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Nonym Ous
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Posted - 2006.09.03 23:35:00 -
[1]
I've been playing this game for a couple of days now, I'm starting to get a fairly solid handle on it, and I'll be moving into my first destroyer tommorow morning. But now that I've reached this short-term goal of getting into a destroyer, I find myself wondering that sort of ship I will want to set as my long term goal to get into. There is such a large variety, and while I can narrow it down a bit based on the fact that I want to be PvPing with it, there is still so much to choose from, and while I can compare their stats all day, none of it will really tell me how they compare and what sort of roles each will fill. So, before I go spending time on skills for a ship that I ultimately won't be happy in, I'm coming here to ask if anyone can give me a brief run-down of all of the Gallente ships that are generally used for PvP in EVE Online, so that I am better able to make a choice. Thank you very much for your help and your time.
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IScorpI
QUANT Corp.
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Posted - 2006.09.03 23:44:00 -
[2]
You never want to jump into the biggest ship the fastest, because you will be flying a Hollow shell. I am a Gallent pilot, and the breakdown mostly is this.
Atron = Tackler.(Reduces enemy effectiveness in combat) Incursus = Anti-Frigate / Tackling Tristan = Anti-Frigate / Tackling Catalyst = anti-frigate, dont suggest using for PvP because it is instantly killed by any cruiser.
Enyo = Better anti-frigate Taranis = Tackler Exequror = "Healer" ship Vexor = Nos / Drone Support Thorax = Close range Damage Brutix = Long Range Damage Or Close Dominix = Nos / Drone Support Megathron = Sniping, or Insane close range blaster damage
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Moniker
MogeOp
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Posted - 2006.09.03 23:44:00 -
[3]
well I am no pvp expert but I have been playing a while and one thing I have noticed is that few people fly 'the big ships'. Bigger in this game does not always mean uber.
I would say that either an interceptor/frigate, Hac (tier II Cruiser) or Battleship is were most of the action takes place.
The thing is is that you will always be loosing ships. I can lose a well stocked Frigate or even cruiser and not sweat it. A battleship starts getting expensive as a loss can mean 2-400mil depending on your setup.
It is much more about your combat skills than you ship skills. Having that shield bonus or extra rate of fire or manuverability is pretty much everything here.
For me, I like combat but not really PVP so I went support role. I fly big ships that help my Corp. Freighter and Carrier. I'm looking at getting into a command ship with strong EW soon as well.
All in all it doesnt take long to train to use a ship but most of your time will be spent training skills to use a ship correctly. That is why you see 2 year vets flying a ship they trained up for within 2 weeks of game play.
eve-mon is a excellent tool to help you find a training path.
Moniker Hauler for Avian Tech and Trade http://avian-gamers.net |
Laocoon
Veto.
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Posted - 2006.09.03 23:50:00 -
[4]
"End-game"? This IS no End-game, that's the beauty of eve. Look at those SP you have. When you have about 500 milion of them, and when you haev about 5 trillion ISK, THAT's when you've reached End-game.
And even then you haven't, 'cos CCP will release more content .
Do waht you want. no ship is better than another. (Which is a bit of a lie, but i've been playing for 1+1/2 years and i still can't fly battleships, because i don't want to and don't need to to get what i need done.)
- Lao
Veto. Corp |
Aeaus
Tharsis Security
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Posted - 2006.09.03 23:52:00 -
[5]
Originally by: Laocoon "End-game"? This IS no End-game, that's the beauty of eve. Look at those SP you have. When you have about 500 milion of them, and when you haev about 5 trillion ISK, THAT's when you've reached End-game.
And even then you haven't, 'cos CCP will release more content .
Do waht you want. no ship is better than another. (Which is a bit of a lie, but i've been playing for 1+1/2 years and i still can't fly battleships, because i don't want to and don't need to to get what i need done.)
Agreed, there is no end-game and there is no final ship that you *have* to go for =)
My Guides |
Krist Valentine
Amarr Bad Omen Syndicate
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Posted - 2006.09.03 23:56:00 -
[6]
Get your skills in Frigates and Destroyers good, and you'll learn at that point which direction you want to go in. If you want better destroyers, go for (anything tbh) but probably cruisers or onwards, if you want faster and harder to hit, you'll know which way you want to go.
Don't narrow down your chances so early on. With an introductory character, just learn your way about the game a little. - - - - - Krist Valentine > Anti Pirate [An-tee-py-rut] - NOUN - Miner who got podded and trained for a Ferox. |
Nonym Porter
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Posted - 2006.09.04 00:02:00 -
[7]
What I mean by end-game is when I get to the point where I'm more or less finished with grinding and ready to get into PvP, where I'm done climbing the ladder of ships and I'm in one at least somewhat permanently (ie, I'm not still aiming for some better ship). To be honest, I'm not even sure Gallente was for me; I may have been better off going with Caldari, but for now I'm going to stick with what I've got. Anyway, let me restate my question so I can maybe get a better feel for what each of the ships does:
Imagine a large fleet battle between two corporations where most of models of ships usually used for PvP are present. What are the different roles to be filled in this battle, and what ships are filling each roles. Also, if there is more than one model of ship filling the same role, what are the differences between those two models?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.09.04 00:03:00 -
[8]
Originally by: Nonym Porter What I mean by end-game is when I get to the point where I'm more or less finished with grinding and ready to get into PvP
This point is whenever you want it to be.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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Cohkka
LoneWolf Mining R i s e
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Posted - 2006.09.04 00:03:00 -
[9]
In general, as Gallente you want to train for Blasters/Rails and Drones as every ship uses these. Good fittingskills are a must as well as good navigation skills for the blasterboats. But don't restrict yourself to just one ship. Sometimes it's more enjoyable to fly smaller vessels, or even nescessary...
T1 ships:
Frigs: Uhmm, I don't like them. They're not used for a reason...
Destroyer: Won't bother about them either.
Cruisers: -Thorax: Very good damage. One of the most powerfull cruisers there is and it's quite fun to fly. You need good gunnery skills to fly it and some droneskills aren't bad either. They're usualy equipped with blasters. Standard setups are gankarax with neutrons in hi's, mwd and literly no tank at all. You can also tank it with ions/electrons. The second setup is more versitale. -Vexor: When setted up right it's better than any Thorax can be. You need very good droneskills to pilot it, gunnery skills will make it hit harder, but they aren't as nescessary as on the Thorax. With nos and small drones this ship is a Frigkiller. But it also shines in Cruiser vs Cruiser fights and is generaly a very good support ship.
BC: -Brutix: Very good BC, best damage of all BCs when it's close up. Usualy flown with electrons, injector and dual rep tank.
BS: -Dominix: Arguable the best soloship. Needs crapload of Droneskills and gunnery if you want to fly non-ghey setups. e.g. using NOS in hi's, tank and ECM in mids. It can deal with small groups of fast ships since it can carry any type of drone... plenty of drones. -Megathron: You need millions of sp in gunnery and fittingskills if you want to fly it solo, and therefore equip it with blasters. It's one of the most fun ships you can fly with, tho you will die to Ravens... It's a great fleetship as well, has the best range with rails, untill Rokh comes out.
Won't comment on t2 ships, as they're usualy an upgrade of the aboth. Except the Deimos, it's speed/agility sucks. Don't speak english, just F5, F5, F5... |
Janus Ovellian
Minmatar Namtz'aar k'in
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Posted - 2006.09.04 00:05:00 -
[10]
I think the "end-game" is when your PvP ship of choice is the ship you started with when you first began the game.
Yes... I'm talking about the Ibis of Doom, the 'Grim' Reaper, the Impairor of Impairment, and the Velator of ... erm. Well, you get the idea.
If you take one of those into a 1v1 battle and win, armed only with a civ gattling cannon and a basic miner AND you structure tank it then you have officially won EvE. Yarr.
Interesting times await... |
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Nonym Ous
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Posted - 2006.09.04 00:18:00 -
[11]
Does anyone ever use the Eris in PvP? I just noticed it while I was looking through the market, and noticed it: 8 hi-slots with 4 missile hardpoints and 5 turret hardpoints, and a max speed of 435m/s, seems like my kind of ship. But nobody has listed it for use in PvP in this thread, so I'm wondering if there's something wrong with it.
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.04 00:19:00 -
[12]
Edited by: Goberth Ludwig on 04/09/2006 00:20:08 My suggestions is to focus on tech I cruisers.
Gallente cruisers kick ass and a well setup cruiser can take down a battleship or a poorly setup hac.
Gallente cruisers also got a lot of diversity dipending on what you like to do most (Thorax/Vexor/Celestis).
EDIT: oh and the point is cruisers are VERY cheap, all tech II ships including ceptors/assault frigs are wayyyy more expensive than a well fitted cruiser.
- Gob
[IXC] Admiral Goberius |
whiteouter
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Posted - 2006.09.04 00:35:00 -
[13]
I have found over time.. that I have moved away from my battleships and hacs.. towards cruisers and assalut frigates..in the right hands they are truly to be feared whatever your opponent fields.
As a poster above said.. bigger is not better.. its about your style of play.. !!! Try differing setups..test out manuvers and combonations ... there is more to pvp the approach and orbit buttons..
Also .. ishkur with t2 drones... is truly a scary bit of hardware...
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Rehmes
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Posted - 2006.09.04 00:43:00 -
[14]
The gallente have very nice ships in every single category. About ur question in fleets, the megathron is the gallente ship to use most of the time. Normally in fleet battles ull use sniper/long-range set ups and the mega is perhaps the best followed by the tempest fitted w 1400mm art. My suggestion however is to train to use T2 frigs (theyr very fun to fly) and to stick to t1 cruisers. Gallente cruisers have arguably some of the best cruisers in game w great choices in differing styles. On one hand u have the thorax w awesome dmg and the vexor which uses drones/nos. By getting the hang of thse u pretty much set urself up for their battleships as they r pretty much bigger versions of those. Vexor=Dominix Thorax=Megathron
Train all ur guns/drone skills along w support (electrinics/engineering/mechanics navigation etc etc etc)
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Rehmes
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Posted - 2006.09.04 00:46:00 -
[15]
The gallente have very nice ships in every single category. About ur question in fleets, the megathron is the gallente ship to use most of the time. Normally in fleet battles ull use sniper/long-range set ups and the mega is perhaps the best followed by the tempest fitted w 1400mm art. My suggestion however is to train to use T2 frigs (theyr very fun to fly) and to stick to t1 cruisers. Gallente cruisers have arguably some of the best cruisers in game w great choices in differing styles. On one hand u have the thorax w awesome dmg and the vexor which uses drones/nos. By getting the hang of thse u pretty much set urself up for their battleships as they r pretty much bigger versions of those. Vexor=Dominix Thorax=Megathron
Train all ur guns/drone skills along w support (electrinics/engineering/mechanics navigation etc etc etc)
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Arkanor
Gallente The Scope
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Posted - 2006.09.04 01:49:00 -
[16]
Originally by: Laocoon
Do waht you want. no ship is better than another.
Technically that's not true, but what should be said is that each ship has it's own role, and deciding which ship you want to get into is a matter of deciding the role in battle you like to play.
-Want to be part of a cheap expendable meatshield? Get a frigate. -Want to be reasonably quick but hit harder? Fly a cruiser. -Want to deal maximum damage? Go for a battleship.
Tech II really enhances your gameplay options, as the T2 ships are very useful, for things like locking down targets (Interceptors) or general anti-small ship or support (Assault Frigate) or other specialized classes.
If you find something you want to do, chances are, Eve will let you do it.
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that? |
Nonym Ous
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Posted - 2006.09.04 23:16:00 -
[17]
Originally by: Arkanor
Originally by: Laocoon
Do waht you want. no ship is better than another.
Technically that's not true, but what should be said is that each ship has it's own role, and deciding which ship you want to get into is a matter of deciding the role in battle you like to play.
-Want to be part of a cheap expendable meatshield? Get a frigate. -Want to be reasonably quick but hit harder? Fly a cruiser. -Want to deal maximum damage? Go for a battleship.
Tech II really enhances your gameplay options, as the T2 ships are very useful, for things like locking down targets (Interceptors) or general anti-small ship or support (Assault Frigate) or other specialized classes.
If you find something you want to do, chances are, Eve will let you do it.
And never once did I ask what the "best ship" was - from the beginning, I have in fact been asking what the roles of each of the ships are and all I keep getting in response are "each ship has its own role" instead of someone actually telling me what those roles are.
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Gray raven
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Posted - 2006.09.04 23:41:00 -
[18]
Hey im a new person aswell and i was thinking about trying to have a artillery sniper battleship. I was wondering if thats just horrible or if i should go for it.
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Maliber
Art of War
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Posted - 2006.09.04 23:47:00 -
[19]
Edited by: Maliber on 04/09/2006 23:54:48 Well gallente have nice blasterboats. These are kinda nice in smaller groups wich is imho the most fun pvp. But you can also go for the drone boats. Its up to you i guess in the end being able to fly both is nice. Ill give you a rundown of some of the ships i use to pvp.
frigs: prob the incursis as a short range damage dealer.
destroyers: well my oppinion dont use em.
Cruisers: vexor is a nice drone boat with a versitile setup. You can use it as a heavy tackler and its quite easy to fit. You can use our drones to create your damage output while you can use your ship for other things (nos, ew, tackling and tanking)
thorax a nice blasterboat but harder to fit dont fly this one for a while. Some ppl think its nice with frig guns and a large plate but i think thats not worth it go for the vexor if you want a large plate ;). But if you train up for t2 med guns and get some good fitting skills and you will be able to fit it with a nice set of t2 medium electrons and a 800mm plate with some hardners in the end. This will realy make it shine in my opinion.
inty: the inty is prob the first achievable t2 ship you can fly. the taranis is the best inty of the gallente. you can make a nice short range setup in this, but that is a risky business and expencive to start with. So i suggest to stick to t1 frigs for a while as you will be losing a lot of em.
BS or bc: this will be a while for you and i wont go into details. you wont have enought skills for bs for a while and its hard to go wrong in the mean time.
The main role you can go for atm is damage dealing on short range and being a heavy tackler with drones to support you. You can also skill some ew but as this is getting a overhaul i wouldnt invest to much sp in it atm en stick to your learning a fitting skills for now. besides this train up your drone and gunnery skills.
You can also use the rail guns on most of the above ships. But i think that for pvp you should stick to blasters ;)
Hope this helps, Maliber
p.s. A sniping mega is a nice ship for fleet action. But it requires a enormous amount of skills to be good.(t2 large guns, armor comp skills, t2 hardners, leet fitting skills, the ability to fit t2 damage mods and range upgrades etc) so in short its a goal that is quite far away for the both of you. I think its more fun to do other skills in the meantime and get good in smaller ships while you on the way for this longterm goal. And remember the most usefull skills are the universal skills like electronics enginering and navigation.
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Mortuus
Minmatar Oblivion's Gate
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Posted - 2006.09.05 02:13:00 -
[20]
I think you are looking at it the wrong way.
You will fly all classes of ships for varying purposes during your PvP career. I fly AFs/Inties mostly, Vagabonds if I need something bigger, BS, interdictors, Cruisers (Arty Ruppy 4tW) and Command Ships. Hell, a Thrasher class destroyer with t2 280's is still a mean little ship.
Gallente have some fine ships for PvP. I would suggest learning all the basics with Vexors and Thoraxs, both are good ships, and can hold their own. You can also loose tons of them because with full insurance they should be easily replaced, forever.
ex-Occassus Republica <3 |
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.05 02:17:00 -
[21]
End-Game PVP ship is an Ibis.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy |
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