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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Turtlepower
C C P C C P Alliance
212
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Posted - 2015.03.23 15:22:58 -
[1] - Quote
Hello all map users!
First of all, a link to the old beta map forum feedback thread.
In the Scylla release (coming to TQ on Tuesday March 24th), we have reached NEAR feature parity with the old map! The one glaring map feature that the new map is still missing is filters to show sovereignty. This is being held back on purpose until we have completed the upcoming changes to how sovereignty fundamentally works (for more info see CCP Fozzie's dev blog).
Panning is now back in the map (yay!), and we have added full support for both probe scanning and bookmarks. We would of course like to hear your feedback on these features, but also on the new map on the whole. Is there something that is strictly worse here than it is in the old map? Is there something (other than sovereignty) we have forgotten to port from the old map?
Cheers, CCP Turtlepower // Team Pirate Unicorns |
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Phoenix Jones
Isogen 5
1178
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Posted - 2015.03.23 15:31:15 -
[2] - Quote
Moving probes around the map and moving the map is still a little clunky.
If probing the next system, have a easier way of moving the probes over to it. Trying to realign a set of probes over to another system in a 3D map is annoying at best
Yaay!!!!
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Harvey James
The Sengoku Legacy
1108
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Posted - 2015.03.23 16:14:43 -
[3] - Quote
on d-scan and probing, will we finally have ship direction synchronized and pointed out?
i.e. when i d-scan and know where a ship is in order too then probe it, when i go into probe window its then very difficult too align it to exactly where i was in the d-scan.
- d-scan position too be the same when in probe mode with an arrow indicator of where my ship is pointing towards please.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic, nerf sentries.
Nerf web strength ..... Make the blaster eagle worth using please.
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Altrue
Exploration Frontier inc Brave Collective
1684
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Posted - 2015.03.23 17:10:39 -
[4] - Quote
Alright so first of all, thank you for the work done so far, the new starmap is definitely an improvement compared to the old one, and it looks good, the ability to have it as a separate window or to dock it is pure gold, so good job!
That being said, I need to point out a few things that you should really look into:
- Zoom animations! When zooming in and out, there is a notable inertia that is much less pronounced in the old map. I know that you want things to feel smooth, but in practice its horrible to be unable to click on anything for 1 full second after every zoom, because stars are still moving a bit. Its even worse when going from starmap to system map, as the camera stops moving a full 2 seconds after the last scroll-wheel input. Sorry but its highly annoying.
- I disagree with the color scheme of most filters. Lets take "jumps in the last hour" for instance. It starts as almost white, and ends dark orange. The problem is, the golden color that is representing the middle of the range is much more attractive to the eye than the dark orange one. See example as opposed to incursions, where the lighter color means more importance. Which is what you should do for all things. Just like in the old map where things are bright when stuff happens. Don't flip the color code like that please .
- Same for the color of "my assets". It stays dark orange regardless of the amount of assets you got, as only the "circle" grows to indicate the number of items. If you choose to pick only one color for a filter, it should be a bright one! :)
- Where are the options to color the lines? I like to be able to see region lines, I like to be able to see green lines that indicate space owned by a blue alliance. (they could eve be colored in blue/dark blue/orange/red to match standing colors)
- I hope most of the probing stuff is lacking, as there is almost no indication when scanning: No color, no circle, no sphere... Estimated anomaly position is also black which is too discreet.
- In the system view, the stacking of celestials is bad. Just allow us to zoom more (and don't forget to reduce the zoom inertia!). In the old map, there is no stacking and its much more readable.
Thanks for reading my frenglish, and keep up the good work!
Signature Tanking Best Tanking
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1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 17:59:16 -
[5] - Quote
Following up from fan-fest:
Scout reports integrated to the map. An FC, or even wing commanders could have their map open, showing up to date scout reports. Every time a scout hits 'Enemy Spotted' in their fleet broadcasts whatever is in their overview appears on the map in the form of icons and either a bar to show amount or the actual number. The idea being that a scout could report the arrival of a cruiser gang with a handful of frigates. The FC sees each scout report in the fleet as a group of icons, matching the overview icons, with either colors or tags for standings/war targets. Blue, neutral, and red all show up. Zooming out to see the whole cluster shows each system's total reports grouped together, zooming in shows where those reports were generated within the solar system (approximate to grid position). Perhaps reports fade out with time, say every 10 minutes or so.
With new sov, the ability to aggregate intel to the map is going to be very important. Also it'll look bad ass and use some broadcast features currently homeless in the fleet experience. Broadcast 'direction' becomes important in that case as well, everyone that receives the 'enemy spotted' broadcast could likely see the report on their map. some groups would share that openly others would want it passed only up the chain. |
1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 18:02:25 -
[6] - Quote
Map annotation.
It would be cool if we could annotate the map while in a fleet. I'd want to set access levels to those annotations as well. share with the whole fleet, just to WCs, or to a certain group of players or my watchlist. |
Sir Livingston
Club Deadspace
328
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Posted - 2015.03.23 20:44:56 -
[7] - Quote
Problems
I can't double-click on the probe list on the scanner window to recenter the screen on my probes. The framerate drops when I resize probes. The cosmic signature continually disappears from solar system view when interacting between the beta map and the scanner window.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
3212
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Posted - 2015.03.23 22:28:58 -
[8] - Quote
feature request: - button to link the camera on the map with the ship camera. Will make the map rotate to the things you are actually looking at, and vise versa
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Baali Tekitsu
AQUILA INC Verge of Collapse
716
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Posted - 2015.03.23 23:09:13 -
[9] - Quote
Its too hard to distinguish activity in the statistics tab as the colors are too similar and the sphere radia aswell.
RATE LIKE SUBSCRIBE
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Saede Riordan
Alexylva Paradox Low-Class
7526
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Posted - 2015.03.24 00:26:40 -
[10] - Quote
would be nice if you guys improved wormhole space functionality in the map. I know we're not 'supposed' to be able to see the systems around us but come on, we're in a sci-fi universe and we have telescopes.
Fear and Loathing in Internet Spaceships
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Jenshae Chiroptera
The Volition Cult
1152
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Posted - 2015.03.24 01:54:43 -
[11] - Quote
My machine really cranks up when I run it. (Gave me dread vibes of here goes another graphics card like with Incarna) Very pretty but I turned it off to stick with better performance.
CCP - Building ant hills and magnifying glasses for fat kids.
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SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2157
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Posted - 2015.03.24 05:09:28 -
[12] - Quote
wow, i never realized how many bookmarks i had until they showed on the map.
btw, the bookmarks still show the specific location even when stars are grouped by constellation/region. Intended or no? |
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CCP Turtlepower
C C P C C P Alliance
215
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Posted - 2015.03.24 10:19:30 -
[13] - Quote
Thanks for the posts everyone . Here are replies to some of your questions:
Probing - the version today is a first iteration, it is still a work in progress and we do have a few un-fixed defects on the feature. D-scan - this is something we still hope to add in the future (some kind of cone animation). Various frame rate and jittering issues are known and being worked on.
Other suggestions have been (and will continue to be) forwarded to the team. Keep the feedback coming please! |
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Rivr Luzade
Exclusion Cartel The Kadeshi
1298
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Posted - 2015.03.24 12:34:00 -
[14] - Quote
The inertia mentioned by Altrue is the single most annoying thing on the map. It is utterly inconvenient, it serves no practical purpose whatsoever except for irritating me when ever I open the map and it makes the map navigation an immensely cumbersome, straining and unappealing chore - not an experience, not an activity, an irritating chore.
Furthermore, I find it irritating that the drop down menus close when I move my mouse out of the menu area, for instance, to check some stats. I then have to go back to the top, extend the menu again, scroll again and repeat the checking steps. This is also utterly irritating and impractical.
Station Tab :: UI Improvement Collective
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Arla Sarain
366
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Posted - 2015.03.24 12:41:14 -
[15] - Quote
When double clicking something in the map it zooms out, super annoying when you are probing and need to recenter on the probes.
Probe cube is scaling with window size - kinda defeats the purpose of having a non full screen map cos its difficult to interact with the probes when the window is small.
Tactical overlay isn't in the new map - old map would show AU distances from observer if tac overlay is turned on.
It's clunky and difficult to navigate.
The black blobs that mark features in space are very obtrusive when you zoom in. These need to scale somehow, or have lighter version to them. I think you should consider having a generic blob, and a magnifying corner in the corner of the cursor - when you hover over the blob it shows you more details. |
Ound
Draft Skunk
9
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Posted - 2015.03.24 13:11:34 -
[16] - Quote
The map is looking better and better by every update, great work!
Some things that I find that could be improved upon
* Ability to center on sun. You should totally add sun as an object that can be selected and focused on. * Increase update frequency/FPS when in solar system view ( both for probes and your current location ) if possible. Kind of miss that part from the old map. Can't wait for next iteration on probing functionality. * Odd behaviour with probes when you have Abstract layer turned on (2D map), i.e. they are either oval or straight out flat.
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Mhowatt
Trans Secunda Nulli Secunda
4
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Posted - 2015.03.24 14:04:16 -
[17] - Quote
I opt'd in today after the scylla update .... I have a very big problem with it right from the start ... when probing down signatures the signature is a black circle and is VERY hard to see in the map. The old map has a very distinct red circle ... the new black one is very hard to find on the map.
I could not find anywhere to change the color, but at a minimum the default needs to be the old red color so it stands out.
I've turned the beta off. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
59
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Posted - 2015.03.24 16:24:16 -
[18] - Quote
One thing that immediately put me off: the pan function is flawed in that the mad has inertia and keep moving after you've stopped dragging. This makes it extremely unsersponsive and unsuited for tasks that require accuracy of input like probing.
I cannot use it for my main need, which is exploration, while this remains unsolved. |
Vegare
Bitslix
85
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Posted - 2015.03.24 16:51:11 -
[19] - Quote
Thanks for your continued effort improving the new map! Here is my feedback:
Issue with the map while d-scanning
- Try to scan something at moon level. You can't zoom in far enough. It's just a mess of stacked icons.
- You can't d-scan while using the map as it is possible with the old map. Simply center the camera on your position and swing the camera around to d-scan your environment. This is a very important feature to me.
- The current distance to celestials/other objects is not displayed when moving the mouse over them. That means you can't use the range setting on the d-scan to narrow something down. Also you don't know how big a system is or if a celestial is still within d-scan range. This is made worse by:
- The Tactical Overlay not being displayed
=> The lack of these features makes the map absolutely useless in regards to d-scanning in a combat environment. At least as far as my experience goes.
Issues with probing:
- The inertia of camera movements, moving/resizing the probes seems to drop the framerate, it feels a if it was stuttering.
- Grabbing the probes feels clunky with the circled mouse pointer and many overlapping icons (eg. a centered probe, the result, celestials). This comes up especially because:
- The cube to control the probes is scaled with map window size, but icons are not. When scanning in a small window the cube gets really, really tiny.
- Double clicking the scan result in the probe scanner window does not center camera on the result.
- Scan results with low signal strength are hard to see sometimes.
- Grabbing the edge of a sphere to resize does not work in some cases.
General Issues:
- Clicking a celestial on the map does not 'select item', which is incosistent. Also you can't use camera tracking, or otherwise interact with the celestial after leaving the map. I'd suggest to go back to double-click for centering the camera. Single click for selecting.
- Bookmarks are displayed (or not displayed) no matter the zoom level. When zoomed out my map is cluttered with bookmarks. All other information is basically blotted out by a cloud of them. Turning them off is not an option though as being able to see their location in system is often crucial.
- Tooltips come up to slowly for my needs. Is this setting bound to the general tooltip delay setting? If yes, it shouldn't be.
- The size of the tooltip box seems unnecessary small.
- When zoomed in to a solar system, the coloured circle indicating the live statistics gets blurry and can be obstrusive in some cases.
- The orbital lines seem to be different in some cases from the old map. Bug? Example System Elore, orbit of planet seven. Not that it really matters gameplaywise...
Feature request:
- It would be awesome if there was the option to have the map focus on my current position automatically after jumping. Think dotlan radar.
Thanks for considering my feedback! |
Alexis Nightwish
136
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Posted - 2015.03.24 17:10:16 -
[20] - Quote
Going to reiterate what others have said regarding D-scanning with the new map, which is to say you can't.
I literally use the old solar system view to do focused D-scans 99% of the time. The solid black background with white objects and red sigs allows me to parse information quickly and without distraction. The lack of nebulae, suns, and other bright clutter allows me to easily see what I'm doing. Those, and the tighter responsiveness of the camera in solar system view are all reasons why.
My request is that you do one of two things:
1) Give the map a "Fullscreen Mode" toggle which will cause it to go fullscreen and behave just like the old map does, including assuming control of the camera orientation.
2) Keep the map windowed, but add a "Use map camera for D-scan" toggle. When active the orientation on the map is used for D-scan, rather than your local on-grid camera.
I personally prefer option 1 because option 2 introduces the annoyance of forgetting you have the toggle on and with your map minimized you'll get crazy wrong results from your D-scan.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Felter Echerie
SL33P3R C3LL
0
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Posted - 2015.03.24 17:38:08 -
[21] - Quote
we need options to hide region names and whatnot.... the good thing about it beeing windowed is that it can be small... it's useless if it's all cluttered with huge names. o7 |
Felter Echerie
SL33P3R C3LL
0
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Posted - 2015.03.24 17:40:46 -
[22] - Quote
also would be nive if we could see corp and alliance bms in the map; and be able to warp directly to them from the map :) |
Whittorical Quandary
The Asteroid is Depleted
26
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Posted - 2015.03.24 17:44:03 -
[23] - Quote
Just wanted to add a few suggestions:
- Please sticky this thread if it isn't already
- Ability to turn off the "glow" around the stars in the new map
Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.
- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.
Would help to streamline going from star map to solar system map for probing.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
-Douglas Adams
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Sven Viko VIkolander
Friends and Feminists
333
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Posted - 2015.03.24 17:46:47 -
[24] - Quote
Some of the above posters have voiced the same feedback (in particular, Altrue's comments are 100% spot on and need to be addressed) but here is my own feedback based on years of using the old map scanning almost every day, and many hours testing the new map since it was first released:
1) The single largest issue with probe scanning is that the celestial clusters (such as planets and moons) are too compact--much more compact than they were on the old solar system map.
For instance, say I want to probe down POSes (using combat probes and setting the filter to "show all"). I frequently do this in order to find a POS or find an inactive POS so I can potentially destroy the mods. Here is what it looks like on the old map:http://i.imgur.com/PW5CUP4.jpg?1 As you can clearly see, all of those green clusters are different POSes, each on a different moon, and I can warp to each individually via the map. As you can ALSO see, even the old map does not zoom in far enough, as some of them are overlapping (and some celestial clusters are even worse). So even the old map needs to zoom in more. But here is what it looks like on the new map: http://i.imgur.com/JxzZ5Je.jpg?1 This is as far zoomed as the new map will go, on the same celestial cluster. Needless to say, this is almost completely useless. For one, the probe icons themselves block out a bunch of celestial objects (more occlusion problems below). Second, again, I cannot zoom in far enough to interact with anything.
2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
3) When "Group stars by region" is selected, the bright light representing the region usually covers up the name of the region, making it very hard to read (especially for a newer player). For instance, in this screenshot I am not even zoomed out much and the entire name "GENESIS" is covered: http://i.imgur.com/kC6zco6.jpg?1 A solution would be to either display region names above the bright circles, or move them above the circle as one zooms in so that they are not occluded. There is also occlusion when one region's bright dot covers up the name of an individual system nearby. I suggest making region dots smaller and transparent as well.
4) Please add the ability to collapse and expand the map by double clicking the top task bar such as on the name "MAP." I would like to be able to double click and collapse the map down to the top task bar, do something in space like cloak, and then double click the map to expand it again.
5) Zooming problems: If I am zoomed to the level N on a celestial object and I double click another celestial object, I am immediately zoomed OUT. This is highly annoying when probe scanning or trying to identify celestial objects. If I am zoomed to level N and double click another celestial object my zoom level should stay at that same level N.
6) MORE OCCLUSION PROBLEMS! If I am zoomed to the level of a solar system and am looking around at bookmarks or cosmic anomalies, they are frequently covered up by text (such as the name of the system). Here is an example: In this screenshot you can see that there is an anomaly in the center of the system: http://i.imgur.com/BDmky2g.jpg?1 Yet in this example when I look toward the center of the system (say, to dscan the anomaly) it completely disappears. It is occluded by the sun and name of system to the point that the map does not even display it: http://i.imgur.com/8xNemin.jpg?1
Again, a big problem with the new map is that it has a lot of trouble clearly displaying information in a system, because celestial and bookmarks and anoms and writing frequently over lap and block one another. This was less of a problem on the old map, partly because you could zoom in much further. Here is the same system as shown above on the old solar system map: http://i.imgur.com/60QU7ZI.png?1 As you can see, it is far easier to tell clusters of objects apart, and nothing is blocked. And I am not even zoomed in as far as I can.
7) Annoying wobbling: When I am zooming it the map frequently wobbles. In general, movement on the new map is not at all fluid or fast. It frequently feels like I am moving through syrup when interacting with the new map. Oh, and yes, it does use a lot of system resources as well.
The bottom line is: The new map has considerably less functionality at the solar system level. The new map needs to be able to zoom in much, much further--even further than the old map, because the old map did not even zoom in far enough. And the new map needs to display statistical information and writing a lot more clearly and avoid occlusion problems. I will not use the new map until 1-7 (particularly 1) are fixed. |
Tahnil
Sirius Fleet AXIOS.
57
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Posted - 2015.03.24 18:38:59 -
[25] - Quote
The new starmap never worked for me, because on my computer it is broken. Not usable at all. Whenever I try to make the window smaller or bigger, or try to dock it to the right or left, it looks like this:
http://i.imgur.com/i7tuHUG.png
I'm a Mac user, I tried it in fullscreen and in windowed mode, for several expansions in a row. Always the same problem. |
Locksley Blitzstein
World Forge Industries Severasse Militarized Mining Union
0
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Posted - 2015.03.24 20:03:42 -
[26] - Quote
Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
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Saisin
State War Academy Caldari State
221
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Posted - 2015.03.24 21:22:40 -
[27] - Quote
Discovering that new feature, as I never before been to the new Beta map... Looks great, and it is very likely to become one of my main open window.
I especially can't wait to see the issues with scanning fixed/improved (including changing the prompt from a circle to an arrow when you can move the probe cluster around)
Is there is any plan to see the fleet members or the corp members in the same system? Right now, when at the system level, I only see my cross symbol, but I can't see my fleet members location in system when selecting this option in My information (unless I am missing something...)
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Slaani Ludlow
Explicit Content.
1
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Posted - 2015.03.24 23:16:16 -
[28] - Quote
Locksley Blitzstein wrote:Since this last patch I get nothing but a blank starfield background. Map never loads. Anyone else have this issue?
Yeah I have same, but only on ONE of my characters. On all other the map works fine. I have checked all settings, they same on every character. I don't know why I have only the background on this one.
I filled a bug report |
Thoirdhealbhach
Liga der hessischen Gentlemen
23
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Posted - 2015.03.25 02:10:39 -
[29] - Quote
I have the same issues with probing as many others have mentioned before:
- The black dot (unidentified signature) on an almost black background is too hard to see.
- The full double-click functionality is missing. On the plus side: Clicking the black dot once will center it, I believe the old map wouldn't do that.
- The black dot disappears after resizing the probing spheres.
- The shadowy resize preview for the probe spheres is strangely distorted and almost never lines up with the current probe sphere size.
Other issues:
The "center on current location" button seems to always center on the sun. Your own ships position in a solar system should be visible on the map.
Context menu for celestial and gates (including "warp to", "set destination", etc) should be accessible through the map.
Color coding for indices like "kills last 24h" needs a legend with a scale attached to it.
Distance to celestials, stations, gates, etc. in a tooltip...?
Gates should be visible and clickable per default.
Is there a timeline (other than SoonTM) for if and when the new map should be functionally on par with the old one?
Are there specific functional improvements or new features planned that go above and beyond the old map?
How about an option to always keep or rotate back the current route on screen?
How about a clearly visible animation during/after jump to a new system?
How about representing the selected statistic ("kill per 24h" or whatever) as a circle with a value attached at closeup?
A map is such a fundamental part of any space-game and the new map looks REALLY nice, I'd hate to see the new map going down the same path as the captains quarters... Please keep on going! It feels little bit like the map is slowly fading out of attention. I think its too important to just lie dormant in a semi-functional state. |
Juan Mileghere
Incident Command Southern Star Dominion
8
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Posted - 2015.03.25 02:22:00 -
[30] - Quote
Whittorical Quandary wrote:Just wanted to add a few suggestions:
- Please sticky this thread if it isn't already
- Ability to turn off the "glow" around the stars in the new map
Ie: when zoomed out and looking at stars by security status, it all blurs together and it's difficult to see where things are.
- A hotkey that can be assigned to open the map in solar system view along with another that can be used to open the star map view.
Would help to streamline going from star map to solar system map for probing. I'd just like to hijack this and say there's a bit too much sticky stuff in this section, the first page is more than half glued on, it's a bit of a pain for threads below to even get seen below that huge wall of stickies
When your FC tells you to engage a fleet far stronger than yours
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