Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheButcherPete
StoneWall Metals Productions Bloodbound.
27
|
Posted - 2011.12.01 20:22:00 -
[1] - Quote
CCP, While I appreciate your concern for nullsec iskmaking, the steps you took were not in the right direction. Pre-Crucible I could make 75m+ an hour casually ratting with a Dominix and a Machariel. Both DPS fitted, the Machariel was speed tanked. I could rat with extreme ease in my -0.5 system, whilst grinding to afford the insanity that is the current PLEX price.
Now, however, the Machariel is no longer effective at any level of nullsec anomalie, and the Dominix would certainly be vaporized. Now I am forced to use only my Thanatos, it's the only one that can survive this dps, and even sometimes I fear that the dualrep mid-meta setup cannot keep up. I have a 2800 dps tank against our NPC when both reppers are cycling.
I am now making as much or less isk per hour than I used to. I do not run Sanctums, because they were removed from our area in April (iirc) If something isn't changed about this soon, then I'll be forced to move to the Drone regions to make equal or better isk, I can tank them easily. I hope a CCPr reads this, I really do. The answer to nullsec anomalies was not to increase the amount of NPCs to this degree. Perhaps twice as many as before, but not like this.
When I first moved to null, all I had was a Vagabond, nothing suitable for running the old Anoms. So I belt ratted a lot. I noticed that the belt rats had a SIGNIFICANTLY higher bounty than the ones I had seen in highsec for the same rat. This is a better answer on how to fix anomalies.
Revert back to the old anoms, but then up their ship amounts by 2x, and adjust their bounties to match the bounties from Belt rats. You will see a truly happy nullsec if you do. People who used to be able to tank Havens can no longer tank even the first wave, thus halting their isk almost 100%.
Please do something CCP.
Otherwise YAY ENGINE TRAILS, I REALLY LIKE THEM :D . . .though I wonder if Freighters have trails at all :P /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
ElQuirko
Boxxed Up Industries
32
|
Posted - 2011.12.01 20:22:00 -
[2] - Quote
Umad? |
Kaalarnaai d'Aal
Ataraxia Pharmacies
0
|
Posted - 2011.12.01 20:24:00 -
[3] - Quote
Nah, he is jelly. |
ElQuirko
Boxxed Up Industries
32
|
Posted - 2011.12.01 20:25:00 -
[4] - Quote
Kaalarnaai d'Aal wrote: Nah, he is jelly.
Don't be jel, be reem. |
Kaalarnaai d'Aal
Ataraxia Pharmacies
0
|
Posted - 2011.12.01 20:25:00 -
[5] - Quote
ElQuirko wrote:Kaalarnaai d'Aal wrote: Nah, he is jelly.
Don't be jel, be reem.
The Only way is a WH. |
ElQuirko
Boxxed Up Industries
32
|
Posted - 2011.12.01 20:27:00 -
[6] - Quote
Kaalarnaai d'Aal wrote: The Only way is a WH.
Don't be stoopid, the only way is Essex, according to channel 4. |
DJWiggles
Eve Radio Corporation
5
|
Posted - 2011.12.01 23:48:00 -
[7] - Quote
ElQuirko wrote:Kaalarnaai d'Aal wrote: The Only way is a WH.
Don't be stoopid, the only way is Essex, according to channel 4.
that is itv2 btw ... and also desperate SCOUSEWIVES is the new reem on e4 |
Kaptain Kruncher
Gemini Technologies Fortis Malleus
4
|
Posted - 2011.12.02 09:48:00 -
[8] - Quote
DJWiggles wrote:ElQuirko wrote:Kaalarnaai d'Aal wrote: The Only way is a WH.
Don't be stoopid, the only way is Essex, according to channel 4. that is itv2 btw ... and also desperate SCOUSEWIVES is the new reem on e4
Yawn to the memefest.
Anyway, back to the complaint:
There's no turning back. Making you happy will not make the rest of Nullsec inhabitants happy. Your post is typical of most post patch posts, so adapt.
|
TheButcherPete
StoneWall Metals Productions Bloodbound.
28
|
Posted - 2011.12.02 11:34:00 -
[9] - Quote
Kaptain Kruncher wrote:DJWiggles wrote:ElQuirko wrote:Kaalarnaai d'Aal wrote: The Only way is a WH.
Don't be stoopid, the only way is Essex, according to channel 4. that is itv2 btw ... and also desperate SCOUSEWIVES is the new reem on e4 Yawn to the memefest. Anyway, back to the complaint: There's no turning back. Making you happy will not make the rest of Nullsec inhabitants happy. Your post is typical of most post patch posts, so adapt.
That's true, I am fighting Angel Cartel. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Lord Emotar
Galactic Trading and Development
0
|
Posted - 2011.12.02 11:50:00 -
[10] - Quote
Butcherpete - a) find a better tanking method b) run the hubs instead of havens - they got buffed too
adapt as others have pointed out |
|
Jenn aSide
Smokin Aces.
24
|
Posted - 2011.12.02 14:58:00 -
[11] - Quote
TheButcherPete wrote:
Now, however, the Machariel is no longer effective at any level of nullsec anomalie,
This is simply not true, you must be doing something horrible wrong. I live in a -1.0 system, I use a machariel and a tengu both separately and together.
With the old anoms I got away with a 3 slot mach tank (booster and 2 hardeners, nothing else, low slots all gyros and TEs). Now I've added a boost amp, every thing is fine, even in the monster spawns you can get from forsaken hubs, havens and sanctums.
I like the new anoms fine, I hope CCP doesn't change a thing, it' just takes a little adapting.
|
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.12.02 19:42:00 -
[12] - Quote
Jenn aSide wrote:TheButcherPete wrote:
Now, however, the Machariel is no longer effective at any level of nullsec anomalie,
This is simply not true, you must be doing something horrible wrong. I live in a -1.0 system, I use a machariel and a tengu both separately and together. With the old anoms I got away with a 3 slot mach tank (booster and 2 hardeners, nothing else, low slots all gyros and TEs). Now I've added a boost amp, every thing is fine, even in the monster spawns you can get from forsaken hubs, havens and sanctums. I like the new anoms fine, I hope CCP doesn't change a thing, it' just takes a little adapting.
Yeah its a little adapting, but the adaptions doesn't' really yield greater isk per hour.
It now requires a greater isk investment investment into your ship, I have to try harder (not that it requires much trying anyways) to earn the exact same pre-patch (if i earned more I wouldn't really be upset). The only thing that this patch did which made me happy was allow to me earn the same isk/hour without having to file a petition everyday to get the broken anomaly wiped.
Maybe with the high priority fix, everything will be smooth sailing. v0v
|
Goose99
Republic Military School Minmatar Republic
259
|
Posted - 2011.12.02 19:46:00 -
[13] - Quote
Confirming that broken hydrant of liquid isk is not easy enough, and should be made easier.
Oh, and U MAD BRO? |
Pink Marshmellow
Abyssal Heavy Industries Narwhals Ate My Duck
0
|
Posted - 2011.12.02 20:34:00 -
[14] - Quote
Heh, you should have seen what CCP did to sleeper Class 5/6 sites a while ago, all the Battleships Neut you with the strength of a Bhaalgorn Neut.
Imagine if all the Nullsec anomaly battleship rats neuted you like sleepers do.
I think CCP should put heavy neuting on anomaly rats and see how Nullsec Dwellers respond. |
Drew Solaert
University of Caille Gallente Federation
11
|
Posted - 2011.12.03 01:22:00 -
[15] - Quote
Removing more ISK is a good thing for the game as whole, even if it sucks for yourself
Take it on the chin lad for the greater good. |
Lyrrashae
Crushed Ambitions Reckless Ambition
53
|
Posted - 2011.12.03 05:51:00 -
[16] - Quote
TheButcherPete wrote: QQ WHAH U TAKES AWAY MAH ISK-FAUCET CCP???!! QQ
Ur stuffs, I can haz? I A/F/K cloak in Jita. Does that count? |
|
CCP Spitfire
C C P C C P Alliance
509
|
Posted - 2011.12.03 09:52:00 -
[17] - Quote
Offtopic posts removed.
We are looking into some anomalies becoming slightly "overkill" post-Crucible.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|
Guillieme Lohran
The Mushroom Farm
1
|
Posted - 2011.12.03 13:53:00 -
[18] - Quote
Bring a friend and put the Multi-player back in MMO. |
Baram d'Orrin
Sacred Templars RED.OverLord
0
|
Posted - 2011.12.03 15:14:00 -
[19] - Quote
It's not so much the changes of putting in more ships are bad. It's just that the top 2 angel BS's have significant amounts of EM damage.
I've lost a Vargur to the EM in the havens while I wasn't used to the new triggers/spawns. You didn't find EM damage (Cherubim, Seraphim) in Havens before, now it's full of it. Usually it was just Thrones/Malakims (full expl)
Maybe it's the time to revise angels and make them like all the other rats eh, dual dmg typed? |
TheButcherPete
Titan Inc. Bloodbound.
29
|
Posted - 2011.12.03 18:41:00 -
[20] - Quote
Baram d'Orrin wrote:It's not so much the changes of putting in more ships are bad. It's just that the top 2 angel BS's have significant amounts of EM damage.
I've lost a Vargur to the EM in the havens while I wasn't used to the new triggers/spawns. You didn't find EM damage (Cherubim, Seraphim) in Havens before, now it's full of it. Usually it was just Thrones/Malakims (full expl)
Maybe it's the time to revise angels and make them like all the other rats eh, dual dmg typed?
Yeah, the EM damage is what is killing me, it's like fighting Amarr now :P /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
|
Kaeh
Void.Tech BLACK-MARK
0
|
Posted - 2011.12.03 19:11:00 -
[21] - Quote
TheButcherPete wrote:Baram d'Orrin wrote:It's not so much the changes of putting in more ships are bad. It's just that the top 2 angel BS's have significant amounts of EM damage.
I've lost a Vargur to the EM in the havens while I wasn't used to the new triggers/spawns. You didn't find EM damage (Cherubim, Seraphim) in Havens before, now it's full of it. Usually it was just Thrones/Malakims (full expl)
Maybe it's the time to revise angels and make them like all the other rats eh, dual dmg typed? Yeah, the EM damage is what is killing me, it's like fighting Amarr now :P Oh the tears please ccp keep them the way they are now. Great job guys. |
0Lona 0ltor
Red Sky Morning BricK sQuAD.
2
|
Posted - 2011.12.06 15:42:00 -
[22] - Quote
Null sec and High sec bear farmers tears are amazing reads. You never here low sec'rs moaning about content and you know why?
Because Low sec doesn't have any content!
HAAAAAWwhaWHWHAWHA!! |
Mr Twinkie
Avant-Garde Monastery Cascade Probable
0
|
Posted - 2011.12.06 17:07:00 -
[23] - Quote
What the fail kind of fits are u using?
I was running null anoms in a tornado and now run them fine in a maelstrom. This is solo, at range, and often times at less then 40km because id rather hit well everytime.
Please link ur fail fit for lulz |
TheButcherPete
Titan Inc. Bloodbound.
31
|
Posted - 2011.12.06 17:29:00 -
[24] - Quote
Only making some isk so I can kick both your asses ;) /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
AzureStorms
Alien Affliction GIANTSBANE.
2
|
Posted - 2011.12.06 18:13:00 -
[25] - Quote
I love the new anomalies. I can run them in my fail fit tengu or even my ghetto drake. I especially like them now that I don't have to have a sanctum or haven to make decent isk, so more people can make money in one system. Fleeting up to run them faster is good times, or splitting up and just chilling in our own anoms. |
AstarothPrime
Eternal Profiteers Eternal Syndicate
0
|
Posted - 2011.12.06 18:44:00 -
[26] - Quote
<3 new anomalies...
I. |
RC Denton
Wages Of Sin
0
|
Posted - 2011.12.06 20:42:00 -
[27] - Quote
Love the new anoms. My nighthawk has no problems but I can definitely see the increased DPS. Just have to increase the tank a bit. I haven't tried the domi yet, but I imagine it'll work fine also. Most of the ships that worked before still work now, but you may have to reduce the gank a little and increase the tank. That or upgrade the ship, or work in pairs. |
Bliswonowon
Merch Industrial Goonswarm Federation
1
|
Posted - 2011.12.06 23:01:00 -
[28] - Quote
I'm not sure I see the problem. I run anoms with a tengu and a dominix, and the dominix tanks the new anoms fine even if it happens to get full aggro. There are fewer frigs (certain anoms have none) which speeds things up nicely. My ratting income has nearly doubled from what it was pre-patch (running forsaken and forlorn hubs almost exclusively now).
If you're getting slaughtered by massive spawns, chances are you're killing the trigger ships too soon, in which case you should probably figure out what the trigger ships are and concentrate on other ships first. In guristas forsaken/forlorn hubs, for example, killing the cruisers triggers new spawns.
tl;dr: The new anoms are a good thing. You just have to figure out which anoms to run and how to run them. And that is a good thing too. |
VIP Ares
BALKAN EXPRESS Nulli Secunda
1
|
Posted - 2011.12.07 09:01:00 -
[29] - Quote
Guillieme Lohran wrote:Bring a friend and put the Multi-player back in MMO.
Actually would be cool if game becomes multiplayer even in PvE. I like multiplayer games. |
Tess La'Coil
Starfrackers Inc Quantum Forge
7
|
Posted - 2011.12.07 11:14:00 -
[30] - Quote
TheButcherPete wrote:Otherwise YAY ENGINE TRAILS, I REALLY LIKE THEM :D . . .though I wonder if Freighters have trails at all :P
They do, when dropping out of warp. Until your speed drops below 150m/s. Also when speeding into warp you can see them for about 2 seconds. |
|
TheButcherPete
Titan Inc. Bloodbound.
31
|
Posted - 2011.12.07 14:05:00 -
[31] - Quote
EDIT: it didn't eat my post, silly EVEgate.
I liked my 2nd reply better. /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
TheButcherPete
Titan Inc. Bloodbound.
31
|
Posted - 2011.12.07 14:10:00 -
[32] - Quote
Not sure if the forum ate my first post, but...
I'm not complaining about ALL new anoms, I'm only talking about the Angel ones with radically increased Seraphim/Cheribum. I can do Serpentis sanctums in a bloody Proteus because they only do therm/kin. The new Angel ones seem to do more EM than explo which isn't very Angel cartel-like at all ;) /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Jenn aSide
Smokin Aces.
26
|
Posted - 2011.12.07 14:13:00 -
[33] - Quote
+1s all around to the posters who , like me, love the new anomalies. I've been having a blast learning the new triggers and exploring the changes to the lower end anoms I usually avoided (OMG Forlorn Den and Forlorn Rally Point lol). Breathed new life into anomalies, and introduced some RISK which was much needed.
At the same time, I do have another observation. CCP should be aware that not all anomalies (and NPC factions) are NOT the same, which is one of the problems. And HOW we do anoms means something too.
I have anom runner ships in Guristas and angel space (alt in angel space in a buddies renter corp) and I dual box a mach and tengu in both places. The angel ones ARE harder because of the EM damage, but easier because of the Angels lolEWAR (target paint my mach, please lol). The Guristas ones are more frustrating because of the jamming, but easier to tank.
Too many far off orbiting ships in the angel ones as well, I had to change my angel ratting Tengu to the same HML fit I use for guristas because using HAMs was getting tedious chasing those damn Cherubims..
I'm sure these issues crop up as well in other space, I'd hate to see the 1st spawn of a blood raider forsaken hub lol.
CCP should TWEAK the new anoms, not nerf them, I think the changes are on the right track mainly, just need more attention t individual npc faction differences. |
Jenn aSide
Smokin Aces.
26
|
Posted - 2011.12.07 14:17:00 -
[34] - Quote
also ccp fix yer darn forums :) |
MC'SAKE
Bat Country Goonswarm Federation
2
|
Posted - 2011.12.07 22:27:00 -
[35] - Quote
http://i.imgur.com/cGfol.jpg
just checking, this is working as intended? because my 3billion isk loki can hardly tank it. Especially when some webbing frigs spawn. It's A guristas hub btw and here I have allready killed 10+ ships of the spawn. |
Ramron 0031
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2011.12.07 22:34:00 -
[36] - Quote
new buffed anoms are great i'll really glad to see what CCP has done for the rest of us that can't run sanctums 23/7 due to RL to make isk. As a player that can only play for a couple hours a night the changes have actually drawn me back to logging in for a few hours a night again.
And for the OP, i still solo anoms in my mach, learn to adjust |
Smiling Menace
Star Nebulae Holdings Inc.
48
|
Posted - 2011.12.07 22:54:00 -
[37] - Quote
Pink Marshmellow wrote:Heh, you should have seen what CCP did to sleeper Class 5/6 sites a while ago, all the Battleships Neut you with the strength of a Bhaalgorn Neut.
Imagine if all the Nullsec anomaly battleship rats neuted you like sleepers do.
I think CCP should put heavy neuting on anomaly rats and see how Nullsec Dwellers respond.
You've obviously never ratted in Delve |
Phyress
Isumi Industries
8
|
Posted - 2011.12.08 10:32:00 -
[38] - Quote
MC'SAKE wrote:http://i.imgur.com/cGfol.jpg
just checking, this is working as intended? because my 3billion isk loki can hardly tank it. Especially when some webbing frigs spawn. It's A guristas hub btw and here I have allready killed 10+ ships of the spawn.
What, your Cruiser can't tank the fire of over a dozen Battleships at once? The horror!
I approve of an increase in difficulty, especially if it is created by reducing predictability. Even if the risk of engaging NPCs will never approach that of engaging other players, any risk is more fun than no risk at all. |
Fox Strongbow
Universal Fleet Operations Fatal Ascension
1
|
Posted - 2011.12.08 11:21:00 -
[39] - Quote
You know what, I too am randomly getting my ass kicked by hubs when they are epic spawned...
But you know what I did? I got a friend to come and help, and the ISK we each made per update was actually slightly better than soloing pre-crucible and I like it. It has forced me into playing with other people which is more fun anyway, and added an element of 'OSHIT' when you warp in to 15 battleship's optimal that I thought it was missing before.
Yeah I'll probably lose a ship or three when I'm getting over complacent now, yeah its more difficult and requires teamwork, but I actually kinda like it.
Also, if you want to get less owned solo but are unwilling to change your strategy/ fitting/ ship, nothing is stopping you from running easier anomalies!
I hope CCP perhaps does something to reduce the number of battleships since that's a bit silly, but not too much, I kinda like it now.
That said, tanking them is pretty out of the question in a Raven these days, it seems to be a 'point in opposite direction and RUN while throwing missiles over shoulder' affair at times xD
Fox |
Enduros
Elite Mining Services Fatal Ascension
0
|
Posted - 2011.12.08 21:05:00 -
[40] - Quote
I think everyone that is complaining either doesn't know how to actually fly ships manually or are really really bad at fitting. I love this change especially since it forces those with inferior ships into lower tier anoms and leaves havens for people with proper ooompf.
Oh and now running lower anoms doesn't actually cut into isk/h anymore, so for the most part people don't whine when havens are taken or occupied by overtanked low dps ships. |
|
lachrymus
Czerka. The Methodical Alliance
1
|
Posted - 2011.12.08 23:49:00 -
[41] - Quote
Fox Strongbow wrote:You know what, I too am randomly getting my ass kicked by hubs when they are epic spawned...
But you know what I did? I got a friend to come and help, and the ISK we each made per update was actually slightly better than soloing pre-crucible and I like it. It has forced me into playing with other people which is more fun anyway, and added an element of 'OSHIT' when you warp in to 15 battleship's optimal that I thought it was missing before.
Yeah I'll probably lose a ship or three when I'm getting over complacent now, yeah its more difficult and requires teamwork, but I actually kinda like it.
Also, if you want to get less owned solo but are unwilling to change your strategy/ fitting/ ship, nothing is stopping you from running easier anomalies!
I hope CCP perhaps does something to reduce the number of battleships since that's a bit silly, but not too much, I kinda like it now.
That said, tanking them is pretty out of the question in a Raven these days, it seems to be a 'point in opposite direction and RUN while throwing missiles over shoulder' affair at times xD
Fox Yes, this exactly. |
Jenn aSide
Smokin Aces.
27
|
Posted - 2011.12.09 02:36:00 -
[42] - Quote
Enduros wrote:I think everyone that is complaining either doesn't know how to actually fly ships manually or are really really bad at fitting. I love this change especially since it forces those with inferior ships into lower tier anoms and leaves havens for people with proper ooompf.
Oh and now running lower anoms doesn't actually cut into isk/h anymore, so for the most part people don't whine when havens are taken or occupied by overtanked low dps ships.
Very very well said. I just directed a corp mate to trying out the named rally points (especially forlorn) and Dens (especially forlorn again, on a side note, why does the FORSAKEN den suck but the forlorn rock?). Damn good isk per hour, escalates to 8/10s or 7/10s depending on the npc faction.
I really hope CCP doesn't water them down too much. |
Elzon1
Shadow Boys Corp Bloodbound.
1
|
Posted - 2011.12.09 02:44:00 -
[43] - Quote
Seeing as I am affected by this I think I should add my two isk as well. I do angel havens out in 0.0, just so you know my perspective.
I'll just keep this simple. I fly a Vargur so it has an active tank that uses cap boosters to keep it going. Before this "expansion" I could tank a haven completely by myself and only use up about half my cap boosters I usually took with me, 29. Now, even after adjusting my fit, I couldn't possibly tank the entire site in one go. By the time I get to the last wave I have used all but 3 or 4 of my cap boosters. Realistically, the last wave is impossible for a Vargur to fully tank.
There are a few things that I think contribute to causing this. The first is that the new battleship spawns do significant EM damage which is not typical of the angel cartel. Whilst being non-typical it is also hard to balance one's resistances so as to tank such damage effectively. Another contributing factor is the fact that the battleships start doing damage at significantly longer range than the old spawns.
My previous method of doing these sites was to warp in at range, pop the smaller stuff if neccessary (warp scrambling or hard to hit frigs) and then start on the battleships. Because the battleships had significant distance to cover I could go ahead and pop one and significantly damage another one before they could begin applying dps. Sometimes I could even pop two before they actually began applying dps The new set of battleships like to stay at range and try to orbit you which doesn't help your effective dps.
As for what everyone is saying in terms of evolve or die I would wholeheartedly agree if it wasn't for the fact that the only thing CCP stated they wanted to accomplish was more isk per ehp. One would think they would have kept everything the same and simply changed the bounties. However, we all know this is CCP and they simply can't do such a thing. Creating new ship id's and attributes for each and every site would have been a pain in the butt and so they simply tried changing the ship types in the site. Even though they accomplished their stated goal of higher isk per ehp they also changed the dps, damage type, engagement range, and overall lowered the tankability of such sites considerably.
So, like one the devs said earlier things still need to be tweaked a bit. |
Rod Blaine
Gilded Goose Brokerage
9
|
Posted - 2011.12.09 11:21:00 -
[44] - Quote
MC'SAKE wrote:http://i.imgur.com/cGfol.jpg
just checking, this is working as intended? because my 3billion isk loki can hardly tank it. Especially when some webbing frigs spawn. It's A guristas hub btw and here I have allready killed 10+ ships of the spawn.
A T2 proteus fit does it with ease. More incoming dps just means it's now more or less mandatory to go racial. |
Jenn aSide
Smokin Aces.
27
|
Posted - 2011.12.09 13:48:00 -
[45] - Quote
Elzon1 wrote:Seeing as I am affected by this I think I should add my two isk as well. I do angel havens out in 0.0, just so you know my perspective. I'll just keep this simple. I fly a Vargur so it has an active tank that uses cap boosters to keep it going. Before this "expansion" I could tank a haven completely by myself and only use up about half my cap boosters I usually took with me, 29. Now, even after adjusting my fit, I couldn't possibly tank the entire site in one go. By the time I get to the last wave I have used all but 3 or 4 of my cap boosters. Realistically, the last wave is impossible for a Vargur to fully tank. There are a few things that I think contribute to causing this. The first is that the new battleship spawns do significant EM damage which is not typical of the angel cartel. Whilst being non-typical it is also hard to balance one's resistances so as to tank such damage effectively. Another contributing factor is the fact that the battleships start doing damage at significantly longer range than the old spawns. My previous method of doing these sites was to warp in at range, pop the smaller stuff if neccessary (warp scrambling or hard to hit frigs) and then start on the battleships. Because the battleships had significant distance to cover I could go ahead and pop one and significantly damage another one before they could begin applying dps. Sometimes I could even pop two before they actually began applying dps The new set of battleships like to stay at range and try to orbit you which doesn't help your effective dps. As for what everyone is saying in terms of evolve or die I would wholeheartedly agree if it wasn't for the fact that the only thing CCP stated they wanted to accomplish was more isk per ehp. One would think they would have kept everything the same and simply changed the bounties. However, we all know this is CCP and they simply can't do such a thing. Creating new ship id's and attributes for each and every site would have been a pain in the butt and so they simply tried changing the ship types in the site. Even though they accomplished their stated goal of higher isk per ehp they also changed the dps, damage type, engagement range, and overall lowered the tankability of such sites considerably. So, like one the devs said earlier things still need to be tweaked a bit.
A number of things come to mind.
-If havens are giving you trouble, do lower end anomalies, they pay almost as well and being faster to do means getting more escalation chances in the time it would have taken to do on single haven
-Havens giving a VARG tank problems? I tank angel havens (and sanctums and forsakens) fine with a machariel solo (mach gets no tank bonus like varg, but sig radius helps, also Mach gets fall off bonus lessening the affect of farther orbitting ships) Mach is an anom ship (fall off bonus), Varg is a lvl 4 MISSION (tracking bonus) ship aka you are using the wrong ship, mate. The old anom system just let you get away with using the wrong ship.
-And how you fit the VARG is important. Cap Boosters? Those are for missions/empire, not anomalies/null sec. I have a deadspace tank fit (most of which I got not with isk but from plex drops), cap stable and the only time I get in trouble in angel anoms now is in forsaken hubs when I accidentally spawn everything at once, but with no scramming ships in there it's not a problem and I have now learned all the triggers. (1200 dps also makes my gank my tank)
-Flying it solo. Every single angel plex problem I had flying the mach solo went away when i either brought a friend or started dual boxing with my alt in a tengu, splitting the DPS and killing everything so fast that it doesn't matter if you get full aggro.
The point is you and people like you got too used to the old ridiculously easy way anoms used to be, where they were solo ship farm heavens. It took me all of 2 days to adapt to the new anoms and didn't lose a single ship.
Adaptation should come long before asking ccp to water down something. .Nothing in Angel, Gurista, Serpentis or Sansha space needs to be changed regarding anoms, BR space is a whole nother ball park with the neuting. |
Malcanis
Vanishing Point. The Initiative.
1379
|
Posted - 2011.12.09 15:11:00 -
[46] - Quote
Baram d'Orrin wrote:It's not so much the changes of putting in more ships are bad. It's just that the top 2 angel BS's have significant amounts of EM damage.
I've lost a Vargur to the EM in the havens while I wasn't used to the new triggers/spawns. You didn't find EM damage (Cherubim, Seraphim) in Havens before, now it's full of it. Usually it was just Thrones/Malakims (full expl)
Maybe it's the time to revise angels and make them like all the other rats eh, dual dmg typed?
That's a load of honk. Before the great anomaly nerf, Seraphs were one of the commonest BS types in Havens/Sanctums. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Elzon1
Shadow Boys Corp Bloodbound.
1
|
Posted - 2011.12.09 20:06:00 -
[47] - Quote
Malcanis wrote:Baram d'Orrin wrote:Havens Havens/Sanctums.
See the mistake? I do
I too remember havens usually not having any Cherubim/Seraphim until the last spawn.
So most of the site you only had to tank explosive damage. Now, you must tank both explosive and em most of the site which is a little different. |
Sayo Kisuke
RIC RnD Ventures
0
|
Posted - 2011.12.09 21:22:00 -
[48] - Quote
Here are some tried and true fittings for sanctums/havens (and plexes too).
For sansha:
[Loki, sansha carebear] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
10MN Afterburner II Photon Scattering Field II Heat Dissipation Field II Medium Shield Booster II Heat Dissipation Field II Tracking Computer II, Optimal Range
425mm AutoCannon II, EMP M 425mm AutoCannon II, EMP M 425mm AutoCannon II, EMP M 425mm AutoCannon II, EMP M 425mm AutoCannon II, EMP M Prototype Cloaking Device I
Medium Core Defence Operational Solidifier II Medium Core Defence Capacitor Safeguard I Medium Core Defence Capacitor Safeguard I
Loki Defensive - Adaptive Shielding Loki Electronics - Tactical Targeting Network Loki Engineering - Capacitor Regeneration Matrix Loki Offensive - Projectile Scoping Array Loki Propulsion - Fuel Catalyst
Hobgoblin II x5 Hornet EC-300 x5
528 DPS + 600 DPS EM/THERM cap stable tank. Put on a deadspace shield booster and drop tracking computer for an amp = 1300+ dps tank cap stable for a 10/10 plex.
Delve ratting sucks because those blood raiders neut to hell - best ship i used was a Gila full passive tanked. It's not the most efficient but I'm lazy as hell. Keep 30+km away from the neuters and you will be okay but I've lost 2 ships being lazy/stupid before. Warp to anom @ 50km and pewpew
[Gila, pve sansha] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Sensor Booster II, Targeting Range Magnetic Scattering Amplifier II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II Large F-S9 Regolith Shield Induction Large Shield Extender II
Small 'Arup' I Remote Bulwark Reconstruction Prototype Cloaking Device I Drone Link Augmentor I Drone Link Augmentor I [empty high slot]
Medium Sentry Damage Augmentor I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Bouncer II x5 Curator II x5 Hammerhead II x5 Hobgoblin II x5 Hornet EC-300 x5
433 DPS and 450dps passive tank. The sentries have 60km optimal + 42km falloff. Snipe snipe. Bring in another snipe pilot @ 100km for more pew (tornado? Naga? Oracle?)
Finally Guristas are the easiest in the world. Use a tengu duh. Use FOF kinetic missiles when u are getting permajammed:
[Tengu, pve] Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN Afterburner II Ballistic Deflection Field II Medium Shield Booster II Ballistic Deflection Field II Heat Dissipation Amplifier II 5a Prototype Shield Support I
Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile Heavy Missile Launcher II, Scourge Heavy Missile [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Tengu Defensive - Adaptive Shielding Tengu Electronics - Obfuscation Manifold Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
686 DPS tanked (50/50 kin/therm) and 495 DPS w/ normal scourge while flying 633 m/s. Swap to deadspace shield booster and em/therm/kin tank w/ some deadspace deflection fields and you can do 1000 dps tank in a 10/10. Just kin/therm you can get 1500 dps tanked but you have to deal with those damn EM citadel torps being lobbed at ya...
Hope these fits help everyone. I've personally used every one of these when living up north and south.
|
|
|
|
Pages: 1 2 :: [one page] |