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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Darkblad
Hilf Dir selbst in EVE
631
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Posted - 2015.01.29 11:28:44 -
[31] - Quote
With the current build (858778), the Svipul - which is now seeded to the market \o/ - shows misplaced elements in the preview.
Hmm, server restart message ... |
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CCP Goliath
C C P C C P Alliance
2646
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Posted - 2015.01.29 13:21:45 -
[32] - Quote
Droidyk wrote:I think the glow over icons in ISIS looks really good and I know better what I am selecting or mousing over.
The right click option on Tranquility is also more responsive.
Thanks for the feedback. Just for clarity - you're saying that there's a performance hit on Sisi based on current TQ behaviour when using the right click menu?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Droidyk
Maniacal Miners INC No Safe Haven
75
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Posted - 2015.01.30 00:05:52 -
[33] - Quote
CCP Goliath wrote:Droidyk wrote:I think the glow over icons in ISIS looks really good and I know better what I am selecting or mousing over.
The right click option on Tranquility is also more responsive. Thanks for the feedback. Just for clarity - you're saying that there's a performance hit on Sisi based on current TQ behaviour when using the right click menu?
Yes, only by looking at the responsiveness. It looks like there is a bit of delay when hovering a mouse cursor over the right click menu brackets, but I am not sure if it is actual performance delay or a graphical one. |
Valeo Galaem
Dutch East Querious Company Phoebe Freeport Republic
89
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Posted - 2015.01.30 00:36:54 -
[34] - Quote
The overshield on the Drifer Battleships cannot be seen if the user is color-blind. That shade of blue is too close to the normal grey used in the other health bars. |
Err0r404
Caldari Provisions Caldari State
2
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Posted - 2015.01.30 07:57:44 -
[35] - Quote
I hope you devs will figure out dynamic thruster effects soon as it's the only thing missing for Confessor and Svipul to look perfect |
Alvatore DiMarco
Capricious Endeavours Ltd
3388
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Posted - 2015.01.31 06:29:09 -
[36] - Quote
Err0r404 wrote:I hope you devs will figure out dynamic thruster effects soon as it's the only thing missing for Confessor and Svipul to look perfect
Personally I would prefer a much more detailed Svipul model, like the large version of the concept art render that was posted in the relevant devblog, but I can understand why they didn't use that one.
The Confessor just feels a lot more detailed to me than the Svipul does. Though, it may still be even more WIP than it appears. |
Arthur Aihaken
X A X
4056
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Posted - 2015.01.31 07:06:15 -
[37] - Quote
There was some mention recently of updates or improvements to the "Medium" shader setting so that it would be closer to the PBR "High" version. Is this still moving ahead, and if so - is this something we're likely to see yet in Tiamat or a future release?
I am currently away, traveling through time and will be returning last week.
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Utremi Fasolasi
La Dolce Vita
452
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Posted - 2015.02.01 03:57:23 -
[38] - Quote
Where are these Drifter Battleships being encountered? |
Arthur Aihaken
X A X
4058
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Posted - 2015.02.02 00:17:53 -
[39] - Quote
Are we going to see any of the new Battleship skins finally released in Tiamat, or are these waiting on the updated skin change?
I am currently away, traveling through time and will be returning last week.
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CCP Sledgehammer
C C P C C P Alliance
344
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Posted - 2015.02.02 13:08:57 -
[40] - Quote
Arthur Aihaken wrote:There was some mention recently of updates or improvements to the "Medium" shader setting so that it would be closer to the PBR "High" version. Is this still moving ahead, and if so - is this something we're likely to see yet in Tiamat or a future release?
We are revisiting PBR entirely. As we mentioned in the devblog we wanted to go back and do another pass, which is currently being worked on. Unfortunately this will not be for Tiamat.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arthur Aihaken
X A X
4058
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Posted - 2015.02.02 16:18:30 -
[41] - Quote
CCP Sledgehammer wrote:We are revisiting PBR entirely. As we mentioned in the devblog we wanted to go back and do another pass, which is currently being worked on. Unfortunately this will not be for Tiamat. Appreciate the update. The dev blog mentions a PBR pass for structures in Tiamat; does this include T3 cruisers as well or will they be in the subsequent PBR revision?
I am currently away, traveling through time and will be returning last week.
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CCP Sledgehammer
C C P C C P Alliance
345
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Posted - 2015.02.02 16:38:35 -
[42] - Quote
Arthur Aihaken wrote:CCP Sledgehammer wrote:We are revisiting PBR entirely. As we mentioned in the devblog we wanted to go back and do another pass, which is currently being worked on. Unfortunately this will not be for Tiamat. Appreciate the update. The dev blog mentions a PBR pass for structures in Tiamat; does this include T3 cruisers as well or will they be in the subsequent PBR revision?
The shader updates for Tiamat that are mentioned in the "Coming to EVE in Tiamat" devblog are referring to our ongoing V3 update work, rather than the PBR work that we did/are doing with ships. It is on our roadmap to visit structures etc. for PBR treatment but we want to solidify our foundations for that by going back over what was released with Rhea.
As with structures, stations and everything else, T3s are on our roadmap for PBR work but they present a particularly special case from a technical standpoint and as such, will not feature in our next PBR update.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Lil' Brudder Too
Pistols for Pandas
80
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Posted - 2015.02.03 01:04:42 -
[43] - Quote
CCP Sledgehammer wrote: The shader updates for Tiamat that are mentioned in the "Coming to EVE in Tiamat" devblog are referring to our ongoing V3 update work, rather than the PBR work that we did/are doing with ships.
Are you guys going to fix the gallente medium hulls yet? |
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CCP Darwin
C C P C C P Alliance
855
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Posted - 2015.02.03 01:49:59 -
[44] - Quote
Lil' Brudder Too wrote:Are you guys going to fix the gallente medium hulls yet?
At the risk of repeating the words of my dear colleague CCP Sledgehammer:
CCP Sledgehammer wrote:We are revisiting PBR entirely. As we mentioned in the devblog we wanted to go back and do another pass, which is currently being worked on. Unfortunately this will not be for Tiamat.
I'd like to reinforce that this work is a major focus of our effort right now, and we have a firm, aggressive end date in mind -- which we're not ready to announce.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ned Thomas
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
748
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Posted - 2015.02.03 16:28:17 -
[45] - Quote
CCP Darwin wrote:aggressive end date
......do I want to know how an end date can be "aggressive"?
Vote Sabriz!
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bassie12bf1
Militaris Industries Northern Coalition.
68
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Posted - 2015.02.03 22:28:43 -
[46] - Quote
This "Battleground" beacon i've seen in Ammold ( new player system ) I assume it helps new players in some way? ( has a couple npc's that look to be there for training purposes or something. |
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CCP Darwin
C C P C C P Alliance
863
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Posted - 2015.02.04 01:57:56 -
[47] - Quote
Ned Thomas wrote:CCP Darwin wrote:aggressive end date ......do I want to know how an end date can be "aggressive"?
Easy. It's one that will require aggressively hard work to achieve. :)
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Arthur Aihaken
X A X
4059
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Posted - 2015.02.04 04:35:51 -
[48] - Quote
CCP Darwin wrote:Easy. It's one that will require aggressively hard work to achieve. :) Any chance there's the possibility to 'aggressively' re-skin the Serpentis ships black?
I am currently away, traveling through time and will be returning last week.
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Darkblad
Hilf Dir selbst in EVE
656
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Posted - 2015.02.04 11:15:42 -
[49] - Quote
bassie12bf1 wrote:This "Battleground" beacon i've seen in Ammold ( new player system ) I assume it helps new players in some way? ( has a couple npc's that look to be there for training purposes or something. Looks like that. The new build (860138) changed their behaviour. They now attack on proximity as well as on aggression. And once killed, they respawn a short while after.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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CCP Darwin
C C P C C P Alliance
866
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Posted - 2015.02.04 11:27:12 -
[50] - Quote
Arthur Aihaken wrote:CCP Darwin wrote:Easy. It's one that will require aggressively hard work to achieve. :) Any chance there's the possibility to 'aggressively' re-skin the Serpentis ships black?
The same task includes revisiting all factions. I can't say at this point where that faction's look will end up.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Darkblad
Hilf Dir selbst in EVE
656
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Posted - 2015.02.04 14:00:46 -
[51] - Quote
Couster, being a career agents system, is missing anomalies and signatures, though there should at least be the training sites. I also didn't notice any unidentified structures/wormholes on my travels (73 jumps), but that might just be bad luck on my side.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Arthur Aihaken
X A X
4059
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Posted - 2015.02.04 22:07:24 -
[52] - Quote
CCP Darwin wrote:The same task includes revisiting all factions. I can't say at this point where that faction's look will end up. I think if the Serpentis ships ended up black again, you'd have a lot of really, really happy and ecstatic players. In any event, I will be eagerly looking forward to all the V3, PBR, updated PBR, improved graphics settings and ship customization over the coming updates. Kudos on the work done so far, and keep up the great work!
I am currently away, traveling through time and will be returning last week.
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Amarisen Gream
The ArK's Hammer ArK Alliance
62
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Posted - 2015.02.06 06:55:47 -
[53] - Quote
First and foremost
-why are the feedback post for current stuff not stickied. You guys are slacking on that of late.
Second
-why no audio feedback thread? -- if there is one it needs to be stickied. I don't wanna have to dig through old post to find the current test information.
Thank you.
xoxo
Amarisen Gream
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CCP Goliath
C C P C C P Alliance
2649
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Posted - 2015.02.06 11:35:15 -
[54] - Quote
Amarisen Gream wrote:First and foremost
-why are the feedback post for current stuff not stickied. You guys are slacking on that of late.
Second
-why no audio feedback thread? -- if there is one it needs to be stickied. I don't wanna have to dig through old post to find the current test information.
Thank you.
This is the feedback thread, it is stickied. We don't sticky team specific feedback threads, rather we link to them in the OP of this thread. This is to avoid sticky clutter, which we have found to result in less attention being paid to features. There is no specific audio feedback thread as the team involved has not created one - this means that audio feedback goes into this thread.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Inovy Dacella
Yuvha
26
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Posted - 2015.02.07 11:54:57 -
[55] - Quote
CCP Darwin wrote:Arthur Aihaken wrote:CCP Darwin wrote:Easy. It's one that will require aggressively hard work to achieve. :) Any chance there's the possibility to 'aggressively' re-skin the Serpentis ships black? The same task includes revisiting all factions. I can't say at this point where that faction's look will end up.
Is there any way players can influence the skin selection process, other than commenting on the forums? Or does the art department work independent of player input? I understand it's impossible to appeal to everyone's taste, but I think there should be some mechanism to get the feel of the mob.
For example, I have huge issues with camouflage in space, gold on red, and super shiny things! Hopefully this new SKIN selection thing is going to be my savior
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Darkblad
Hilf Dir selbst in EVE
694
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Posted - 2015.02.10 07:15:29 -
[56] - Quote
There's no announcement/feedback Thread for this, right? Changing missile launcher skill requirements brings them in line with turrets. Makes sense to me. Next step might be the removal of skil requirements from T1 milles of all kind.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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CCP Goliath
C C P C C P Alliance
2653
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Posted - 2015.02.10 15:30:36 -
[57] - Quote
Darkblad wrote:There's no announcement/feedback Thread for this, right? Changing missile launcher skill requirements brings them in line with turrets. Makes sense to me. Next step might be the removal of skil requirements from T1 milles of all kind.
No announcement because it's not really a feature, more of a fix. Missile launchers will now require the same skills as the missiles they shoot. Just a small usability tweak to avoid confusion.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Darkblad
Hilf Dir selbst in EVE
696
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Posted - 2015.02.10 16:16:18 -
[58] - Quote
CCP Goliath wrote:Darkblad wrote:There's no announcement/feedback Thread for this, right? Changing missile launcher skill requirements brings them in line with turrets. Makes sense to me. Next step might be the removal of skil requirements from T1 milles of all kind. No announcement because it's not really a feature, more of a fix. Missile launchers will now require the same skills as the missiles they shoot. Just a small usability tweak to avoid confusion. And a good one. What's the use of a launcher that you can't use to launch missiles anyway.
One Minor "issue" is the order of skills for the Heavy Assault Missile Launcher. The Missile Launcher Operation @ Level 1 "secondary" prerequisite is at the top of the list there, while it's at the bottom for the other launcher types.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Greygal
Redemption Road Affirmative.
336
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Posted - 2015.02.11 10:58:03 -
[59] - Quote
Believe I found a bug on SISI. Cannot export corporation fittings. Exporting personal fittings works fine.
Reproduction steps:
- Open Fitting Screen - Select Corporation Fittings dropdown - Click Export - You will see all the corporate fittings displayed properly, as they should be - Fill in file name, and click export button. Nothing happens.
There is no popup saying export was successful, and if you check your documents folder, there is no file there (it's not exporting the fittings at all.)
Note if you select the Personal Fittings dropdown, it will only show personal fittings (as it should), but when you export, it actually gives you a popup saying export was successful.
What you do for yourself dies with you, what you do for others is immortal.
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Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Altrue
Exploration Frontier inc Brave Collective
1604
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Posted - 2015.02.13 23:51:52 -
[60] - Quote
From Tiamat Patch Notes :
Quote:- A new Rogue Cloning Facility dungeon can now be found in every starter system.
I looked in a Career agents system, and a true starter system (where new characters spawn) and I wasn't able to find one such site.
Signature Tanking - Best Tanking
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