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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.09 15:58:00 -
[1] - Quote
Edited by: Dark Motoko on 09/09/2006 16:09:27 Ok, while I'm sure at the moment the CCP team is sitting back and thinking, 'Hooray, the server is currently up and working properly', some of us are getting serious reason to differ. I just felt I had to write about what just happened to me, since I haven't seen nearly enough complaints on this in the forum compared to what I see and hear from people in-game.
I just tried an L4 Pirate Invasion; I warp over, trigger the gate. My hardeners take 4-5 seconds to activate, but that isn't so bad. 
Ok, so I start destroying the first group that auto-aggros me. My launchers take 5-10 seconds to activate; not brilliant, but bearable. A few cruisers go down. The auto-aggro group sends a few frigates, so I release my medium drones and send them after one. Four or five minutes later, and after repeating the command a fair few times, my drones are still not bothering to target the specific frigate I selected, but are picking their own. Handy that.
Inevitably, I then need to shield boost, so I hit the module. After about 10 seconds it activates, and then shuts down immediately once orders. That would be alright, but within the space of 3 or 4 activations, it then takes 20 seconds or more to activate. Bit worrying, right? 
My thoughts at this point are, 'to hell with this', so I order my ship to align to a beacon in preparation for my warping out. My drones are a lost cause - they still haven't attacked that frigate target, and now certainly won't return to me. I order a warp when aligned properly and wait. Over 30-40 seconds pass before my ship actually goes to warp.  Pretty good thing I decided to warp early before my ship actually needed to get out of there.
Now...where am I? Some system with hundreds of players in local? Jita? Rens? No, I was in Aramachi, with about 55-60 players in local at the time. There were about 21000 online at the time server-wide.
Aha, I hear CCP say,'You must have a slow connection or low specification pc'. Aha, I say - I use high speed broadband and a pc which far outstrips the system requirements of eve, plus I was running nothing else apart from eve, and no other computer was using my conn. via a network etc.
This is not some isolated incident, but has been happening to myself, and others I know for weeks. It's getting steadily worse as CCP introduce each new patch.
Please CCP, try and tell me that this is down to me, and not a serious problem server side. Now, I like eve - I have a good corp and friends on eve, but try to tell me that you're giving me a service worthy of what I've paid for my subscription.
Stop boasting about your 30000 players online a one time, and start trying to improve the quality of gameplay of those subscribers that you have rather than trying to get more or people will begin to stop playing. In plenty of places, the lag was ridiculous on the night of the 30k players, and eve was only really playable once it had dropped down below 25k from my point of view.
Anyhow, rant over.  Pick holes as you wish.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.09 16:07:00 -
[2] - Quote
Edited by: Dark Motoko on 09/09/2006 16:08:15 I just pulled this from Aramachi local after posting the above rant. (Local's jumped to the shock-horrer count of 74.)
[15:52:23] Deandra Laan > damn, lag in this system is bad [15:52:40] JamesTalon > lag is bad everywhere [15:53:13] Sue Malorie > I asked Coffecup in a polite way if there is something that could be done... no answer. [16:00:23] Ohmy Fugod > yah lag's just been getting worse after the last patches [16:01:31] Sue Malorie > yup... this is a nice solar system so it would be bad if this area is not possbile to do missions etc...
I think the phrase I'm looking for is 'I rest my case'
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.09 16:33:00 -
[3] - Quote
Edited by: Dark Motoko on 09/09/2006 16:33:59 Agreed, sitting in a station or in space doing nothing but debating the awful quality of gameplay with others is not what I paid z70 for a few weeks ago.
I would much rather have not had to make this post and instead be doing missions right now.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 00:49:00 -
[4] - Quote
As the OP, let me remind you that this isn't meant as a thread for trolling or flaming etc. I'm just trying to blow the whistle on the fact that the recent patches and new material are only damaging gameplay and eve as a whole, rather than enhancing it, and that CCP need to recognize this fact and address it before introducing any new material to aggravate the situation further.
To Grez's first comment; it isn't a solution for people to simply 'not use contested nodes'. Do you not think such an idea defeats the point of the game here somewhat? We want to be able to use good agents, to visit the systems that are useful for trade and so on, leaving these just to escape lag doesn't solve the actual problem. We then can't run missions or similarly earn money and progress in the game.
As a final note to CCP themselves. Look a little above this at Fear Not's last comment. Proof positive of what I'm saying. Fix the lag before looking at anything else, or you'll start losing more and more people as they no longer see Eve Online as value for money.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 12:15:00 -
[5] - Quote
This is the problem, CCP need to realise that physically having 30k people logged in is not an achievement per se, if those 30k people were not having a good quality gaming experience at the time. I know that at the time, I wasn't. Yet still they use it for their bloody PR... 
The very idea of 50000 at this point is comical.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 15:45:00 -
[6] - Quote
It is amazing is it not that we haven't even had the customary 'we are sorry for any inconvenience' message that comes with any downtime or problem in eve. I was rather looking forward to it. Still...
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 16:05:00 -
[7] - Quote
Agreed. Whereas lag has always been an underlying problem in eve (and likely always will be), up until a few weeks ago it was bearable. Since the Dragon update and the other recent patches, the quality of gameplay has been getting steadily worse. This needs to be recognised by CCP and dealt with before they think about adding new content to pave the way for Kali, as such patches would be likely to only aggravate the situation further. Lag fixing should now be the single top priority on their minds.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 17:11:00 -
[8] - Quote
Edited by: Dark Motoko on 10/09/2006 17:11:24
Originally by: JonB I think the worst thing is no acknowledgement from CCP that lag is really bad and they are looking into it.
I lost a ship last night due to lagging so badly so looking forward to the long drawn out petition process. Be nice if CCP could respond to them quicker, after all we do pay them money every month.
Please fix it and give us an indication that you are investigating and a likely time scale to fix it.
Last time a friend of mine lost a ship due to lag; 5 weeks to get it reimbursed. Their player support is terrible and it's only going to get worse as the lag does.
Oh and currently in Aramachi, the entire system is once again nothing but a laggy mess. I'm about to give up running missions for the day as I'm at 30 seconds of module activation delay. Too much for me.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.10 17:31:00 -
[9] - Quote
Edited by: Dark Motoko on 10/09/2006 17:31:29
Originally by: Toman Torax Well Dark, you're lucky, actually...
I just tried jumping into Jita, and I've been stuck jumping for over 35 min now.
It's one major cluster&%$@ right now.
Bad getting worse... no - majorly f'ed up going to complete crap.
That would almost be funny if it wasn't so tragic...
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.11 18:04:00 -
[10] - Quote
Originally by: Resin Kadir Oh yeah, and to counter your complaint, a friend and I have been doing level 4 missions for over a month out near Ardar. Not once during that entire time did we suffer from heavy lag, not during missions nor pirat... pvping. If you understand how EVE works, you'll realize lag and performance are usually cluster/node based. Just the other day we were in Fountain suffering from incredible lag. Friend logs and then node crashed. Now I have limited server knowledge but I assume another node picked up the weight because I immediately logged back in and all lag is gone. And the following day, friend is in same system with lag. I'm three jumps away and system is healthy as a Wallstreet *****. Like someone else said, spread out.
Sorry for changing the subject but once you realize Empire sucks, EVE gets more fun.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.12 02:02:00 -
[11] - Quote
Originally by: Flax Volcanus Seems like every time I add my voice to one of these threads, the devs get sick of reading it and the whole thread gets deleted. It's a conspiracy, I tell ya! Want to wager on whether this one disappears?
Anyway, quite bad again tonight, for my whole corp spread across 3 regions and 3 RL time zones. 
If my thread gets deleted. I'll be posting it back up again as soon as I see.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.12 17:18:00 -
[12] - Quote
I haven't called for CCP to stop developing new content, but to stop introducing it to the server in patch after patch while we still have this serious lag issue to deal with, as these patches and new content have been making the issue noticeably worse.
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.19 13:32:00 -
[13] - Quote
*sniff* and it was such a nice innocent little topic too...
*OP waves to the veritable army now banging on the gates of the CCP HQ*
Well, you lot certainly made this threat explode. It's nice in a way to see so many posting here, and yet, because of what you're posting, not so nice at all.
I have to admit that given that dev's themselves do post to forum threads to some extent, the fact that we haven't had a direct response to this particular thread is surprising, and there are a fair few questions that really do warrent some kind of answer. Discussion on that $75000-a-day estimated statistic not being the least significant of the lot. Or perhaps these are embarrassing little points that CCP hoped we'd never actually notice? Perhaps less gold-plated Bentleys for the execs and more dev personnel and servers could be the way forward? :P
Very fair point raised earlier about the effect this is going to have on CCP/EVE's reputation as a whole. Not only will the eve community dip as more players cancel their subscriptions but those busy little bees will soon be telling their friends why they left and actively dissuading others from throwing their funds into CCP's hot sticky little hands. It'd be nice if the lag doesn't get solved just because suddenly we have half as many players online...a shameless exxageration of course...but a few more weeks of this...?
Anyhow, all the material has been pretty much covered so I'll end it there. Keep it up folks. 
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Dark Motoko
Caldari Ex Divinitas
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Posted - 2006.09.27 18:21:00 -
[14] - Quote
Edited by: Dark Motoko on 27/09/2006 18:22:11 Nice. Let's have a looksee...
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Dark Motoko
Caldari Stormlord Battleforce
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Posted - 2006.11.15 04:30:00 -
[15] - Quote
Edited by: Dark Motoko on 15/11/2006 04:31:58 Edited by: Dark Motoko on 15/11/2006 04:30:43 *OP nods in the direction of the veritable army of posters to this thread*
Well, it's been two months since I looked at this thread of mine. Back then it was up to page 7 or so and going strong. I frankly can't believe the extent it's gotten to. When are CCP going to realise that this issue needs fixing before new content is added?
I haven't been playing eve much to be honest, losing a billion fitted Scorpion to a few guristas battlecruisers in a collosal lag burst in Aramachi put me off a touch...even though I did get her back, the point was still there. This game isn't really stable enough to play, especially considering the amount we pay for it.
I noticed as others have, that the new patch does nothing except paves the way for new, bigger patches - not meaning code updates and vital fixes, but instead big dollops of new content - which will inherently have it's own bugs on its addition. It's not like I even need to ask the question, but I will anyway; isn't the situation bad enough already?
So, on the eve of yet more content patches, I re-iterate my original protest to CCP, made in the first post of this now epic thread. Fix the errors and lag in this game before you add ANY new content. You have enough players giving up and unsubscribing as it is. Frankly, I'm not far from joining them.
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Dark Motoko
Caldari Stormlord Battleforce
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Posted - 2006.11.17 03:03:00 -
[16] - Quote
Edited by: Dark Motoko on 17/11/2006 03:03:21 I think I should apologise for my somewhat repetitive post made a day or two ago on this page, having just now read certain entries in the Dev Blog, dated from a few weeks ago - I'd been away for a couple months - I should have checked there first before simply reading these posts and renewing the heat in here.
Oveur stated that whereas another 10 nodes were recently added to the 102 node cluster in Tranquility along with further equipment to improve the system's performance, yet more are on the way for mid November - indeed he states the then 112 node cluster will be reinforced by no less than 56 new nodes, provided by 28 new blade servers. Impressive indeed.
He also goes on to state that public testing of Kali was delayed purely to test code fixes and that Kali itself contains a huge expanse of new fixes that simply couldn't be implemented into the system as it currently stands.
Another entry on the 6th stated that a previously unmentioned important fix in Kali will be changes for the way the overview updates, hopefully solving a good few system freezing problems. I don't know about you, but that's cost me a Raven once or twice in fleet battles, so that's good to hear.
I have to say, this is just what I've been praying CCP would finally deliver and I thank them for responding to our cries for help. I now look forward to seeing the server effectively reborn anew over the next month or two with Kali. Hopefully, I shouldn't need to make a post in this thread again.
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