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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
26
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Posted - 2014.11.05 17:36:40 -
[241] - Quote
Jackson Apollo wrote:I had so much tears I was hospitalized for dehydration. I admit I had thought your, huh, entanglement with CCP Punkturis worth a honorary mention at the very least.
Jackson Apollo wrote:10 trillion isk is what I estimate I could have made had the patch not broke my ability to sell stuff, thanks. I'd be content with one of the old, dusty, and probably quite smelly T2 BPOs. For purely sentimental value, of course.
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Vila eNorvic
49
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Posted - 2014.11.05 17:56:38 -
[242] - Quote
Combat probes are broken.
I just went on a scavenge for abandoned drones and at one point detected a group of Hobgoblin II's. I closed in to 100%, checked for ship results to ensure they were not in use - no ships, so warped to 0.
And there they were - all happily orbiting a Skiff!
My probes were still in position, so I double-checked by scanning again at 0.50 AU - still no ships in results.
[Edit] To clarify, other ships were showing up in other locations - just not the one these drones were orbiting. |
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CCP Punkturis
C C P C C P Alliance
5531
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Posted - 2014.11.05 18:05:57 -
[243] - Quote
Makkuro Tatsu wrote:Jackson Apollo wrote:I had so much tears I was hospitalized for dehydration. I admit I had thought your, huh, entanglement with CCP Punkturis worth a honorary mention at the very least. Jackson Apollo wrote:10 trillion isk is what I estimate I could have made had the patch not broke my ability to sell stuff, thanks. I'd be content with one of the old, dusty, and probably quite smelly T2 BPOs. For purely sentimental value, of course.
me too! I thought he was my new best friend, but I guess I was wrong
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Terminator 2
Omega Boost
30
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Posted - 2014.11.05 18:24:17 -
[244] - Quote
Issue:
Configuring the new sensor overlay using the new pop-up menu is not possible when the UI is scaled to 90%.
The menu is simply not appearing.
Edit: happens when resolution is too small then the area for the sensor overlay pop-up menu is not working. Is there any other method to open the popup menu?
It somehow feels as it has fallen out of the overall UI usability concept. |
Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 18:35:01 -
[245] - Quote
CCP Punkturis wrote:I thought he was my new best friend, but I guess I was wrong
I thought we transcended friendship for a bromance to last a lifetime.
ALL SADNESS IS HEREBY BANISHED FROM THIS THREAD!
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
13
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Posted - 2014.11.05 20:04:54 -
[246] - Quote
I've scrolled through the issues and haven't spotted anything about the new Higgs Anchor rigs blueprints.
The Industry window does not recognize that I have the salvage available to run a manufacturing job.
I have the available salvage and I double checked to try the BP from the hangar floor where the salvage is, just in case it didn't like to be selected from a container in the same station.
Is there something I'm missing about this? Are manufacturing of these rigs not intended for stations? Do they require a Team?
Did someone forget to throw the "recognize available material input" switch? Is it a union thing?
Thanks in advance for any feedback/response. |
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CCP Greyscale
C C P C C P Alliance
3632
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Posted - 2014.11.05 20:10:25 -
[247] - Quote
Makkuro Tatsu wrote:CCP Greyscale wrote:It should be in tomorrow's build, barring unforeseen circumstances, I'm just hedging to avoid being told tomorrow that I "promised" it would go in that build and then something happening to prevent that :) Yeah. Just goes to show that in your position you not only have to be a game designer but also a politician. Which probably explains why you completely failed to comment on my question about reimbursement. Hint, hint.
Yes, exactly. |
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Jackson Apollo
Federal Navy Academy Gallente Federation
5
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Posted - 2014.11.05 20:13:14 -
[248] - Quote
Celine Sophia Maricadie wrote:I've scrolled through the issues and haven't spotted anything about the new Higgs Anchor rigs blueprints.
the module also states 100 % Mass Reduction. I think that was spose to say Mass Increase unless I greatly misunderstood the devblog
CCP Fozzie wrote: Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
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thowlimer
Roprocor Ltd
16
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Posted - 2014.11.05 21:02:15 -
[249] - Quote
Celine Sophia Maricadie wrote:I've scrolled through the issues and haven't spotted anything about the new Higgs Anchor rigs blueprints. The Industry window does not recognize that I have the salvage available to run a manufacturing job. I have the available salvage and I double checked to try the BP from the hangar floor where the salvage is, just in case it didn't like to be selected from a container in the same station. Is there something I'm missing about this? Are manufacturing of these rigs not intended for stations? Do they require a Team? Did someone forget to throw the "recognize available material input" switch? Is it a union thing? Thanks in advance for any feedback/response.
If from a corp hangar, make sure to set the correct input hangar in the industry interface it defaults to the first one regardless of which hangar you have the bpc/bpo in
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
16
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Posted - 2014.11.05 21:12:37 -
[250] - Quote
thowlimer wrote:
If from a corp hangar, make sure to set the correct input hangar in the industry interface it defaults to the first one regardless of which hangar you have the bpc/bpo in
I was attempting from a personal hangar so that wasn't factor, but thanks for the reminder/suggestion. |
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Vartan Sarkisian
Reasonable People Of Sound Mind
163
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Posted - 2014.11.05 21:27:24 -
[251] - Quote
I am unable to build anything, it shows that i have 0 of every given item, even thought there is plenty of that given item in my hanger.
EDIT hmmm ok I seem to have to build from the item hanger, ignore this.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
17
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Posted - 2014.11.05 21:45:16 -
[252] - Quote
Vartan Sarkisian wrote:I am unable to build anything, it shows that i have 0 of every given item, even thought there is plenty of that given item in my hanger. This is the issue I'm having but only with the Higgs Anchor rigs blueprints.
I double checked that other BPs were fine and they are.
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afkalt
Republic Military School Minmatar Republic
457
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Posted - 2014.11.05 22:06:40 -
[253] - Quote
afkalt wrote:I dont know what it is, but my FPS has tanked (like halved) since this went live (60>>30)
This appears to have resolved itself. |
Fixy FixIT
Lunar-Tic Strategic Services
9
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Posted - 2014.11.05 22:53:48 -
[254] - Quote
Bug Report :
Unable to install a job in a POS from a BPO.
Keeps saying "Unable to install Job - the job duration has changed" |
Fairren
Red Federation RvB - RED Federation
61
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Posted - 2014.11.05 23:09:05 -
[255] - Quote
For the implant bonus issue, I'm getting the bonus only I a different skill than what I had training when the patch went live. |
Knowledgeminer
Oriens Vis
14
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Posted - 2014.11.05 23:46:27 -
[256] - Quote
Specifying a minimum amount when searching for items in the assets window doesn't work for me anymore. That parameter is completely ignored and returned results are the same as if it hadn't been specified. I use that feature a lot, in fact I'd say I need it... |
Fydeis Kinovit
School of Applied Knowledge Caldari State
0
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Posted - 2014.11.06 01:24:39 -
[257] - Quote
Submitting jobs from secure audit containers in a POS facility doesnt seem to work anymore. I get a 'cannot use this blueprint from its current location' error though i could submit them just fine before. The container has got locked and unlocked blueprints and can be viewed without a password as requested by an old dev post (https://forums.eveonline.com/default.aspx?g=posts&m=4838416#post4838416) I havent done industry for a couple months so my issue might be older but may be the patch line
- Properly configured Secure Audit Log Containers will no longer appear as viable input options for Industry jobs
is what broke it.
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Jackie Cane
Chaos Gate
21
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Posted - 2014.11.06 02:11:42 -
[258] - Quote
All Storyline BPC's such as the 'Gallows' Light Missile Launcher still require Esoteric Symmetry decryptors even though that item no longer exsists.....
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Primary This Rifter
4S Corporation Goonswarm Federation
162
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Posted - 2014.11.06 04:26:08 -
[259] - Quote
Sergei Koraka wrote:Very minor, but I keep my tracking camera turned on and now whatever I am tracking is just to the right of the tracking box instead of inside it. I have this issue as well.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Jack Tronic
borkedLabs
221
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Posted - 2014.11.06 04:45:18 -
[260] - Quote
There's is now a checkbox floating in Combat Log in Character Sheet, it lost its text, previously i twas "Show condensed killmails", now its blank. |
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Primary This Rifter
4S Corporation Goonswarm Federation
162
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Posted - 2014.11.06 05:08:36 -
[261] - Quote
You STILL haven't fixed the issue with camera FOV being completely zoomed in when undocking after being podded.
I've bug reported this several times.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Prince aikka
9
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Posted - 2014.11.06 05:10:43 -
[262] - Quote
Ok, just sitting down from work and being able to undock, My bookmarks are not showing up in space or on my radar, well, one of them are, i've unchecked and rechecked everything. not sure if i'm missing soemthing |
Vila eNorvic
50
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Posted - 2014.11.06 08:45:38 -
[263] - Quote
CCP Falcon wrote:Known Issues:
- Several items still require data interfaces for invention
The selected item window is not showing buttons for some object like drones and celestials - Fixed on Wednesday The "Look At" function has reports of working inconsistently. These are being investigated. - Very likely fixed on Wednesday Corp members with the "Trader" role but without the "Accountant" role may not be able to sell items. - Fixed on Wednesday
Why are the missing implants not a "known issue"? |
Bibosikus
Flowery Twats
196
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Posted - 2014.11.06 09:11:51 -
[264] - Quote
Ran a Blood Lookout in Efa System (Khanid), got the "Following The Blood" escalation and it wants to take me 5j straight into nullsec (C-7SBM) for the first stage, despite there being a clear run into numerous highsec systems. I've never had an escalation do this to me before..
Eagles may soar, but weasels don't get sucked into jet engines.
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Angie Chatter
25
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Posted - 2014.11.06 09:21:08 -
[265] - Quote
@CCP Punkturis and CCP
I'm sorry to report that the new sell window actually made the already notorious "click-fest" of selling items as industrialist even worse, since either my way of doing business is strange or the person in charge of this change is not a industrialist.
Scenario: I did produce 5x100 stacks of product A,B,C,D,E shipped all to Jita and now want to either setup sell orders or sell to buy orders, depending on the current market situation.
Now lets assume i simply want to sell all 5 stacks to buy orders and ofc i want to maximize my profit. Lets also assume there are 30 individual priced buy orders per stack i need to fulfill.
OLD steps i need to take:
1) right click on stack A and click "open market info" 2) right click on stack A and click "sell item" 3) check price and hit enter 4) repeat 2) + 3) 30 times
X) repeat 1) - 4) for item stack B,C,D,E
Click count = 2 + 30x (2+1) = 92 clicks per stack = 460 clicks.
So i needed 460 clicks to sell my 5 stacks and you also will get the annoying "not so fast..... you need to wait x seconds, before you can continue.
after Phoebe steps i need to take:
1) right click on stack A and click "open market info" 2) right click on stack A and click "sell item" 2a) switch from 3 months to "immediate" 3) check price and hit enter 3a) click "deliveries hangar" and move the leftovers back to your personal hangar 4) repeat 2) - 3) 30 times
X) repeat 1) - 4) for item stack B,C,D,E
Click count = 2 + 1 + 30x (2+1+2) = 153 clicks per stack = 765 clicks.
Thats a 66% increase in click needed to perform the same actions of a already extremely annoying click-fest, so WHY? Just WHY?
So what are the main problem's? 1) The stupid market system is not able to sell my stock to available buy orders all at once, while giving me the maximum profit. So i need to manually perform this task. 2) The old "simple" sell window always only sold to the highest buy order and automatically used this volume and also always was "immediate". 3) If you actually want to setup sell orders using the new window, but did sell to buy orders, which is always the order i do thing's you have a high chance seting up x sell orders, double checking everything and hitting "sell". The next moment you get x "sell error" windows, since you did forget to change from "immediate" to "3 months" and have to start all over again.
Summary: As industrialist i always need to judge the market on a per item basis and decide if i want to setup sell orders (multiple) or fulfill buy orders up to a certain price-point. I never use this "multi-sell" window in the way a casual player would just sell multiple small stacks to the highest buy orders or do a rough sell order setup. So the new functionality is useless to me most of the time, while it made by day to day work even worse than with the old window.
bye
PS: Alternatively you can replace step 3a) with manually entering the highest buy order volume, but because you need extra attention for it and the window needs 2-3 seconds to update, the above method is faster and more safe. |
Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.11.06 09:27:26 -
[266] - Quote
There has been - if I've not gone completely insane - a weired "blipping" background sound introduced with Phoebe on background events. It is kind of annoying, because it seems so random (and also unnecessary). Some theories include: conrtracts, looting, cargo full, etc.
For more look at http://www.reddit.com/r/Eve/comments/2lggng/new_blip_sound/
Would be nice if someone could have a look at that. |
Angie Chatter
25
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Posted - 2014.11.06 09:43:10 -
[267] - Quote
@ CCP
Patch notes:
Quote:It is now possible to perform multiple runs per invention job
Facts: 1) Merged T2 invention and T3 RE
2) Changed T2 invention to allow "multiple runs per invention job" with the stated goal to allow invention jobs queue's over night, so you don't have to login every 60mins and setup new invention jobs.
3) Totally forget that T3 is using the same annoying invention process, but rather than BPC "runs" they use "artifact stacks", yet forget to allow T3 to do "multiple runs per invention job".
WHY? WHY? |
Indahmawar Fazmarai
3202
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Posted - 2014.11.06 09:55:58 -
[268] - Quote
Grookshank wrote:There has been - if I've not gone completely insane - a weired "blipping" background sound introduced with Phoebe on background events. It is kind of annoying, because it seems so random (and also unnecessary). Some theories include: conrtracts, looting, cargo full, etc. For more look at http://www.reddit.com/r/Eve/comments/2lggng/new_blip_sound/ Would be nice if someone could have a look at that.
Have you checked whether it is the notification system?
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.11.06 10:27:47 -
[269] - Quote
Indahmawar Fazmarai wrote:Grookshank wrote:There has been - if I've not gone completely insane - a weired "blipping" background sound introduced with Phoebe on background events. It is kind of annoying, because it seems so random (and also unnecessary). Some theories include: conrtracts, looting, cargo full, etc. For more look at http://www.reddit.com/r/Eve/comments/2lggng/new_blip_sound/ Would be nice if someone could have a look at that. Have you checked whether it is the notification system? Yes, it is not that sound, it is a much more quieter blip in the background. |
TheSmokingHertog
TALIBAN EXPRESS
258
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Posted - 2014.11.06 10:37:38 -
[270] - Quote
Angie Chatter wrote:@CCP Punkturis and CCP
Click count = 2 + 30x (2+1) = 92 clicks per stack = 460 clicks total.
Click count = 2 + 1 + 30x (2+1+2) = 153 clicks per stack = 765 clicks total.
This.
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