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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Leeloo
C C P C C P Alliance
540
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Posted - 2015.01.21 18:09:30 -
[1] - Quote
Hello people,
Please keep an eye on this thread as well as our news feed, so you don't miss meeting minutes from the summit :)
Day one.
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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CCP Logibro
C C P C C P Alliance
751
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Posted - 2015.01.21 18:14:18 -
[2] - Quote
All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6694
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Posted - 2015.01.21 18:15:04 -
[3] - Quote
What.
Minutes are already up?
I don't even.
Priano Trans-Stellar: elegant solutions for the State's needs.
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Noriko Mai
2019
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Posted - 2015.01.21 18:25:56 -
[4] - Quote
Quote:CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing. What are the the downsides as seen by people who aren't that happy with it?
Come On Everybody, support Dark Opaque theme
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Jack Morrison
Manson Family Advent of Fate
175
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Posted - 2015.01.21 18:30:36 -
[5] - Quote
Holy Shhhhooes o.O
"This is nothing more than a rumor with no basis of fact. Hope that's enough of a confirmation for you guys. :)"
Coolstorybro
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TheSmokingHertog
TALIBAN EXPRESS
284
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Posted - 2015.01.21 18:34:18 -
[6] - Quote
I am confused.
/me goes reading. |
Xander Phoena
Sniggerdly Pandemic Legion
551
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Posted - 2015.01.21 18:39:56 -
[7] - Quote
Huge thank you to CCPs Logibro, Leeloo, Manifest and Falcon for the super fast turnaround on these Minutes.
www.crossingzebras.com
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Mike Azariah
The Scope Gallente Federation
2349
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Posted - 2015.01.21 18:49:44 -
[8] - Quote
I stand by what I said, including the Drake
Remote is harder . . .and still worth it.
m
Mike Azariah-á CSM8 and now CSM9
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Vaju Enki
Secular Wisdom
1421
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Posted - 2015.01.21 18:53:58 -
[9] - Quote
That was fast.
The Tears Must Flow
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John Henke
Republic Military School Minmatar Republic
14
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Posted - 2015.01.21 18:54:52 -
[10] - Quote
Respect! I'm really impressed! |
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CCP FoxFour
C C P C C P Alliance
3901
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Posted - 2015.01.21 19:11:03 -
[11] - Quote
Noriko Mai wrote:Quote:CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing. What are the the downsides as seen by people who aren't that happy with it?
Keeping in mind that overall I am very happy with the new model: It can at times be a bit more chaotic and stressful. When you go from teams while having a say in what they worked on the final decision came from somewhere else, to teams being responsible for that it adds to the stress. I know I for one am still getting used to it.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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MailDeadDrop
Rage and Terror Against ALL Authorities
370
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Posted - 2015.01.21 19:19:49 -
[12] - Quote
Quote:The topic of multiple factor authentication was brought up, and there was support from the CSM. Can we have some more details on this? Two-factor authentication was hinted at years ago at Fanfest (I forget which year exactly) when CCP distributed dongles.
MDD |
Aliventi
Blue Republic RvB - BLUE Republic
808
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Posted - 2015.01.21 19:29:26 -
[13] - Quote
Absolutely fantastic work on getting these minutes out so quickly! I look forward to reading the rest as you release them.
Quote:Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed. There is still some discussion around what would possibly be done with learning implants (keep them, flat bonus, something else). There are also questions as to what the rate would be with the changes. Ali brought up some feedback that some veteran players like the space it gives you to optimize your character, but overall supports removing attributes. There was also the point of learning implants disincentive PVP, especially in null and WH. I am super excited that CCP wants to remove attributes. This is really something that has been a very long time coming. I really hope that this becomes a priority because the sooner this happens the better for everyone.
I also hope that you remove learning implants from Eve as they are a disincentive to PvP. If a 15 mil isk clone was enough of a disincentive to PvP that CCP removed clone grades then a 40 mil isk pod (two +4 implants) is an even bigger one.
I know that people often bring up the idea of a learning booster, as an alternative to learning implants, that only lasts for a few days and won't die if you get podded. The issue with this is nearly everyone will use it. In all likelihood most groups will take to giving them out to their pilots for free. Brave would give them out because their atron pilots will get into cruisers faster and the CFC/N3/Russians will give them out to help their pilots transition from doctrine to doctrine quicker, or get better at flying their current doctrine. It is a classic example of "if everyone is super than no one is." Those groups that can't afford the advantage of giving everyone free or subsidized learning boosters will fall even further behind these groups and find themselves having a hard time competing with them. That just leaves nullsec and such even more stagnant. All around it is an interesting idea that ultimately would be worse for Eve.
So please just skip any form of learning booster/implant and give everyone the same flat SP/hour. It will be the best decision for Eve. |
Mynxee
Signal Cartel
46
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Posted - 2015.01.21 19:30:01 -
[14] - Quote
YOU GUYS, WOW! That is an impressive feat getting this info out to the community so quickly. Great job! Having been in the "write and edit CSM minutes" hot seat, I can really appreciate the work that went into this. How fast does CCP Logibro type? :P
Quick skim has me interested, looking forward to a more thorough read.
======
Lost in space somewhere, probably playing poker for ISK at EOH Poker or scouting for EvE-Scout in Thera.
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Rain6637
GoonWaffe Goonswarm Federation
29562
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Posted - 2015.01.21 19:31:06 -
[15] - Quote
oh wow.
Quote:CCP XL also brought up the idea of stat card images, showing statistics that players select. This had some interesting discussion around it with some questions as to exactly what it would entail
that would be nifty.
Quote:CCP Sharq then showed the work done so far for a Title rework. Currently they're being used as a vanity feature to give people funny titles and similar. The current plan is to split the visible titles from the actual roles and move the role functionality to to "role groups".
that is great news.
I would like to add a couple thoughts on day 1
Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.
"Making EVE look cool while the player is AFK." Other games have a healthy pulse when it comes to art. The utility of this art is maintaining the game's presence while the player is not actively playing. The social media support is great (the share image button--my pick would be imgur). However, you could still release more art. Even if it's just WIP scraps, and screenshots of incomplete models and art, any types of art blogs or image dumps (with a CCP Dev name attached to it) would be awesome. It's self-referential as a game and possibly immersion-breaking, but I think it's appropriate for spreading awareness while AFK. It also indicates more life on the Dev side of things.
True, There is EVE Now (the site), but its presentation is more polished and professional, and slightly corporate.
As a born Texan, I am deeply moved by Steve Ronuken's Chili recipe.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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MailDeadDrop
Rage and Terror Against ALL Authorities
370
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Posted - 2015.01.21 19:33:59 -
[16] - Quote
Quote:CCP Sharq also talked about simplifying corporation management for new corporations. And example is that you only start with a single wallet division and a single hanger, and you could add more if you needed them rather than just have lots at the beginning. Clarification requested: would the upper limit still remain 7?
Spelling nit: hangar, not hanger.
Edit: A little further down:Quote:Corbexx asked whether the changes to wallet divisions and hanger divisions could mean you could have more than the current limit of them. The answer was yes, it would likely be possible.
/me happy dance
MDD |
Zuki Stargazer
Harrington Logistics and Combat Support Care Factor
17
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Posted - 2015.01.21 19:49:04 -
[17] - Quote
-nvmnd.... |
MailDeadDrop
Rage and Terror Against ALL Authorities
371
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Posted - 2015.01.21 19:49:26 -
[18] - Quote
On the subject of "social clubs" (a/k/a "societies", which I think is a great name), in addition to the stated features (chat room, mailing list, personal standings, and fleet finder adverts), two features which seems like they'd be very useful would be shared bookmarks and shared hangars. I recognize that last one may be a bit pie-in-the-sky though.
MDD |
Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 19:52:01 -
[19] - Quote
Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff.
Zappity's Adventures for a taste of lowsec.
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CCP Leeloo
C C P C C P Alliance
546
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Posted - 2015.01.21 20:05:55 -
[20] - Quote
Zappity wrote:Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff. But you will miss out all the pictures [of cats]! D:
I will put something together. Tomorrow (=
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Dradis Aulmais
By Light and Banner's Fallen
647
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Posted - 2015.01.21 20:41:42 -
[21] - Quote
That cat... Is that what caused Caroline's star? A giant firball ?
I would love to see the number of DDos attacks CCP survives each year.
CSM 10: Mike Azariah, Sugar Kyle
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Ranamar
Valkyries of Night Of Sound Mind
78
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Posted - 2015.01.21 20:43:46 -
[22] - Quote
Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.
For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
399
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Posted - 2015.01.21 20:56:13 -
[23] - Quote
I must say I like the turnaround time on these. |
Harry Saq
Blueprint Haus Get Off My Lawn
10
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Posted - 2015.01.21 21:06:57 -
[24] - Quote
I think you would be amazed at how much of a difference it would make if you could do something as simple as customize the skin of your ship directly (especially for new players or bored bitter vets).
If anybody ever played City Of Heroes, that would be a good analogy of what I am talking about. All the archetypes had the same power sets and nothing you did in character customization made any difference in the actual play, but it made all the difference in your investment in the toon, and made character generation a blast.
In Eve, the ships are the toons in my analogy, and if those could be customized using an in-game interface similar to the UI, but specifically for the ship, people would want to get in different ships just because they look cool. This is anti-utilitarian, and seemingly stupid, but it's the little thing that make a game fun and worth it. It also drives goals and motivation for new players.
I have played this game on and off since '03, and surprisingly enough, the one thing I don't really feel like I am ever really doing is making stuff mine, it is just stuff I happen to hold. There is nothing special about any of my beloved ships. No battle scars, no tweaked out appearance, my thorax is just a thorax like all others.
Half the game is also shopping (my Wife loves shopping and yet still hates eve), I guarantee if she could shop for a thorax that was custom skinned and on market as a "customized" model (simply a different player designed skin) she would be at it for hours, or designing and selling her own, hell, she might even go into production, and mine and do all the other manufacturing crap, just to have her own line of designer thoraxes. It's the seemingly stupid trivial things, that make bigger mechanics work. I have manufactures all kinds of stuff in eve, and it is just variations on a bland theme to play the .01 isk game etc, it's not like me making it felt like I made it, but rather jumped through the right hoops....might as well shoot the red crosses. In other words, even though I made it, there was nothing special about it whatsoever, might as well makes drops in the ocean...if that makes sense.
The current skinning is a PETA, and the licensing and aura driven funky model now where they are yet still made on your behalf is likely in the wrong direction (I am probably describing it wrong because the mechanic should be right there in the fitting window, or a fitting type window instead of some external store that I have to do things and stuff to get it, which I will likely never bother to learn or care about).
I love Eve, and have played it forever, this is by no means the one thing missing, but having tried to recruit all kinds of people for years, mostly unsuccessfully (and more importantly seeing what they do end up playing) I think a simple thing like this would go along way to drive new subscriptions and give people reasons to try all aspects of the game.
Minecraft is insanely popular because building stuff is fun, especially stuff that is unique to you, even though it functions the same or similar to all other similar things. |
MailDeadDrop
Rage and Terror Against ALL Authorities
372
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Posted - 2015.01.21 21:09:18 -
[25] - Quote
CCP Leeloo wrote:Zappity wrote:Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff. But you will miss out all the pictures [of cats]! D: I will put something together. Tomorrow (= As penance for my causing Sugar Kyle to look stupid, I did it for you CCP Leeloo.
Zappity, check here: http://demo.avidoffice.com/docushare/dsweb/Get/Document-43306/CSM9-WS-D1.txt
CCP Leeloo and/or CCP Falcon, here is the PDF which I used to make the above text version. I cleaned up the typos and punctuation errors in your original:
http://demo.avidoffice.com/docushare/dsweb/Get/Document-43305/CSM9-WS-D1.pdf
To the extent to which I hold copyright, I hereby grant free use of my (above) derived works to everyone.
Edit: I also added a URL link to urbandictionary.com's definition of TTP. I suspect many people don't know what TTP means.
MDD |
Rain6637
GoonWaffe Goonswarm Federation
29562
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Posted - 2015.01.21 21:11:23 -
[26] - Quote
Ranamar wrote:Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it. For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Stellan Crendraven
Brave Newbies Inc. Brave Collective
4
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Posted - 2015.01.21 21:11:46 -
[27] - Quote
A good read. Next time, the minutes will come before the summit.
I really like Mike's idea of "Societies", however if these get bookmarks, why not also make it possible to create fleet bookmarks (plz CCP).
I really liked the cat, she is a beauty.
7o, dear CSMs & devs.
In the beginning, there was pain and despair. And death. Immense tragedies and terrible catastrophies.
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Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 21:14:37 -
[28] - Quote
Thank you Leeloo and Mail.
Zappity's Adventures for a taste of lowsec.
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CCP Leeloo
C C P C C P Alliance
549
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Posted - 2015.01.21 21:25:20 -
[29] - Quote
Oohhh! That's awesome! I owe you a drink!
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 21:32:28 -
[30] - Quote
This was interesting: [quoye=minutes]Sugar Kyle then started talking about how she adopts new players. She said that she noticed that many of them seem to burn out when they start training longer skills. She says that they decelerate a bit when they hit this, and they burn out because they stop progressing as quickly.[/quote]
What about doubling the skill ranks to ten and halving the bonus per level? This would leave to overall power level unchanged but allow intermediate steps between IV and V.
Zappity's Adventures for a taste of lowsec.
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