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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Zappity
Stay Frosty. A Band Apart.
1990
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Posted - 2015.04.24 10:40:54 -
[91] - Quote
So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?
If not, you are going to drown in tears (oh my, just think of the wormholers) if the functionality issues above have not been addressed.
Zappity's Adventures for a taste of lowsec.
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
42
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Posted - 2015.04.24 15:57:17 -
[92] - Quote
Zappity wrote:So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?
If not, you are going to drown in tears (oh my, wormholers) if the functionality issues above have not been addressed.
This map is no where near 1:1 in terms of features given the feedback in the last few days will still require some further updates before pushing it live.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Lededje Donier
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.04.25 00:43:07 -
[93] - Quote
Sven Viko VIkolander wrote:2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
I have been waiting patiently for this issue to be responded to or addressed but looking at the new map again I see that nothing appears to have been done. If this is to go live in Mosaic (with no option to revert to the old map) it will seriously impact my gameplay.
In flying a freighter it is crucial to know at a glance how many ship kills have happened in the choke systems and neighbors in the last hour - not whether its more or less than 100 (an easy decision to delay moving through the systems) , but whether it is, say, 2, 4, or 10. In the current map I can see this at a glance - in the new one only massively large values have any visual impact.
Most of the things that have been responded to seem to be bugs in implementation rather than concerns about the design.
I don't think the new map should become the only option when so much functionality from the old remains missing.
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Aaril
WiNGSPAN Delivery Services
7
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Posted - 2015.04.25 02:44:34 -
[94] - Quote
If this is to go live soon, there still needs to be some tweaks.
1) If probes are out, the map needs to be focused on your current system automatically.
2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible.
3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos.
4) Also, as other posters have said, make the circles scale logarithmically. Almost all systems looks the same. |
Vegare
Bitslix Lolsec Fockel
88
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Posted - 2015.04.25 10:55:44 -
[95] - Quote
If we won't be able to use the old map anymore after April 28, I get flashbacks to the Unified Inventory release... Please don't remove it until the new map is 100% on par feature wise. This includes d-scanning, combat probing and intelligence gathering! |
Phoenix Jones
Isogen 5
1284
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Posted - 2015.04.25 19:42:33 -
[96] - Quote
cannot drag the pointer box around after you hit scan without moving the pointer box via the pointer as probe 1 is always on top of it.
Image for reference.
http://imgur.com/SjFLSVD
http://imgur.com/tLMlQkw
Yaay!!!!
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Cajun Waffles
Imperial Shipment Amarr Empire
1
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Posted - 2015.04.25 23:03:28 -
[97] - Quote
I'm Not sure if this will be included in the upcoming update but when using probes the map should automatically switch from flattened view to eliminate any possible confusion for new(er) players wondering why their probes aren't in 3d view.
Love the new map btw. |
Manic Velocity
Emergent Dynamics
103
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Posted - 2015.04.26 04:32:15 -
[98] - Quote
For the love of all that is sacred, please add an option to completely disable the inertia (or whatever it's officially called) of panning around the map. It is probably the singularly worst thing about probing in the new map.
The old map is much snappier. I can click, drag, and pan around the old map with the greatest of ease. Having to account for the inertia adds several half-seconds to the probing process, and these half-seconds add up quickly.
I know it looks nice, but please make it optional.
@manicvelocity
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CCP Turtlepower
C C P C C P Alliance
228
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Posted - 2015.04.27 11:30:25 -
[99] - Quote
Aaril wrote: 1) If probes are out, the map needs to be focused on your current system automatically. 2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible. 3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos. 4) Also, as the poster said above, make the circles scale logarithmically. Almost all systems looks the same.
1. I will pass that on. Note that you can click on the "Focus current location" button at the top, for now. 2. This has already been implemented on sisi and will be in tomorrow's release. 3. There probably needs to be an option to have no color filter active. We will look into this, should be easy to implement. 4. We will look into this as well for coming releases.
A few other things:
-The old map will NOT be removed, at least not yet. -We will add suns back into the new map soon. |
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Ncc 1709
Fusion Enterprises Ltd Shadow of xXDEATHXx
180
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Posted - 2015.04.27 11:43:19 -
[100] - Quote
one thing I have noticed, every time I open the map up in cobalt edge, its upside down. meaning that cobalt shows at the bottom of eve
its taken a few uses to remember to flip it out |
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BeBopAReBop RhubarbPie
Snuggle Society The Marmite Collective
1656
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Posted - 2015.04.27 13:16:45 -
[101] - Quote
Is there any plans to change how the autopilot route is shown on the map? I find the current animation very hard to distinguish when zoomed out, and having the route be a different color, and perhaps be brighter than the surrounding gate lines would greatly help.
New Player Placement Specialist and Scope Project FC.
Contact me for a free consultation.
BeBopAReBop RhubarbPie's Space Mediation Service!
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Jinx Jameson
Dead Cow Theory
4
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Posted - 2015.04.27 16:22:07 -
[102] - Quote
2 more things I miss from the old map, might be option I need to enable on the new one, but haven't found them after going thru the options ...
1. On the old map, you could see the range form your position towards an object (celestial, bookmark, ...) when you moused over it, on the new map it isn't there.
2. When having tactical overlay enabled, it was also visible on the old map, this isn't the case on the new map.
Cheers,
Jinx |
Casey Ambraelle
EVE University Ivy League
8
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Posted - 2015.04.27 17:05:54 -
[103] - Quote
I was reading the patch notes for tomorrow and saw this
"New Map: double-clicking map header will now toggle full screen mode."
Why are we making the title bar double click functionally different for the new map window than it is for every other window in Eve? Especially when you can click the box on the top right corner and click on full screen to get it full screen. I was really hoping to get it to roll up like all the other windows in Eve when you double click in the title bar.
Do you guys need to hire Continuity? |
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CCP Turtlepower
C C P C C P Alliance
229
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Posted - 2015.04.28 09:38:22 -
[104] - Quote
Hey everyone! Once again, thanks for all the feedback. I would like to direct everyone to a new forum thread where we would like to receive feedback on the map, post Mosaic (today's release):
https://forums.eveonline.com/default.aspx?g=posts&t=421118&find=unread
Hope to see you all there |
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Serenit Adoulin
Sons-of-Liberty Capital Punishment.
27
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Posted - 2015.04.28 13:54:50 -
[105] - Quote
This smooth zoom drives me crazy. I allways fail zoom too much in or out. I used to be extremly fast and efficient with probing with the old map. However the new one takes me ages to scan **** down. Also the circular cursor is irritating me a lot.
However i think the idea of having a coloured map and how its done from an generall perspectiv is very good |
Quattras Peione
SUPREME MATHEMATICS A Band Apart.
83
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Posted - 2015.04.28 13:57:00 -
[106] - Quote
If you have the map focused on a system when you jump into it, signatures (red spheres) do not display on the map. The only way to get them to display is to shift focus to another system, then click the "you are here" icon to re-focus on your location. BIG problem. |
Arla Sarain
393
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Posted - 2015.04.28 18:00:39 -
[107] - Quote
Still finding it sluggish and slow.
WTB toggle background to the classic pitch black. |
Civ Kado
Dutch East Querious Company Phoebe Freeport Republic
76
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Posted - 2015.04.28 18:18:46 -
[108] - Quote
so it seems like the map wasn't taken out of beta in this release? |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
46
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Posted - 2015.04.28 18:25:39 -
[109] - Quote
Arla Sarain wrote:Still finding it sluggish and slow.
WTB toggle background to the classic pitch black.
Changing the background would be nice.
Will be staying with the old map for as long as these issues exist.
Thankfully the old still exists for use.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Cleanse Serce
Lonesome Capsuleer
29
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Posted - 2015.04.28 18:27:59 -
[110] - Quote
I found the new map really awsome, well done CCP.
Though 1 thing i noticed when probing in my WH hat might get enhenced :
I found the icones too "big", too "thick". I'm talking about the little black thing like a default background for each icones on the map. Or maybe that's just the 'hit box' around them that are too large and messes with my clicks. Or it might just be a matter of habit.
Otherwise good job. |
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Eldwinn
V.O.I.D. Shadow Cartel
293
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Posted - 2015.04.28 19:32:49 -
[111] - Quote
Terrible. You removed options to dscan from the map and finding "hotspots" for traffic is no longer shown properly. Is there a way to opt out of this new map, until we have a map that works properly?
EDIT: some people are saying you can still use the old map. Trying that now. |
Katsumi Hartley
Real Life Outpost
4
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Posted - 2015.04.28 21:33:06 -
[112] - Quote
It's certainly looks shinny and i love it BUT, like someone told it already :
1 -No focus when you jump in a new system, it stays on the last. 2 - And it's why is still use the old one : NEED colors instead of sized dots (Avg people in space specially !!!) It's makes the map so much harder to read than the old one... We need more specific colors for that. 0 and 4 people looks almost identical, and it's definitly a problem for me.. Ships destroyed too. It's not contrasted enough.
Small bugs with scanning : Probes gives wrong scan results on the new map ! You need to scan at 4AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then u have to go back to 8 to get the real hit and then go down to 4-2 etc...
Often when you launch probes. The bubbles and the arrows are splited but come back together when you move them. Finally, when you select a signature among the others. It keeps the others on screen...
Keep up the good work ! :)
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Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
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Posted - 2015.04.29 00:39:25 -
[113] - Quote
Let's play a game. Try to grab the cube behind the probe icon:
http://i.imgur.com/hjVooHB.png
And it doesn't matter how I rotate the view, the probe icon is always on the cube. |
Oona Jay
UC Berkeley
0
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Posted - 2015.04.29 16:43:50 -
[114] - Quote
Request: make the "focus current location" button a toggle. Click once, follows you on each jump. Click twice, get current behavior where it just focuses once.
From the comments, clearly many of us want to leave the map up in a small window, auto-focused, as we travel.
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Velanda Omani
Shooting Blues Everyday
7
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Posted - 2015.04.29 17:28:39 -
[115] - Quote
I haven't read the previous posts here, so I don't know if these issues have been raised already.
This goes for the local map and probe scanning
The scanner probes toggle button should be default off. Having the probe symbols on really clutter up moving them around.
When you double click on a target (when it has enough probe result) to center on it, why does the screen zoom out. Means you have to zoom back in to your probes
Other than that, pretty good update |
Arya Regnar
Darwins Right Hand
699
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Posted - 2015.04.29 17:29:12 -
[116] - Quote
It needs dscan features.
EvE-Mail me if you need anything.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1376
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Posted - 2015.04.29 17:34:34 -
[117] - Quote
Wrong topic. You need to complain here, as CCP Turtlepower already said.
Station Tab :: UI Improvement Collective
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Joan Andedare
Brave Newbies Inc. Brave Collective
0
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Posted - 2015.04.30 16:04:41 -
[118] - Quote
I know others have said this before, but due to how bad it is, I feel it needs to be said more:
While the new map looks awesome, it has some huge issues with usability. I use the ingame map a lot for exploration. Setting a route for an explo run is relatively easy in the old map. While it is not as easy to see paths as it is on Dotlan, it IS in game and filtering for jumps in the last horu, or for people in systems, etc. is easy and the way colors are used makes it easy to find quiet systems. While on a scale from 0 jumps to jita there is not a huge difference between 1 and 20 jumps in the last hour, for me there is. To get this information at a glance from the new map is near impossible. Also I have a lot of bookmarks, they tend to cover the systems and having whle regions blotted out by bookmarks is annoying, as is having to change settings all the time.
The next thing is the behavior when scanning. when the map opens, it takes a long time for the map to stop moving, the same goes for zooming in our out and moving the map. What I need for scanning are fast and precises movements. Every additional click or zoom I do reduces my ISK/hr. Another thing is how hard it is to actually move the probes. Icons I need to see when just looking at the map (Celestials for example) are in the way when probing. |
Kiokan Voluva
Sessrumnir's Chosen Shu long Industry
7
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Posted - 2015.04.30 18:36:14 -
[119] - Quote
This might already have been mentioned, but im gonna add it just to be on the safe side.
The cirle you use to click with is neat, but not very practical. a normal mouse would be better, or if you insist on the circle, perhaps a little dot in the middle. This would make it easier to grab your probes. Which leads me to the next thing... when trying to grab the probes, all the other markers (for celestials, bookmarks and so on) gets in the way, even when i have deselected all the stuff i dont want to see. Move the markers, or perhaps change it so you always grab the probes, even if there are markers on top of them.
It would also be nice if you could add AU distance from the player to the celestials, like in the old map. I use that a lot when trying to find pos or player using only d-scan.
and add a fullscreen mode where you can select what parts of the overview you want to see, that would be cool.
Right now its not very practical for scanning, but i looks great! i look forward to using it, when its functions have been optimized. :) |
Bagrat Skalski
Poseidaon
8004
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Posted - 2015.04.30 19:06:16 -
[120] - Quote
Scanning in New Eden system is broken, probes don't show their scan range properly. They are poping into view or minimizing until not visible while you zoom out and in a little.
Marker for moving probes - visibility when selected isnt improved. still light blue on white? Maybe add cursor change to indicate. Full screen mode window - you can't move a view while clicking and moving mouse while its in the corner of the screen, because of cursor mode changing in the corner.
GëíGïüGëí Technical Support
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