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Thread Statistics | Show CCP posts - 0 post(s) |
Moonlit Raid
State War Academy Caldari State
232
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Posted - 2015.01.10 19:57:54 -
[1] - Quote
Orlacc wrote:Buy some PLEX, sell on Market, buy character on Bazaar. Done. PAY TO WIN!
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
233
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Posted - 2015.01.23 22:18:30 -
[2] - Quote
How about unlimited remaps for their first month? Not too ridiculous and will require effort to make use of.
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
233
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Posted - 2015.01.26 23:36:40 -
[3] - Quote
Orlacc wrote:In about a month, a new player can fly and fit T1 frigates as well as someone playing 10 years.* *Not including all support skills to level 5
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
235
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Posted - 2015.02.05 23:20:37 -
[4] - Quote
Sam Spock wrote:One of the things that attracted me to the game when I got started was the concept of skills being trained even when you are not online. It gave me the sense that I was in some way always playing the game.
After that it became a bit of a puzzle game. You would try do something and find that you could not but would be able to if you increased your skill in that area. Also seeing things like dps or mining yield go up as my skills went up was kind of fun. It gave me something to work towards.
Setting goals is a good way to keep from getting bored.
In the case of newbies getting stomped it would be nice if there was some way for the game to give the loosing player an analysis of the fight to help explain why they got killed along with links to pages with more information.
Something like: Battle analysis The primary damage used against you was EM. [link to more info] You were Warp Scrambled. [link to more info] Your primary damage you used was Kinetic but their weakest resist was EM. [link to more info] etc.
It could show up in a notification or eve-mail.
It would probably be hard to program but it would go a long way to helping them "get it". Could be helpful to older players too like the returning one that got into a old fit Hulk and was ganked right away.
It would be epically difficult to make useful and accurate due to the sheer plethora of possible situations. For instance remote troops don't even show on Killmails, shooting a cruiser point blank with blasters and still losing the fight would blow your mind given an analysis omitting information that still isn't even included.
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
235
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Posted - 2015.02.10 00:09:31 -
[5] - Quote
binaryAegis wrote:Moonlit Raid wrote:Orlacc wrote:Buy some PLEX, sell on Market, buy character on Bazaar. Done. PAY TO WIN! More like Pay to Lose which is what always happens when newbies try to do this, not that I want to stop someone from giving me a shiny killmail. You don't win by having more SP than the other guy. You win by being smarter, paying attention, and knowing what you can and can't handle. This character isn't even a month old, but take a look at my killboard (https://zkillboard.com/character/95307967/). I took out that first Tempest with an Incursus while I was still at 700K SP, and I only just crossed over 1 million SP and I've gotten another Tempest and a Hyperion. So many newbies get this idea in their head that they have to wait years before they can actually accomplish anything, and the reason is because of people like you perpetuating the myth that you need to have all of your skills maxed out at 5 to actually stand a chance in this game. All I got from that is you stroking your e-peen.
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
237
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Posted - 2015.03.02 15:30:29 -
[6] - Quote
I'm gonna have to come back and read that later, WAY too much to read right now.
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
247
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Posted - 2015.05.28 01:01:53 -
[7] - Quote
Dominique Vasilkovsky wrote: Why not simply remove attributes? Give everyone 2700 SP/h into a pool that they can allocate to whatever skill they have injected? No need to have remaps then. This will also make it easier for new players to not get confused nor will it be the end of the world if they forget to set a skillqueue for the first week as no SP is lost.
Oh and remove learning attributes from all implants while at it.
Well the problem with just giving them the sp will mean someone inexperienced will probably just plant that sp into something abitrary/not really what they want/need.
If brute force isn't working, you're just not using enough.
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Moonlit Raid
State War Academy Caldari State
249
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Posted - 2015.06.12 19:42:05 -
[8] - Quote
Dominique Vasilkovsky wrote:Moonlit Raid wrote:Dominique Vasilkovsky wrote: Why not simply remove attributes? Give everyone 2700 SP/h into a pool that they can allocate to whatever skill they have injected? No need to have remaps then. This will also make it easier for new players to not get confused nor will it be the end of the world if they forget to set a skillqueue for the first week as no SP is lost.
Oh and remove learning attributes from all implants while at it.
Well the problem with just giving them the sp will mean someone inexperienced will probably just plant that sp into something abitrary/not really what they want/need. I think you quoted the wrong post. My suggestion will just make it more fun for everyone as you can train whatever you want when you want and not feel speed penalized. Sure new people can train "wrong" skills but at least they do it at full speed. I don't think I did misquote, but I do think I misunderstood. And I actually like the idea.
If brute force isn't working, you're just not using enough.
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