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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Vincent Athena
V.I.C.E.
3156
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Posted - 2015.02.19 16:19:18 -
[1] - Quote
Do you have to start a new character to try out the NPE? I know Ive told my sister (who logs in very occasionally) that if she needs to, she can always re-run the tutorials. Will this new system be the same? You can try it out at any time, in case you want a refresher?
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Vincent Athena
V.I.C.E.
3156
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Posted - 2015.02.19 16:34:41 -
[2] - Quote
CCP Rise wrote:The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Have you shown cause and effect here? That is, is the cause of the players leaving the game their lack of social activity? Or is it that the players who have no interest in social activity find this is not the game they were looking for, and move on?
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Vincent Athena
V.I.C.E.
3156
|
Posted - 2015.02.19 16:55:55 -
[3] - Quote
CCP Rise wrote:Vincent Athena wrote:CCP Rise wrote:The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Have you shown cause and effect here? That is, is the cause of the players leaving the game their lack of social activity? Or is it that the players who have no interest in social activity find this is not the game they were looking for, and move on? Simple answer is no. The closest come, for now, to establishing cause is to simply ask using exit surveys or other similar feedback channels. Otherwise we are doing the best we can with correlation. As a funny side note: one of the stronger indicators for whether or not someone sticks with EVE is whether or not they used combat drones during their first 30 days. Maybe using drones is just so awesome that they decide to sub right then and there?! Or maybe it's just correlation related to depth of engagement. You be the judge! Maybe every player should start with a ship that can carry at least one drone, and be given just enough base skills to use it. Then make "use drones against an enemy" be an opportunity.
Also, you need to think about opportunities that do involve social interaction, ib case that really is the cause.
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Vincent Athena
V.I.C.E.
3169
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Posted - 2015.02.27 14:49:27 -
[4] - Quote
CCP Wideo wrote:Pretty Pony Princess wrote:CCP Wideo wrote:For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. Will there, in the future, be an option for existing characters to try them out on TQ? Just like the tutorials can be redone. This is still in discussion. We'll see how the current A/B test goes and then go from there. When I was on Sisi, it was active for me, and I am an existing player. I feel they should be active for existing players in some form. My sister is an occasional player, and sort of needs a refreasher these days. I'm sure others get into the same situation.
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