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Luxor Danith
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Posted - 2006.08.20 17:16:00 -
[1]
Hi all,
Could someone point me to some info on how cloaking devices work. I get the basic idea, ie they cant see you, but looking at the module stats they seem to affect speed and have something called a "sensor recalibration time"? Can anyone give some details?
Thanks
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boseo
Gallente Azure Horizon Coalition Of Empires
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Posted - 2006.08.20 17:28:00 -
[2]
when you have one activated you can not warp (unless in a covert ops ship with covert ops cloak) and you speed will be slower. the recalbration time is the amount of time it takes to target or re cloak (from what i know)
hope that is some help
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.20 17:51:00 -
[3]
yup, you can't warp while cloaked, you can't jump while cloaked and your speed will be very low. You can't target or activate any module while being cloaked either. The recalibration time is indeed the time it takes from decloaking to being able to use a module.
Also, when you are targeted, you can't cloak yourself.
Looking for a corp? INCH caters for mature players, VERY newbie friendly |
MinorFreak
Amarr Ordo Ministorum
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Posted - 2006.08.20 18:46:00 -
[4]
so, basically, it's absolutely useless to protect traders from pirates then. crap. good thing i didn't spend good isk on a poor investment. ______________________ Best darned links ingame and out (backup) |
Brastagi
Caldari g guild
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Posted - 2006.08.20 18:50:00 -
[5]
Edited by: Brastagi on 20/08/2006 18:50:57 Well if you thinking using cloak on a hauler, yes it is useless... but pretty much they can decloak you if you are too near (about 5,000 meters). Also drones can decloak you.. ---------
"What in St.George names?" said the gorilla
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Luxor Danith
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Posted - 2006.08.20 18:54:00 -
[6]
OK, that is very helpful. So it looks like you need to go full covert ops to have a real blockade runner/scout, but you could cloak something else and use it for a "lookout" or gate spy.
Thanks again.
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.20 19:01:00 -
[7]
Originally by: Brastagi Edited by: Brastagi on 20/08/2006 18:50:57 Well if you thinking using cloak on a hauler, yes it is useless... but pretty much they can decloak you if you are too near (about 5,000 meters). Also drones can decloak you..
Range is 2k, gates are different sometimes I can sit on top of them and not decloak, sometimes at 1k
Looking for a corp? INCH caters for mature players, VERY newbie friendly |
Gadfly Hawke
G-Tek Confederation of Independent Corporations
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Posted - 2006.08.21 01:55:00 -
[8]
Originally by: Caleb Paine
Originally by: Brastagi Edited by: Brastagi on 20/08/2006 18:50:57 Well if you thinking using cloak on a hauler, yes it is useless... but pretty much they can decloak you if you are too near (about 5,000 meters). Also drones can decloak you..
Range is 2k, gates are different sometimes I can sit on top of them and not decloak, sometimes at 1k
Do you have a covert-ops ship or do you use a cloaking device on a non-covert-ops ship?
G-Tek is recruiting |
O'Niell
Voices of Authority
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Posted - 2006.08.21 08:13:00 -
[9]
Glad someone go on the subject of this...
I know you cant jump/warp etc while clocked using the prototype cloak, even if that is on a covert ops ship.... but i have been told it is possilbe.... but only by using the T2 Covert Ops Cloaking device....
Is it true, that with a T2 Covert Ops Cloaking Device, you can Jump/Warp etc? Can the T1 version also do it?
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Sensemann
Minmatar eXceed Inc.
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Posted - 2006.08.21 08:45:00 -
[10]
there is no T1 CovertOps Cloak :)
you can't jump with it(any Cloak), but since you decloak at 2 km from the Gate, you will be only visible for a very very short amount of time. In the end, its like jumping cloaked, The enemy just sees a quick blip on the Radar.
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.21 09:22:00 -
[11]
You can use a cloaking device on any ship with the fitting to do so (I've heard of cloaked ambush ravens with smartbombs and FOF missiles to bypass the locking time).
Just bear in mind that the T2 covert ops cloak can only be fitted on a proper covert ops ship due to the CPU. I'm not sure whether a recon ship can fit them though (at work).
Further to Sensemann's answer, while you can't jump with any cloak, with a T2 covert ops cloak, you can still warp about in-system while cloaked.
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.21 09:35:00 -
[12]
Originally by: Gadfly Hawke
Originally by: Caleb Paine
Originally by: Brastagi Edited by: Brastagi on 20/08/2006 18:50:57 Well if you thinking using cloak on a hauler, yes it is useless... but pretty much they can decloak you if you are too near (about 5,000 meters). Also drones can decloak you..
Range is 2k, gates are different sometimes I can sit on top of them and not decloak, sometimes at 1k
Do you have a covert-ops ship or do you use a cloaking device on a non-covert-ops ship?
Yes, that's on a Helios.
Looking for a corp? INCH caters for mature players, VERY newbie friendly |
Sonya Rayner
Amarr LDK
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Posted - 2006.08.21 18:24:00 -
[13]
Originally by: Marine HK4861 You can use a cloaking device on any ship with the fitting to do so (I've heard of cloaked ambush ravens with smartbombs and FOF missiles to bypass the locking time).
Just bear in mind that the T2 covert ops cloak can only be fitted on a proper covert ops ship due to the CPU. I'm not sure whether a recon ship can fit them though (at work).
Further to Sensemann's answer, while you can't jump with any cloak, with a T2 covert ops cloak, you can still warp about in-system while cloaked.
Yes. Force recon ships (like Pilgrim) can fit cov-ops cloaking devices. Field recon ships cannot fit cov-ops devices though.
The truth is out there...
...Seek it out! |
Masakaa
Caldari The Penguin Republic Interstellar Starbase Syndicate
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Posted - 2006.08.23 07:27:00 -
[14]
Originally by: Brastagi Well if you thinking using cloak on a hauler, yes it is useless... but pretty much they can decloak you if you are too near (about 5,000 meters). Also drones can decloak you..
I've been using cloaks on my haulers and they have saved my *** quite a few times.
I've escaped from gatecamping sniping battleships simply from being able to align while cloaked for a warp out.
I've escaped from a pirate trying to catch me even with drones out. By not warping to the gate at 15km I was able to cloak, align and warp out again before he found me. This happened twice and then finally I sat in a SS while cloaked and made a cup of coffee until he gave up looking for me.
Yes they are VERY useful on a hauler.
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Sharcy
Sonnema
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Posted - 2006.08.23 08:29:00 -
[15]
I've been trying this on NPC's but could get a definite answer; I've read mixed answers on the forums also. Scenario:
- Covert Ops frigate (Manticore) with Prototype cloak and Cruise launchers
- Decloak, target, fire
- Recloak before missiles hit
Now, the question... Will they hit or not?? I'm relying on fast recloak to avoid being targeted back (using sensor dampeners also), but the cruise missiles take some time "getting there". --
Sonnema is recruiting! |
Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.23 09:24:00 -
[16]
Originally by: Sharcy
- Covert Ops frigate (Manticore) with Prototype cloak and Cruise launchers
- Decloak, target, fire
- Recloak before missiles hit
Now, the question... Will they hit or not??
Yes, but you need to be very close.
Essentially after you fire and recloak immediately, you have about a 2 second grace period as the cloaking animation kicks in for the missile to hit.
As it will take you an age to acquire a lock with a cloaking device installed, FOF missiles are probably your only option to pull this trick off.
If you're too far away, you'll be cloaked before the missiles hit and they'll get deactivated.
If I remember correctly, with level 5 missile projection, this magic range is about 10-12km (2 seconds of travel x missile velocity).
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.23 10:20:00 -
[17]
Generally, trying to PVE in a bomber is a sure sign of masochistic tendencies.
Death smiles at us all, all a man can do is smile back. |
Quaka
Caldari Grumpy Old Men
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Posted - 2006.08.23 10:51:00 -
[18]
I thought that fof missile only be launched when someone has locked you.
----------------------------------------------- als je nederlands spreekt, en je zoekt een corp dan mag je me in-game altijd contacteren. |
Sharcy
Sonnema
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Posted - 2006.08.23 10:52:00 -
[19]
Originally by: Marine HK4861 As it will take you an age to acquire a lock with a cloaking device installed, FOF missiles are probably your only option to pull this trick off.
Not with a Manticore and 2 sensor boosters installed... I can get a lock in a couple of seconds, and fire from over 100km out. But at that range, they take about 20 seconds to hit. Thanks for your answer though, you've confirmed that they deactivate if I recloak.
Originally by: Caleb Paine Generally, trying to PVE in a bomber is a sure sign of masochistic tendencies.
I've never been mistaken for a masochist, quite the opposite even . --
Sonnema is recruiting! |
Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.23 11:08:00 -
[20]
Originally by: Quaka I thought that fof missile only be launched when someone has locked you.
Nope. FOF missiles can be fired at any time, even when targets are not in range (so you end up wasting them).
Normal missiles require a lock on a target before they'll fire.
The only equipment that I can think of, that requires a lock on your ship before they'll activate, are defender missiles.
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Gottchen
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Posted - 2006.08.24 12:50:00 -
[21]
Quote:
If you're too far away, you'll be cloaked before the missiles hit and they'll get deactivated.
i was about to protest heavily, since the missiles DO still hit from 100km away when i already recloaked but... damn, you're right. they seem to hit only visually and make 'boom' but with no damage. i can't imagine that this is intended - i mean: what's the use of a stealth-bomber then when you have to be in disruptor range to bring your cruises in their target or having to wait for your victim to get into target-range before cloaking?? any other ship with a prototype cloak could do this job. ok, not with cruise-missiles, but. explanations welcome. (btw, when testing this out: cloaks are way to bugged. i mamaged to visually cloak, while being targeted by those rats. activating my device back in my safespot rendered me completely invisible then.)
anyway: i can protest here
Quote: Well if you thinking using cloak on a hauler, yes it is useless...
it is useful to, after a jump, make that doubleclick somewhere, immediately recloak and then align to your waypoint while hidden. saves some precious seconds.
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.08.25 11:30:00 -
[22]
Originally by: Gottchen
i can't imagine that this is intended - i mean: what's the use of a stealth-bomber then when you have to be in disruptor range to bring your cruises in their target or having to wait for your victim to get into target-range before cloaking?? any other ship with a prototype cloak could do this job. ok, not with cruise-missiles, but. explanations welcome.
If you can't see how overpowered a stealth bomber that could attack and not be attacked back could be, then you need to spend some more time abusing the system.
It's for the same reason why missiles are deactivated when you're going into warp.
This is why stealth bombers are not widely used - there are too many flaws in the execution of the concept.
Fighting an enemy ship with absolutely no chance of retaliation would be unbalanced and would probably result with PVP consisting of only stealth bombers and tacklers.
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Kelbryn
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Posted - 2006.08.25 18:07:00 -
[23]
it is useful to, after a jump, make that doubleclick somewhere, immediately recloak and then align to your waypoint while hidden. saves some precious seconds.
wont work, your speed is at most 30% of normal (T2 cloak) and when you decloak to warp your ship will have to speed up again to max speed to warp, thus you are a sitting duck.
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Sakura Nihil
Tharsis Security
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Posted - 2006.08.25 20:18:00 -
[24]
It would be useful on a hauler if its a gatecamp with only snipers, as you would be able to cloak and crawl to the gate while they couldn't lock you (assuming you were able to beat their insta-lock setups, ofc ).
OMG, WCS Nerf! |
Kelbryn
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Posted - 2006.08.25 20:34:00 -
[25]
Originally by: Sakura Nihil It would be useful on a hauler if its a gatecamp with only snipers, as you would be able to cloak and crawl to the gate while they couldn't lock you (assuming you were able to beat their insta-lock setups, ofc ).
yea maybee but all they would have to do is send a tackler/drone at you to come withen 2k of you and pop you out of cloak or if you run by a can to close you come out of cloak. you move very slow and it isnt hard to predict direction of a hauler and get there withen a few secs IMO but maybee
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Sakura Nihil
Tharsis Security
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Posted - 2006.08.25 20:38:00 -
[26]
Originally by: Kelbryn
Originally by: Sakura Nihil It would be useful on a hauler if its a gatecamp with only snipers, as you would be able to cloak and crawl to the gate while they couldn't lock you (assuming you were able to beat their insta-lock setups, ofc ).
yea maybee but all they would have to do is send a tackler/drone at you to come withen 2k of you and pop you out of cloak or if you run by a can to close you come out of cloak. you move very slow and it isnt hard to predict direction of a hauler and get there withen a few secs IMO but maybee
If they're sniping, no drone (save maybe a fighter) could go that far, and as for a tackler that's assuming they have one. A lot of lowsec snipers don't have tacklers as its a waste of manpower, as there is no need to tackle a target if you have an insta-lock and a very high alpha strike or DPS. But, yes, if anything comes within 2km of you, game over man, only way they might be able to do that is with a network of cans (which might tiptoe the line of exploiting lag to your advantage).
OMG, WCS Nerf! |
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