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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
elitatwo
Eve Minions Poopstain Removal Team
392
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Posted - 2014.10.26 03:21:33 -
[751] - Quote
Flaming Forum Spammer wrote:the ability to shoot a freaking bomb please. Dessies want some more range action. bombs shot down should still do some AoE damage, but like 20% -they are bombs after all.
Balance Cloakies
Have cloaking devices consume Liquid Ozone to truly cloak a ship, 1 unit per 20 minutes or something. If no ozone, cloak reduces speed/lockrange/scanres by 50%, reduces sig radius by 90% so it gives off screwy interference, and uses capacitor rapidly.
please -let covert ships not decloak within 5km of each other
Noes
signature
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Rain6637
GoonWaffe Goonswarm Federation
23220
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Posted - 2014.10.26 03:23:55 -
[752] - Quote
AOE has always gone the way of the dumpster. Bombs will be no different, as long as they scale so perfectly.
cloaks too.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Oxide Ammar
173
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Posted - 2014.10.26 12:13:39 -
[753] - Quote
LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Jonah Bridges
Primordial Chaos
0
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Posted - 2014.10.26 15:00:35 -
[754] - Quote
Kagura Nikon wrote:Mark Hadden wrote:Khiluale Zotakibe wrote: Specially not the cloak changes since they destroy all non multiboxed automated cloaky fleets in the game, not just bombers. Keep that in mind and suggest constructive changes that allow the different playing styles (be it cloaky or non cloaky) to exist and be something more than a frustrating exercise, don't just cry for the removal of your obstacles from game.
I guess you havent played the game for too long? Cloakies not decloaking each other is a pretty young mechanic and prior that ships decloaked each other and yet people did bombing and they did well. isbotter is basically a separate issue on its own (which indeed capitalize from bombers at most) and should be generally prohibited by CCP, nevertheless bombing is too easy right now even if you consider player, non-isbotted fleets. A little more preparation for a bombing run than "warp to dude xy, warp down to targets, drop bomb, warp off" is a good thing. It seems You have not played the game for long.. ships did not decloak other cloacked ships for most part of eve history.. than for a SHORT period, I think about 3 years they decloacked... THEN they FIXED that, while admiting it was a mistake and now they are backtracking...
I would have to agree with Kagura Nikon, I began bombing in fleets when bombers could decloak each other, it would be impossible to return cyno back to hisec after a hotdrop, have to warp to range then burn toward the BLOPS an kill ur afterburner so that you didnt produce a larger sig radius an he had to use more fuel on you. FC would complain. then they made it better where it didnt matter where all the bombers were because you were all part of a fleet, this is a sci fi game an your taking part in a covert ops fleet, you'd think there'd be some fluff about how each pilot links their signitures together and then synchonizes them or something so that they would decloak each other....? I suppose that we shall see if these new changes are favoured or not, I do have to mention though that a stealth bombers tank is its cloak, sure you can put on a MSE or something, but to truly stand up to any other ship class, a bomber must have a cloak, an now that tank has been nerfed
oh %$#@ it
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Pandoralica
DEFCON. The Initiative.
1
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Posted - 2014.10.26 15:03:00 -
[755] - Quote
Why not give the decloak-problem and increased signature to the bomb launcher as a module? That way bombers can still be used for other stuff and force recons would still be used after patch. |
Hagika
Hipsters In Space
269
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Posted - 2014.10.26 17:53:11 -
[756] - Quote
CCP Fozzie wrote:These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again for bombing. Organization of pilots is made easier in a lot of ways with isboxer, but that has always been true and isn't some new phenomenon coming from these changes.
We'll be watching these changes very carefully on SISI, and if this hits bombers too hard we can easily make adjustments. We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.
I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.
If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.
So you dont want un-viable but are content with making them garbage, great....... |
Hagika
Hipsters In Space
269
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Posted - 2014.10.26 17:54:00 -
[757] - Quote
Oxide Ammar wrote:LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..
So instead of nerfing the weapon, they nerf the crap out of the ship. |
Alavaria Fera
GoonWaffe
6464
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Posted - 2014.10.26 19:02:07 -
[758] - Quote
Hagika wrote:Oxide Ammar wrote:LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing.. So instead of nerfing the weapon, they nerf the crap out of the ship. What about.. ships with bomb launchers fitted decloak other ships with bomb launchers fitted
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Hagika
Hipsters In Space
270
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Posted - 2014.10.26 23:44:50 -
[759] - Quote
Alavaria Fera wrote:Hagika wrote:Oxide Ammar wrote:LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing.. So instead of nerfing the weapon, they nerf the crap out of the ship. What about.. ships with bomb launchers fitted decloak other ships with bomb launchers fitted
That is actually a really good idea. |
Soldarius
Deadman W0nderland The 99 Percent
856
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Posted - 2014.10.27 13:22:22 -
[760] - Quote
Previously I said ISBoxing bombers wasn't a significant problem.
https://zkillboard.com/br/12382/
I may have been mistaken.
http://evewho.com/corp/Nullbear+Tear+Extractors
Nothing but ISBoxing. 1 player. 33 accounts.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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ivona fly
Aideron Robotics
2
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Posted - 2014.10.27 15:58:15 -
[761] - Quote
I see that the Nemesis for one will get a Hull Buffer tank in the region of a tristan and overall a bigger buffer, will we see them used as cloaked tackle now with zero delay a hull tank of ~7k and scram/web/AB ?
Shield Manticore looks stronk as well |
Rowells
Unknown Soldiers Fidelas Constans
1560
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Posted - 2014.10.27 16:17:39 -
[762] - Quote
lol at the rorq loot
E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that.
E2: that being said thisis probably a more reasonable example. |
Sbrodor
Oscura Simmetria Yulai Federation
34
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Posted - 2014.10.27 19:46:12 -
[763] - Quote
i hope fozzie u can reconsider some point of this huge nerf. Let us view each other to take position (and lore compatible and acceptable) when clocked. 12 seconds, smart bomb, mass decloacking, align time, signature (lock time and being alphaed) is a class destruction even more with new t3 dessie!!!!
There is another big problem. Actual wave is done by 3 void and 7 normal bomb. If u lower HP the void make a lot of damage to normal bomb and cannot sustain a full wave with void inside.
Is possible lower the damage of void bomb compatible with reduction of hp of bombs so we can keep the void strike in same wave of damage?
void go for 8 seconds too? versus the new 12 second of normal nerfed bombs?
-we did over 14k kills in bomber, safe bomber bar corp!!! - |
drago Yaken
Caldari High Prime Fatal Ascension
0
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Posted - 2014.10.28 00:02:17 -
[764] - Quote
ccp you bad at eve |
Lugh Crow-Slave
187
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Posted - 2014.10.28 08:45:10 -
[765] - Quote
Oxide Ammar wrote:LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..
I know because we see those same fleets that are missing in null all the time in low sec right? |
Mark Hadden
Sniggerdly Pandemic Legion
38
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Posted - 2014.10.28 09:01:58 -
[766] - Quote
Rowells wrote:lol at the rorq loot E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that. E2: that being said thisis probably a more reasonable example. sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed. |
Rain6637
GoonWaffe Goonswarm Federation
23254
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Posted - 2014.10.28 11:01:10 -
[767] - Quote
epic freaking portrait
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Oddsodz
C.Q.B Bohica Empire
111
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Posted - 2014.10.28 19:22:03 -
[768] - Quote
Just posting again to say that I don't like the decloak range change. I feel this is a step backwards. Most of the posts in this thread have been of the same tone. We the players that have taken the time to post here do not want that change.
As for the ISboxer stuff. I will make it simple. Eve players wants/needs more players. Not more accounts for one player. |
Sieonigh
Vengance Inc. Nulli Secunda
26
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Posted - 2014.10.28 19:55:29 -
[769] - Quote
Mark Hadden wrote:Rowells wrote:lol at the rorq loot E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that. E2: that being said thisis probably a more reasonable example. sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed.
yeah but the rorq was a goon so no harm no foul right? |
Delt0r Garsk
Brutor Tribe Minmatar Republic
183
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Posted - 2014.10.28 20:19:07 -
[770] - Quote
I am very opposed to the decloak changes. People say it will be like when it was like that before. Yea and nobody bombed, which is of course what these people want. No viable bombers. Also this has huge impacts on the rest of the cloak ships in the game, and its not like you really can control range in a group when warping.
Hell even a bomb activation delay after decloak would be better. Not much but at least it just nerfs bombers.
And then you make them less agile? They already aren't that agile.
Seriously is sounds like some mega fleets are just butthurt that there fleets are not 100% invulnerable or something. Bomber kills are not that out of whack. Since when is eve a isk to win or SP to win game?
Right now bombers are very much a glass cannon that has a lot of counters. The rule of thumb we use is 1 AF kills a bomber every 5 seconds for the obvious one. Smaller ships are already safe since they can fly off or warp off long before a bomb lands and then there is the sig radius thing. About the only thing that is very vulnerable is large fleets of nothing but BS, so fly with some support for gods sake. Even then drones correctly applied **** bombers.
Now add pilot error or a unlucky server tick. Bombers explode a *lot*.
If more balance is really needed, and i don't really see how it is. Then the lower bomb HP to make firewalls more effective seems good, 12 second flight time? perhaps, small stuff still gets away while BS still can't. But then they can firewall.
But decloaking? When the game flight mechanics don't really support that sort of blind precision flying anyway? Just make bomb damage half and don't pretend its anything but a "we don't want bomb runs to work anymore".
Death and Glory!
Well fun is also good.
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Capqu
Love Squad Confederation of xXPIZZAXx
837
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Posted - 2014.10.28 20:50:19 -
[771] - Quote
https://www.youtube.com/watch?v=9Ib4JucJYKo&t=260
no mention of the cloak change in the video?
eagerly awaiting your next post fozzie
https://www.youtube.com/watch?v=yNpMiT5qpyI
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Rowells
Unknown Soldiers Fidelas Constans
1568
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Posted - 2014.10.28 22:14:53 -
[772] - Quote
Instead of decloaking other cloaked ships, would it be easier to make the bomb launcher launch after 1-2 seconds? Gives time to destroy the bomber during the launch. |
Rowells
Unknown Soldiers Fidelas Constans
1568
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Posted - 2014.10.28 22:16:45 -
[773] - Quote
Mark Hadden wrote:Rowells wrote:lol at the rorq loot E: I'm not really seeing the problem on this one. it seems like something a regular gang of bombers could pull off themselves. Th bombers only killed a rorqual. Terrible fit (imo) at that. E2: that being said thisis probably a more reasonable example. sure isbotter fleets just do whatever group of real players can do, the problem is that isbotter replaces said group of players with 1 guy automating 30 clients - this shouldnt be allowed. Well, with that logic, so should any type of multi boxing. One player should be able to do the job of more than a single pilot. No cyno alts, no logi alts, etc. |
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CCP Fozzie
C C P C C P Alliance
11793
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Posted - 2014.10.28 23:17:43 -
[774] - Quote
Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Elise Randolph
Habitual Euthanasia Pandemic Legion
1282
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Posted - 2014.10.28 23:25:10 -
[775] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
Didn't want to fly anything but Tengus, anyways.
~
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Herrin Asura
Vengance Inc. Nulli Secunda
9
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Posted - 2014.10.28 23:27:24 -
[776] - Quote
Thank you Fozzie! |
Valentine Wiggin Wiggin
Bringing Winter Inc.
10
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Posted - 2014.10.28 23:32:16 -
[777] - Quote
CCP Fozzie wrote:Hey everyone. Here are our latest updates to the plan.
Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.
We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.
We're increasing the capacity of the T2 bomb launcher to 300m3.
The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.
The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.
We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
Congrats on caving to a bunch of spoiled whiners and their easy win button. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
237
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Posted - 2014.10.28 23:32:57 -
[778] - Quote
CCP Fozzie wrote:We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.
Good job! You finally said it! Now can you say the same things about the wormhole mass spawn distance change? Or do we need more practice?
Anyway, seems Bombers Bar wont be killed off. Gotta re-buy a new purifier now. |
Rain6637
GoonWaffe Goonswarm Federation
23280
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Posted - 2014.10.28 23:35:20 -
[779] - Quote
*unbinds macros*
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Schwa Nuts
GoonWaffe Goonswarm Federation
74
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Posted - 2014.10.28 23:36:03 -
[780] - Quote
In an effort to nerf stealth bombers, and their chilling effect on the fleet meta, we have instead offered up buffs to stealth bombers. |
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