Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Lucius Uta
Not really a corp
3
|
Posted - 2014.11.06 10:45:05 -
[271] - Quote
Someone else may have noticed this already but since I'm not being paid to read other people's posts I'm gonna mention that some blueprints (like armor repairers) still require data interfaces for invention. |
Primary This Rifter
4S Corporation Goonswarm Federation
164
|
Posted - 2014.11.06 11:03:35 -
[272] - Quote
So my game crashed when the server went down. That's new.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|
Malou Hashur
Ministry of War Amarr Empire
42
|
Posted - 2014.11.06 11:16:40 -
[273] - Quote
Primary This Rifter wrote:So my game crashed when the server went down. That's new.
Its a "feature" |
Arcy Tander
Room for Improvement Limited Expectations
1
|
Posted - 2014.11.06 11:24:01 -
[274] - Quote
I don't have time to go through this whole thread, and maybe I just don't know how to use the search option - but has CCP commented on the way that making blueprint copies now works?
The data sheet demand increased to to the point where it is cheaper to buy new blue prints for many items at this point. And that doesn't make sense. If they wanted to limit ship copies that's all fine IMO, but they've impacted a lot of smaller items too.
Anyway, if there is an official reply saying "we're looking at it" or "oops we'll fix it" - and someone can point me to it, I'd appreciate it. |
Archetype 66
Epsilon Lyr Nulli Secunda
174
|
Posted - 2014.11.06 11:29:22 -
[275] - Quote
The tooltip menu of Sensor Overlay is only displaying when I align the HUD to the top. Is it a known issue ? |
Mamma Mia Magnifico
Ma'am Mia Vice PVC
0
|
Posted - 2014.11.06 11:36:43 -
[276] - Quote
Primary This Rifter wrote:So my game crashed when the server went down. That's new. I closed my clients before the server went down, so no crash for me.
Now I try to start Eve again, and it crashes every time...
Quote:Problem signature: Problem Event Name:APPCRASH Application Name:ExeFile.exe Application Version:2014.9.82.8920 Application Timestamp:5423ef16 Fault Module Name:_trinity_dx11_deploy.dll Fault Module Version:2014.10.84.17 Fault Module Timestamp:54522987 Exception Code:c0000005 Exception Offset:006acc47 OS Version:6.1.7601.2.1.0.768.3 Locale ID:2057 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789
|
Kaylee Saukrad
Mighty Hawks Inc
0
|
Posted - 2014.11.06 11:39:02 -
[277] - Quote
I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist.
http://i.imgur.com/7EqTFrt.png |
Tessa Dennom
Mighty Hawks Inc
0
|
Posted - 2014.11.06 11:46:05 -
[278] - Quote
same as above 150's and 200 railgun invention work fine but where do we find this new skill to invent 250's pls help eeerrrrrr |
Almethea
Trans Stellar Express
176
|
Posted - 2014.11.06 11:51:00 -
[279] - Quote
TheSmokingHertog wrote:Angie Chatter wrote:@CCP Punkturis and CCP
Click count = 2 + 30x (2+1) = 92 clicks per stack = 460 clicks total.
Click count = 2 + 1 + 30x (2+1+2) = 153 clicks per stack = 765 clicks total.
This.
cant wait for fatigue for clicks
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
|
|
CCP Habakuk
C C P C C P Alliance
1073
|
Posted - 2014.11.06 12:25:40 -
[280] - Quote
Kaylee Saukrad wrote:I still cant invent 250mm Railguns. Great that CCP have finally removed the requirement for the datacores that were removed from the game, however now there is a skillbook requirement that does not exist. http://i.imgur.com/7EqTFrt.png
Oh snap - our guys are working on it. Added to known issues list.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
|
|
CCP Habakuk
C C P C C P Alliance
1073
|
Posted - 2014.11.06 12:28:00 -
[281] - Quote
Primary This Rifter wrote:So my game crashed when the server went down. That's new.
It would be great, if you could send a bug report with details about your machine and a crash-dump (if generated). Please check this Evelopedia page with details on how to find crash dumps.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Nimrodion
Globaltech Industries Yulai Federation
43
|
Posted - 2014.11.06 12:50:08 -
[282] - Quote
There seems to be a UI issue on the create courier contract page, some elements are out of place. picture |
|
CCP Greyscale
C C P C C P Alliance
3640
|
Posted - 2014.11.06 13:15:32 -
[283] - Quote
Arcy Tander wrote:I don't have time to go through this whole thread, and maybe I just don't know how to use the search option - but has CCP commented on the way that making blueprint copies now works?
The data sheet demand increased to to the point where it is cheaper to buy new blue prints for many items at this point. And that doesn't make sense. If they wanted to limit ship copies that's all fine IMO, but they've impacted a lot of smaller items too.
Anyway, if there is an official reply saying "we're looking at it" or "oops we'll fix it" - and someone can point me to it, I'd appreciate it.
Should've been fixed during downtime today, I believe. |
|
Enrique d'Ancourt
Eagle's Warrior's Eyrie Alliance
2
|
Posted - 2014.11.06 13:25:28 -
[284] - Quote
As mentioned before by others: most of us are not paid to read through all posts. As a result, most just slap the post button and contribute further to the clutter. I suggest:
- First post should reflect things mentioned,
as this should keep people from reiterating the already stated (ie the reports issue spanning more than 10 posts).- It's time for an isd to brawl through this chat
to weed out the redundant bits.
Feel free to delete this when taken aboard, ccp/isd.
|
Bora Vyvorant
EVE University Ivy League
0
|
Posted - 2014.11.06 14:09:14 -
[285] - Quote
CCP Greyscale wrote:Arcy Tander wrote:I don't have time to go through this whole thread, and maybe I just don't know how to use the search option - but has CCP commented on the way that making blueprint copies now works?
The data sheet demand increased to to the point where it is cheaper to buy new blue prints for many items at this point. And that doesn't make sense. If they wanted to limit ship copies that's all fine IMO, but they've impacted a lot of smaller items too.
Anyway, if there is an official reply saying "we're looking at it" or "oops we'll fix it" - and someone can point me to it, I'd appreciate it. Should've been fixed during downtime today, I believe. I checked a number of rig BPOs today, and the requirement for Data Sheets does appear to be gone on those.
Thanks! |
Tahnil
Sirius Fleet AXIOS.
51
|
Posted - 2014.11.06 14:12:42 -
[286] - Quote
Angie Chatter wrote:@CCP Punkturis and CCP
I'm sorry to report that the new sell window actually made the already notorious "click-fest" of selling items as industrialist even worse.
Scenario: I did produce 5x100 stacks of product A,B,C,D,E shipped all to Jita and now want to either setup sell orders or sell to buy orders, depending on the current market situation.
Now lets assume i simply want to sell all 5 stacks to buy orders and ofc i want to maximize my profit. Lets also assume there are 30 individual priced buy orders per stack i need to fulfill.
OLD steps i need to take:
1) right click on stack A and click "open market info" 2) right click on stack A and click "sell item" 3) check price and hit enter 4) repeat 2) + 3) 30 times
X) repeat 1) - 4) for item stack B,C,D,E
Click count = 2 + 30x (2+1) = 92 clicks per stack = 460 clicks total.
So i needed 460 clicks to sell my 5 stacks and you also will get the annoying "not so fast..... you need to wait x seconds, before you can continue." message, preventing you from actually performing this click-fest as fast as you humanly can.
Sounds like a weird use case. Are you sure your profit is worth clicking several hundred times, even with the old system? It never occured to me that this could be a viable use of my precious time, and I used to trade for quite some time. Why donGÇÿt you use sell orders or accept the slightly lower turnover by selling below the threshold.
Also: I thought the sell window remembers your settings? |
Kaylee Saukrad
Mighty Hawks Inc
0
|
Posted - 2014.11.06 14:14:34 -
[287] - Quote
CCP Habakuk wrote:Oh snap - our guys are working on it. Added to known issues list.
Thanks. o7 |
Carek Talen
Another Corp.
22
|
Posted - 2014.11.06 14:21:32 -
[288] - Quote
The "Your industry job could not be submitted. Job duration has changed" bug is still alive. Or at least not fully ironed.
Before dt I started 3 jobs on Equipment Assembly Array. Then I tried to build 1000 Quantum Microprocessor on a Component Assembly Array and got the message. After dt and the new patch I tried again the Quantum Microprocessor*1000 and continues with the same error. |
Arcy Tander
Room for Improvement Limited Expectations
1
|
Posted - 2014.11.06 14:35:35 -
[289] - Quote
CCP Greyscale wrote:Arcy Tander wrote:...The data sheet demand increased to to the point where it is cheaper to buy new blue prints for many items at this point. And that doesn't make sense... Should've been fixed during downtime today, I believe.
Great! Thanks! :)
Its hard to explain puns to kleptomaniacs, because they take things literally.
|
Angie Chatter
26
|
Posted - 2014.11.06 15:34:50 -
[290] - Quote
Tahnil wrote: Sounds like a weird use case. Are you sure your profit is worth clicking several hundred times, even with the old system? It never occured to me that this could be a viable use of my precious time, and I used to trade for quite some time. Why donGÇÿt you use sell orders or accept the slightly lower turnover by selling below the threshold.
Also: I thought the sell window remembers your settings?
I don't "trade" i produce and sell and my example is a simplified version. In reality its even more complex and convoluted. Assume you have 100 stacks of different goods ranging from 50-1000 in stack sizes, while you need to evaluate each individual item and have jumps in buy orders in the magnitude of thousands and millions.
The problem is attention, since its actually faster to "brainlessly" sell up until a threshold price is reached and getting max. profit, than to examine 100 individual items and deciding on multiple sell price-points.
Example: 1x 40.000.000,01 3x 39.200.000,00 1x 38.901.000,15 1x 38.500.000,01 10x 38.500.000,00 5x 38.200.000,01 1x 38.000.000,00 1x 36.000.000,00 5x 34.000.000,00 1x 30.000.000,00 .....
You have several options, use 38m, 39.2m and 40m as price points, just use 38m and so on. The problem is you need to read the actual buy orders, than decide what the "best" action is and enter the correct sell price in the field. In the time you try to "optimize" this process and enter your numbers, i have already sold to all buy orders using the "click-fest" method and always have a higher profit, while needing a lot less attention.
I don't care this much about loosing some isk, but it actually takes more time and needs more attention, while i may loose 100m-500m profit in a 10-30 minutes click-fest. |
|
soomon
Deathly without Tactics Independent Stars Allied Forces
5
|
Posted - 2014.11.06 16:13:10 -
[291] - Quote
my compass stopped rotating with the camers :( is there anyway to fix that? did I accidently press any button or is it bugged? |
Benetavo Saraki
Kaede Industries
2
|
Posted - 2014.11.06 17:26:15 -
[292] - Quote
I have blueprints in a corp hangar division, separated into different containers. The blueprints are locked, the station container is configured to lock items that are deposited and only requires a password to unlock items.
Previous to the patch, there was no issue using them. Currently, one container allows them to be used, but another container (same configuration) reds out the submit job button in the industry interface.
Chasing the Black
|
Iam Th3mirror
Caldari Provisions Caldari State
0
|
Posted - 2014.11.06 17:28:11 -
[293] - Quote
Watchlist improperly presented online/offline status of the character. * Added a character to the watchlist while he was online * Watchlist properly shows the character as online * Character goes offline, there's no notification on him going offline * Watchlist still shows character as being online * Removing character from watchlist, re-adding him back there * Watchlist and notification properly show the character as offline
|
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
20
|
Posted - 2014.11.06 18:25:58 -
[294] - Quote
Celine Sophia Maricadie wrote:I've scrolled through the issues and haven't spotted anything about the new Higgs Anchor rigs blueprints. The Industry window does not recognize that I have the salvage available to run a manufacturing job. I have the available salvage and I double checked to try the BP from the hangar floor where the salvage is, just in case it didn't like to be selected from a container in the same station. Is there something I'm missing about this? Are manufacturing of these rigs not intended for stations? Do they require a Team? Did someone forget to throw the "recognize available material input" switch? Is it a union thing? Thanks in advance for any feedback/response. Solved, stand down.
The input material location was defaulting to a different container and not the hangar floor where I have the salvage material.
Spotted it when I was editing a screenshot to submit here, lol.
Always check the input material location. Here endeth the lesson. |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
180
|
Posted - 2014.11.06 18:52:51 -
[295] - Quote
Nimrodion wrote:There seems to be a UI issue on the create courier contract page, some elements are out of place. picture
I noticed that too and submitted a bug report about it.
A bitter vet trying to start anew.
|
Soldarius
Deadman W0nderland The 99 Percent
872
|
Posted - 2014.11.06 19:33:01 -
[296] - Quote
Might want to add this one to the list of things to fix:
Jump Cloning with fatigue wipes out jump fatigue, or so I'm told. RIP power projection changes.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
|
Jack Tronic
borkedLabs
221
|
Posted - 2014.11.06 20:22:21 -
[297] - Quote
Jean Luc Lemmont wrote:Nimrodion wrote:There seems to be a UI issue on the create courier contract page, some elements are out of place. picture I noticed that too and submitted a bug report about it.
There's a few more "pages" with the same UI issues. Some places are even missing text. |
Jackson Apollo
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.11.06 21:26:25 -
[298] - Quote
open market, right click a sell order, click buy this, buys something different than what I selected.
Order A 300 units at 100 isk owned by User A. Order B 900 units at 200 isk owned by User B (A corp mate).
right click order B and select 900 units at 200 isk (because I rather pay a corpie and not user a)
My expected result is paying user B 200 isk each for 900 units (because i clicked "Buy this", not "Buy that other one I didn't click on at all".
Actual result is paying user A 200 isk each for 300 units and user B 200 isk for 600 units.
WHYYYYYYYYYYYYYYYYYYYYYY??????????????????????????
At worst it should pay User A 100 each for 300 and user b 200 for 600 units returning the difference to my wallet.
Is "keep the change" a feature or bug?
why say "Buy this" when its not actually going to sell me *that* its going to overpay User A.
waaaaaaaaaaaaaaahhh
*hates giving strange user A double isk* |
Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
22
|
Posted - 2014.11.06 21:42:17 -
[299] - Quote
Jackson Apollo wrote:open market, right click a sell order, click buy this, buys something different than what I selected.
Order A 300 units at 100 isk owned by User A. Order B 900 units at 200 isk owned by User B (A corp mate).
right click order B and select 900 units at 200 isk (because I rather pay a corpie and not user a)
My expected result is paying user B 200 isk each for 900 units (because i clicked "Buy this", not "Buy that other one I didn't click on at all".
Actual result is paying user A 200 isk each for 300 units and user B 200 isk for 600 units.
WHYYYYYYYYYYYYYYYYYYYYYY??????????????????????????
At worst it should pay User A 100 each for 300 and user b 200 for 600 units returning the difference to my wallet.
Is "keep the change" a feature or bug?
why say "Buy this" when its not actually going to sell me *that* its going to overpay User A.
waaaaaaaaaaaaaaahhh
*hates giving strange user A double isk*
Was this an instant buy or did you manipulate your buy order? I know on occasion that items on my sell orders get sold for more than what I listed them for.
|
Jackson Apollo
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.11.06 21:56:08 -
[300] - Quote
Celine Sophia Maricadie wrote:
EDIT: Just tried an instant buy on a order in station where there were two orders with different prices and I selected a higher priced one. I paid the higher price but was sold the item from the lower priced order. I did the same for a higher priced order in the same system and that sell order was the one I bought from. It seems that if there are multiple sell orders in the same station with differing prices you'll always be sold the lowest priced item despite which order you picked, and for the price you selected rather than the price the sell order is up for.
Yeah thats what im crying about.
I guess i understand "why" it happened but it sure feels like something in that process is broken.
the most annoying part is it clearly states "Buy this" when you click in the market. I didn't change the price only the quantity, it was preset at the "this" i wanted to buy price. and still paid the other guy more than he asked.
*I* will not make that mistake again but it seems like there's a bug or wording problem.
Thanks for verifying/stating the facts clearer.
Edit: this might explain why ive sold single units of ammo for 100million+ and didn't remember setting a scam order. (I gave the isk back to a few that looked like noobs) |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |