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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 12:04:00 -
[31] - Quote
ChromeStriker wrote:Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty) Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome. I can tailor it to more things.... and that is good
I'm not even talking about capital ganks. My typical Phobos is dual plated, my broadsword has xlarge asb, my onyx has almost thing but shield extenders and hardeners.
All of them have a cloaking device, 2 interdiction bubbles (one scripted), and usually a probe launcher.
And this is in a small gang.
They can have viable contributions, but I haven't seen any fc say "ok fit a full rack of guns on it because we need its offense". I want this ship to be mean to subcaps, but meaner against capitals and supercaps. Yaay!!!! |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 12:05:00 -
[32] - Quote
El Space Mariachi wrote:Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???
Kind of negligible changes overall so whatever.
It's not focused enough I'm afraid. Yaay!!!! |
AspiB'elt
Nod Industry. Goonswarm Federation
15
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Posted - 2014.10.16 12:07:00 -
[33] - Quote
why not but pls
Remove this false bonus on the devoter
Quote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
You have already remove this false bonus and a lot of ship, pls make the same on the devoter.
Also about your resistance bonus, if you give to much bonus resistance, We can make some fleet with only heavy interdictor.
The best way will be to put the bonus only when you have your warp disruption field generator active. |
Cebraio
4S Corporation Goonswarm Federation
435
|
Posted - 2014.10.16 12:08:00 -
[34] - Quote
Necharo Rackham wrote:CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers). You were under a wrong impression then. |
Ab'del Abu
Atlantis Ascendant
92
|
Posted - 2014.10.16 12:12:00 -
[35] - Quote
Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though |
Max Kolonko
High Voltage Industries Ash Alliance
460
|
Posted - 2014.10.16 12:14:00 -
[36] - Quote
20% to all resist??????? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Jepp
LDK Test Alliance Please Ignore
18
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Posted - 2014.10.16 12:14:00 -
[37] - Quote
solo pvp devoter is a go? |
Skyler Hawk
The Scope Gallente Federation
26
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Posted - 2014.10.16 12:15:00 -
[38] - Quote
Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. |
Rek Seven
Probe Patrol Ixtab.
1912
|
Posted - 2014.10.16 12:22:00 -
[39] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!
Like someone already said; if you're going to do this then apply it to all ships, not just caps.
Considering the prevalence of interdiction immune ships, it's was a missed opportunity not to give HICs the ability to stop ships with that ability.
Forever disappointed,
Rek +1 |
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CCP Fozzie
C C P C C P Alliance
11696
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Posted - 2014.10.16 12:23:00 -
[40] - Quote
Ab'del Abu wrote:Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though Nope, the new focused point functionality only applies to stargate jumps.
Skyler Hawk wrote:Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :)
Good catch, I've corrected the OP. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Max Kolonko
High Voltage Industries Ash Alliance
460
|
Posted - 2014.10.16 12:27:00 -
[41] - Quote
Can dwckloaking effect of cloakers be limited to only SB? While keeping regular covert ships intact? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Skyler Hawk
The Scope Gallente Federation
26
|
Posted - 2014.10.16 12:27:00 -
[42] - Quote
CCP Fozzie wrote:That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :)
Good catch, I've corrected the OP. y u ruin the dream fozzie
WHY |
Ferrocerium Spark
State War Academy Caldari State
13
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Posted - 2014.10.16 12:28:00 -
[43] - Quote
CCP Fozzie wrote: Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
Overheat WDFG in order to shorten cycle while there is no increased efficiency of module?? Do we get heat damage in this case?
Maybe it would be simpler to make cycle shorter? |
Hexatron Ormand
Aperture Deep Space Sanctuary Pact
84
|
Posted - 2014.10.16 12:28:00 -
[44] - Quote
Appears that Amarr is becoming the new "drone as weapon" empire?
Would have expected the Phobos to get some too in such a case.... |
Linus Shina
off course Hole Control
4
|
Posted - 2014.10.16 12:30:00 -
[45] - Quote
Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship. |
Serendipity Lost
Repo Industries Chelonaphobia
579
|
Posted - 2014.10.16 12:31:00 -
[46] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
These changes are to balance LS game play. It won't (and I doubt anything ever will) address the shortcomings you're talking about. It looks like you're looking to have 2 field generators, a probe launcher, a cloak AND high damage. Be realistic, you take away 4 high slots on most ships in the game and they do crap damage.
CCP is wiping out the super cap blobs.... give them a wide berth and mucho support. We can ask for some tweaks 4 years down the road. In the meantime, gear up to jump out of your wh, gank that cap on gate and disappear back into the wh. Capitalize (giggle) on this change. I think with all things considered, this is a buff to wh heavy dictor ops (especially if you live in a c5/c6 now that your wh is littered w/ null exits) |
afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:32:00 -
[47] - Quote
Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!
Do you have a better idea for stopping caps being immortal in low sec?
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Syrias Bizniz
Zebra Corp The Bastion
352
|
Posted - 2014.10.16 12:33:00 -
[48] - Quote
Can we get focused point to negate MJD usage? |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
25
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Posted - 2014.10.16 12:35:00 -
[49] - Quote
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Besides this, all the changes are irrelevant. Devoter is still the go-to-hic unless you are completely ****. Whoever fits/is thinking of fitting guns on a hic should biomass right now.
~lvl 60 paladin~ |
Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 12:38:00 -
[50] - Quote
CCP Fozzie wrote:Ab'del Abu wrote:Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though Nope, the new focused point functionality only applies to stargate jumps. Skyler Hawk wrote:Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :) Good catch, I've corrected the OP.
So I just bought 200 broadswords for nothing?? Dude, please do a better job of proof reading.
PS - you owe me 2bil isk. |
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Otto Bismarck
Reikoku Pandemic Legion
4
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Posted - 2014.10.16 12:39:00 -
[51] - Quote
CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
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calexxa
Marvinovi pratele Nulli Secunda
12
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Posted - 2014.10.16 12:41:00 -
[52] - Quote
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
LOL - why this new stupid mechanic, why only those ships? So you force them to use stargates and now new improvment to NOT use them? Makes logic |
Linus Shina
off course Hole Control
5
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Posted - 2014.10.16 12:42:00 -
[53] - Quote
Otto Bismarck wrote:CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
you can bump them easily. you can web them. Also they can't just cyno away once they jumped through the gate.
I don't like the mechanic (hic point prevents gate jump) but those easy fixes is how CCP 'rebalances' theses day. |
Ab'del Abu
Atlantis Ascendant
92
|
Posted - 2014.10.16 12:43:00 -
[54] - Quote
Otto Bismarck wrote:CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
Maybe they think killing things should be hard |
Rek Seven
Probe Patrol Ixtab.
1913
|
Posted - 2014.10.16 12:47:00 -
[55] - Quote
afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! Do you have a better idea for stopping caps being immortal in low sec?
The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap.
There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't.
It's just another mechanic that incentivises blobbing and makes everyone else even more cautious. +1 |
Vulfen
Snuff Box
151
|
Posted - 2014.10.16 12:48:00 -
[56] - Quote
CCP Fozzie wrote:
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
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Otto Bismarck
Reikoku Pandemic Legion
5
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Posted - 2014.10.16 12:51:00 -
[57] - Quote
As a pre/(post)-comment to all the bitching (insert Hictors suck statement). This change adds the option and potential to come up with a HIC fit that is different and fun. This is about tommorrow, rather than yesterday. I'm happy that HICs may be more than the double focused point, brick tanked and at the bottom of the KM. |
Skyler Hawk
The Scope Gallente Federation
26
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Posted - 2014.10.16 12:51:00 -
[58] - Quote
More seriously, I guess I don't think the changes are really going to work to make tank-and-gank hictors a useful addition to the typical roaming gang. Essentially, if you fit them for dps, they're a bit tankier than the corresponding hacs with a bit less damage and a lot less speed, plus no ability to receive reps while doing their thing. It just doesn't seem like a terribly useful combination outside of situations where you expect to run into supers, in which case you'd still just go with the standard max tank/cyno/cloak/whoregun setup. |
afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:52:00 -
[59] - Quote
Rek Seven wrote:afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! Do you have a better idea for stopping caps being immortal in low sec? The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap. There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't.
You're forgetting lock times, they'd be uncatchable. |
Emma Muutaras
State War Academy Caldari State
61
|
Posted - 2014.10.16 12:52:00 -
[60] - Quote
these changes are ok but dont go nearly far enough.
i still cant see a real reason to take them out to roam with im just not expecting to run into many caps while on a roam and if i do a sabre is going to be just as effective in 99% of the case's that 1 time in every 100 that its going to be a nullsec to low sec gate still don't justify taking a 300 mil ship (fittings included) over a sabre.
when you look at all the pros and cons (interdictors are faster and more agile they warp faster so can get to the out gate jump and bubble before a hostile cruiser fleet even lands on the out gate ad a lot cheaper. interdictors have only one real down side a lack of ehp but thats about it
The heavy interdictor is slower, a lot less agile slow warp speed a lot more expensive and to top it off unlike there interdictor counter parts who can bubble and jump the moment they cycle there Warp Disruption Field Generator they get a aggression timer. there only real pro is they have a bigger tank which they need as they cant receive reps while there Warp Disruption Field Generator not to mention there top speed is cut to such a extreme while there Warp Disruption Field is active that if ur webbed by a single tech 1 web a dread wich a few tracking mods can track you.
personally i would have it that Warp Disruption Field can catch and stop Interdiction nullified ships of prevents cloaks from being activated with in the field. then they would have a unique feature and would be seen in roaming gangs across all of new eden |
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