Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ceyriot
|
Posted - 2008.03.13 23:55:00 -
[271]
Edited by: ceyriot on 13/03/2008 23:56:30 /signed.
http://oldforums.eveonline.com/?a=topic&threadID=693306&page=1Please visit your user settings to re-enable images.[/url] |
Demiurges
Black Company Ltd
|
Posted - 2008.03.15 21:21:00 -
[272]
/signed
Approach, lock/unlock target, warp to 'n' bookmark, stack all - these and many more things have to be on hotkeys.
|
Drevas
Infinite ISK
|
Posted - 2008.03.17 19:05:00 -
[273]
/signed
|
voidvim
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.03.18 15:02:00 -
[274]
/signed
having a home world like ship control would be great
using the above control system to warp to a point in the solar system view map
being able to warp to x y z
Salvaging guide:moon materials guide |
Nova Fox
The Scope
|
Posted - 2008.03.18 16:53:00 -
[275]
So How many of these things are left on the list to fix?
How to make feel low sec feel like low sec |
Xaen
|
Posted - 2008.03.18 21:39:00 -
[276]
Edited by: Xaen on 18/03/2008 21:44:18
Originally by: Nova Fox So How many of these things are left on the list to fix?
A shorter answer would be how many don't still need fixed.
I'm not just being a smartass either.
So far they've halfassed - sixtyfourthassed really - the hotkeys with the addition of about three. Still no launch drone hotkeys, still no drone groups (hi carrier pilots!).
They've added ewar notification to the overview. It now takes up a third of my screen.
That still leaves a hojillion other hotkeys, threading, modal dialogs, chat not being the default recipient of all keystrokes, you still can't move the ship UI.
The overview now goes into window shade mode like all the other windows, (it did not used to and should not) the drone UI window has positional amnesia, the thing is still chock full actions that take far, far too many physical user actions to accomplish. There's still no customizable UI, there's still no way to make macros to accomplish repetitive tasks like inventory management, there's still no way to autoloot everything in a can, you can't autoscoop drones you accidentally abandoned (I just thought of that one). It's a series of 5 to 20 right click, click scoop to drone bay...which in and of itself is actually about four physical user actions apiece. So it will take you at least twenty physical user actions to get your drones back once you're in range of them.
Oh yeah, the collapsed the calculator, notes and log into a little submenu, so they added some additional physical user tasks to operations that were formerly a single click (two actions - mouseover then click). When they could have just made the stupid sidebar customizable.
Need I continue? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Rick Thwaites
Caritas.
|
Posted - 2008.03.19 04:16:00 -
[277]
/signed. --
|
Rogerano
Einherjar Rising Cry Havoc.
|
Posted - 2008.03.19 05:48:00 -
[278]
I can't believe (but am not surprised) that two tasks so fundamental to the "space" part of the game - initiating warp and locking of targets - do not have hotkey assignments.
The EVE interface is lolwtf --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
LT Trader
Pator Tech School
|
Posted - 2008.03.20 20:45:00 -
[279]
/signed
Have the devs actually read any of these?
|
Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2008.03.20 20:55:00 -
[280]
Bump.
Volition Cult Recruitment Post |
|
Commoner
|
Posted - 2008.03.20 21:35:00 -
[281]
I wonder if CCP employs usability engineering in their practice?
The worst pvp'er in EVE : Please visit your user settings to re-enable images. |
Ilvan
|
Posted - 2008.03.21 09:46:00 -
[282]
Originally by: Rogerano The EVE interface is lolwtf
/sign /sign /sign
Rather jarring that a bunch of mind-machine interface pilots in the far future have to put up with such a cumbersome, sluggish interface. Put some effort into it, CCP.
|
Jimmie Zissou
Republic Military School
|
Posted - 2008.03.21 15:02:00 -
[283]
/signed -- Fix the UI
|
Damien Arcuri
|
Posted - 2008.03.22 09:17:00 -
[284]
Originally by: MKingery Edited by: MKingery on 28/09/2006 01:47:28 when we "select all / repackage..." and something is damage, for the love of all that is holy don't say "this item is damaged and must be repaired first" freaking tell us what item it is and/or ask us if we want to rep it right than and there.
/rant
This. Or instead, repair all the selected items that aren't damaged rather than stopping at the first item that's damaged.
Also, a repair option in the right-click menu that works just like repackage... repair all the items that need repairing, and ignore any items that are fine.
|
Sal Alo
Sebiestor tribe
|
Posted - 2008.03.23 20:11:00 -
[285]
I support this thread ___________________________________ ISK SELLERS: PROBLEM SOLVED, CCP +1 |
Shai Haluu'd
Imperial Academy
|
Posted - 2008.03.23 21:57:00 -
[286]
/signed
I'd like to see some UI improvements, really.
|
Phony v2
Scoopex The Threshold
|
Posted - 2008.03.23 23:51:00 -
[287]
/signed
sounds great
_______________________________________________ Yes, in the back, the idiot with the dumb question? |
Akiba Penrose
PAK Red Republic
|
Posted - 2008.03.24 08:48:00 -
[288]
/signed
|
Sinnae Takeda
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.03.24 12:42:00 -
[289]
Edited by: Sinnae Takeda on 24/03/2008 12:50:22
i'm coming from Guild Wars, which, in terms of usability and general software polish, is waaaay up there.
eve is unique. but for a game that requires a subscription the overall quality of the experience leaves much to be desired.
example: - in GW - ctrl + space = "call target": a clickable visual indicator next to your name that leads to your target; pressing t focuses on the last target called in your party - enables quick target calling that the user can respond to by pressing a key or clicking - EVE - you reorder overview, look for name, click.
|
Djin Radjona
The Scope
|
Posted - 2008.03.24 17:25:00 -
[290]
/signed
I totaly agree. Particularly about the warp hotkey somebody pointed. I also was thinking to hotkey access targets: (hotkeys)+1 = target 1, etc... so that we don't have to click on the target then assign a module.
Thank you Xaen for both Jita issue post and this one.
|
|
von Zorglub
Imperial Academy
|
Posted - 2008.03.24 17:52:00 -
[291]
/signed.
|
Irresistable Force
University of Caille
|
Posted - 2008.03.26 06:04:00 -
[292]
/signed /amen /etc
i'd play the game less on-off if the UI playability wasn't so laborious and oft counterintuitive. everything seems harder than it ought to be.
|
Valeri Greon
School of Applied Knowledge
|
Posted - 2008.03.27 23:06:00 -
[293]
I support this, perhaps too much. I have seen some great interfaces in my time, including one that was fully scriptable. Which, of course would lead to macroing -- but seeing as we're talking about futuristic Eve Universe, wouldn't they be macroed anyways?
-- Anything is possible. |
Agent 452
Black Briar Strategic Ops
|
Posted - 2008.03.28 01:35:00 -
[294]
/SIGNED
here's my two cents:
GIVE ME A SELL ALL OPTION! Attach it to an interface just like the reprocessing interface, and i won't care if getting the prices takes 10 minutes. When i take a load of trash-loot down to jita in a badger mkII, it shouldn't take me an hour when all i want to do is sell it to whoever wants to give me money for it.
I'm not picky when i sell this junk, i'm just hitting "sell", "confirm", "sell", Confirm". Because i've already sold anything worth paying attention to elsewhere, or put it aside.
Sure, hunting around for the best value for an item will still take a while (as it SHOULD), but if you just want to dock with a load, tip it out the back and have whatever random guy is willing to offer you for it in return, there should be a quicker way...
oh yeah, and give us an option to stop our drones auto-attacking any damn mob - i don't like it when they accidently trigger the next wave in a mission because they're homicidal maniacs.
|
Anjinha
Napalm Death Industries
|
Posted - 2008.03.28 02:12:00 -
[295]
/signed 5 times ;-)
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
|
Bla QuaZebra
Daishi Technologies Ethereal Dawn
|
Posted - 2008.03.28 15:16:00 -
[296]
/signed !
|
Nisd
|
Posted - 2008.03.29 11:36:00 -
[297]
/signed So manny times that it would be spam
|
Nisd
|
Posted - 2008.03.29 11:37:00 -
[298]
/signed So manny times that it would be spam
|
Kevrlet
The Knighthawks Interstellar Alcohol Conglomerate
|
Posted - 2008.03.29 18:24:00 -
[299]
I usually don't care for time spent adapting to critical changes in control...
but I am signing this thread like the fist of an angry god.
VIVA LA REVOLUTION! We need this. Badly. |
Mastery
|
Posted - 2008.03.30 04:53:00 -
[300]
I totally agree especially with the OP concerns (some of the other are debatable) but in general the UI is the weak point of this game and it shouldn't be :)
1 - Hotkeys are a definite for all UI... The drone had a start of improvement, I hope that was only the first step!
2 - Making the UI still responsive to most actions when fetching info from server. Maybe using some kind of QOS in this ? Like position, targets, combat would be top priority, while getting/displaying market info would be lower...
Making it more "friendly" top open market while fighting in a mission for example or checking a page with the IGB.
3 - Could be related to 2) but list management seems a pain, maybe because too much information is transferred from the server ? and that all the display is refreshed instead of the items that were modified.
For example if I have 100 items in my hangar and that I move half of my scourge missile stock to my cargo bay, it seems that the inventory will refresh the full list of items instead of just updating the items I modified.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |