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Reply to Topic | Show CCP posts - 1 post(s) |

Scoobac
Minmatar
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Posted - 2006.09.12 12:56:00 -
[151] - Quote
Bump.. Please stop the lag :(
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Debbee
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Posted - 2006.09.12 15:33:00 -
[152] - Quote
"CCP, the makers of the sci-fi MMORPG EVE Online, announced on Friday that they were now the proud owners of the tlargest supercomputer cluster in the history of the gaming industryv. This announcement comes on the heels of the recent news that the game broke 30,000 peak concurrent users. Clearly CCP sees more growth in the future for their already popular game." - www.mmorpg.com newsletter
sorry but it seems not funny to me that the lagg and fact that noone is able to do anything ingame is not mentioned in the text. seems your "supercomputer cluster" is not enough and you really need to fix the code. plz do something about it, FAST
and btw indeed ccp needs to talk to its community. give us a statement at least
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Dnaltrop Nogero
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Posted - 2006.09.12 16:04:00 -
[153] - Quote
To all the people who are complaining that there was no response. there was one a few days ago.
A very short, nondescriptive answer from sharkbait, and mention of a Hotfix tuesday (today).
I've got it quoted deeper inside this very post if you look for it.
So technically, they DID reply, it's not as much as many of us would like... but it's SOMETHING.
Keep the posts constructive, consider it a challenge. It's not like you can run missions instead of compose posts.
Haiku anyone?
Lag in my System I'll sleep while my escrow loads, Then go wax my ship ~~~~ Men often decieve themselves in believing that by humility, they can overcome insolence. She's not your satellite, she doesn't miss you.
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Curzon Dax
Caldari
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Posted - 2006.09.12 16:06:00 -
[154] - Quote
Let me preface with this:
First, I'm not a "fanboy." I've largely kept away from the forums.
Second, all of you whiners REALLY need to read the dev blog. I've seen a lot of posts on this thread that "the devs owe us a response!" Well, if you were to read the dev blog, there IS your response. They said that they read the forums, they have no doubt read this one, but if they spent their time answering the duplicitous requests of players, they would simply have no time to actually get any work done. Very occasionally they post, but that's it. In fact, the dev blog even worked out the proportion of time spent on the forums to the rest of their working day. I think it was about an hour of forum time?
Third, I keep seeing "Fix content before creating new content!" How many times do the devs have to say that those are COMPLETELY and SEPARATE teams? There is no link between the content developers and the bug fixers; it wouldn't do any good to stop content development to bug fix.
Fourth, that's my point for CCP, should anyone read this. There's an inherent problem in your approach to content development. The very fact that you DO have separate teams. Your right hand is making plans for the left hand to execute without communicating intent back and forth. For all we know, your bug-fixing team is paying off your content development team to continue creating crappy code so they stay in a job. The folks posting here are right, even if they communicate it wrong.
Yes, we get that you have different teams for content and bug-fixing. The problem is simple:
The content team is creating and implementing erroneous code proportionally faster than the bug-team can fix them.
Hence, problems are increasingly cropping up. It is *not* business-savvy to have two independent departments working on the same end-product.
The solution: Tell the content coders to shape up or ship out. Delivering a sub-standard product is simply unacceptable. Alternatively, take them off of content development and MERGE TEAMS. Yeah, we get it. You have different teams. However, the point "Fix what we have before you implement new stuff" is a valid point, even if you don't agree with its presentation.
When months and years old issues get fixed.when mechanics work as intended.when I can count on the game doing what its supposed to do.THEN turn around and surprise us with new material. Take an example from WoW. Or EQ2. Or any other MMO.
What part of the game works the best? The low end stuff, and the server itself. High end content is always going to be buggy and in development, but the percentage of players "playing and testing it" will always be a minority. What NEEDS to work is basic mechanics. Potential customers show up to the game, take a peek around, get a feel for the basics, meet their first player contacts, do a couple missions, make some ISK, and decide whether to upgrade to a real account. They MUST have a good playing experience to stay. Right now, they are logging into loading screens, getting stuck, seeing local full of angry lagfest talk, and promptly uninstalling Eve. We NEED them. Who cares if 5 years down the road they scream and gripe that their Tech2 Titan turns like a fat cow and can't insta-warp to blah blah. You've got them hooked after that kind of investment. You need BASIC serviceability to grab and hold new people's attention.
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Mordoc
Caldari
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Posted - 2006.09.12 16:47:00 -
[155] - Quote
What really gets me is that Dev's will not respond to this or other important threads, but they will respond to stupid threads, and sticky them. http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=394529

Incoming fire always has the right of way. |

Shadowpawn
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Posted - 2006.09.12 17:17:00 -
[156] - Quote
Curzon , if they are answering , why do I and many other people have petitions that have been in for over a month now??? Seems that CCP is more interetsed in saying they broke the X limit online at one time instead of fixing their product that at times is unplayable?? When the server comes down like 4 times in 1 day , there is a PROBLEM . And no im not whining . I am protesting . AS I just stated in an email to them . I will not be continueing my subscription until they make the product I'm paying for playable . My approach is that if everyone who can not play stops paying them , they will have to fix it.
Shads
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.12 17:18:00 -
[157] - Quote
I haven't called for CCP to stop developing new content, but to stop introducing it to the server in patch after patch while we still have this serious lag issue to deal with, as these patches and new content have been making the issue noticeably worse.
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KeepItSimple
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Posted - 2006.09.12 17:35:00 -
[158] - Quote
/signed
I miss the big fleet engagements with tolerable lag. Now, lag is a pain even in small gangs. Recently, I was in a 40-50 man gang and we lag warped all over the place after each system jump, even with staggered jumping.
I love this game, been here for nearly 2 years, but the lag thing is very annoying. I'm at the point of setting real long skill training and hope for better times to come.
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T'Karr
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Posted - 2006.09.12 18:05:00 -
[159] - Quote
I have lost a couple of BC's from lag recently, maybe I should start petitioning to have them replaced.
Fix the lag please.
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Mad Scot
Amarr Romarrian Empire Xelas Alliance
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Posted - 2006.09.12 18:36:00 -
[160] - Quote
Been playing for a little over 2 years now and having lost some serious kit to lag at the weekend, am setting a few weeks skill on ( by which time I MAY have an answer) and I know the routine about devs not answering every post but sureley in such a pressing matter they should publicly acknowledge the problem instead of going on about Player records.
---------------------------------

Romarrian Empire |
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Runsha
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Posted - 2006.09.12 18:45:00 -
[161] - Quote
Ok.. I have lag. I have moved to lower traffic systems twice to escape it. But it seems that so is everyone else or the lag is gobbling more and more systems as it goes cause I keep having to hunt for agents in lower and lower traffic systems. This screws up my buildingup LPs with a single agent and makes most of the higher quality ones unavailable due to lag. (Took over 5 minutes to undock in Aramachi two days ago.) And I understand all the blah blah blah about seperate teams and not beingf able to reply to every thread and all that. What I want to know is Why this horrible lag ISN'T EVEN A LISTED KNOWN ISSUE???? Dont believe me look for yourself: http://myeve.eve-online.com/updates/knownissues.asp
Looking at these known issues tells me that CCP is seemingly unaware of a problem. If they are aware of it (which after countless bug reports, threads, and petitions they should be) then at least list it as a known issue and let us know you are even in the same universe. That is after all the purpose that page was advertised as having.
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Copperjet
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Posted - 2006.09.12 20:08:00 -
[162] - Quote
I'm afraid you won't be seeing this player online until this gets sorted out - it's a real issue that is making my game unplayable. Like the OP, I too have a decent connection; modules take forever to activate, then won't deactivate, and also suffer random dropouts of one account but not the other.
Something has gone seriously wrong - please tell your player base you are aware of it, and what you are doing about it. Until then, I think you'll lose players - both the older ones, and some of those new ones who helped break the 30K barrier, as they discover a substandard expereince awaits them.
Please fix it, as this is THE online game I play - I'd hate to have to look for another one :/
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Cown
Caldari Beyond Divinity Inc
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Posted - 2006.09.12 20:45:00 -
[163] - Quote
Originally by: Curzon Dax Let me preface with this:
First, I'm not a "fanboy." I've largely kept away from the forums.
Second, all of you whiners REALLY need to read the dev blog. I've seen a lot of posts on this thread that "the devs owe us a response!" Well, if you were to read the dev blog, there IS your response. They said that they read the forums, they have no doubt read this one, but if they spent their time answering the duplicitous requests of players, they would simply have no time to actually get any work done. Very occasionally they post, but that's it. In fact, the dev blog even worked out the proportion of time spent on the forums to the rest of their working day. I think it was about an hour of forum time?
Third, I keep seeing "Fix content before creating new content!" How many times do the devs have to say that those are COMPLETELY and SEPARATE teams? There is no link between the content developers and the bug fixers; it wouldn't do any good to stop content development to bug fix.
Fourth, that's my point for CCP, should anyone read this. There's an inherent problem in your approach to content development. The very fact that you DO have separate teams. Your right hand is making plans for the left hand to execute without communicating intent back and forth. For all we know, your bug-fixing team is paying off your content development team to continue creating crappy code so they stay in a job. The folks posting here are right, even if they communicate it wrong.
Yes, we get that you have different teams for content and bug-fixing. The problem is simple:
The content team is creating and implementing erroneous code proportionally faster than the bug-team can fix them.
Hence, problems are increasingly cropping up. It is *not* business-savvy to have two independent departments working on the same end-product.
The solution: Tell the content coders to shape up or ship out. Delivering a sub-standard product is simply unacceptable. Alternatively, take them off of content development and MERGE TEAMS. Yeah, we get it. You have different teams. However, the point "Fix what we have before you implement new stuff" is a valid point, even if you don't agree with its presentation.
When months and years old issues get fixed.when mechanics work as intended.when I can count on the game doing what its supposed to do.THEN turn around and surprise us with new material. Take an example from WoW. Or EQ2. Or any other MMO.
What part of the game works the best? The low end stuff, and the server itself. High end content is always going to be buggy and in development, but the percentage of players "playing and testing it" will always be a minority. What NEEDS to work is basic mechanics. Potential customers show up to the game, take a peek around, get a feel for the basics, meet their first player contacts, do a couple missions, make some ISK, and decide whether to upgrade to a real account. They MUST have a good playing experience to stay. Right now, they are logging into loading screens, getting stuck, seeing local full of angry lagfest talk, and promptly uninstalling Eve. We NEED them. Who cares if 5 years down the road they scream and gripe that their Tech2 Titan turns like a fat cow and can't insta-warp to blah blah. You've got them hooked after that kind of investment. You need BASIC serviceability to grab and hold new people's attention.
Stop sounding like a smartass, i pay for this game and i want to be able to enjoy it and play it without any problems. It's CCPs job to satisfy their players by making the game run flawlessly - end of discussion.
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NurofenMiner
Amarr Beyond Divinity Inc
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Posted - 2006.09.12 21:29:00 -
[164] - Quote
Funny how we've had no CCP response over this issue, even though its been apparent for several days (if not weeks) now. Quite lacking when you consider that 'EVE Constantly monitors the forums to make sure all its customers are satisfied with the game' - or at least they say they do. Btw the Dev blog might as well be written on 100% recycled toilet paper for all its worth.

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Revan Ano
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Posted - 2006.09.12 21:32:00 -
[165] - Quote
The lag and disconnect issue is not jsut in systems with 40 + players. I been running missions in Ivar. If the Mission is in the system with around 20 it's fine but I draw a mission into a deadspace zone... bam lag and disconnects.
I have run ping rate programs taht CCP said to do and have no issues with any other internet operations. Yet the problem has been getting worse over the past two to three months.
CCP slow down on releasing new code and fix what's in use. We would rather have a playable game that maintains our fun than get new releases.
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Apedrape
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Posted - 2006.09.12 21:39:00 -
[166] - Quote
Edited by: Aped*****on 12/09/2006 21:39:44 All I can say is DITTO. Lag is bad And I'm getting disconnects quite often. Mining is right out, so is deploying drones, ratting, missions....
I've been playing since the beginning of March and I've not had one problem up untill the Dragon patch.
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Bradstone
BRADNETT
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Posted - 2006.09.12 22:02:00 -
[167] - Quote
Hurry to the people who have spoken out!
I am also in Aramachi and was doing the same mission as Dark Motoko. It was so bad that people started to get stuck, so in my worry, not only for myself but for my fellow local population, I loaded the help channel and asked nicely if there was a GM that could investigate the number of stuck reports and the massive lag issue. And guess what? I had a reply from someone with a disgustful attitude saying I could not read the signs saying "Don't talk about lag" (say in Childs voice if you please) and other abusive comments.
All I had done was ask a question as the game was becoming unplayable. I wasn't thinking about myself I was thinking about other people! We are paying monthly for the right to voice our opinions and I disgusted that someone I don't even know has the nerve to start being abusive.
Since this incident, I have tried to continue playing, but to no anvil. ItFs all well and good that 30,000 people + are online, but it would be nice if these 30,000 people could "play" online to.
Eve is becoming the worldFs most complicated messenger and chat program.
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Spix 'UK
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Posted - 2006.09.12 23:17:00 -
[168] - Quote
Was only 4months ago we was at 15k players.. all was fine.. now were at 30k..& the Game is just a joke.. even systems with 50 players are lagging to hell, CCP with all the money were throwin at you.. cant you just double up on ur server.. or you more interested in China...
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.09.12 23:53:00 -
[169] - Quote
/signed
Massive Multiplayer? 
The fact we pay you ppl for this quality of service is starting to get kinda rediculous. Plz, at the very least, toss us a comment and let us know this is a priority for you.
*rant on
Over two years and still playing, but as I look back on the years I realize myself, my corp, my allies and my enemies (past and present) all bust our asses to build the fleets and organizations to fuel the best ships / structures in the game.
All in hopes of forming these massive, awsome fleets, brutal engagements, epic battles for control of regions, etc.... and its all for what? To realize that the game doesn't support it 
Why would I want to field a dread if i'm only going to get a frame-by-frame of the action and in the end the winner may well be decided on a coin toss?
Why would an alliance want to bust their asses for a titan? (outside of bragging rights). You know damn well the fleets intended to be launched with them cannot be fielded on these servers.
Why would ppl want to keep playing this game? This one i'll answer.. cause we really really hope you ppl at CCP are on top of this. We hope you have a strategy to combat this and that you're as committed to providing satisfying gameplay for 30K users are you were to reaching that 30k mark.
rant off. flame on.
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Alangiv
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Posted - 2006.09.13 00:17:00 -
[170] - Quote
Oh geez, I log into EVE and get a great headline about how some "New Jump Drive Prototype Fails". What the hell? How about "We are aware of the severe playability issues and are planning to address them."?
I don't care for silly side stories! What about the real issues? This game is in need of some serious fixin! Can I say it loud enough: LAG, DELAYS, UNRESPONSIVENESS and ERRORS!
Will someone from CCP please respond to this?
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Wraithbane
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Posted - 2006.09.13 04:18:00 -
[171] - Quote
The MOTD in the help channel is insulting. Especially considering that we've now gone a week with no news on the lag and discon issues. Who ever is responsible for it, should have at least a talking to. I'd really hate to think that CCP is taking the same attitude towards their players, that SOE and Blizzard do. Clear and timely communication is the key to maintaining community good will during times of trouble. That good will is literally priceless during times like these. It wouldn't take that much to have a few words of update, from someone high enough in CCP to have the real time information.
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.13 07:11:00 -
[172] - Quote
/signed
Complained about it in a different thread, complaining about it here.
If we could organize a mass account cancellation/suspension, then it would hit CCP in the pocketbook and force them to respond.
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Sly Raver
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Posted - 2006.09.13 08:47:00 -
[173] - Quote
i have already cancelled my subscription and am thinking about auctioning my player 
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Iona Saldana
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Posted - 2006.09.13 09:31:00 -
[174] - Quote
LAG = Dragon, nothing to do with the servers, they are mighty meaty indeed, and have been in place for quite a while. Sounds like a lack of communication between the Dev & Test side of things, at least we haven't had to resort to a rollback as of yet, which has happened so many times in other MMOs i've been a part of.
Some code was introduced during the last major patch that has caused everything to fall over - lets hope they find it soon.
re Petitions - support has nothing to do with the Devs, nor should it. If they are overwhelmed then staff numbers DO need to be looked at, even if you haul in a few contractors for a couple of months. *****ing about it isn't going to help.
A lot of these comments here imply CCP are sitting on their arses counting piles of cash as it comes flooding in. if this were the case why did they splash out on the massive amount of Blades they did a few months back....give them a break.
Yeah there are issues, but they will get sorted no doubt. If they don't, we all find another game - simple as. We know that, they know that, and will be more than aware that if subscription numbers drop to the extreme then they all will be looking for more work.
Chill out - **** happens. Give them time and it'll get sorted. If you can't do missions cos of lag, do something else.
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Dumus
Amarr Veto.
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Posted - 2006.09.13 11:15:00 -
[175] - Quote
Not much need to repeat what others have said except;
Signed ---------------------------
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Tecam Hund
Minmatar The Buggers
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Posted - 2006.09.13 11:24:00 -
[176] - Quote
/signed
This is the first time I complain about lag in one and a half years of EVE, but its getting pretty bad and it has lasted for weeks without any improvement.
Its understandable to have some lag in densely populated agent running systems (not to this extend though), but me and two corpmates went out on a little pvp trawl through poorly populated low security systems yesterday. One of us experienced 10+ seconds delays on module activation. Wasn't so bad for me, but it would take several attempts to warp and we would arrive 2-3 times at the same gate "warping" back and forth. I really can't think of anything more simple to do until the lag is fixed, except maybe for mining, but whats the point of doing something you don't enjoy in a game.
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Solbright
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Posted - 2006.09.13 11:49:00 -
[177] - Quote
Just to backup Iona's comments - Lag is not the problem boys.
It's all client side design flaws and bugs; nothing to do with network traffic or the servers. I'll add that lag, even in those rare times it's apparent, is generally not a problem in Eve because of the managerial way the game operates.
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MellaRinn
Veto.
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Posted - 2006.09.13 11:53:00 -
[178] - Quote
Sadly, the OP is right. It is impossible to even switch chat channels without a lag, browse market - takes 10 seconds to refresh any item clicked, bring up the buy/sell window, etc...
Not to mention PvP is extremely jerky... Last night, for example, my frigate travelled 150km out after a 4km orbit order (speed was 4km/s)...
Anyway, the issues with the interface loading up EVERY window you open like it was escrow are really bad...
Also, while we are at it, can you please bring back the ability to enable Autopilot while inside station using the shortcut? It used to save me a lot of attention, as my alt could just undock and AP with two button presses in succession... now i need to actually pay attention to it until it undocks... :S
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Solbright
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Posted - 2006.09.13 11:55:00 -
[179] - Quote
"Engine Stutter" would be a reasonable name for it.
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Solbright
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Posted - 2006.09.13 11:57:00 -
[180] - Quote
Or "Client Stutter"
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