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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
167
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Posted - 2014.11.06 11:04:47 -
[241] - Quote
Malou Hashur wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE..... You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance. In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem. In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI. Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages. He will remember your words prolly at his next job, at McDonalds, where he will try to introduce Fatigue to Burger delivery. ;)
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Primary This Rifter
4S Corporation Goonswarm Federation
164
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Posted - 2014.11.06 11:53:20 -
[242] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
562
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Posted - 2014.11.06 12:05:17 -
[243] - Quote
Malou Hashur wrote:CCP Greyscale wrote:Primary This Rifter wrote:CCP Greyscale wrote:Primary This Rifter wrote:So you should probably do something about capital ships bumping each other when they're coming out of warp onto gates, or coming out of gate cloak. There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves. Nothing we can really do to avoid bumping out of gate cloak, or bumping on landing at a gate. You want capitals to take gates, so it's your responsibility to make sure we can actually do that without bouncing all over the ******* place and making it more awful than it already is. Yes there is. GREYSCALE..... You force caps/super/titans to use gates and then you are so condescending towards players raising issues caused by the sh!t you introduced. This attitude doesnGÇÖt make you look clever, it doesnGÇÖt make you look smart, it just smacks of arrogance. In your original blog you said that you had GÇ£run simulations for capital ships travelling between arbitrary pairs of systemsGÇ¥. I bet said simulations involved just a couple of ships and not a fleet of titans or supers. It doesnGÇÖt even have to be that large a number, just a small fleet of these ships cause this problem. In your original blog, you quoted a perfect little example of the travel time of capital ships being 2 minutes per system. If you jump any sizeable fleet through a gate you introduce Tidi (heard of it ?), which significantly increases travel time after EVERY jump. Add this to the time lost by bumping when landing on a gate, and again after jumping, you are looking at travel times far longer than 2 minutes per system. If you are going to run simulations, make them real, and not just some Dev poncing around with a carrier on his own on SISI. Play the game. Stop theory crafting. Stop being so disrespectful and condescending to the people who pay your wages.
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet! |
Damjan Fox
Fox Industries and Exploration
50
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Posted - 2014.11.06 12:06:23 -
[244] - Quote
Quote:...Fatigue to Burger delivery... Best idea ever. "I'm sorry, Sir. You already had 3 burgers. You have to wait at least for 6 hours, before you can get another one."
No, but seriously...
Quote:Play the game. Stop theory crafting. ^This. I'm surely not, what is considered an Eve veteran, but even in my short (3/4 year) eve career, i have seen changes coming to the game, that create the assumption, the Devs are changing parts of the game, they have no idea about. |
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CCP Punkturis
C C P C C P Alliance
5536
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Posted - 2014.11.06 12:52:22 -
[245] - Quote
Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated.
it's capped at 100 at a time for now
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Dwissi
Imperial Shipment Amarr Empire
84
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Posted - 2014.11.06 12:54:01 -
[246] - Quote
CCP Punkturis wrote:Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated. it's capped at 100 at a time for now
You certainly know how to flip people from hate to love with just a number - awsome!
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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Floyd Farnsworth
24th Imperial Crusade Amarr Empire
20
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Posted - 2014.11.06 12:57:20 -
[247] - Quote
CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future
Wow, The Future comes fast at CCP :)
Thank you for iterating so quickly on the multisell window and for taking into account all of the player feedback from this thread. I just tried it after today's patch and it is perfect now! |
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CCP Punkturis
C C P C C P Alliance
5537
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Posted - 2014.11.06 13:18:57 -
[248] - Quote
Floyd Farnsworth wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Wow, The Future comes fast at CCP :) Thank you for iterating so quickly on the multisell window and for taking into account all of the player feedback from this thread. I just tried it after today's patch and it is perfect now!
thanks <3
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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CCP Legion
132
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Posted - 2014.11.06 13:36:19 -
[249] - Quote
Erin Crawford wrote:Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much. The darkest areas(shadow areas) needed brightening, but the brightest were fine. It's a bit retina-burning at times.
This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
@CCP_Legion-á| Associate Producer-á
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Malou Hashur
Ministry of War Amarr Empire
42
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Posted - 2014.11.06 13:45:43 -
[250] - Quote
Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do.
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Nostromo Fidanza
Science and Trade Institute Caldari State
10
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Posted - 2014.11.06 14:04:28 -
[251] - Quote
CCP Punkturis wrote:Nostromo Fidanza wrote:This may have been covered but I'm not seeing it in a quick review of the sell order feedback. I was able to find the "view market details" which are now the up/down arrows instead of the magnifying glass. But now the market window opens in front of your sell screen blocking it when before it opened up behind it so that you can see other orders and can type in your sell order price accordingly. Is it possible to change it back to how it used to be? Thanks. Does this happen for you after the update today? Because I already fixed it.. (or so I thought, and it works for me on Tranquility)
Ok, thank you! It is working now after the update. I have another question: when I'm selling 10 or 20 items using multisell, and I click on the show market details button, is it possible to highlight that particular item in the multisell screen? I ask this as I am a trader and would help things go faster. If we can't do that that's fine. Just thought I'd throw it out there. |
Altrue
Exploration Frontier inc Brave Collective
1366
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Posted - 2014.11.06 14:40:16 -
[252] - Quote
Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...
Signature Tanking - Best Tanking
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marly cortez
Mercurialis Inc. RAZOR Alliance
55
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Posted - 2014.11.06 15:20:08 -
[253] - Quote
Ta much for making solo travel around a region an utter pain in the ass. I predict a rise in the sale of turtle shells here.
As expected even more 'Blingy Rubbish' being polite for once but seriously Dev's when you dream up these mind blowing ideas start every page with these words.
I MUST INSERT AN OFF BUTTON.
Not everyone wants or even needs all this rubbish cluttering up there screen, I mean look at it currently, Overlays, in space flashy objects, tool tips popping up every where you point, brackets oh how I love BRACKETS!!!!!!, and now this load of BS on top.
Again please give players what they really need if you want them to engage with what your trying to do, an off switch, not that hard really is it.
Still don't believe this is going to get you what your aiming for, player choice see boyo! has the edge every time. |
Damjan Fox
Fox Industries and Exploration
51
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Posted - 2014.11.06 15:31:30 -
[254] - Quote
About the new "unlimited" skill queue: Would be nice, if we could inject skills and put them into queue, if the prerequisites are not fullfilled yet, but already queued up.
Edit: And the "Cannot be trained on trial accounts" message should be removed on activated full accounts. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
19
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Posted - 2014.11.06 15:33:19 -
[255] - Quote
CCP Punkturis wrote:Primary This Rifter wrote:CCP Punkturis wrote:Floyd Farnsworth wrote:I tried out the multisell feature, but I can't sell more than 5 items to buy orders? The dropdown is set to "immediate", but it's still not letting me sell more than 5 items at a time. yeah it's limited to your skills since it's still an order you're making. we might look into making this better some time in the future Just now noticed that you fixed this. MUCH appreciated. it's capped at 100 at a time for now
Awesome!
Thanks for the quick response.
Looking forward to seeing you on 'Salute' tonight. [o7] |
Erin Crawford
333
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Posted - 2014.11.06 16:38:50 -
[256] - Quote
CCP Legion wrote:Erin Crawford wrote:... ...It's a bit retina-burning at times. This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
I imagine fixing something like this, if possible at all, won't be an easy task. And thanks for responding.
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Bienator II
madmen of the skies
2960
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Posted - 2014.11.06 17:55:12 -
[257] - Quote
CCP Legion wrote:
This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
even without the clouds the nebulas are far to bright. It really does hurt my eyes to fly in amar space now. I instinctively try to find a darker spot on the nebula and turn the cam towards it when i am in highsec.
now we need the gamma slider more than ever before. I don't want to change my display settings when i play eve.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Dradis Aulmais
Ignite Llc. V.L.A.S.T
11
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Posted - 2014.11.06 18:28:45 -
[258] - Quote
Malou Hashur wrote:Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do. ItGÇÖs quite amusing that some of you guys are so obsessed with tears, that you see them where there arenGÇÖt any. Keep looking, IGÇÖm sure that your some will turn up and satisfy your desperation for them.
Your tears are soo yummy.
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Rhyme Bittern
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.11.06 18:34:18 -
[259] - Quote
Bienator II wrote:
even without the clouds the nebulas are far to bright. It really does hurt my eyes to fly in amar space now. I instinctively try to find a darker spot on the nebula and turn the cam towards it when i am in highsec.
now we need the gamma slider more than ever before. I don't want to change my display settings when i play eve.
What he said. I have to make serious efforts to make sure I see something when I fly missions in Amarr space. Turning off HDR does not help, and turning off all effects is silly. We have one major problem here: clouds in Amarr space are too bright and interfere with gameplay. This must be solvable somehow, either by fixing the lighting issue or by using fonts that are readable on bright background. |
Milla Goodpussy
Federal Navy Academy
90
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Posted - 2014.11.06 18:40:21 -
[260] - Quote
CCP Legion wrote:Erin Crawford wrote:Agreed. It's the only issue I have - it seems that the previously bright areas, which were perfectly fine, have now been brightened even more due to the darker areas of the nebula being brightened - a compounding effect that may be a bit too much. The darkest areas(shadow areas) needed brightening, but the brightest were fine. It's a bit retina-burning at times. This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking the 'Effects' box under Effects in the ESC menu. A fix from our end isn't simple and there is no eta of any sort for it.
dude forgive me. but this is just terrible game designing to the complete fullest degree.. if the player must "turn off" in order to obtain comfort visually. then you guys really do fail at your jobs.. this was put in with full on tunnel vision thinking everyone is like you and may not have visual limitations.. this was one of the worst "enhancements" ever going live. they're all laughing at you cause of the epic levels of denial you guys seem to have. its funny how you can put something into the game. yet if there's a problem you run to the "it will take a long time to fix or sort it out".. that's nothing but laziness and throwing customer's money out the window..
ccp needs new talent that wants to actually do their job. PERIOD |
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Jackson Apollo
Federal Navy Academy Gallente Federation
8
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Posted - 2014.11.06 18:52:42 -
[261] - Quote
Milla Goodpussy wrote: ...this was put in with full on tunnel vision thinking everyone is like you and may not have visual limitations.. this was one of the worst "enhancements" ever going live. they're all laughing at you cause of the epic levels of denial you guys seem to have.
so its ok if its *you* with "tunnel vision thinking everyone is like you" but when CCP does it, they are the debil?
*I* don't see a problem so what makes your opinion (that you also have the ability to turn off it seems?) more important than mine?
*I* say make it brighter and remove the ability to turn it off.
Good thing for all of us that neither of us are actually in charge.
*sips on the yummy tears*
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
180
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Posted - 2014.11.06 19:07:14 -
[262] - Quote
Altrue wrote:Confirming that space is too bright! Even without clouds, I can feel my eyes being blinded by the bright parts of the nebulae in regions like The Forge or especially Lonetrek. They were already very light grey before...
I don't get this. I spend about 90% of my time in the Forge and the nebulae don't bother me at all. I can't honestly say I'm even noticing a difference before Phoebe and after, and I have all my graphics setting turned on/high.
A bitter vet trying to start anew.
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DaReaper
Net 7
1211
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Posted - 2014.11.06 19:12:13 -
[263] - Quote
Momma Yeti wrote:DaReaper wrote:Momma Yeti wrote:Quote:
There's really no good solution for an arbitrarily large number of titans trying to use a gate that doesn't end up getting pretty silly. We're currently operating on the assumption that player groups who can deploy large number of capitals have the skill and EVE knowledge to figure out how to mitigate these issues themselves.
So you nerf jumping, and enable gates for caps, but never really looked at fleet orientation and formation for large cap fleets approaching gates? I get fleet commanders need some skill in organizing their squadrons but, but come on you had to have seen this one being an issue. This is why caps didn't use gates in the first place, because of their size. To sit there and say this is on the player after you forced this change on us is just a lame response.... they did notice, they can't fix it without it being silly. your FC should be able to figure how the hells to move a mass ammont of caps, once they figure out the number that won't bounce to bad, its not that difficult to stagger large ships without forcing the game to do it. Adapt, you has a brain, use it. Well, no where in my statement did I say we couldn't adapt or shouldn't , I even said "I get fleet commanders need some skill in organizing their squadrons" which means yeah the FCs will need to adapt and learn to play the new way. The point I made that you either did not get or just ignored was the response was a lame one....
No its a valid argument, there solution would be to have you stagger warp, or change mechanics into something that will look silly, or stupid. When the simplest solution is to stagger your warp. Its you who just doesn't like his answer. Its like the kid who ask his parents for all his Halloween candy, and the parents say no it will make you sick. The kid doesn't comprehend this, you don't comprehend what ccp is saying because you don't have access to the code. My guess is that yes they saw this issue, and had ideas of fixing it, but they either a made it worse, or b just was ridiculous. Clearly you know the solution, so implement it and stop asking ccp to fix something.. otherwise you might get what you want and hate it. Just like everyone who bitched for months about force projection flipps out when ccp fixed it.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1211
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Posted - 2014.11.06 19:13:57 -
[264] - Quote
Primary This Rifter wrote:It's not tears you idiot, it's that the game doesn't work as intended.
Except that ccp said 'yes its working as intended' Because if they acknowledge your issue but don't fix it, then its getting the result they want it to get. Adapt.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1211
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Posted - 2014.11.06 19:17:02 -
[265] - Quote
Damjan Fox wrote:Quote:...Fatigue to Burger delivery... Best idea ever. "I'm sorry, Sir. You already had 3 burgers. You have to wait at least for 6 hours, before you can get another one." No, but seriously... Quote:Play the game. Stop theory crafting. ^This. I'm surely not, what is considered an Eve veteran, but even in my short (3/4 year) eve career, i have seen changes coming to the game, that create the assumption, the Devs are changing parts of the game, they have no idea about.
Except they do play the game.. all the time in fact.
And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1211
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Posted - 2014.11.06 19:20:42 -
[266] - Quote
Malou Hashur wrote:Spugg Galdon wrote:
I couldn't find any sugar to put in my coffee just now so I used your tears. It's like drinking honey now
Oh soooooo sweet!
There are no tears dude. Its just obvious that the Devs (Greyscale) have no clue how the game is played, and are condecending to those that do. ItGÇÖs quite amusing that some of you guys are so obsessed with tears, that you see them where there arenGÇÖt any. Keep looking, IGÇÖm sure that your some will turn up and satisfy your desperation for them.
Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game.
From where I sit, the amount of whining, name calling, and bashing proves that the fix is perfect. And FFS don't be a whimp, post with your main. Its funny how all the whining post about jump fatigue are from npc corp alts. Go figure
OMG Comet Mining idea!!! Comet Mining!
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Damjan Fox
Fox Industries and Exploration
51
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Posted - 2014.11.06 20:15:16 -
[267] - Quote
Quote:And I am guessing you did not see the hundreds of threads for the past idk 3-4 years, and numerious blags and news articals begging for ccp to 'fix force projection' so they did what people want. Once again.. adapt. Implying i talked about force projection... Nowhere did i mention that specific topic. |
Tass Caffington
North Brigade
3
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Posted - 2014.11.06 20:58:02 -
[268] - Quote
CCP Punkturis wrote:
(as for your other suggestions we have to keep consistency in the client)
btw, the radial menu does not work on the Probe Scanner - consistently.
See you in hell...!
\m/
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Flandre ScarIet
Section 8. Fatal Ascension
1
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Posted - 2014.11.06 21:27:29 -
[269] - Quote
Dear CCP, it hasn't taken long at all to See the effects that Jump fatigue has done to residents of Null sec, Fatigue builds up extremely quickly after 2 or 3 jumps, what is the point of building Jump bridges and having a "Highway" system if we are currently being penalized for using such a thing. The number of fleets that i normally seen has dropped 10 fold.
I offer these suggestions.
1, Making Jump fatigue into an Attrition system, where hot dropping into Enemy Sov will increase your fatigue, this will still limit force projection but make our Highways Still usable for General Usage. So Fatigue will only be generated for jumping into Enemy territory, can have Sov upgrades that can increase Fatigue generated to enemies.
2, Using a Stability modifier, Stability could be increase in several ways, For cyno's it could be skill and/or Modules, Reducing the fatigue generated due to a more stable Connection. For Jump Bridges it could also have a Base Stability because of it being a structure, it could be increased further with POS Structures, This would force us into making Dedicated Highways vulnerable to attack but necessary to us as a means to our own space.
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Primary This Rifter
4S Corporation Goonswarm Federation
169
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Posted - 2014.11.06 22:41:50 -
[270] - Quote
DaReaper wrote:Or maybe they do know how the game is played, and decided that the way it is being played is not good for the health and longesivity of the game. You clearly have no idea what we're talking about. This isn't about about the force projection changes, at least not directly. It's about the fact that the movement method they expect us to use doesn't even work the way it should. The game mechanics are obstructing us from moving the way they want us to move.
Next time you want to smugly reply about tears or whatever other irrelevant **** pops into your head you should at least have some semblance of an idea about what's being discussed.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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