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Silicon
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Posted - 2003.11.04 14:23:00 -
[1]
Well, it finally happened to me. I was afk in Wuos sitting next to a station and came back to find myself sitting in a pod. Killed it seems by Eve System. Eve System apparently means that you were attacked and killed by a Sentry gun. Now why a sentry gun attacked me in my unarmed Mammoth in Caldari space when I have a high positive faction rating and a positive security rating is a mystery to me. Unfortuantely it is a mystery to CCP as well. They responded to my petition with the familiar refrain of "We don't log enough information to tell what happened to you. So we can't replace what you lost". So here is the warning Eve System (sentry guns) are randomly destroying unarmed ships with high faction standings and positive security ratings that are afk next to stations. CCP's response is "Good luck rebuilding your ship and equipment". My response is a simple "Why should I?". So I'm asking the Eve community and CCP why should I continue playing this game
PS The loss represents 2.5 weeks of work for me which I consider to be a large investment.
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BatManolo
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Posted - 2003.11.04 14:26:00 -
[2]
Edited by: BatManolo on 04/11/2003 14:26:39 How about the Jove?
Always wondered about the fifth race...
Also malfunctioning sentry guns would add to the game
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eXaro
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Posted - 2003.11.04 14:27:00 -
[3]
if you makes it feel better just tell your self that i destroyed your ship. in jumpin point and you did not have a chance ;)
[i]Innocent child how you thought you knew me understood my ways my dark needs the hunt is not the thrill Im after I want the kill the conquest to |
Sarkos
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Posted - 2003.11.04 15:06:00 -
[4]
To be honest, in the time playing this game, and posting several petitions regarding ships lost to bugs, here is what I have come to realize.
CCP could, if they wanted to, investigate and find the reason for any ship loss. They chose not to. Every lost ship fuels the failing EVE economy. Every lost ship helps new asteroids be created. They have had since Beta to create a tool to track and solve the loss issues.
One of the GM's, Ender I believe, made a statement that CCP does not replace ships because no other MMORPG replaces items. Well, this is BS as I have had items replaced due to game bugs in EQ, AO, E&B and DAoC. CCP needs to accept and pay up for these items lost due to a problem in EVE. They need to take responsibility for errors in their coding. No other game out there has such a lack of compassion to it's paying customers. To them it's just an ship, no big deal. To us it is an item we worked hard to achieve, a point of pride and the result of many hours of playing.
I still play EVE, even with all it's problems. I understand that it is still young and needs to have time to mature into what I hope will match my vision for it. Most of the time I enjoy myself and think it's still the best SciFi game out there. I also very much enjoy the interaction with other players.
CCP, I beg you to please revamp your customer service. At this moment it is the worse of any game I have ever been in.
This represents of course my opinions.
Either free the slaves or we will come and get them.
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Hackett
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Posted - 2003.11.04 15:10:00 -
[5]
Its always possible that u have triggered hostile action unwittingly (i.e splash damage etc).
I had a message while mining in a 0.0 sytem that I had initiated agression against another FA corp when I popped a NPC with a torp cos i was too lazy to do anything else. The target of my aggression? A large secure container
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Discorporation
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Posted - 2003.11.04 15:13:00 -
[6]
If it can be proven and confirmed as a bug, you get it back.
- Node-drops can't be proven - Being lagged to death can't be proven - Being stuck on a roid/station can't be proven
I'd actually love it if the LogServer could somehow be integrated with the EvE Client, as an option you can activate through the Options menu. Turning it on would mean that the things that happen on your end could be verified somewhat better (eg, lag-death, roid-stuckness and CTD/Nodedrop).
[Heterocephalus glaber]
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Sarkos
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Posted - 2003.11.04 16:04:00 -
[7]
Quote: If it can be proven and confirmed as a bug, you get it back.
- Node-drops can't be proven - Being lagged to death can't be proven - Being stuck on a roid/station can't be proven
I'd actually love it if the LogServer could somehow be integrated with the EvE Client, as an option you can activate through the Options menu. Turning it on would mean that the things that happen on your end could be verified somewhat better (eg, lag-death, roid-stuckness and CTD/Nodedrop).
Unfortunately any evidence the player can provide is always assumed to be altered. Any statement given is assumed to be untrue. Though I agree that some may cheat to get an item back, most will not. We are assumed guilty until proven innocent, and they claim no way to do this, in many instances.
Either free the slaves or we will come and get them.
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Discorporation
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Posted - 2003.11.04 16:14:00 -
[8]
Then why did Traveler give the advice to run LogServer next to the client when you do battle?
[Heterocephalus glaber]
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Lucre
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Posted - 2003.11.04 16:17:00 -
[9]
Quote: I had a message while mining in a 0.0 sytem that I had initiated agression against another FA corp when I popped a NPC with a torp cos i was too lazy to do anything else. The target of my aggression? A large secure container
I've had messages that my splash damage has initiated agression against someone when there's been nobody and nothing else in the belt but me, the NPC rats and some roids. Go figure... :-)
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Sarkos
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Posted - 2003.11.04 16:18:00 -
[10]
Quote: Then why did Traveler give the advice to run LogServer next to the client when you do battle?
To help locate bugs. They will not accept it verbatim as proof for getting a ship back as in their words 'it can be falsefied'.
Either free the slaves or we will come and get them.
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Negotiator
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Posted - 2003.11.04 16:23:00 -
[11]
everything can be proven easily. just have fraps running and press F9 when u r stuck on the asteroid...or when a node drops, make a screenshot of the mesage, make sure that the clock on the taskbar is visible. if its lag, activate fraps...nothing realy hard about. but lag isnt a bug, so they wont replace it. but in general, there is always a solution.
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Discorporation
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Posted - 2003.11.04 16:27:00 -
[12]
Quote: To help locate bugs. They will not accept it verbatim as proof for getting a ship back as in their words 'it can be falsefied'.
Quote: I understand your infuriation. But think about the following: How can a server discover if you crashed or just pulled the plug of your network. For the server it is impossible to detect the difference. It simply will not get any packets from the client and closes the connection on timeout. The only thing YOU can do is to have the logserver running in combats. It will produce a lot of data but you are able to prove a client crash or node dropdown.
See bolded text.
[Heterocephalus glaber]
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Danton Marcellus
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Posted - 2003.11.04 16:52:00 -
[13]
Edited by: Danton Marcellus on 04/11/2003 16:57:22 I've been hit by EVE systems plenty of times, could be missiles from pirates you've killed already, not likely in this case, also could be missiles from people quick logging before they hit.
EVE System hits on me has never been at a gate, thus sentry guns are ruled out.
Convert Stations
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Jash Illian
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Posted - 2003.11.04 16:55:00 -
[14]
Quote: Then why did Traveler give the advice to run LogServer next to the client when you do battle?
In the hope he'd be on the opfor and the resulting system lag would give him an advantage?
Seriously I suspect in case some glaringly obvious bug appears and there'd be documention that you likely hadn't altered. Might improve your chances for reimbursement.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
Nostradamu5
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Posted - 2003.11.04 17:02:00 -
[15]
You wouldn't happen to have an old "monopoly" game arround, I hear those dark orange bills are worth the most.
Still consulting on the isk to colorful paper exchange rate.
Stop griping about server instability and go buy an EVE mug!
Additionally with the purchase of each mug you will receive two(2) invisible Elves.
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Dust Puppy
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Posted - 2003.11.04 18:23:00 -
[16]
I once saw a 50K pirate near a station. After asking a guy in a pod what was going on he informed me that it was a agent mission that had gone bad. Well I boldly attacked him (the pirate) in my merlin and got blown apart and then got a messege that I was destroyed by EvE system.
So here is my theory... you were blown up by a pirate in a agent mission. Of course you would think that I wouldnŠt shoot at you but he might if you were to close to a cargo container he was guarding. This of course would be easier to find out if you hadnŠt been afk __________ Capacitor research |
Lord Azraiel
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Posted - 2003.11.04 18:54:00 -
[17]
I once blasted my friend with a torpedo i never fired. I even once initiated aggression against myself whilst mining. No joke either "I'm comin' for ya, and Hell's comin' with me!" |
Halo Jones
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Posted - 2003.11.04 18:58:00 -
[18]
Yup, I'll run with dust puppy on this one, the 50K rat mission in caldari space that drop the 15 superconductors as bonus prize, to enable all caldari to be capable of completing the later implant missions are in my experience bugged (or badly located).
They are all located close to a station, in fact i think within the same grid. Rats will attack anyone after they have been triggered, so this might be how you ended up killed by Eve System. Someone elses rat mission.
Oberon Incorporated. |
Quod
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Posted - 2003.11.05 00:34:00 -
[19]
Ack, bad luck Silicon.
Hope we don't lose you over this.
STK Scientific Vae, puto deus fio! |
StealthNet
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Posted - 2003.11.05 01:26:00 -
[20]
Quote: If it can be proven and confirmed as a bug, you get it back.
- Node-drops can't be proven - Being lagged to death can't be proven - Being stuck on a roid/station can't be proven
I'd actually love it if the LogServer could somehow be integrated with the EvE Client, as an option you can activate through the Options menu. Turning it on would mean that the things that happen on your end could be verified somewhat better (eg, lag-death, roid-stuckness and CTD/Nodedrop).
No, you don't get it back, and nobody knows their true method of evaluating the issue. Period. _______________________________________________
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