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Andrue
Amarr
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Posted - 2006.09.01 13:19:00 -
[31]
Originally by: Lucre
Originally by: Patch86 Part of the game mechanics is that ships have different speeds- little frigs go fast, big BS's trundle along slow and vulnerable. This is represented in game, not by an ever so slightly different warp speed, but by the fact the last 15km has to be flown sub-light speed.
So maybe the warp speeds should be more different? Why should all frigates fly at 3 au - let the fast ones do 5, the slow ones do 2.5. Let overdrive modules affect warp speed (distinguish them from nanos) - plates and extenders too. And then the speed differential in travel is preserved - or rather reintroduced since it vanished when people started using instas.
Damn that's a good solution. It beats my 'cannot warp within ???km of a gate' proposal. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.01 13:21:00 -
[32]
Quote: Thus, if the warp to 0km option will a) Kill the game b) Kill piracy c) Do anything else
a) It won't kill the game, but it will reduce the amount of available playing options. (Reducing travel times, reducing trade and piracy)
b) Dead without Bubble Bobble
c) Reduced travel times will cause..
.. decrease the time it takes to finish a courier mission .. decrease the time it takes to travel between markets .. decrease the amount of market distribution .. ect
So I say, get remove of instas and make the closest jump-in range to 100km.
--- Sell orders Recruitment
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.01 13:42:00 -
[33]
Originally by: Steven Dynahir b) Dead without Bubble Bobble
I have a fraps to prove this isn't the case, along with several other non-frapsed encounters. ----------
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Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.01 13:49:00 -
[34]
Originally by: Crumplecorn
Originally by: Steven Dynahir b) Dead without Bubble Bobble
I have a fraps to prove this isn't the case, along with several other non-frapsed encounters.
Note, with warp to 0km option which we do not have at the moment. Warp to 0km => Instant jump.
--- Sell orders Recruitment
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Andrue
Amarr
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Posted - 2006.09.01 13:50:00 -
[35]
Originally by: Steven Dynahir
Quote: Thus, if the warp to 0km option will a) Kill the game b) Kill piracy c) Do anything else
a) It won't kill the game, but it will reduce the amount of available playing options. (Reducing travel times, reducing trade and piracy)
Just like instas do now.
Quote:
b) Dead without Bubble Bobble
Huh?
Quote:
c) Reduced travel times will cause..
.. decrease the time it takes to finish a courier mission
Just like instas do now. Quote: .. decrease the time it takes to travel between markets
Just like instas do now. Quote:
.. decrease the amount of market distribution
Just like instas do now. Quote:
.. ect
Just like instas do now. The only time most people don't use instas is when:
they are noobs they are afk I use BMs as a matter of course every where I can. I think most people do. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
Steven Dynahir
Gallente Avaruuslaivanrakentajat Oyj
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Posted - 2006.09.01 13:58:00 -
[36]
Originally by: Andrue Just like instas do now.
I'd say that most Forum warrios do use instas. But to tell the truth there are people in game who do not use instas. By providing a jump to 0km they will join "the club" also.
--- Sell orders Recruitment
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Lo3d3R
Implant Liberation Front
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Posted - 2006.09.01 14:01:00 -
[37]
Edited by: Lo3d3R on 01/09/2006 14:05:53
Originally by: Pestillence You aren't a pvp'r
You are a ganker who sits out of sentry range with a cloaked alt scout on all gates where possible threats may come from.
When a threat enters local you dock / ss.
You get your kicks and/or isk from ganking people who don't have instas and use "warp to 15km" instead.
Please don't confuse this with pvp. A lot of decent pvp'rs think warp to 0 is a viable option.
I'm sorry dear un-creative Pestillence, but if a tech-II fleet of cruisers apear, I run... yes no "gank the pirate" for you, maybe you can ask your alliance buddies from Sharks for tips they always do a good job (or atleast Farjung does ehehe still having bad dreams about that) and are atleast not so bitter when they do not get there exploding pirate treasure lollipop boobies.
That aside plz explain to us all who these decent pvp'ers are and how you suggest to chase and catch someone when you can jump to every gate and station at 0 meters. All of this besides the fact that in 0.0 you can put up a bubble and that incoming slow warping ships are also reasonable targets even if you dont use a bubble.
-=-=-=
Voltron \0/ ___________________
Eating Chopped Bear: |
Ithildin
Gallente The Corporation
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Posted - 2006.09.01 14:02:00 -
[38]
Best solution to the problem so far: corporate bookmarks (which are accessible through roles). This solves the lag problem while not creating new problems due to autopilot functionality.
Removing bookmarks completely will be equally devastating for the game as introducing 0km bookmarks for everyone. Travel times will be stupid and fleet/skirmish movement will be punitive to say the least (don't argue with that, think many times why). Dark skies torn apart Heavens open before me I, the light of death |
Andrue
Amarr
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Posted - 2006.09.01 14:20:00 -
[39]
Originally by: Steven Dynahir
Originally by: Andrue Just like instas do now.
I'd say that most Forum warrios do use instas. But to tell the truth there are people in game who do not use instas. By providing a jump to 0km they will join "the club" also.
But those people aren't likely to be carrying anything important or else they are noobs.
I have real difficulty in believing that any moderately experienced player will travel in a vulnerable ship carrying precious cargo without using instas.
In other words:The value targets are already warping to 0km and the people that don't aren't worth ganking and should probably be protected from aimless gankage anyway. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
Andrue
Amarr
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Posted - 2006.09.01 14:22:00 -
[40]
Originally by: Lo3d3R That aside plz explain to us all who these decent pvp'ers are and how you suggest to chase and catch someone when you can jump to every gate and station at 0 meters.
You catch them on the other side? If you read the thread a bit further you'll find an excellent suggestion involving changes to warp speed. Maybe we could also look at agility and perhaps reduce it to increase the amount of time it takes to warp away. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |
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GrendalX
Minmatar Clan LoKi Myriad Alliance
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Posted - 2006.09.01 14:25:00 -
[41]
0km warping will not affect the game in any way. Can people not see this - I've read many a valid point for introducing this. But very few for not. A big gripe for many new players in the game is the amount of time it takes to slow-boat that hauler 12 jumps without instas. And I'm sure alot of people have given up on the game because of this. Im sure it will entice alot more players to stay if travel is sped up. Plus eliminating shedloads of lag to boot
As for destroying PVP. That's nonsense. Sure the gate gankers will moan that they are losing kills from people warping to the gate, but any sensible pilot will have an insta. Thus a lost kill anyway. In my opinion the majority of Ganks are from players trying to warp AWAY from the gate. Where getting "into" warp is slow thus allowing the tankers on the gate and the snipers to tackle and destroy b4 warp occurs. This will happen anyway, depending on ship, whether you have instas or not. If you want to kill that noob coming to the gate, then camp the other gates too. Simple. All it will do is stop you griefing the noob (who aint got instas) warping to the gate. Big deal. And if ya in 0.0 bang up a bubble and get the best of both worlds
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Pestillence
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.01 14:50:00 -
[42]
Originally by: Lo3d3R when they do not get there exploding pirate treasure lollipop boobies.
how you suggest to chase and catch someone when you can jump to every gate and station at 0 meters.
On the exit from a gate, exactly how we catch people with instas currently.
Face it, you have instas, analyse where you can die? 1) Exit from a gate 2) When you choose to engage and it doesnt go your way 3) You get ganked unawares
Instas affect number 1 above, I'm a "pvp'r" and it wont change my pvp a jot since the best targets to kill are well prepared with instas and a brain and it's an accomplishment to outwit or out-manouevre them.
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Raven DeBlade
Caldari Bladerunners Mordus Angels
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Posted - 2006.09.01 14:53:00 -
[43]
Warp to 0 is a good way to ease up server and get rid of all/or most of these pesky BMs. Ofc you can still pvp, or be a pirate, do what we do, use bubbles, interdictors and warpscramblers.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |
Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.01 15:03:00 -
[44]
To the original poster: you are wrong on all counts.
If you could pirate the good old way (hunting people down in systems instead of camping gates) you would have much more enjoyement. But that would require skill and work, two things you obviously can't afford.
Manual warp to 0km is the only solution and thus will make it in sooner or later.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |
GrendalX
Minmatar Clan LoKi Myriad Alliance
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Posted - 2006.09.01 15:08:00 -
[45]
Well BMs shouldnt be removed, just don't make them a necessity.
1.CCP impliments 0km warping 2.Everyone deletes thier "Region" BMs 3.New Players no longer whine about long travel 4.The Gate tanks will still have thier snipe point BMs 5.Lag is seroiusly reduced 5.Everyone is happy
My point is that if you remove them completely, No-one will be able to BM a location so the bad points for the game would be
1.No bookmarking a 200km snipe point 2.No bookmarking that jetcan deep in a belt away from your initial default warp point 3.No BM a safe spot etc etc
So dont get rid of them entirely, just remove them for the necessity of travel by implimenting 0km warp. This WILL NOT affect Ganking in any way apart from in my previous post.
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Samirol
Ore Mongers
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Posted - 2006.09.01 15:13:00 -
[46]
Note: I mainly do belt pirating, i have gotten maybe 4-5 total kills at a gate.
Removing the "warp to 15km" option would be devastating, it would remove a LOT of the risks and dangers of low sec. Low sec is about risk vs reward, if you remove 90% of the risk, then you dumb down the game. To do ratting in low sec, you have to have a bit of intelligence, and be able to work around camps. The people that are successful at low sec make loads more than those in high sec.
Removing the "warp at 15" option and placing it with a warp to 0 option would crush low sec and high sec pvp. Remember, bubbles can't be put in high and low sec. If bubbles were put in high and low sec, i can see the validity of adding a warp to 0km option.
Ore Mongers' 3rd lotto Ebil piwat - Xorus |
Raider Zero
Minmatar Federation
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Posted - 2006.09.01 15:16:00 -
[47]
Here's a bit different perspective.
Crumplecorn does win this thread as previously noted.
However, a warp to 0 may actually give non-consentual PvPers MORE targets and kills to put up on their myspace pages.
Right now, lots of vets and lots of alliance pilots have volumes of BM's that they've bought, accumulated, been given, hell-even made a few. Who doesn't have instas? NOOBS!
Who avoids low-sec because they are scared and they recognize that they have numerous disadvantages by flying into .4 or lower? NOOBS!
Who may actually try to fly into those low-sec areas hoping to get some belt-ratting or better quality ores if they feel safer trying to leave? NOOBS!
Who could you then blow up when they get through the gates? NOOBS!
Granted, a warp to zero would effectively eliminate one side of each chokepoint system, since there would be high-sec on the other side that can't be camped. However, as C-Corn and others have pointed out, there already is a warp to zero option available to a significant proportion of the playerbase and giving it to the rest will increase traffic, not decrease it.
Let's play car analogy-the world's best forum tool
The speed limit is 65 and everybody goes 70 because they feel it is safe and it's also faster. Some people go 80 and take a little risk. If the speed limit was raised to 80, everybody would go 85 and feel alright about it and some people would go 90 because they feel they are safe. End result: more people dead.
Perceived safer travelless carebearsmore trafficmore kills for your killboard.
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Kerfira
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Posted - 2006.09.01 15:21:00 -
[48]
Edited by: Kerfira on 01/09/2006 15:21:48 Another point relating to this....
Why should pirates even be ALLOWED to camp 0.1-0.4 gates?
0.1-0.4 space is supposed to be a sort of crossover point between safe(ish) empire and lawless 0.0. That to me indicates that, yes, it should be more dangerous than 0.0, but not as dangerous as 0.0. Today, what do we have? Low-sec is the most dangerous space in all of EVE! It beats 0.0 by far!
I'd say that 0.1-0.4 should be safe(ish) as far as travel gate-gate and gate-station goes, but NOT safe if you venture anywhere else. This way it'll provide a nice smoot transition place for new players learning the PvP side of the game. This would however best be attained by increasing the damage of the gate guns (by a huge amounts), not by reducing instas.
Thus we'd have: 1.0-0,5: Safe(ish) 0.4-0.1: Safe(ish) for travel, unsafe otherwise. 0.0: Unsafe Logical that way I think.
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Samirol
Ore Mongers
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Posted - 2006.09.01 15:22:00 -
[49]
Originally by: Raider Zero Edited by: Raider Zero on 01/09/2006 15:20:53 Here's a bit different perspective.
Crumplecorn does win this thread as previously noted.
However, a warp to 0 may actually give non-consentual PvPers MORE targets and kills to put up on their myspace pages.
Right now, lots of vets and lots of alliance pilots have volumes of BM's that they've bought, accumulated, been given, hell-even made a few. Who doesn't have instas? NOOBS!
Who avoids low-sec because they are scared and they recognize that they have numerous disadvantages by flying into .4 or lower? NOOBS!
Who may actually try to fly into those low-sec areas hoping to get some belt-ratting or better quality ores if they feel safer trying to leave? NOOBS!
Who could you then blow up when they get through the gates? NOOBS!
Granted, a warp to zero would effectively eliminate one side of each chokepoint system, since there would be high-sec on the other side that can't be camped. However, as C-Corn and others have pointed out, there already is a warp to zero option available to a significant proportion of the playerbase and giving it to the rest will increase traffic, not decrease it.
Another point that many are happy to trot out: "Eve is not a solo game, Eve is a team-based game." Let's say that you could warp to 0 and get out of a low-sec system and into high-sec pretty easily. What would that mean? More people in the system ratting and mining. How hard is it for a cloaked cov-ops to park by a nice, fat Omber asteroid and wait for a miner to pull up? At worst, a warp to 0 option makes non-gate piracy a good option, possibly better than gate ganking. Is that really a bad thing? With the improved scanner and other upcoming fixes, this conjecture may end up being worthless as well-don't forget about that part.
Let's play car analogy-the world's best forum tool
The speed limit is 65 and everybody goes 70 because they feel it is safe and it's also faster. Some people go 80 and take a little risk. If the speed limit was raised to 80, everybody would go 85 and feel alright about it and some people would go 90 because they feel they are safe. End result: more people dead.
Perceived safer travelless carebearsmore trafficmore kills for your killboard.
pirating isn't about stroking your epeen, i make all my income pretty much strictly from pvping. And TBH, killing noobs doesn't make that much, when compared with the more experienced players (and you get a good fight usually from the better players)
It is like saying that black people can't swim when you say all pirates are out to boost themselves on the killboard.
Ore Mongers' 3rd lotto Ebil piwat - Xorus |
Samirol
Ore Mongers
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Posted - 2006.09.01 15:25:00 -
[50]
Originally by: Kerfira Edited by: Kerfira on 01/09/2006 15:21:48 Another point relating to this....
Why should pirates even be ALLOWED to camp 0.1-0.4 gates?
0.1-0.4 space is supposed to be a sort of crossover point between safe(ish) empire and lawless 0.0. That to me indicates that, yes, it should be more dangerous than 0.0, but not as dangerous as 0.0. Today, what do we have? Low-sec is the most dangerous space in all of EVE! It beats 0.0 by far!
I'd say that 0.1-0.4 should be safe(ish) as far as travel gate-gate and gate-station goes, but NOT safe if you venture anywhere else. This way it'll provide a nice smoot transition place for new players learning the PvP side of the game. This would however best be attained by increasing the damage of the gate guns (by a huge amounts), not by reducing instas.
Thus we'd have: 1.0-0,5: Safe(ish) 0.4-0.1: Safe(ish) for travel, unsafe otherwise. 0.0: Unsafe Logical that way I think.
When i did agent missions, and it involved going into low sec, it said in red letters "unsafe!".
Low sec is meant to be dangerous as hell, and should stay this way.
Ore Mongers' 3rd lotto Ebil piwat - Xorus |
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Requiescat
Crest Tech Pirate Coalition
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Posted - 2006.09.01 15:25:00 -
[51]
Originally by: Sorja To the original poster: you are wrong on all counts.
If you could pirate the good old way (hunting people down in systems instead of camping gates) you would have much more enjoyement. But that would require skill and work, two things you obviously can't afford.
And incredible amounts of either luck or scramblers, since carebears carry stabs like I carry exotic dancers. Sorry mate, but that's just not the way it works in empire. You can't just go to a belt and find someone at any given time. Mostly low sec systems are dead, and when they're not, more than half the time you take the time to scan a carebear down to a specific belt, warp onto him and get your scrambler active, he's got a hundred thousand stabs and warps out anyway.
Sniping is the natural counter to this - snipers shoot at you whether you have stabs or not, and stabs don't have anything to do with their method. I'll agree that there is a lot more risk involved in sentry tanking or belt pirating, but I will not agree that sniping is not PvP'ing.
So, flaming aside, my solution:
Allow 0m warp in. Delete all the instas, get them out of the system, and let us keep our shiny tactical bms.
Allow bubbles in empire
Originally by: "Crest Tech FTW"
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Kerfira
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Posted - 2006.09.01 15:30:00 -
[52]
Originally by: Samirol Low sec is meant to be dangerous as hell, and should stay this way.
Having a scale of 0.0-1.0 implies that there is gradual increase of danger. Today we have 'Safe(ish)' (1.0-0.5) - 'You'll Die' (0.4-0.1) - 'Relatively Safe' (0.0).
Not logical......... |
Thelmarr
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Posted - 2006.09.01 15:32:00 -
[53]
Originally by: Samirol Edited by: Samirol on 01/09/2006 15:20:07 Note: I mainly do belt pirating, i have gotten maybe 4-5 total kills at a gate.
Removing the "warp to 15km" option would be devastating, it would remove a LOT of the risks and dangers of low sec. Low sec is about risk vs reward, if you remove 90% of the risk, then you dumb down the game. To do ratting in low sec, you have to have a bit of intelligence, and be able to work around camps. The people that are successful at low sec make loads more than those in high sec.
Removing the "warp at 15" option and placing it with a warp to 0 option would crush low sec and high sec pvp. Remember, bubbles can't be put in high and low sec. If bubbles were put in high and low sec, i can see the validity of adding a warp to 0km option.
Originally by: Crumplecorn This point of view has been brought up many times, and is equally stupid every time.
Essentially the argument is that piracy is dead with the warp to 0km option.
What seems to be forgotten is that we already have this option, except that it is implemented in the form of instas.
The warp to 0km option is just instas done without the DB overhead.
To spell it out even more clearly: Instas=0km Warp And 0km Warp=Instas
Thus, if the warp to 0km option will a) Kill the game b) Kill piracy c) Do anything else
Then:
a) The game is already dead () b) Piracy is already dead () c) The 'anything else' is already done.
Of course, some will argue that instas have already killed the game and/or piracy. That can be debated. What cannot be debated is a 0km Warp option having any effect on the game. It won't.
ahhh! but not everyone has instas. Pirating pretty much boils down to killing the stupid in any case, and inputing a warp to 0km feature will allow stupid people to live
Really? I'm rather new player. I some time ago started to extend my operations into lowsec. Guess what I did first....
I made insta from gate to station, station to gate, safespot in the middle of the system and insta from ss to station. So how does "Warp to 15km" affect me anymore? It doesn't! Only way I lose ships in that system is now if I fly without stabbers or if I run into blob when entering.
Effectively ruining the whole "risk vs reward" concept.
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Eelim Garak
Armee der Finsternis Pirate Coalition
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Posted - 2006.09.01 15:33:00 -
[54]
As Pirate i wanted to second the op, but i cant do it, a warp to 0 option wouldnt change much for piracy, and granted it would reduce the lag.
But, i have to say that a warp to 0 option would skrew up game mechanics in other ways, 1)Concord would be useless/crippled 2)Faction Navy would be complete obsolete 3)due to fact 2 criminals can roam freely through highsec
Explaination: 1)Kill something fast and warp to a gate and instajump before concord arrives (Believe me, nobody as instas from every belt to every gate, so i can hop into my crusader, kill noobminers and jump from gate to gate without giving concord an chance of catching me until i reach a save (<=0.4) system) 2/3)As Outlaw you will be attacked by faction navy and other players in highsec, not everybody has every bookmark, and bm's are not always exact, with warp to 0, i can roam freely through highsec, making the outlaw status more or less obsolete
Eelim Boom....Squish.... are there any nicer Sounds in the Universe? |
GrendalX
Minmatar Clan LoKi Myriad Alliance
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Posted - 2006.09.01 15:34:00 -
[55]
Edited by: GrendalX on 01/09/2006 15:36:06 Samirol - I don't see how introducing warp to 0km will affect u or your pvping in ANY way. Are people missing the point? How exactly will it be devastating for u? If you are killing people in belts then u are stopping people from getting away thus eliminating any BM or 0km warp. If they do have an insta (which any vets should have - and u say noobs arnt viable) then they WILL get away anyway. Most gate kills are people not being able to warp away from the gate NOT to it. And if low sec is meant to be MORE risk then why do they have sentry guns at the gate? And not many have instas from the belts - so of course it is still a risk. Getting away from a gate camp AND mining in a belt. If you cant kill them b4 they get away then they got one over on you for a change. You win some - You lose some - You can't have it all one way just for the benefit of 1 person.
And the next time you want to haul your loot back into empire to sell - im pretty sure you will have instas
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Requiescat
Crest Tech Pirate Coalition
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Posted - 2006.09.01 15:34:00 -
[56]
Originally by: Kerfira Edited by: Kerfira on 01/09/2006 15:21:48 Another point relating to this....
Why should pirates even be ALLOWED to camp 0.1-0.4 gates?
0.1-0.4 space is supposed to be a sort of crossover point between safe(ish) empire and lawless 0.0. That to me indicates that, yes, it should be more dangerous than 0.0, but not as dangerous as 0.0. Today, what do we have? Low-sec is the most dangerous space in all of EVE! It beats 0.0 by far!
I'd say that 0.1-0.4 should be safe(ish) as far as travel gate-gate and gate-station goes, but NOT safe if you venture anywhere else. This way it'll provide a nice smoot transition place for new players learning the PvP side of the game. This would however best be attained by increasing the damage of the gate guns (by a huge amounts), not by reducing instas.
Thus we'd have: 1.0-0,5: Safe(ish) 0.4-0.1: Safe(ish) for travel, unsafe otherwise. 0.0: Unsafe Logical that way I think.
It's this way because 0.0 space is controlled by sovereign alliances. NBSI does terrible things to 0.0 piracy.
.4 to .1 is already safe for gate to gate and gate to station, if you have instas/nanos/wcs. Fit up them stabs there, lil' carebear. If you want low risk, you'd better be prepared to take the nerf.
And pirates are "ALLOWED to camp .1-.4 gates" because the game mechanic that prevents such behavior (sentry turrets) can be negated by another game mechanic (tanking). To a lesser extent, sentries can be tanked in .5 and higher security, with enough cap booster charges. It's very difficult to tank sentries and still do damage enough to kill a target before he can gate, especially when you have to factor in BS lock times. Sentry tanking is hard. Get over yourself.
Originally by: "Crest Tech FTW"
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Auldare
S.A.S
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Posted - 2006.09.01 15:35:00 -
[57]
The day a warp to 0km comes into effect into eve would be the day all my views of ccp would be shattered, I spent some time to hunt down the dev blog Oveur wrote just over a year ago about this very thing;
http://myeve.eve-online.com/devblog.asp?a=blog&bid=248
All I can say is, I have faith CCP will never immplement such a feature.
================================================
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Lo3d3R
Implant Liberation Front
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Posted - 2006.09.01 15:41:00 -
[58]
Edited by: Lo3d3R on 01/09/2006 15:45:14
Originally by: Noluck Ned The only thing everyone can agree on is that something HAS to be done about the lag creation.[/quote=Noluck Ned]
yes when 100 people in Jita want to ruin the rest of the players night and start copying them at the same time, there will be lag !!! how do you even know how much lag just having 3000 insta's and using offcourse one at a time really generates, how much lag does refining 500 items cause ??? how the hell do you know.
Originally by: Noluck Ned
Again I will reiterate my point from the many threads on this matter.
There is no difference between a warp to at 0km option and an instajump BM. [/quote=Noluck Ned] in theory IF you have said bookmark then you are right... BUT and I see it everyday from noob too 2003 player, the MAJORITY does not have instajumps everywhere, one could state the known (pvp) veteran corpses from euphoria released to naga etc etc are the ones with instajumps the other 70% I see do not have them. So giving every player in the game a free full map set is rediculous not to mention all the insta docks and so on and so on
Originally by: Noluck Ned
Are you honestly trying to tell me that using an insta is an I-Win button? People die in EVE whether they have instas or not. The tiny safety advantage that a set gives a BS pilot is counterbalanced by the BS being unable to instawarp on the other side of the gate.[/quote=Noluck Ned]
If you are an out going battleship with a mwd and nanofibers and the attackers have only 1 webber you dont need instas at all to get out. Incoming slow warping ships (cause of setup (expanders) or size/mass) yes we sometimes get them if we have enough peoples with scramblers and if you are on a non-minmatar gate (these gates are too big plz fix )
Originally by: Noluck Ned
Two Snipers in lowsec, If set up correctly with Sensor boosters, can still insta lock and pop almost any t1 ship on the jump in side.[/quote=Noluck Ned]
Its part of what I do and trust me I know what im doing, as you might have missed also there has been a stacking penalty for sensorboosters for quit sometime now, so putting more then 3 on your ship is quit useless (an alt with remotes isnt worth the trouble either). You will not get a an incoming T1 frig, in a rare occasion if they have expanders fitted and the pilot has really bad skills maybe, a noob ship with a noob inside () will warp to slow, if you ctrl-click them when they uncloak you can get them, but a normal T1 frig... no
Originally by: Noluck Ned
I respect your choice of playstyle, however I ask you to respect the rest of us wanting to address the lag caused by this semi broken game mechanic. But as things stand now it can only get worse, the playerbase growing means more people will be using Bookmarks every day and that causes more lag ect ect ect.[/quote=Noluck Ned]
who is this rest of us, the rest of EVE ? who will break the game by wanting a base feature in this case minimum warp distance 15 km to change and therefore make it impossible to chase someone.
Giving everyone a free pass or reducing the minumum warp distance is something that will be far more gamebreaking and insane then all these bookmark 'problems' and proposed 'fixes' in this PVP game.
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Eating Chopped Bear: |
Mss Alt
Gallente The Alt Foundation
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Posted - 2006.09.01 15:42:00 -
[59]
The ideea of a random exit point at 15km from your warp target is totaly stupid. Those who propose this have never been in fleet battles or shot down poses.
When involved in a pos shooting 15km might be the difference between finding you in your nice shinny bs or a pod.
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Kerfira
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Posted - 2006.09.01 15:52:00 -
[60]
Originally by: Requiescat It's this way because 0.0 space is controlled by sovereign alliances. NBSI does terrible things to 0.0 piracy.
Ahaaa! So you find it too HARD to pirate in 0.0. Sorry, but that's just confirmation that you're just a sad gate-ganker looking for easy kills. Work for your prey...... Any REAL pirate should be thrilled by doing it in 0.0 where there's real risk....
Originally by: Requiescat .4 to .1 is already safe for gate to gate and gate to station, if you have instas/nanos/wcs. Fit up them stabs there, lil' carebear. If you want low risk, you'd better be prepared to take the nerf.
/me is not a CB :-) I've HAVE got instas though (what old player doesn't), but never use stabs. My arguments are for new players (obviously your prefered prey), not myself.
My point is that 0.1-0.4 as it is at the moment are illogical, and detrimental to newbies learning the game on a reasonable learning curve. None of your (very selfish) arguments counter that!
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