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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Damon Ra
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Posted - 2006.08.29 22:59:00 -
[151]
Can I get my money back?
If not, can I suspend my prepaid account without any penalty until there are only 5000 players left?
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Herculite
Eve Defence Force Ascendant Frontier
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Posted - 2006.08.29 22:59:00 -
[152]
If these changes go live as is, I might be taking a long long break from eve. Pirates of the burning sea is comming out and looks interesting.
The bookmark fix sounds like hack job rather than fixing the system, just make it really really hard to do. This will also screw new players without bookmarks.
The queue system is just awful, buy more servers or limit new players, this is another low budget hack solution.
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ashley mantis
Deep Space Productions
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Posted - 2006.08.29 22:59:00 -
[153]
this game becomes a bigger piece of **** every patch. already theyve made getting from one place to another take longer, by taking out "highway" systems, and taking out gates. now they add in que's to make it longer? when i started this game, it wasnt to play a traveling simulator. tho i guess thats what the idiots at ccp want it to be.
and now changing bm copying to 5! then having the audacity to LIE to the ppl paying thier bills saying its to reduce lag generated from ppl exploiting by making lag from tons of copies. even if this was true, why would it the amount of copies be so low, when it takes and i quote from dev "insane amounts of bookmarks" to create this lag.
gg for ppl new to the game, they will nvr be able to get bm's for regions thier in unless they want to spend hours upon hours copying them. does CCP have no concept of what fun is and isnt?
im beginning to think the eve creators are a bunch of very boring and mundane ppl, who got lucky and had a one in a million fun/good idea(eve) and since then have had no more of these idea's (as seen by almost every patch since release)
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.29 23:00:00 -
[154]
The only question I have is why does CCP hate it's playerbase so much? The bookmark nerf is dumb, the gate queues have caused nothing but trouble, covop pilots are now worthless, the BPO lotto is broken, and hell, the mission system is broken too. I haven't seen one "upgrade" since I started, and I'm still a bloody "!"
At least FIX the PROBLEMS before YOU MAKE NEW ONES.
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:01:00 -
[155]
Originally by: Mervent An example provided a couple of weeks ago, described a node in having 5 systems per node. One system with heavy traffic, fleet battles, POS battles can easily bring that node to 95%, and rendering the other 4 systems with the queue. Also that the systems in the nodes are not always right next together. Again with the same example they should one where Jita was mixed in with some 0.0 systems. Imagine trying to get into a 0.0 system with people chasing you and you can't because there are 800 people in Jita.
Maybe this is getting revised but in other threads I keep on hearing people say that they tried to get into a system that had 2 people in it.
In order for queues to work, I should think the following would be necessary:
1) Nodes must be linked via geography. Queues must be related to occupancy of the system you are jumping into rather than pure node level. Makes more sense from a real world traffic perspective. Would also allow you to use the map to guess at whether there will be a queue effectively.
2) Find a way to ensure all members of the same gang attempting to jump get processed at the same time.
3) Absolutely must be cloaked while waiting in the queue to jump.
Thoughts?
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Jennie Marlboro
No Quarter. Axiom Empire
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Posted - 2006.08.29 23:02:00 -
[156]
Edited by: Jennie Marlboro on 29/08/2006 23:03:06
Originally by: Kazoki Zocore Edited by: Kazoki Zocore on 29/08/2006 22:03:17 To everyone that says that Cov Ops is now broken: They are still fixing it!
This first fix is simply a graphical fix to the already existing bug. In build 4557, if a Cov Ops was being locked and cloaked, he was already locked. The secondary problem this caused is that the player doing the cloaking had no idea because of a graphical bug. In build 4560, the main bug still exists, but now pilots will know that they are not cloaked. That is all that is changing.
With all due respect, I'd like to see that explanation endorsed by a dev, if it's true.
I haven't seen any substantive response from the devs to ANY of the issues raised by players here, and that's not a comforting sign at all.
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Mika Zimmer
Gallente Renyn Supply Company
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Posted - 2006.08.29 23:04:00 -
[157]
Here are some other things that could be fixed:
BPO shouldn't look like BPC.
BPO shouldn't be labeled BPC and the other way around.
Skills should work.
But at least we get the warp sound back, AWESOME. How long did that take in your company meeting?
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Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:05:00 -
[158]
Quote:
With all due respect, I'd like to see that explanation endorsed by a dev, if it's true. I haven't seen any substantive response from the devs to ANY of the issues raised by players here, and that's not a comforting sign at all.
It's been, what, 3 hrs? Barely time to hear about everything, then call people into the office for a discussion. Expect a response by noon Iceland time tomorrow.
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Kuentai
Beagle Corp
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Posted - 2006.08.29 23:07:00 -
[159]
Alright, covops are rather fecked, I've got a way to stay alive into a hostile fleet with a cov op. But its still, a completely pointless kick in the balls for covert pilots that seems to basically be made to make people's lives more difficult.
Don't say its just to make things harder or more interesting, it already took skill to get out of a 5+ med bubble camp with 20 or so support more blood thirsty than a minmatar who has found out he is in a prohibition.
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"The good man has few enemies, but the ruthless... None." |
Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:13:00 -
[160]
bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
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Alaris
Caldari Caldari Provisions
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Posted - 2006.08.29 23:14:00 -
[161]
You must be kidding me on this cloaking and insta thing. You still haven't learned you don't remove something without having suitable replacement ready for it at that point, or did the courier mission backlash not teach that enough?
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Shiraz Merlot
Octavian Vanguard
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Posted - 2006.08.29 23:16:00 -
[162]
Originally by: Gift
Originally by: kieron If a ship that is being targeted, and cloaks, the lock will now guarantee the uncloak effect occurs
Ok, I've calmed down. Please explain what this means exactly.
It means what it says. Leave your covops at home and scout in a shuttle, because when it jumps into a bubble, it's just as dead, only without the cripplingly expensive kit loss.
/sm
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.29 23:18:00 -
[163]
Originally by: Wrayeth Okay, guys, did you fail to notice that part of the patchnotes that stated the jump queues would not go into effect unless the node was running at 95% or more of its CPU? This means that, for general operations, you'll have nothing to worry about.
Did you read the bit which said it had already been hotfixed in? Which means those of us who have played tonight have already experienced it - and it STINKS. Even jumping into quiet systems (8 people in system), some jumps took 5 minutes. One corp mate got stuck for 20. It's a game-breaker.
It would still be a dreadful idea if it were better implemented (gangs jumping together, invulnerability whilst queued). With a bad implementation it just beggers belief that anyone who has ever played this game could think it a good idea even to test, let alone to implement in game.
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Annie Cruz
GoonFleet GoonSwarm
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Posted - 2006.08.29 23:19:00 -
[164]
destroying covert ops, and ensuring insta-owning vets will always have a competitive edge over newbies, all in the same patch? gg CCP. _____________________________________________________________
fire 59 > your a ******* moron, define nerd, do they kickbox, weight train, go running, do the marathon, work hard, socialise, you **** |
Onin Ra
Trail of Tears
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Posted - 2006.08.29 23:20:00 -
[165]
oh and btw, IN YOUR FACE FANBOIS --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Par'Gellen
Gallente Low Grade Ore
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Posted - 2006.08.29 23:20:00 -
[166]
Edited by: Par''Gellen on 29/08/2006 23:20:56 This BM copy nerf is not a fix. It's actually quite ridiculous. Here is the REAL fix that we will probably never see.
Make it impossible to create a BM at a station or gate and delete all BM's in the database that fall within these restrictions. Add a MANUAL 0km warp option. Leave autopilot at 15km ranges. Done. All fixed. No more problems. It's a no-brainer. Just do it.
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Angela Deth
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Posted - 2006.08.29 23:22:00 -
[167]
Covert ops were not broken prior to this dragon patch
So why decide to break them? "Its part of some future plan" Sorry, but we dont care. Either provide us the full change, or leave things as they are.
This change to covert ops ruins the game completely for those of us who have specialised in this area.
If theres some sane reason for this partial change then tell us, but at the moment, this idea is insane.
Is your solution to lag to drive away enough players from the game that the servers can again handle the load?
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:24:00 -
[168]
Originally by: Miss Overlord bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
its a good comprimise it allows BMs to still be copied (tho u need to do it manually instead of bulk copy) this will reduce lag and ISK farmers copying instas for sale
Also allows bookmarks to be used in the meantime without causing excessive lag * which might help the gate queue issues* and allows a stable solution until they come up with a way to nerf instsa 100.
Also if youre nerfing covert ops reduce jump clone usage time down to 12 or 16 hours. Will allow ppl to move around easily but with the requirements for small jumps tha they plan their moves or do the usual movement thing.
Covert ops find a fix that allows 100% if youre cloaked and being locked u still cloak - otherwise u may as well just strip out covert ops altogether or .REMOVE THE PROTO ii REQIREMENT and allow a regular cloaking device to be used thereby reducing the costs.
Good work on courier missions tho im going on SISI to test em out and bug report any hassles
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NickWest
Coal Chute Candy Commandos
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Posted - 2006.08.29 23:24:00 -
[169]
Quote: This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Good questions to answer
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Soldopar
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Posted - 2006.08.29 23:25:00 -
[170]
Originally by: Gierling I'm serious, they completely throw out risk vs reward in all spheres from manufacturing, to scouting, to area denial, to tactical movement.
It lets you move BPO's without risk of being scanned in empire, It lets you automatically get a scout into a protected system (It should be difficult to get intel on an enemy stronghold that actively has gaurds on the gates), It automatically lets you deny a system to ratters (go afk in a cov ops in an enemies mining system), It automatically provides secure warpins far from tacklers and warpable objects. No single vessel is so critical to the success of a a combat action as the Covert ops... that is why they are unbalanced.
There needs to be some way to counter them specifically, and if the best CCP can do is make it so that you can keep them out of a system if you REALLY REALLY want to then I'll take it.
true or false __________
Dont be afraid of the opposition: remember a kite rises against not with the wind ! |
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2006.08.29 23:26:00 -
[171]
I'm normally one to berate whiners on these forums, and the first to congratulate CCP on a job well done, but the BM copying nerf is just ridiculous. It's not going to stop people from owning the bookmarks, it's just going to result in longer copying times for everyone. This will only result in very frustrated people, and will not decrease the number of BMs created.
Right now, my corp is involved in a move, right across the universe. We've acquired instas to 4 new regions, and they're constantly being copied between each member, frantically, before this patch is released. I also know a couple of people that are copying their already owned insta sets for future sales, as the prices are inevitably going to rise if this feature goes ahead.
Please rethink this nerf, CCP... Otherwise, no complaints.
/whine
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Kitty O'Shay
Tharsis Security
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Posted - 2006.08.29 23:27:00 -
[172]
Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at. --
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:29:00 -
[173]
Originally by: Felysta Sandorn I'm normally one to berate whiners on these forums, and the first to congratulate CCP on a job well done, but the BM copying nerf is just ridiculous. It's not going to stop people from owning the bookmarks, it's just going to result in longer copying times for everyone. This will only result in very frustrated people, and will not decrease the number of BMs created.
Right now, my corp is involved in a move, right across the universe. We've acquired instas to 4 new regions, and they're constantly being copied between each member, frantically, before this patch is released. I also know a couple of people that are copying their already owned insta sets for future sales, as the prices are inevitably going to rise if this feature goes ahead.
Please rethink this nerf, CCP... Otherwise, no complaints.
/whine
bookmarks all that 5 at a time means is u wont be able to drag 900 bookmarks and go afk for a few hours while they copy u will actually need to sit there at youre PC and copy 5 at a time (may need for each region if there are 500 bookmarks) groups of 25 ie delve * 1 - delve * 2 etc there arent many hassles there either that CCP or allow us to add bookmarks to existing folders where the window mode is full as it stands once u hit the page cap if u want to add more to a folder its impossible get a message about not being able to place in one place
This will allow one folder to be maintained but will simply add scroll option and be able to put them in just means ppl will have to pick a tiem to copy insta BMs where they are at the PC going copy 5 + copy 5 until all BMs are done.
It might actually speed up the game qute a bit if its smalelr data batches then its overall impact might be to copy almost instantous.
Its a nerf to afk insta bulk copying is all it is
NOpe just means u might have to pay certain alliance memebrs to sit there and make manual copies will reduce lag - i counter whine for CCP to leave it in there.
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Astorothe
Ono-Sensai
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Posted - 2006.08.29 23:30:00 -
[174]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
Folks are only just realising this though :)
Astorothe's Apocalypse |
Vandervecken Smith
Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.29 23:30:00 -
[175]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
This is a fair point. What I'd really like to see is something like this (I'm guessing at the reason btw): "Sorry guys, the new code for the Overview buttons (which everyone seems to love) has caused this problem. We're working on a fix. Atm when someone starts to lock you, you're going to decloak. The initial patch just makes sure you know you've decloaked. Still working on getting cloaks back to pre-Dragon functionality, kthxbye"
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.29 23:30:00 -
[176]
Originally by: Kitty O'Shay Well, the bit about cloaking doesn't change anything *except* that you'll know you've been decloaked.
Since Dragon, you'd be decloaked once someone got a lock on you, even if you cloaked befor the lock completed. But your client wouldn't show that you're decloaked.
Now it does.
The bug isn't fixed or made worse, you just know that you're screwed, instead of thinking your cloaked.
Hopefully a real cloaking fix is in the works. That's what was hinted at.
higher prices for covert ops not able to move around as easily mmmm i like it
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Azerrad
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Posted - 2006.08.29 23:31:00 -
[177]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
Questions which should be answered. Devs?
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Lillith Argent
State War Academy
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Posted - 2006.08.29 23:31:00 -
[178]
Originally by: Caldess Cure the disease, don't treat the symptoms. Queues and other types of restrictions are the wrong road to go down.
I totally agree. Delete all instas.
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Trex Y
Mindless Destruction
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Posted - 2006.08.29 23:31:00 -
[179]
Originally by: Alex Harumichi This has got to be a joke.
First off, covops ships which are already iffy to fly because they require a currently 60M module (price direct result of sloppy game design with t2 cloaks and the broken BPO system) become instant road kill if anyone so much as manages to start locking them?
Second, the jump queue system, which already has a near-20-page thread detailing why it's killing pvp in the game, will be left as is?
Do the devs have any idea of what the above two will do to the game? Covops are already screwed due to cloak issues, and now this. And since this thread might actually get some proper dev response (unlike aforementioned N-page thread), how about someone official coming here and telling us how:
a) we're supposed to move gangs system-to-system without them trickling one-by-one into the waiting arms of a gate camp
b) we're supposed to escort anything, when the escorts might get randomly separated from the target at any gate?
c) we're supposed to have tactical warfare in general, when any gate might randomly not function with no way to know in advance?
And don't give me crap about "it only happens in major hub system". It happens all the time, sometimes with systems with only 2-3 other people in them. It happens in 1.0. It happens in 0.4. It happens in 0.0. People are losing ships to it all the time, and there is no way they can fight it. Other than not use jump gates.
Seriously, these two points seriously make me question where CCP is headed right now, and if the people in charge have a clue anymore. Or if there really is anyone in charge, is everyone competent in panic mode scrambling after server performance problems and the rest are making these decisions?
If these changes are intended to stay, we need discussion right now about:
1) the complete plan for covert ops and cloaking, assuming there is one. Why was the cloaking change implemented, what problem is it trying to solve.
2) an explanation of how we're supposed to have tactical PVP in the game with the random gate queues, ideally with a discussion of what real problem this was trying to solve (and why that problem is bigger than the disaster it's causing), and an explanation of what the final system will look like.
We're waiting.
And skip the pseudo-funny "we were drunk at the time" stuff, if ceased to be funny some time ago as a response to serious player issues, and just looks like what it is (an attempt to skirt the issue).
QFT + that BM copy restriction, you MUST be kidding...
Unfortunately, the only subscription that's gonna run out soon is that of me agent runner. Who is not really affected atm, apart from undangerous waiting next to some high sec gate. -----
Quote: Forum Posting Control is currently experiencing heavy load and is unable to process your request. You are #24579 in queue for posting.
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Caedicus
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Posted - 2006.08.29 23:34:00 -
[180]
You guys seriously need some prozac or something. I love how everyime a patch comes out and there are issues with it, all these people start crying "OMG you screwed up EVE and you're doing nothing about it!"
Do you honestly think CCP will make a type of ship completely useless and keep it that way. You think they spent all that time developing and balancing covert-ops just so no one can use it. Listen, they said that this was just part of a bigger hotfix. Do you know what that is? No. So just take a few chill pills, wait a bit, and I'm sure ccp will do their best to resolve the issue.
With regards to the instas. Would you rather play a laggy game constantly, or take a few minutes longer to make instas? Stop acting like its a terrorist attack or something, it's an attempt to address the database issues. Just be happy they aren't limitting or destorying them.
I just want to say to CCP you guys are doing a good job. I appreciate the hard work you are putting into this game. You guys are obviously listening us, and I like it.
To new players of EVE, don't get discouraged from the whiners on the forum. It's just the people that complain are alot louder on forums then people who are enjoying the game. These problems aren't as big as they are being presented on this thread. 95% of Eve works great. CCP warned us there would be "growing pains" with this new patch. I have confidence that with time they will fix these issues.
"An eye for an eye makes the whole world blind." -Ghandi |
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