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Thoris Levithar
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Posted - 2006.10.21 20:15:00 -
[1]
I've been thinking about how a small (gallente) POS could be setup as a low sec ratting/mining base. Think of a system with no NPC stations and some jumps from civilisation. What I came up with is like this:
Ship Maintenance Array Corp Hangar Array Refining Array Ammo Assembly Array Drone Assembly Array
6x Small Blaster Sensor Dampener Array Warp Scrambling Array
The defense is probably a bit light, but then again I wouldn't expect a small POS to stand to a serious attack anyway. Would it be enough to fend off random attacks however? Obviously this a short range setup, but the SD should force opponents into the gun range (hopefully).
Any suggestions for improvement?
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Guurzak
Minmatar
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Posted - 2006.10.21 22:07:00 -
[2]
A refining array is very nice for mining ice. It's terrible for mining any kinds of mineral ores- you only get 35% of your station refine rate when running ores through a basic refinery. You really need a medium or large intensive refining array if you're going to do anything other than ice with it.... and those won't fit too well on a small POS.
Also, going with all shortrange guns is a terrible idea. People can outrange your guns and snipe with impunity; one sensor damp or even a half dozen of them will not solve that problem. Go with longrange batteries except for one or two small blasters to take out closeup harassers.
Unless you lose a LOT of drones, it's probably not worth your while to set up a drone array. Ammo is handy, and possibly an equipment array for packaging up all the trit from hauler spawns into passive targeters or whatever.
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Bentus Kushani
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Posted - 2006.10.22 02:11:00 -
[3]
What level of defenses is necessary for fighting off a light attack (a few BS's)? 1 dread? 2 dreads? 2 + supports? I was thinking along these lines for defenses. Any suggestions on what to load the launchers with (or just rainbow?), etc.? How much fight would this setup put up? This is all on an Amarr control tower small. I know that I'm not using it's bonuses, but the Caldari Small is just too small to fit decent defenses and we don't want the hassle of running twice as many supplies down. I'm not really familiar with Amarr laser-style loadouts, so if that would work better, please suggest :)
Cruise Missile Battery Cruise Missile Battery Cruise Missile Battery Stasis Web Battery Stasis Web Battery Warp Scrambling Battery Warp Scrambling Battery Citadel Torpedo Battery Citadel Torpedo Battery Citadel Torpedo Battery Citadel Torpedo Battery
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Alan Bell
Gallente Shiva
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Posted - 2006.10.23 06:30:00 -
[4]
is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing? http://coldfusion.online-guild.com |
Eskona Runningstar
Eve University Ivy League
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Posted - 2006.10.23 11:35:00 -
[5]
Originally by: Alan Bell is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing?
Assuming a fleet is attacking, the 1 large beam will attack one target (focussed damage) while the 4 small beams probably will attack several targets (split damage) since targets are chosen at random. Split damage means it will be easier to tank for a fleet.
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Jacqueline Skouris
Eth3real Forces of Freedom
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Posted - 2006.10.23 12:47:00 -
[6]
Is player skill figured into the refining of a mobile refinery? If I can get 100% at an 80% in Empire, I should get 95% at a 75% in a POS right? - Jacq Serenity is worth fighting for! |
Natas Dog
Caldari WarpCorp
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Posted - 2006.10.23 17:38:00 -
[7]
Originally by: Alan Bell is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing?
If the difference is anything like the difference between medium and XL ammo in hybrids, the raw damage of the XL crystals themselves will be higher than the M size crystals. Plus, as mentioned above, 4 smalls will be firing at 4 different targets. 1 large will be doing big damage to one target instead. That could mean the difference between 1 shotting a cruiser and letting him live long enough to warp away.
_______________________________________________________________ He who laughs last... is usually the one the joke was about. |
Alan Bell
Gallente Shiva
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Posted - 2006.10.23 19:21:00 -
[8]
Edited by: Alan Bell on 23/10/2006 19:25:10
Originally by: Eskona Runningstar
Originally by: Alan Bell is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing?
Assuming a fleet is attacking, the 1 large beam will attack one target (focussed damage) while the 4 small beams probably will attack several targets (split damage) since targets are chosen at random. Split damage means it will be easier to tank for a fleet.
assuming they are randomly shooting.. u will still have 4 instead of 1. so randomly 40/160 shooting one target for example, would be same as 10/40 shooting one target... and the smaller ones would kill some targets (you can fit a LOT of guns on some of the towers...
and im still going with the signature resolution helps a lot as well... 400 res. cannon shooting a frig? or 4 X 40 res. at a frig. and would criticals happen more often for smaller guns? E.G. large laser vs small against a BS http://coldfusion.online-guild.com |
Alan Bell
Gallente Shiva
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Posted - 2006.10.23 19:23:00 -
[9]
Edited by: Alan Bell on 23/10/2006 19:23:19
Originally by: Natas Dog
Originally by: Alan Bell is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing?
If the difference is anything like the difference between medium and XL ammo in hybrids, the raw damage of the XL crystals themselves will be higher than the M size crystals. Plus, as mentioned above, 4 smalls will be firing at 4 different targets. 1 large will be doing big damage to one target instead. That could mean the difference between 1 shotting a cruiser and letting him live long enough to warp away.
the damage for crystals is still proportional... multi XL is 56/40, multi M is 14/10
mediums base price is 40k... XL is 4 M. 10 times more expensive http://coldfusion.online-guild.com |
Eskona Runningstar
Eve University Ivy League
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Posted - 2006.10.25 09:39:00 -
[10]
Edited by: Eskona Runningstar on 25/10/2006 09:40:28
Originally by: Alan Bell Edited by: Alan Bell on 23/10/2006 19:26:15 Edited by: Alan Bell on 23/10/2006 19:25:10
Originally by: Eskona Runningstar
Originally by: Alan Bell is there a point to say.. 4 small beam platforms to 1 large? same dps, same range, better tracking and better resolution (40 compared to 400)
is there something im missing?
Assuming a fleet is attacking, the 1 large beam will attack one target (focussed damage) while the 4 small beams probably will attack several targets (split damage) since targets are chosen at random. Split damage means it will be easier to tank for a fleet.
assuming they are randomly shooting.. u will still have 4 instead of 1. so randomly 40/160 shooting one target for example, would be same as 10/40 shooting one target... and the smaller ones would kill some targets (you can fit a LOT of guns on some of the towers... (...)
No. Simple examples:
a) 1 Large Gun, 4 attacking ships: Chance of focussed fire for each ship: 0.25 b) 4 Small Guns, 4 attacking ships: Chance of focussed fire for each ship: 0.25 * 0.25 * 0.25 * 0.25 = 0.0039
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