhorizontalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/57/5754c2de998d86e2_bc83cc5d64aa33cafb8f3a38776d445e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurverticalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/a7/a791ca4cd6cb5b53_8757782fa3b90f7f2268e71e567f1888.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorupfilter4_add.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
Image from origin 'https://web.ccpgamescdn.com' has been blocked from loading by Cross-Origin Resource Sharing policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
393
|
Posted - 2015.05.07 11:44:37 -
[269] - Quote
Silence Osiris wrote:The ship SKIN web preview links don't seem to work for people in Australia. The links in the Dev Blog return a blank page. I've checked that WebGL is installed and activated in my browser (confirmed by tests on other sites). I've tried from 2 separate locations/devices, across 3 different browsers and none of them work. Something about "Cross-Origin Resource Sharing" ... any Aussies know a way around this? Here is the error log from Chrome: Quote:XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/56/56c8811cc59de011_194d4c12b1ba6828c7e2511dccbe8191.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/scene/universe/a01_cube.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/52/52c87f9e5697191b_1b0c8a0f29fe1a80d0ba6e19477c2301.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8d/8d530ab313dede1c_2cad4b6afb01dafc5b2077dd6405b107.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/skinned_blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/2e/2e6b4211bb4869c4_7294689f1ed09141309f5ae8ffba8664.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/model/spaceobjectfactory/data.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/29/29bd3878d0ebcd92_2f44918dab57c678f3dd1e3d7d20d51c.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colordownfilter4.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/0e/0ec358d9329153f9_8e98f6fe10cf85d0be10ee37a2d44b1e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorhighpassfilter.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 https://web.ccpgamescdn.com/favicon.ico
Failed to load resource: the server responded with a status of 404 (Not Found) index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8a/8a80e5b898a4cf84_44244a36456f45375b5279e2dfb174cc.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurhorizontalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/57/5754c2de998d86e2_bc83cc5d64aa33cafb8f3a38776d445e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurverticalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/a7/a791ca4cd6cb5b53_8757782fa3b90f7f2268e71e567f1888.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorupfilter4_add.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
Image from origin 'https://web.ccpgamescdn.com' has been blocked from loading by Cross-Origin Resource Sharing policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. And here I thought that the site was just down, also in Australia (tried with 2 different ISPs) |
Gabbi Grey
Schrute Farm
0
|
Posted - 2015.05.07 13:36:14 -
[270] - Quote
The new map is horrible for scanning. I hope you're going to keep the old map around for a long time. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
First page | Previous page | Next page | Last page |