Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dakar Maston
PH0ENIX COMPANY Absolution Alliance
0
|
Posted - 2014.11.10 20:34:01 -
[31] - Quote
I do like this idea. As long as it is easy to switch back and forth among your custom setups. |
Giribaldi
PH0ENIX COMPANY Absolution Alliance
23
|
Posted - 2014.11.10 22:52:56 -
[32] - Quote
Dakar Maston wrote:I do like this idea. As long as it is easy to switch back and forth among your custom setups.
With my idea I believe it will be, drop down menu from member list settings click filter options and you can create a custom filter of your choice and once you do that it will appear in the drop down menu of member list settings under neath a new header labeled filters which will show Default and then your custom filters below which you can left click go activate. |
Otlichnick
Lith 'n' Brannor Enterprises Absolution Alliance
1
|
Posted - 2014.11.11 23:05:38 -
[33] - Quote
I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.
A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.
I feel Local Chat works just like all the other tools that give intel.
Num of pilots currently docked Num of afg pilots in space Num of rats killed ect ect.
All this info is used by hostiles to get easy kills from people that are not looking to pvp.
Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?
I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.
More of a annoyance than any real pve deterrent.
|
Giribaldi
PH0ENIX COMPANY Absolution Alliance
24
|
Posted - 2014.11.12 05:52:25 -
[34] - Quote
Otlichnick wrote:I support this! and if filtering is too much of a advantageous tool i also support wrapping the local list or an option to do so and even support multiple local channels up at the same time with different info being able to be set with options listed in the OP's post.
A group of people larger than 50 shouldn't be handicapped by something so simple as local being full.
I feel Local Chat works just like all the other tools that give intel.
Num of pilots currently docked Num of afg pilots in space Num of rats killed ect ect.
All this info is used by hostiles to get easy kills from people that are not looking to pvp.
Shouldn't people that are not looking to pvp have the same tool advantage and not be penalized by working together in the same system?
I find too many times neutrals come in to our system and i have to scroll up and down to check A-Z.
More of a annoyance than any real pve deterrent.
Thanks for the support., and i agree with your statement. CCP has came out with little upgrades 2 channels over time like being able 2 have small and no pictures for the member list (COMPACT) now i just think they need 2 add a filter to it. |
Otlichnick
Lith 'n' Brannor Enterprises Absolution Alliance
1
|
Posted - 2014.12.07 01:51:45 -
[35] - Quote
That would be perfect!
+10 |
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
25
|
Posted - 2014.12.19 16:30:04 -
[36] - Quote
Agreed
|
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2014.12.19 23:23:53 -
[37] - Quote
People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.
But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time.
Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked.
But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them.
I'd like to see filtering enabled. |
Iain Cariaba
782
|
Posted - 2014.12.19 23:35:44 -
[38] - Quote
Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.
EvE is hard. It's harder if you're stupid.
|
ShahFluffers
Ice Fire Warriors Snuffed Out
6829
|
Posted - 2014.12.19 23:39:57 -
[39] - Quote
Not supported.
Intel should not be as easy as...
- enter system - see targets in local chat - hunt in that system looking for said targets
OR
- see hostiles enter local chat - scatter and dock up
If anything... local chat memberlist should be removed entirely (or made very unreliable) so both sides have to expend some effort respectively finding targets and/or hiding from hostiles.
Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?"
|
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
6
|
Posted - 2014.12.20 00:47:38 -
[40] - Quote
Iain Cariaba wrote:Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once.
Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them.
A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents.
Fly safe |
|
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.23 01:54:19 -
[41] - Quote
I agdee, making no local would give an unfair advantage to all pvpers. While doing what I purpose gives no u fair advantage to one person, it just gives advantages to certain forms of gameplay. Wars in high populated areas such as Jita would now have to stop relying on numbers being hidden from the vast local count, and low sec pvpers wishing to only see neutrals ect, as well as other pv0 erstwhile everywhere, this will also give more space for your UI that is now currently being taken up by channels being so big. The benafits are endless. |
Iain Cariaba
813
|
Posted - 2014.12.23 20:13:37 -
[42] - Quote
Esmanpir wrote:Iain Cariaba wrote:Esmanpir wrote:People complain that changes like this will make the game easier. Perhaps it will for the inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. But in reality, it also makes the game harder. Harder for those who count on and take advantage of others being inexperienced, overwhelmed, task saturated, or even those not 100% attentive to everything all the time. Yes, it would make the game easier for some, IMO mostly those who are not looking to pillage, **** and plunder every second they're undocked. But hey, a lot of people want the game to be harder. Doing this would make it harder... for war targets, griefers, gankers and such. So why would they be against it? Game play just got harder and more challenging for them. I'd like to see filtering enabled. Precisely this. The only people this will actually help are those who want a loss free environment, and those are the people who do not need more coded **** to assist them in their carebearing. The scales are already heavily tipped in their favor, so much so that if you simply follow the guides, you can carebear all you want, pretty much risk free. I would know, I carebeared around highsec for years, on multiple accounts, without getting ganked once. Would we apply that same reasoning to other groups? Such as gankers or pirates... We shouldn't have any change that makes it easier for them. A change that could benefit everyone but because it makes the game easier for carebears (or any single genre of player) it shouldn't be allowed. Isn't a good rational to not consider the merits of the idea, or even implement it. Just my 2 cents. Fly safe Sometimes the benefit is not worth the side effects.
EvE is hard. It's harder if you're stupid.
|
Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
18
|
Posted - 2014.12.28 00:52:58 -
[43] - Quote
Iain Cariaba wrote:Sometimes the benefit is not worth the side effects.
Very, very true. |
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.28 19:00:25 -
[44] - Quote
Esmanpir wrote:Iain Cariaba wrote:Sometimes the benefit is not worth the side effects. Very, very true.
What side effects lol. There are none |
Arya Regnar
Darwins Right Hand
639
|
Posted - 2014.12.28 19:10:43 -
[45] - Quote
It has been stated several times that local channels are not supposed to be effortless intel channel.
As such it will not get any upgrades.
Would be fine with upgrades but only if they added a 5 minute delay to them.
EvE-Mail me if you need anything.
|
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2014.12.28 19:16:51 -
[46] - Quote
It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use |
Iain Cariaba
830
|
Posted - 2014.12.28 23:33:26 -
[47] - Quote
Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything.
Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.
EvE is hard. It's harder if you're stupid.
|
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
32
|
Posted - 2014.12.31 05:13:50 -
[48] - Quote
Iain Cariaba wrote:Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything. Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions.
Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
256
|
Posted - 2014.12.31 06:56:19 -
[49] - Quote
Remove local is what I'd rather have.
Use locator agents to track war targets. It shouldn't be as easy as going system to system and seeing them in the local intel channel. That's why I love w-space. You have to work to get intel there. Its a challenge. Not even locater agents can track people there. Its great.
EVE needs more fog of war. Less easy mode. |
Iain Cariaba
832
|
Posted - 2015.01.01 20:03:21 -
[50] - Quote
Giribaldi wrote:Iain Cariaba wrote:Giribaldi wrote:It hasn't been said anywhere by any ISD or any GM that it was not ment for intel. It is in fact used as such, because without it then space would be like living in a wormhole. And as such eve would be a desolate place as there would be no players who are risk adverse playing as it is exactly what it would make the game. A nightmare in fact because you'd spend billions or millions to rat and have no idea if someone hostile is in ur system hunting you. We need to improve upon the way the channels are structured so that it's esyier to attain such intel. The current system is a dinosaur and as such needs some fixing so as to make it an equally advantageous tool for people to use The last thing we need to do is improve local as an intel tool, this coming from someone who will abuse your idea to the point that I will have zero risk undocking in anything. Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. Everything in eve has drawbacks. I think this change would be for the better. Just like invisible recon ships. The drawback to PvE and mining is required vigilance against potential PvPers out to get you. Provide you pay attention and practice some basic security, your chances of losing a ship to those hostile PvPers is already near to zero. The drawback to your idea is to take EvE one step closer to zero risk PvE. This is not something the game needs.
EvE is hard. It's harder if you're stupid.
|
|
McChicken Combo HalfMayo
The Happy Meal
185
|
Posted - 2015.01.02 11:41:19 -
[51] - Quote
Don't like it. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing.
Iain Cariaba wrote:Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. No. This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length. With 2 accounts, that number jumps to 120.
~ Bookmarks in overview
~ Fleet improvements
|
Iain Cariaba
836
|
Posted - 2015.01.02 16:17:40 -
[52] - Quote
McChicken Combo HalfMayo wrote:This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length. Not as much of an exageration as you may think. I've been in corps where it was considered manditory to use a third party program that dinged every time local changed. I know of a program that will automatically warp you to a safe if local changes. Allowing local to only display hostiles makes this handy tool, and the cheat bot, far more effective as they will only trigger on the appearance of hostiles. Remember, in Eve, the more powerful a tool is, the more it becomes considered mainstream to use it.
EvE is hard. It's harder if you're stupid.
|
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
31
|
Posted - 2015.01.02 16:58:18 -
[53] - Quote
You guys are not thinking right, are you insane? Remove all local channels from existence so it'll be like wormhole space. You'd effectively give a 100% increase to kill rate of carebears, ANY OF THEM. And even you need to care bear because the isk has to come from some kinda of faucet. Illogical ideas are not welcomed here, you'd effectively in one day remove 50 percent of them game of player base in an instant. Without being able to rat in safety you'd effectively make it impossible to rat safely from cloaky campers pvpers to roamers, u name it. If you want no local you'd have to real ancestors the game completely. Remove cloaks remove invisible ships from dscan. It be idiotic to have no local in normal space as 90 percent of the game lives there and operates under the isk faucets that are incursions mining and ratting. There are no others as all all others stem from those 3 and all would be rendered imposibley to do with some peace of find of the work uve invested into buying the expensive ship your in. However my change wouldn't be game changing, sure it'll make it harder for u to gank raters and miners but not impossible, it'll turn focus to more important pvp engages fleet fights, small skirmish fights. Gate camps. It'll increase reliability of war target counts in high sec, it'll sort your local from militia and neutrals, removing blues ect.
That is all
It'll turn the game back to ******* skill based piloting versus, surprise mother ****** your dead cus your to noob to watch local, or your local can't see all the war targets cus Jita to big. Or w.e the case may be. Idk about you but I'd rather it be more skill intensive then using lame ass game mechanics that can make or break fights. I want a ******* challenge. Pvp is boring to me now because I always ******* win. Surprise mother ****** wins all the time when. Executed correctly and abusing the game mechanics currently implsce. **** I myself can take on a 15 man fleet with 2 ships and a booster. Surprise factor sucks balls. |
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
32
|
Posted - 2015.01.11 14:06:44 -
[54] - Quote
McChicken Combo HalfMayo wrote:Gonna retract my like on second thought. If we're changing local it should be changed to offer less intel. In terms of your Jita example, that's what makes the rare system like that special. I think the inability to easily see red contacts there is a good thing. Iain Cariaba wrote:Random ratter ganks in nullsec will no longer happen. Miners in null will mine all day, and never get ganked. All this because you want to be able to see hostiles better. If you cannot recognize this, then you probably need to get more experience in the game before making further suggestions. This is a major exaggeration. I'm not sure where you rat or mine but the vast majority of nullsec systems are empty enough so you can already see the hostile instantly when he enters local. If you can't, you need to learn to setup your local channel better. You can see about 60 players with the channel stretched full length.
I disagree with your statement because of my above already explained opinion. |
Nariya Kentaya
Ministry of War Amarr Empire
1695
|
Posted - 2015.01.11 15:02:38 -
[55] - Quote
local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever |
Giribaldi
PH0ENIX COMPANY Phoenix Company Alliance
33
|
Posted - 2015.01.14 17:15:00 -
[56] - Quote
Nariya Kentaya wrote:local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever
-1 for someone who lacks any commen sense.
Point 1: To remove Local will give an unfair advantage to ALL Pvper's Point 2: CCP will lose 50% if not more of there subscriber's Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's Point 4: Goodluck removing local. Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local. |
Soldarius
Kosher Nostra The 99 Percent
1023
|
Posted - 2015.01.14 17:44:09 -
[57] - Quote
I never thought I'd see the day where someone would complain that local intel was not quite perfect enough, and thus should be made so.
Giribaldi wrote:What side effects lol. There are none
With local filtering, bots and PvE players would have no trouble seeing neuts/hostiles entering into even the most populated system and easily be able to escape.
Most people that would benefit from this are already sitting on market hub station undocks in an instalocking HIC with their overview set exactly what you have just proposed hoping for an easy kill.
What are you, trying out for Marmites?
Terrible idea. -1
http://youtu.be/YVkUvmDQ3HY
|
BeBopAReBop RhubarbPie
Quantum Distributions
1354
|
Posted - 2015.01.14 18:19:21 -
[58] - Quote
Giribaldi wrote:Nariya Kentaya wrote:local should be receiving nerfs to its intel, not buffs
-1 not supported, never ever -1 for someone who lacks any commen sense. Point 1: To remove Local will give an unfair advantage to ALL Pvper's Point 2: CCP will lose 50% if not more of there subscriber's Point 3: All 0.0 inhabatants that currently rat or attempt 2 make isk in 0.0 will move to HS for incursion's and mission's Point 4: Goodluck removing local. Point 5: Since, we aren't going 2 be removing local its time 2 BUFF Local. Which is why it needs to be replaced with other intel tools. Local chat itself is an awful game mechanic.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |