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Thread Statistics | Show CCP posts - 1 post(s) |
xlop
Gallente
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Posted - 2006.10.05 17:15:00 -
[91]
Edited by: xlop on 05/10/2006 17:17:36 i really like the idea of regenerating structure for a galante bonous!
+5 structure HP per sec per lvl of galante bs
[make it work in 5sec bursts, so at lvl 5 thats 125HP rep per 5sec] [just for comparision a medium t2 rep does 177.78hp in 5sec]
-- Imperial College London FTW -- |
Rodney Caston
Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.10.05 17:16:00 -
[92]
All this complaining is silly...
I for one, welcome our new Gallente Tanking Overlords.
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keepiru
Supernova Security Systems
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Posted - 2006.10.05 17:17:00 -
[93]
I quite like the repped amount bonuses, but for a ship like this I can think of half a dozen things I'd want more... ----------------
Please fix BC Sig/Agility! |
xlop
Gallente
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Posted - 2006.10.05 17:23:00 -
[94]
Originally by: Rodney Caston All this complaining is silly...
I for one, welcome our new Gallente Tanking Overlords.
no, reasons are
6 low slots [dcu, 2enegized, 2dmg mods] room left for one rep!!!
-25% cap for fitting a mwd, and 650+cap use per burst of mwd [with BS acceleration you use at lest 2 in most situations sometimes 3 bursts or mroe]
the cap use on blasters are wooooot, well to give u an idea, need 4 cap mods each giving 20% to cap recharge to run all 7 blasters with AM, use void and u run outta cap
now with our 1 large rep, and barly any cap. how does a armor hp rep bonous help again?
-- Imperial College London FTW -- |
Jim McGregor
Caldari
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Posted - 2006.10.05 17:23:00 -
[95]
Edited by: Jim McGregor on 05/10/2006 17:22:51
Originally by: keepiru I quite like the repped amount bonuses, but for a ship like this I can think of half a dozen things I'd want more...
Of course you can, but Tuxford has to try and keep some sort of game balance. Its not just about throwing on a spiffy bonus and watch the ship catch and kill every non-blaster ship and be done with it. Would you like the mass reduction bonus and armor repping on the Tempest? I would. You probably wouldnt...
--- Eve Wiki | Eve Tribune | Eve Pirate |
Rodney Caston
Messerschmitt Shipyards The SUdden Death Squad
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Posted - 2006.10.05 17:28:00 -
[96]
Originally by: xlop
now with our 1 large rep, and barly any cap. how does a armor hp rep bonous help again?
Your ideas are intriguing and I wish to subscribe to your newsletter...
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PCX339
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.05 17:37:00 -
[97]
Originally by: Rodney Caston
Originally by: xlop
now with our 1 large rep, and barly any cap. how does a armor hp rep bonous help again?
Your ideas are intriguing and I wish to subscribe to your newsletter...
HAH, yes indeed.
MWD on a BS means running on the edge of cap death at all times. A rep bonus won't really get used by anyone who is serious about getting in and doing damage. The cap demand from the MWD and blasters won't leave enough for using reps unless you use a setup that reduces damage significantly.
Anyone who thinks that this bonus will let them tank while they close in hasn't tried running Armor Rep and MWD on a BS while closing.
(Exception: if you replace the large armor rep with an officer medium, this bonus is pretty spiffy. Only dev's would do such a thing though )
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MECTO
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Posted - 2006.10.05 17:43:00 -
[98]
Originally by: keepiru I quite like the repped amount bonuses, but for a ship like this I can think of half a dozen things I'd want more...
i got idea MUCH better tbh. just switch domi bonus for hyperion bonus so it would like:
Dominix
+10 to dmg/hp/shield/mining of drones +7.5% armor rep
Hyperion +5% hybrid dmg per level +5% hybrid dmg per level
very balanced
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Rawr Cristina
Caldari
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Posted - 2006.10.05 17:48:00 -
[99]
??? Gallente Damage-boat which can also tank like a monster? no thanx. Blasterthron is already unstoppable enough to anything but T2 Torp Ravens, and you still whine about it not being good enough
the mass reduction thing was good and how it should be kept imo, but must have ZERO missile slots and very small drone bay so it cant be used like a Nanophoon
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Drelaz
Turbulent
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Posted - 2006.10.05 19:30:00 -
[100]
Edited by: Drelaz on 05/10/2006 19:32:54 Edited by: Drelaz on 05/10/2006 19:32:22 Mmm alot of people seem to dislike the bonus but i would really like a repper bonus. I don't see the point of a speedy BS, it will still be slow as hell cause its still a BS. A speed bonus doesn't mean anything once your close and all the other BS's will get a very usefull tanking bonus there.
I think its a good call because its important to keep the ships somewhat balanced, the speed bonus would be fine aslong as the other ships also change to something other then the usually tank/dmg BS.
Besides if your really would like speed above a decent tank then nobody is stopping you from fitting atleast one nanofiber, i also doubt the 6 lowslot think will hold (how old is that data anyway, 3 months?).
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SkottE
SkottE Technologies
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Posted - 2006.10.05 19:34:00 -
[101]
Originally by: Tuxford We put an armor repair bonus on it for now.
NOOOOOOOOOO _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
SkottE
SkottE Technologies
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Posted - 2006.10.05 19:35:00 -
[102]
Originally by: SkottE
Originally by: Tuxford We put an armor repair bonus on it for now.
NOOOOOOOOOO
qft _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.05 19:41:00 -
[103]
I mentioned this in a thread quite a while ago, but nobody paid any attention. I have no idea what that means, but I thought I'd mention it again.
What about instead of a tank bonus or MWD bonus, it got a bonus to the speed it gets from using an AB? Like 25% per level, applied just like acceleration control. It'd end up with a ship that was somewhat slower than a MWD BS, but it wouldn't get the sig penalty, the cap penalty, and it might still be slow enough that it could still track. Plus, ABs are quite a bit easier to fit, so a better chance of fitting a wicked gank, but not much but speed for defense.
It'd probably need a somewhat lower sig to begin with also, like 300. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
Ithildin
Gallente The Corporation
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Posted - 2006.10.05 19:42:00 -
[104]
Originally by: Drelaz Edited by: Drelaz on 05/10/2006 19:32:22 Mmm alot of people seem to dislike the bonus but i would really like a repper bonus. I don't see the point of a speedy BS, it will still be slow as hell cause its still a BS. A speed bonus doesn't mean anything once your close and all the other BS's will get a very usefull tanking bonus there.
I think its a good call because its important to keep the ships somewhat balanced, the speed bonus would be fine aslong as the other ships also change to something other then the usually tank/dmg BS.
Besides if your really would like speed above a decent tank then nobody is stopping you from fitting atleast one nanofiber, i doubt the 6 lowslot thinkg will hold(how old is that data anyway, 3 months?).
6 low slots is the most likely fitting layout.
But do keep in mind that there are still the tier 1 and tier 2 battleships, and they will still be flown. The new tier 3 battleships aren't all how it's going to be throughout, and it would be nice if at least one of the new battleships were a bit different from the others (preferably all would be different and unique, but alas it seems like the symmetry maniacs are winning).
I'd like to remind everyone who has forgotten that symmetry is not balance. Symmetry is just weights evenly distributed according to the same pattern - in effect destroying that which makes every ship unique and valuable to fly.
As for bonuses that'd make the Hyperion unique: * Sensor dampener efficiency * MWD mass reduction * Armour hit point capacity (10% bonus) * Ship agility bonus (10% bonus) etc
In essence, armour repair bonus is one of the worst possible things to give this ship, right up there with giving it another damage bonus (but on the other side of the scale). The ship's base stats must be godly in order to be worth a damned with a repair bonus. - Three years old |
bldyannoyed
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.10.05 19:46:00 -
[105]
This really sucks.
The last blog sounded really good, they were testing a mass reduction bonus which would allow it to be really nimble, do good damage but be made out of paper.
If they have changed that it seems that bonus has been ditched, and theyve given the most maligned bonus ever. People hate rep amount boni.
And unless this things gonna have about 25,000 pg to allow me to fit 8 Neutron II's, an MWD, heavy injector and 2 LAR II's, its gonna completely blow compared to plated neutrathron.
I REALLY liked the idea of a mass reduction. Now it seems that its gonna be some crappy bigger Brutix. Whoop-te-doo.
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Audrea
Momentum.
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Posted - 2006.10.05 20:18:00 -
[106]
I wouldnt whine about repair bonus before trying it out, I think its pretty cool! of course, gotta try it and not count on dry calculations to dismiss it! ------------------ Save Deimos!
All posts are my personal opinions. |
Sodium Phosphate
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Posted - 2006.10.05 20:23:00 -
[107]
Just having a combat bs thats non reliant on a cap injector im happy with, would like some kind of cap bonus.
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SkottE
SkottE Technologies
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Posted - 2006.10.05 20:48:00 -
[108]
I'd prefer MWD bonues over rep bonues anyday... I liked the mass reduction mush better tbh... _________________________________________ Want to build Tech2 equipment and ships? Take a look here to find out! |
Taurgil
Konstrukteure der Zukunft Dusk and Dawn
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Posted - 2006.10.05 21:58:00 -
[109]
Interesting news. Pure Blasterganker may be disappointed, other users who have a demand to a allround ship will be more satisfied, so am i.
Compared to Rhokh's tanking bonus it sounds reasonable.
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Kazamidori
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Posted - 2006.10.05 22:26:00 -
[110]
It would be nice to have a blasterboat that handles as good (or better) than a Typhoon using MWD(but definetly not with only 75m^3 drone space); though, it would also be interesting to have a Gallente EW battleship with quite a bit of midslot and sensor dampener effectiveness/range bonus.
TRAM |
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.10.05 22:57:00 -
[111]
I actually think the best compromise would be a cap bonus.
It achieves the same effect as the MWD bonus (Negating the effects of fitting an MWD on cap), Offers Blaster pilots something considerable (Cap is thier biggest problem) and helps tanking pretty decently as well.
Change the thorax and the hyperions bonus to a cap bonus and the problem is solved.
Do it Tux, you know you want to.
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Richard Masterson
Occassus Republica Process of Elimination
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Posted - 2006.10.05 23:03:00 -
[112]
I'd like to point out that those of you who argue that a rep bonus will be no good in fleet operations are making a silly argument. You say you want a blasterboat? How many times have you used one of those in fleet combat? Maybe once, before you realized you couldn't MWD 150km to go kill people. The armor rep bonus will HELP you in the solopwnmobile role that the mega enjoys currently so well:
L Armor Rep II : 15 sec cycle time, 800 HP repaired. . . Repair systems operation 5, BS 5 (assuming 7.5% bonus as per brutix bonus) yields: 15 sec * .75 = 11.25 sec cycle time 800 hp * 1.375 = 1100 1100/11.25 = 97.8 hp/ sec repped 195.5 for 2 reps.
. . .and these are low slots so you can enjoy your tank, 1-2 damage mods, and mid slot tackle. The Maelstrom isn't getting that. . .
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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.10.05 23:42:00 -
[113]
Tweak Megas mass and agility a bit so it becomes faster and more manouvaerable, possibly a VERY slight CPU buff, but not realy needed.
Then make the tier 3 a big celestis.
CEO - Art of War
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.05 23:47:00 -
[114]
Originally by: Richard Masterson . . .and these are low slots so you can enjoy your tank, 1-2 damage mods, and mid slot tackle. The Maelstrom isn't getting that. . .
The maelstrom has its own problems, its shaping up to be a terrible, redundant ship. But this thread is about the hyperion, not the Maelstrom.
An armor resist bonus would make much more sense, given the role that the ship is in. When recieving approximately 1.5-2.0 times and more damage than your tank can sustain, an armor resist bonus is much better. As in close range combat you routinely recieve far more damage than you can possibly ever hope to tank (without capital reps), a resistance bonus would be far better.
I guess my point is that the resistance bonuses are for pvp and the rep boost bonuses are for pve. Don't put a pve bonus on a pvp ship. This goes for the brutix/cyclone and variants too. Get rid of "racial" bonuses other than weapons (excluding missiles, all missile bonuses should be rof and multidamage type) and give ships the bonuses that work. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Pharuan
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.10.06 00:07:00 -
[115]
Try this one out Tux
Special ability: 10% bonus to armor hitpoints per level.
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CaseusFeles
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Posted - 2006.10.06 00:11:00 -
[116]
Originally by: MECTO
Originally by: keepiru I quite like the repped amount bonuses, but for a ship like this I can think of half a dozen things I'd want more...
i got idea MUCH better tbh. just switch domi bonus for hyperion bonus so it would like:
Dominix
+10 to dmg/hp/shield/mining of drones +7.5% armor rep
Hyperion +5% hybrid dmg per level +5% hybrid dmg per level
very balanced
I love this idea, make the dominix the best mission ship, just to upset all the caldari raven pilots.
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Phrixus Zephyr
Singularity.
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Posted - 2006.10.06 00:16:00 -
[117]
Edited by: Phrixus Zephyr on 06/10/2006 00:16:31
Originally by: Tuxford We put an armor repair bonus on it for now.
I highlighted the important bit. That bit there means you should all try and calm down.
Jeez...
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.06 00:29:00 -
[118]
Originally by: Phrixus Zephyr Edited by: Phrixus Zephyr on 06/10/2006 00:16:31
Originally by: Tuxford We put an armor repair bonus on it for now.
I highlighted the important bit. That bit there means you should all try and calm down.
Jeez...
Very few people are going to believe that. Afterall, the tech 2 ammo stats on the test server were just "placeholders" that were there "for now". --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Nathanial Victor
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Posted - 2006.10.06 00:40:00 -
[119]
actually, i heard they are giving the maelstrom the mwd bonus!
yeah! i would start whining alot more. its doesn't stop there, they are actually gonna give IT the lighter mass and better agility... something about speed being a minmatar advantage.
oh and amarr are getting their explosive crystals and an extra mid slot on half their ships... so basically caldari and gal are majorly getting screwed by these new ships that HAVENT EVEN BEEN RELEASED YET!
seriously. ppl need to panic and get this out to 100 pages b4 the ships are released. the devs obviously have made the mistake that game development and design is their jobs (lol, silly devs)
ccp give the correct ppl control of this game, the infinitely wise and overly analytical forum warriors (some even have graphs to match the emoticons!)
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Pestillence
Chav-Scum
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Posted - 2006.10.06 00:50:00 -
[120]
We want diversity, not conformity.
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