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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Darwin
C C P C C P Alliance
586
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Posted - 2014.12.08 19:03:26 -
[31] - Quote
Lucas Kell wrote:Mr RiXter wrote:Oh god adjust your monitor settings before you cause damage to you eyes. That is not how the game looks to the rest of us. Am I the only one here that is wondering how the level of brightness set on your monitor would have any impact at all on a screenshot?
Monitor settings wouldn't do it, of course. I was thinking that if he had color management software installed, adjustments there might wind up in a screenshot, but on reflection I don't really think that's the case. (Normally, the monitor profile is applied at display time only and doesn't affect what's in the image buffer.) It looks like the reason that the OP's screenshot doesn't match the nebula in-game is because of a gas cloud object on grid with him.
When nebula brightness came up earlier, it was largely in the context of adverse interaction with the UI. We were hoping that most of the concerns might be addressed by Rhea's UI changes, which include dynamic adjustment to background brightness.
However, even with that, this is definitely a quality-of-life issue with reference display settings. I've spoken about it informally with our graphics QA team again today, so stay tuned. Hopefully soon we can achieve some improvement in this area.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
812
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Posted - 2014.12.08 19:10:08 -
[32] - Quote
Still does not help the white on white text in the targeted ship UI and other places.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Macker Momo
The Big Moe
28
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Posted - 2014.12.08 19:28:22 -
[33] - Quote
CCP Darwin wrote:Crevo Helion wrote:I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though. Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.) I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention. If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.
That's not a typical scene if: 1. You fly gate to gate or gate to station. 2. You PVP around moons.
It is a typical scene if you mission in Amarr space, where quite a few of the missions involve some type of clouds that do seem to amplify the light source and make it very difficult to see enemy ships or read the overview. I'm constantly moving my view to the darkest part of the sky just trying to determine if my modules are active.
Forget the overview, which is certainly a problem. Consider other effects such as the slight green glow around an active module. It's near impossible at times to view this glow.
This whole problem could be easily solved if someone in the art department would start running missions in Amarr space and see for themselves. I cannot comment on other areas of New Eden.
Eve releases are coming so quickly, I had to start wearing a seat belt.
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Shizuken
Venerated Stars
328
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Posted - 2014.12.08 20:39:28 -
[34] - Quote
And stars. |
Unezka Turigahl
Det Som Engang Var
493
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Posted - 2014.12.08 21:34:55 -
[35] - Quote
Can't CCP darken the backgrounds and then fudge them a bit in the process of generating the reflections on ships? I obviously don't know how it works but you know... background +brightness modifier = reflection. So you can have darker backgrounds and unaltered ship reflections.
I thought the backgrounds were too bright to begin with, and had a fit of maniacal laughter for a few minutes when I saw those patch notes saying some backgrounds were brightened.
It has made it harder to see cycle times and things on modules. I assume its bad for overview and such as well, for people who use transparency. I always keep it opaque because the backgrounds bothered me to begin with.
There is also the matter of the extreme contrast in tone on many of the backgrounds. One of the Caldari skyboxes is basically black on one half and white on the other, or might as well be. Seems like CCP set themselves up for an impossible task of differentiating between foreground and background, UI and worldspace, etc... with backgrounds like these. The ships and UI should grab our attention, not the skybox.
And then there are the clouds... always have been a problem and continue to be one. It wasn't too big of a deal when we could keep them turned off.. but now we are forced to turn them on if we want to do the newest data/relic sites. Not only do they blow out your screen but they are still a performance hog. |
Bienator II
madmen of the skies
3003
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Posted - 2014.12.08 22:10:52 -
[36] - Quote
why are clouds so bright in the first place?
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Waltz Rose
Vanduul Corporation
0
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Posted - 2014.12.08 23:18:35 -
[37] - Quote
The world does not look like that to the rest of us, as is obvious. You have one or several settings changed to make your game brighter. Really, it looks like you didn't care to turn down your brightness, and decided that you should instead bother people by asking for them to change the brightness of the objects in the game you want to play.
Look through the settings of your graphics card, desktop, monitor, and game. I can guarantee that one of them is turned up stupid high, because that's exactly how it looks. If your brightness were not turned up in some form, we wouldn't see that picture, we'd see a normal picture.
Look, lads and all ye lass', there be hope, no matter what downs ya. Thar always be hope. Live to tell the tale, make yerself known. Thar nay be anythin' more frightenin' than a force ta be reckoned with.
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Daneau
Unconstrained Design
20
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Posted - 2014.12.08 23:42:14 -
[38] - Quote
When talking to the art people, make sure to mention tactical overlay too since that can turn a slightly bright background into something you need welding glasses to look at for more than a second or two.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
189
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Posted - 2014.12.09 06:08:47 -
[39] - Quote
Daneau wrote:When talking to the art people, make sure to mention tactical overlay too since that can turn a slightly bright background into something you need welding glasses to look at for more than a second or two.
I agree, the tac overlay is ridiculously bright at times. |
Shun Makoto
Caldari Independent Navy Reserve The Fourth District
50
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Posted - 2014.12.09 06:17:06 -
[40] - Quote
I'm a moron and was thinking of something else, disregard.
Caldari Independant Navy Reserve
Fourth District
Patriot Faction
Former 22nd BRDU - Retired Milita Wing Commander
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Bagrat Skalski
Poseidaon
7267
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Posted - 2014.12.09 08:06:27 -
[41] - Quote
These clouds are too bright. Maybe you should remove the brightness and add opacity with color.
Don't look any further for negative energy, you will find it by being lazy.
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Raymond Moons
Parallactic Veil
3
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Posted - 2014.12.09 11:09:36 -
[42] - Quote
I mentioned how bright Kor-Azor space was 3 years ago. My example was a lot less extreme then the OP's but at least we got the new targeting backgrounds to help the situation. White brackets are still invisible against bright space.
https://forums.eveonline.com/default.aspx?g=posts&m=581366#post581366
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Arec Bardwin
1654
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Posted - 2014.12.09 11:31:10 -
[43] - Quote
When we are talking about this topic already; CCP could you PLEASE look at visibility for the ship slots UI. Sometimes I have to furiously spin around the view point to actually see what modules I have active, overheated or not. |
War Kitten
Panda McLegion
5561
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Posted - 2014.12.09 12:55:41 -
[44] - Quote
Waltz Rose wrote:The world does not look like that to the rest of us, as is obvious. You have one or several settings changed to make your game brighter. Really, it looks like you didn't care to turn down your brightness, and decided that you should instead bother people by asking for them to change the brightness of the objects in the game you want to play.
Look through the settings of your graphics card, desktop, monitor, and game. I can guarantee that one of them is turned up stupid high, because that's exactly how it looks. If your brightness were not turned up in some form, we wouldn't see that picture, we'd see a normal picture.
Have you even been to the regions we're talking about with these nebulae, or is this just your expert opinion after such a long and storied history in Eve:
Date of Birth: 2014-11-21 13:06 First Forum Visit: 2014-11-25 00:39 Number of Posts: 7
But maybe this is just an alt.... perhaps you could show us screenshots you've taken while looking directly at the same nebulae and prove your point.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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marVLs
681
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Posted - 2014.12.09 13:51:58 -
[45] - Quote
EVE nebulas overall are not so great in a space thingy way, yeah yeah they're colorfull etc but it's space, it should feel that way, at least pls CCP add more nebulas (there's really too few of them sadly) but let them be almost clean (only stars and dark empty space |
Altrue
Exploration Frontier inc Brave Collective
1456
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Posted - 2014.12.09 14:06:49 -
[46] - Quote
The problem is that the UI text is still completely white, but now the background can get very often very white as well. Especially with the brighter nebulae...
Signature Tanking - Best Tanking
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BoBoZoBo
Paragon Fury Tactical Narcotics Team
504
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Posted - 2014.12.09 14:15:14 -
[47] - Quote
[quote=CCP Darwin]Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.)/quote]
I kind of like that. Pitch black maybe too dark, but the current shade is too bright IMHO. That stark contrast is nice and fits with EVE, especially when the lights or other glowing elements are in the shadow.
Primary Test Subject GÇó SmackTalker Elite
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War Kitten
Panda McLegion
5565
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Posted - 2014.12.11 12:27:18 -
[48] - Quote
While you're at it, just undock from Amarr's main trade station with the range indicator thingy turned on - brightness overload since you're looking straight up at the nebula there too.
That range overlay adds to the brightness, I'm aware, but it also adds tremendously to situational awareness and is something I almost never turn off. Turning on useful UI features shouldn't make the game harder to look at.
...and thanks for looking into this!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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DaReaper
Net 7
1432
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Posted - 2014.12.11 17:08:40 -
[49] - Quote
why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.
But besides that, an option to manually adjust the light ourselves would be great
OMG Comet Mining idea!!! Comet Mining!
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Unezka Turigahl
Det Som Engang Var
494
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Posted - 2014.12.11 17:25:39 -
[50] - Quote
Yes, find the camera position that renders the game playable. It's more of EVE's incredibly complex deep and meaningful game play. If you want a readable UI, go back to WoW.
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War Kitten
Panda McLegion
5566
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Posted - 2014.12.11 17:36:56 -
[51] - Quote
DaReaper wrote:why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.
But besides that, an option to manually adjust the light ourselves would be great
So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction.
Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Jinn Aideron
53
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Posted - 2014.12.11 17:47:54 -
[52] - Quote
I was having a lot of trouble with general contrast/brightness/legibility of things and text in space, especially in combination with range/tactical overlay.
Switching to sRGB monitor profile alleviated some of it! Wish I'd known before, but now I do. :) Thanks for the hint!
Maybe it should be out there with the "Wish I had known when I started playing..." threads/newbie sections.
Stealth deletes are bad.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
170
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Posted - 2014.12.11 18:09:20 -
[53] - Quote
CCP Darwin wrote:Crevo Helion wrote:I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though. Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.) I'll check that system out and see what it looks like on a monitor that's pretty close to sRGB to see whether this is something that requires QA attention. If you're using another color calibration setting because of graphics work you're doing outside of EVE, I would strongly consider whether it might make sense to switch to an sRGB profile before launching the game. You'll probably find that other games look better this way too.
Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto....
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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CCP Darwin
C C P C C P Alliance
623
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Posted - 2014.12.11 18:19:58 -
[54] - Quote
Agondray wrote:Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto....
...did you take this picture yourself? or...
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Fonac
Imperial Academy Amarr Empire
104
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Posted - 2014.12.11 19:26:00 -
[55] - Quote
CCP Darwin wrote:Agondray wrote:Nonsense on the lighting, I have a recent pic of the voyager on my desktop and its lit up quite nice despite being past Pluto.... ...did you take this picture yourself? or...
Regarding sRGB on a monitor. I'm using a dell 2713hm. and the general brightness in eve, is very very dark compared to other games. I've gotten used to it, and kinda like it.
However the new lightning effect has made seeing ships such as the claymore, just show up as a big black blob - Or in general terms, i can't really see the details on it.
I haven't had any problems with the nebulas however, they dont seem to bright. The ships do suffer from these changes tho, as seeing details on the black side is nearly impossible. And this is especially progressed into being worse, after the new changes.
I know this is not a 1000$(more like 500$) monitor, but according to tests it should have a 97% accuracy(or thereabout) to the sRGB scale, so i believe it's pretty close.
If you got any questions, feel free to eve-mail or the like...
EDIT: Also you guys should reallllly have a look on the cloud effects. They are very taxing to your system, and are obviously fudging up the lightning effects. |
Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
440
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Posted - 2014.12.11 19:34:52 -
[56] - Quote
For the record, I've always found space to be too 'bright' and now it is even worse. Until I found the little slide bar, I couldn't even tell which of my chat channels were still blinking. Please, oh please, give us a way to tone it down.
No good deed goes unpunished
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DaReaper
Net 7
1433
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Posted - 2014.12.11 19:35:04 -
[57] - Quote
War Kitten wrote:DaReaper wrote:why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.
But besides that, an option to manually adjust the light ourselves would be great So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction. Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone.
you can also set a lot of things in the overview and use that to follow. But for the most part once you have your lock you can always swing away. Does it need to be addressed? yes. As I said, it needs a slider so we can automatically adjust the brightness to our liking. But work around are possible with the tools already in place. Harder in some spots yes but not undo able.
OMG Comet Mining idea!!! Comet Mining!
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War Kitten
Panda McLegion
5566
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Posted - 2014.12.11 19:50:00 -
[58] - Quote
DaReaper wrote:War Kitten wrote:DaReaper wrote:why are you staring right at the nebula? if its too bright just swing your camera around to a different angle then you can still function until its fixed. I ran into this issue in a few of the wh's and in the one of the new shattered holes, the sun was way to bright, so I swung my camera around and could see just fine. that's why you can do that.
But besides that, an option to manually adjust the light ourselves would be great So what's your plan for when your target is off in that direction and you need to double-click to give chase? Or the gate / station you're looking at for d-scan is off in that direction? Sometimes you have to look at the nebula because what you're searching for or the thing on grid you're looking at is in that direction. Sure, if all you do is shoot rocks or little red plusses all day, who cares, turn your camera. That solution doesn't work for everyone. you can also set a lot of things in the overview and use that to follow. But for the most part once you have your lock you can always swing away. Does it need to be addressed? yes. As I said, it needs a slider so we can automatically adjust the brightness to our liking. But work around are possible with the tools already in place. Harder in some spots yes but not undo able.
You can't lock something outside of your lock range, and you can't approach it without double clicking towards it if it is over 150km away. And simply approaching something at that range is suicide if it has long range guns. You have to manually spiral in.
Obviously you don't do much manual piloting or locating things with d-scan. Trust me, you have to look at the nebula sometimes in a PvP playstyle. You can't just look away all the time - but you should be able to read and use the UI all the time.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Embsi
Garoun Investment Bank Gallente Federation
18
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Posted - 2014.12.11 21:30:25 -
[59] - Quote
War Kitten wrote:CCP Darwin wrote:Crevo Helion wrote:I don't get why ccp brightened them in the first place. Thought they were just fine before. Not to mention this is supposed to be in space... but yeah...might want to mess with your settings though. Nebulas were brightened because they're used as a lighting input to the new Physically Based Rendering feature. Otherwise, the shadow sides of ships would be pitch black (like in actual outer space.) Heaven forbid our outer space spaceship game have spaceships look like they're in actual outer space.
So much this. I kinda figured that is why we have all the lit windows so they look cool in the dark. |
Aiyshimin
Brutor Tribe Minmatar Republic
216
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Posted - 2014.12.12 07:23:14 -
[60] - Quote
Some nebulas are indeed way too bright now.
The in-space HUD (your targets, capacitor, notifications on top of it) is white, which is pretty good colour choice against dark space. But against white, bright yellow and bright blue, it becomes invisible.
We need to be able to read the names of the targets and see everything in the UI in every position of the camera. |
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